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https://github.com/libretro/scummvm.git
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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef PETKA_FILE_MGR_H
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#define PETKA_FILE_MGR_H
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#include "common/list.h"
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#include "common/ptr.h"
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namespace Common {
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class File;
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class SeekableReadStream;
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}
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namespace Petka {
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class FileMgr {
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public:
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bool openStore(const Common::String &name);
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void closeStore(const Common::String &name);
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void closeAll();
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Common::SeekableReadStream *getFileStream(const Common::String &name);
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private:
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struct Resource {
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Common::String name;
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uint32 offset;
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uint32 size;
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};
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struct Store {
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Common::SharedPtr<Common::File> file;
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Common::Array<Resource> descriptions;
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};
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Common::Array<Store> _stores;
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};
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} // End of namespace Petka
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#endif
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