scummvm/engines/adl/adl_v2.h

101 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ADL_ADL_V2_H
#define ADL_ADL_V2_H
#include "adl/adl.h"
namespace Adl {
class AdlEngine_v2 : public AdlEngine {
public:
~AdlEngine_v2() override;
protected:
AdlEngine_v2(OSystem *syst, const AdlGameDescription *gd);
// AdlEngine
void setupOpcodeTables() override;
void initState() override;
byte roomArg(byte room) const override;
void advanceClock() override;
void printString(const Common::String &str) override;
Common::String loadMessage(uint idx) const override;
void drawItems() override;
void drawItem(Item &item, const Common::Point &pos) override;
void loadRoom(byte roomNr) override;
void showRoom() override;
void takeItem(byte noun) override;
// Engine
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
void mapExeStrings(const Common::StringArray &strings);
void insertDisk(byte volume);
virtual DataBlockPtr readDataBlockPtr(Common::ReadStream &f) const;
virtual void adjustDataBlockPtr(byte &track, byte &sector, byte &offset, byte &size) const { }
void loadItems(Common::ReadStream &stream);
void loadRooms(Common::ReadStream &stream, byte count);
void loadMessages(Common::ReadStream &stream, byte count);
void loadPictures(Common::ReadStream &stream);
void loadItemPictures(Common::ReadStream &stream, byte count);
virtual bool isInventoryFull() { return false; }
int askForSlot(const Common::String &question);
void checkTextOverflow(char c);
void handleTextOverflow();
virtual int o_isFirstTime(ScriptEnv &e);
virtual int o_isRandomGT(ScriptEnv &e);
virtual int o_isNounNotInRoom(ScriptEnv &e);
virtual int o_isCarryingSomething(ScriptEnv &e);
int o_moveItem(ScriptEnv &e) override;
int o_setCurPic(ScriptEnv &e) override;
int o_setPic(ScriptEnv &e) override;
virtual int o_moveAllItems(ScriptEnv &e);
int o_save(ScriptEnv &e) override;
int o_restore(ScriptEnv &e) override ;
int o_placeItem(ScriptEnv &e) override;
virtual int o_tellTime(ScriptEnv &e);
virtual int o_setRoomFromVar(ScriptEnv &e);
virtual int o_initDisk(ScriptEnv &e);
struct {
Common::String time;
Common::String saveInsert, saveReplace;
Common::String restoreInsert, restoreReplace;
} _strings_v2;
uint _maxLines;
DiskImage *_disk;
byte _currentVolume;
Common::Array<DataBlockPtr> _itemPics;
bool _itemRemoved;
byte _roomOnScreen, _picOnScreen, _itemsOnScreen;
Common::Array<byte> _brokenRooms;
};
} // End of namespace Adl
#endif