mirror of
https://github.com/libretro/scummvm.git
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193 lines
5.3 KiB
C++
193 lines
5.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef COMMON_DEBUG_CHANNELS_H
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#define COMMON_DEBUG_CHANNELS_H
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#include "common/scummsys.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/list.h"
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#include "common/singleton.h"
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#include "common/str.h"
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/**
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* debug channels structure
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*/
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struct DebugChannelDef {
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uint32 channel; /*!< enum value, channel id, e.g. kDebugGlobalDetection */
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const char *name; /*!< name of debug channel, e.g. "detection" */
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const char *description; /*!< description of debug channel, e.g. "track scripts" */
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};
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/**
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* delimiter of the array of DebugChannelDef
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*/
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#define DEBUG_CHANNEL_END {0, NULL, NULL}
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extern const DebugChannelDef gDebugChannels[];
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namespace Common {
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/**
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* @defgroup common_debug_channels Debug channels
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* @ingroup common
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*
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* @brief Functions for managing debug channels.
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* @{
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*/
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// TODO: Find a better name for this
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class DebugManager : public Singleton<DebugManager> {
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public:
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struct DebugChannel {
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DebugChannel() : channel(0) {}
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DebugChannel(uint32 c, const String &n, const String &d)
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: name(n), description(d), channel(c) {}
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String name; /*!< Name of the channel */
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String description; /*!< Description of the channel */
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uint32 channel; /*!< Channel ID */
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};
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/**
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* Add a debug channel.
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*
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* A debug channel is considered roughly similar to what the debug levels described by
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* gDebugLevel try to achieve:
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*
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* Debug channels should only affect the display of additional debug output, based on
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* their state. That is, if they are enabled, channel-specific debug messages should
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* be shown. If they are disabled on the other hand, those messages will be hidden.
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*
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* @see gDebugLevel
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*
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* Note that we have debug* functions that depend both on the debug level set and
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* specific debug channels. Those functions will only show output, when *both* criteria
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* are satisfied.
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*
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* @param channel Channel ID.
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* @param name The option name that is used in the debugger/on the command line to enable
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* this special debug level (case will be ignored).
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* @param description The description that shows up in the debugger.
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*
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* @return True on success, false on failure.
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*/
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bool addDebugChannel(uint32 channel, const String &name, const String &description);
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/**
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* Add all the debug channels for an engine. This replaces any existing engine
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* debug channels and disables all channels.
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*/
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void addAllDebugChannels(const DebugChannelDef *channels);
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/**
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* Remove all engine debug channels and disable all global debug channels.
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*/
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void removeAllDebugChannels();
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/**
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* Enable a debug channel.
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*
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* @param name Name of the debug channel to enable.
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* @return True on success, false on failure.
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*/
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bool enableDebugChannel(const String &name);
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/**
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* @overload enableDebugChannel(uint32 channel)
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*
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* @param channel Debug channel.
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* @return True on success, false on failure.
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*/
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bool enableDebugChannel(uint32 channel);
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/**
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* Disable a debug channel.
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*
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* @param name Name of the debug channel to disable.
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* @return True on success, false on failure.
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*/
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bool disableDebugChannel(const String &name);
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/**
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* @overload bool disableDebugChannel(uint32 channel)
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*
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* @param channel The debug channel ID
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* @return true on success, false on failure
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*/
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bool disableDebugChannel(uint32 channel);
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typedef List<DebugChannel> DebugChannelList;
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/**
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* Lists all debug channels. This includes engine and global
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* debug channels.
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*
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* @return List of all debug channels sorted by debug level.
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*/
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DebugChannelList getDebugChannels();
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/**
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* Enable all debug channels.
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*/
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void enableAllDebugChannels();
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/**
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* Disable all debug channels.
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*/
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void disableAllDebugChannels();
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/**
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* Test whether the given debug channel is enabled.
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*/
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bool isDebugChannelEnabled(uint32 channel, bool enforce = false);
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private:
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typedef HashMap<String, DebugChannel, IgnoreCase_Hash, IgnoreCase_EqualTo> DebugChannelMap;
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typedef HashMap<uint32, bool> EnabledChannelsMap;
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DebugChannelMap _debugChannels;
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EnabledChannelsMap _debugChannelsEnabled;
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uint32 _globalChannelsMask;
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friend class Singleton<SingletonBaseType>;
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DebugManager();
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/**
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* Internal method for adding an array of debug channels.
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*/
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void addDebugChannels(const DebugChannelDef *channels);
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};
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/** Shortcut for accessing the Debug Manager. */
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#define DebugMan Common::DebugManager::instance()
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/** @} */
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} // End of namespace Common
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#endif
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