scummvm/engines/glk/unicode.h
2021-12-26 18:48:43 +01:00

51 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_UNICODE_H
#define GLK_UNICODE_H
#include "glk/glk_types.h"
namespace Glk {
typedef uint gli_case_block_t[2]; // upper, lower
enum BufferChangeCase { CASE_UPPER = 0, CASE_LOWER = 1, CASE_TITLE = 2, CASE_IDENT = 3 };
enum BufferChangeCond { COND_ALL = 0, COND_LINESTART = 1 };
/*
* Get the length of a unicode string
*/
size_t strlen_uni(const uint32 *s);
/**
* Apply a case change to the buffer. The len is the length of the buffer
* array; numchars is the number of characters originally in it. (This
* may be less than len.) The result will be clipped to fit len, but
* the return value will be the full number of characters that the
*converted string should have contained.
*/
extern uint bufferChangeCase(uint32 *buf, uint len,
uint numchars, BufferChangeCase destcase, BufferChangeCond cond, int changerest);
} // End of namespace Glk
#endif