mirror of
https://github.com/libretro/scummvm.git
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78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "adl/adl_v3.h"
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namespace Adl {
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AdlEngine_v3::AdlEngine_v3(OSystem *syst, const AdlGameDescription *gd) :
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AdlEngine_v2(syst, gd) {
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}
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Common::String AdlEngine_v3::getItemDescription(const Item &item) const {
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return _itemDesc[item.description - 1];
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}
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void AdlEngine_v3::loadItemDescriptions(Common::SeekableReadStream &stream, byte count) {
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int32 startPos = stream.pos();
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uint16 baseAddr = stream.readUint16LE();
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// This code assumes that the first pointer points to a string that
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// directly follows the pointer table
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assert(baseAddr != 0);
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baseAddr -= count * 2;
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for (uint i = 0; i < count; ++i) {
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stream.seek(startPos + i * 2);
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uint16 offset = stream.readUint16LE();
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if (offset > 0) {
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stream.seek(startPos + offset - baseAddr);
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_itemDesc.push_back(readString(stream, 0xff));
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} else
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_itemDesc.push_back(Common::String());
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}
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if (stream.eos() || stream.err())
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error("Error loading item descriptions");
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}
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int AdlEngine_v3::o_isNounNotInRoom(ScriptEnv &e) {
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OP_DEBUG_1("\t&& NO_SUCH_ITEMS_IN_ROOM(%s)", itemRoomStr(e.arg(1)).c_str());
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Common::List<Item>::const_iterator item;
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bool isAnItem = false;
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for (item = _state.items.begin(); item != _state.items.end(); ++item) {
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if (item->noun == e.getNoun()) {
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isAnItem = true;
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if (item->room == roomArg(e.arg(1)))
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return -1;
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}
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}
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return (isAnItem ? 1 : -1);
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}
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} // End of namespace Adl
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