2021-12-26 18:48:43 +01:00

65 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_COMPREHEND_GAME_CC_H
#define GLK_COMPREHEND_GAME_CC_H
#include "glk/comprehend/game_opcodes.h"
namespace Glk {
namespace Comprehend {
class CrimsonCrownGame : public ComprehendGameV1 {
private:
uint _diskNum;
uint _newDiskNum;
private:
/**
* Cutscene triggered when looking at crystal ball
*/
void crystalBallCutscene();
/**
* Start of throneroom cutscene
*/
void throneCutscene();
protected:
bool handle_restart() override;
public:
CrimsonCrownGame();
~CrimsonCrownGame() override {}
void beforeGame() override;
void beforePrompt() override;
void beforeTurn() override;
void handleSpecialOpcode() override;
void synchronizeSave(Common::Serializer &s) override;
void setupDisk(uint diskNum);
};
} // namespace Comprehend
} // namespace Glk
#endif