scummvm/common/file.h
Le Philousophe 28b63470f0 COMMON: Migrate DumpFile to Path
Also display warnings using proper directory separator when opening
FSNode.
2023-12-24 13:19:25 +01:00

184 lines
5.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef COMMON_FILE_H
#define COMMON_FILE_H
#include "common/scummsys.h"
#include "common/fs.h"
#include "common/noncopyable.h"
#include "common/str.h"
#include "common/stream.h"
namespace Common {
/**
* @defgroup common_files Files
* @ingroup common
*
* @brief API for operations on files.
*
* @{
*/
class Archive;
/**
* @todo vital to document this core class properly!!! For both users and implementors
*/
class File : public SeekableReadStream, public NonCopyable {
protected:
/** File handle to the actual file; 0 if no file is open. */
SeekableReadStream *_handle;
/** The name of this file, kept for debugging purposes. */
String _name;
public:
File();
virtual ~File();
/**
* Check if a given file exists in any of the current default paths,
* as defined by SearchMan.
*
* @param filename The file to check for.
* @return True if the file exists, false otherwise.
*/
static bool exists(const Path &filename);
/**
* Try to open the file with the given file name, by searching SearchMan.
* @note Must not be called if this file is already open (i.e. if isOpen returns true).
*
* @param filename Name of the file to open.
* @return True if the file was opened successfully, false otherwise.
*/
virtual bool open(const Path &filename);
/**
* Try to open the file with the given file name from within the given archive.
* @note Must not be called if this file is already open (i.e. if isOpen returns true).
*
* @param filename Name of the file to open.
* @param archive Archive in which to search for the file.
* @return True if the file was opened successfully, false otherwise.
*/
virtual bool open(const Path &filename, Archive &archive);
/**
* Try to open the file corresponding to the given node. Will check whether the
* node actually refers to an existing file (and not a directory), and handle
* those cases gracefully.
* @note Must not be called if this file already is open (i.e. if isOpen returns true).
*
* @param node The node to consider.
* @return True if the file was opened successfully, false otherwise.
*/
virtual bool open(const FSNode &node);
/**
* Try to 'open' the given stream. That is, wrap around it, and if the stream
* is a NULL pointer, gracefully treat this as if opening failed.
* @note Must not be called if this file already is open (i.e. if isOpen returns true).
*
* @param stream Pointer to a SeekableReadStream, or 0.
* @param name String describing the 'file' corresponding to the stream.
* @return True if the stream was non-zero, false otherwise.
*/
virtual bool open(SeekableReadStream *stream, const String &name);
/**
* Close the file, if open.
*/
virtual void close();
/**
* Check if the object opened a file successfully.
*
* @return True if any file is opened, false otherwise.
*/
bool isOpen() const;
/**
* Return the file name of the opened file for debugging purposes.
*
* @return The file name of the opened file.
*/
const char *getName() const { return _name.c_str(); }
bool err() const override; /*!< Implement abstract Stream method. */
void clearErr() override; /*!< Implement abstract Stream method. */
bool eos() const override; /*!< Implement abstract SeekableReadStream method. */
int64 pos() const override; /*!< Implement abstract SeekableReadStream method. */
int64 size() const override; /*!< Implement abstract SeekableReadStream method. */
bool seek(int64 offs, int whence = SEEK_SET) override; /*!< Implement abstract SeekableReadStream method. */
uint32 read(void *dataPtr, uint32 dataSize) override; /*!< Implement abstract SeekableReadStream method. */
};
/**
* @todo Document this class
*
* Some design ideas:
* - automatically drop all files into dumps/ dir? Might not be desired in all cases
*/
class DumpFile : public SeekableWriteStream, public NonCopyable {
protected:
/** File handle to the actual file. 0 if no file is open. */
WriteStream *_handle;
public:
DumpFile();
virtual ~DumpFile();
virtual bool open(const Path &filename, bool createPath = false);
virtual bool open(const FSNode &node);
virtual void close();
/**
* Check if the object opened a file successfully.
*
* @return True if any file is opened, false otherwise.
*/
bool isOpen() const;
bool err() const override;
void clearErr() override;
uint32 write(const void *dataPtr, uint32 dataSize) override;
bool flush() override;
int64 pos() const override;
bool seek(int64 offset, int whence = SEEK_SET) override;
int64 size() const override;
};
/** @} */
} // End of namespace Common
#endif