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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GLK_COMPREHEND_GAME_CC_H
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#define GLK_COMPREHEND_GAME_CC_H
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#include "glk/comprehend/game_opcodes.h"
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namespace Glk {
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namespace Comprehend {
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class CrimsonCrownGame : public ComprehendGameV1 {
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private:
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uint _diskNum;
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uint _newDiskNum;
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private:
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/**
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* Cutscene triggered when looking at crystal ball
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*/
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void crystalBallCutscene();
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/**
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* Start of throneroom cutscene
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*/
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void throneCutscene();
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protected:
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bool handle_restart() override;
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public:
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CrimsonCrownGame();
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~CrimsonCrownGame() override {}
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void beforeGame() override;
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void beforePrompt() override;
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void beforeTurn() override;
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void handleSpecialOpcode() override;
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void synchronizeSave(Common::Serializer &s) override;
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void setupDisk(uint diskNum);
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};
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} // namespace Comprehend
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} // namespace Glk
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#endif
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