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https://github.com/libretro/scummvm.git
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104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_COMPREHEND_CHARSET_H
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#define GLK_COMPREHEND_CHARSET_H
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#include "graphics/font.h"
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namespace Glk {
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namespace Comprehend {
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/**
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* Fixed width base font
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*/
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class FixedFont : public Graphics::Font {
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protected:
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byte _data[128 - 32][8];
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public:
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~FixedFont() override {}
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/**
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*/
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int getFontHeight() const override {
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return 8;
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}
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/**
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* Query the maximum width of the font.
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*/
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int getMaxCharWidth() const override {
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return 8;
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}
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/**
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* Query the width of a specific character.
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*/
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int getCharWidth(uint32 chr) const override {
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return 8;
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}
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/**
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* Query the kerning offset between two characters.
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*/
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int getKerningOffset(uint32 left, uint32 right) const override {
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return 0;
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}
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/**
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* Calculate the bounding box of a character. It is assumed that
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* the character shall be drawn at position (0, 0).
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*/
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Common::Rect getBoundingBox(uint32 chr) const override {
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assert(chr < 127);
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return Common::Rect(0, 0, 8, 8);
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}
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/**
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* Draw a character at a specific point on a surface.
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*/
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void drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const override;
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};
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/**
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* Font loaded from charset.gda
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*/
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class CharSet : public FixedFont {
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public:
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CharSet();
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~CharSet() override {}
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};
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/**
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* Talisman font directly from the executable
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*/
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class TalismanFont : public FixedFont {
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public:
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TalismanFont();
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~TalismanFont() override {}
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};
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} // End of namespace Comprehend
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} // End of namespace Glk
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#endif
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