scummvm/engines/prince/pscr.h
2021-12-26 18:48:43 +01:00

48 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PRINCE_PSCR_H
#define PRINCE_PSCR_H
#include "graphics/surface.h"
namespace Prince {
class PScr {
public:
PScr();
~PScr();
int16 _x;
int16 _y;
int16 _step;
static const int16 kPScrZ = 1000;
bool loadFromStream(Common::SeekableReadStream &stream);
Graphics::Surface *getSurface() const { return _surface; }
private:
void loadSurface(Common::SeekableReadStream &stream);
Graphics::Surface *_surface;
};
} // End of namespace Prince
#endif