scummvm/audio/decoders/quicktime.h
Matthew Hoops 8cf73e3fb4 AUDIO: Split QuickTime audio into a new class
Standalone QuickTime files can now be played as an AudioStream
2011-04-07 19:40:07 -04:00

97 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
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* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
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#ifndef AUDIO_QUICKTIME_H
#define AUDIO_QUICKTIME_H
#include "common/quicktime.h"
#include "common/scummsys.h"
#include "common/types.h"
namespace Common {
class SeekableReadStream;
class String;
}
namespace Audio {
class AudioStream;
class RewindableAudioStream;
class QueuingAudioStream;
class QuickTimeAudioDecoder : public Common::QuickTimeParser {
public:
QuickTimeAudioDecoder();
virtual ~QuickTimeAudioDecoder();
/**
* Load a QuickTime audio file
* @param filename the filename to load
*/
bool loadFile(const Common::String &filename);
/**
* Load a QuickTime audio file from a SeekableReadStream
* @param stream the stream to load
*/
bool loadStream(Common::SeekableReadStream *stream);
protected:
struct AudioSampleDesc : public Common::QuickTimeParser::SampleDesc {
AudioSampleDesc();
uint16 channels;
uint32 sampleRate;
uint32 samplesPerFrame;
uint32 bytesPerFrame;
};
// Common::QuickTimeParser API
virtual Common::QuickTimeParser::SampleDesc *readSampleDesc(MOVStreamContext *st, uint32 format);
AudioStream *createAudioStream(Common::SeekableReadStream *stream);
bool checkAudioCodecSupport(uint32 tag);
void init();
void queueNextAudioChunk();
uint32 getAudioChunkSampleCount(uint chunk);
int8 _audioStreamIndex;
uint _curAudioChunk;
QueuingAudioStream *_audStream;
};
/**
* Try to load a QuickTime sound file from the given file name and create a RewindableAudioStream
* from that data.
*
* @param filename the filename of the file from which to read the data
* @return a new RewindableAudioStream, or NULL, if an error occurred
*/
RewindableAudioStream *makeQuickTimeStream(const Common::String &filename);
} // End of namespace Audio
#endif