mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 08:17:40 +00:00
367 lines
9.8 KiB
C++
367 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/fs.h"
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#include "common/config-manager.h"
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#include "prince/prince.h"
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#include "prince/graphics.h"
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#include "prince/debugger.h"
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#include "prince/script.h"
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#include "prince/hero.h"
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#include "prince/resource.h"
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#include "prince/archive.h"
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namespace Prince {
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Common::SeekableReadStream *Resource::getDecompressedStream(Common::SeekableReadStream *stream) {
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if (!(((PrinceEngine *)g_engine)->getFeatures() & GF_EXTRACTED))
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return stream;
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byte header[4];
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stream->read(header, 4);
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stream->seek(0);
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if (READ_BE_UINT32(header) == MKTAG('M', 'A', 'S', 'M')) {
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byte *buffer = (byte *)malloc(stream->size());
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stream->read(buffer, stream->size());
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Decompressor dec;
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uint32 decompLen = READ_BE_UINT32(buffer + 14);
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byte *decompData = (byte *)malloc(decompLen);
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dec.decompress(buffer + 18, decompData, decompLen);
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free(buffer);
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debug(8, "Resource::getDecompressedStream: decompressed %d to %d bytes", (int)stream->size(), decompLen);
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return new Common::MemoryReadStream(decompData, decompLen, DisposeAfterUse::YES);
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} else {
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return stream;
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}
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}
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bool AnimListItem::loadFromStream(Common::SeekableReadStream &stream) {
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int32 pos = stream.pos();
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uint16 type = stream.readUint16LE();
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if (type == 0xFFFF) {
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return false;
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}
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_type = type;
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_fileNumber = stream.readUint16LE();
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_startPhase = stream.readUint16LE();
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_endPhase = stream.readUint16LE();
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_loopPhase = stream.readUint16LE();
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_x = stream.readSint16LE();
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_y = stream.readSint16LE();
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_loopType = stream.readUint16LE();
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_nextAnim = stream.readUint16LE();
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_flags = stream.readUint16LE();
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debug(7, "AnimListItem type %d, fileNumber %d, x %d, y %d, flags %d", _type, _fileNumber, _x, _y, _flags);
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debug(7, "startPhase %d, endPhase %d, loopPhase %d", _startPhase, _endPhase, _loopPhase);
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// 32 byte aligment
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stream.seek(pos + 32);
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return true;
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}
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bool PrinceEngine::loadLocation(uint16 locationNr) {
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blackPalette();
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_flicPlayer.close();
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for (uint i = 0; i < ARRAYSIZE(_textSlots); i++) {
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_textSlots[i].clear();
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_textSlots[i]._color = 0; // FIXME: Can be left at default of 255?
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}
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freeAllSamples();
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debugEngine("PrinceEngine::loadLocation %d", locationNr);
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const Common::FSNode gameDataDir(ConfMan.getPath("path"));
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SearchMan.remove(Common::String::format("%02d", _locationNr));
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_locationNr = locationNr;
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_debugger->_locationNr = locationNr;
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_flags->setFlagValue(Flags::CURRROOM, _locationNr);
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_interpreter->stopBg();
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changeCursor(0);
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const Common::String locationNrStr = Common::String::format("%02d", _locationNr);
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debugEngine("loadLocation %s", locationNrStr.c_str());
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if (!(getFeatures() & GF_EXTRACTED)) {
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PtcArchive *locationArchive = new PtcArchive();
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if (!locationArchive->open(Common::Path(locationNrStr).appendComponent("databank.ptc")))
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error("Can't open location %s", locationNrStr.c_str());
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SearchMan.add(locationNrStr, locationArchive);
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} else {
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SearchMan.addSubDirectoryMatching(gameDataDir, locationNrStr);
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}
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loadMusic(_locationNr);
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// load location background, replace old one
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Resource::loadResource(_roomBmp, "room", true);
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if (_roomBmp->getSurface()) {
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_sceneWidth = _roomBmp->getSurface()->w;
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}
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loadZoom(_zoomBitmap, kZoomBitmapLen, "zoom");
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loadShadow(_shadowBitmap, kShadowBitmapSize, "shadow", "shadow2");
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loadTrans(_transTable, "trans");
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loadPath("path");
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for (uint32 i = 0; i < _pscrList.size(); i++) {
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delete _pscrList[i];
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}
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_pscrList.clear();
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Resource::loadResource(_pscrList, "pscr.lst", false);
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loadMobPriority("mobpri");
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_mobList.clear();
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if (getGameType() == kPrinceDataDE) {
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const Common::String mobLstName = Common::String::format("mob%02d.lst", _locationNr);
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debug(3, "moblist name: %s", mobLstName.c_str());
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Resource::loadResource(_mobList, mobLstName.c_str(), false);
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} else if (getGameType() == kPrinceDataPL) {
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Resource::loadResource(_mobList, "mob.lst", false);
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}
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if (getFeatures() & GF_TRANSLATED) {
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// update Mob texts for translated version
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setMobTranslationTexts();
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}
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_animList.clear();
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Resource::loadResource(_animList, "anim.lst", false);
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for (uint32 i = 0; i < _objList.size(); i++) {
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delete _objList[i];
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}
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_objList.clear();
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Resource::loadResource(_objList, "obj.lst", false);
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_room->loadRoom(_script->getRoomOffset(_locationNr));
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for (uint i = 0; i < _maskList.size(); i++) {
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free(_maskList[i]._data);
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}
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_maskList.clear();
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_script->loadAllMasks(_maskList, _room->_nak);
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_picWindowX = 0;
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_lightX = _script->getLightX(_locationNr);
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_lightY = _script->getLightY(_locationNr);
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setShadowScale(_script->getShadowScale(_locationNr));
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for (uint i = 0; i < _mobList.size(); i++) {
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_mobList[i]._visible = _script->getMobVisible(_room->_mobs, i);
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}
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_script->installObjects(_room->_obj);
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freeAllNormAnims();
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clearBackAnimList();
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_script->installBackAnims(_backAnimList, _room->_backAnim);
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_graph->makeShadowTable(70, _graph->_shadowTable70);
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_graph->makeShadowTable(50, _graph->_shadowTable50);
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_mainHero->freeOldMove();
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_secondHero->freeOldMove();
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_mainHero->scrollHero();
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return true;
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}
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bool PrinceEngine::loadAnim(uint16 animNr, bool loop) {
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Common::Path streamName(Common::String::format("AN%02d", animNr));
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Common::SeekableReadStream *flicStream = SearchMan.createReadStreamForMember(streamName);
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if (!flicStream) {
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error("Can't open %s", streamName.toString().c_str());
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return false;
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}
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flicStream = Resource::getDecompressedStream(flicStream);
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if (!_flicPlayer.loadStream(flicStream)) {
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error("Can't load flic stream %s", streamName.toString().c_str());
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}
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debugEngine("%s loaded", streamName.toString().c_str());
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_flicLooped = loop;
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_flicPlayer.start();
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playNextFLCFrame();
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return true;
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}
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bool PrinceEngine::loadZoom(byte *zoomBitmap, uint32 dataSize, const char *resourceName) {
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Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName);
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if (!stream) {
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return false;
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}
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stream = Resource::getDecompressedStream(stream);
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if (stream->read(zoomBitmap, dataSize) != dataSize) {
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free(zoomBitmap);
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delete stream;
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return false;
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}
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delete stream;
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return true;
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}
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bool PrinceEngine::loadShadow(byte *shadowBitmap, uint32 dataSize, const char *resourceName1, const char *resourceName2) {
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Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName1);
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if (!stream) {
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return false;
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}
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stream = Resource::getDecompressedStream(stream);
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if (stream->read(shadowBitmap, dataSize) != dataSize) {
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free(shadowBitmap);
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delete stream;
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return false;
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}
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Common::SeekableReadStream *stream2 = SearchMan.createReadStreamForMember(resourceName2);
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if (!stream2) {
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delete stream;
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return false;
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}
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stream2 = Resource::getDecompressedStream(stream2);
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byte *shadowBitmap2 = shadowBitmap + dataSize;
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if (stream2->read(shadowBitmap2, dataSize) != dataSize) {
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free(shadowBitmap);
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delete stream;
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delete stream2;
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return false;
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}
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delete stream;
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delete stream2;
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return true;
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}
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bool PrinceEngine::loadTrans(byte *transTable, const char *resourceName) {
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Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName);
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if (!stream) {
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for (int i = 0; i < 256; i++) {
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for (int j = 0; j < 256; j++) {
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transTable[i * 256 + j] = j;
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}
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}
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return true;
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}
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stream = Resource::getDecompressedStream(stream);
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if (stream->read(transTable, kTransTableSize) != kTransTableSize) {
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delete stream;
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return false;
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}
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delete stream;
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return true;
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}
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bool PrinceEngine::loadPath(const char *resourceName) {
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Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName);
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if (!stream) {
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return false;
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}
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stream = Resource::getDecompressedStream(stream);
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if (stream->read(_roomPathBitmap, kPathBitmapLen) != kPathBitmapLen) {
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delete stream;
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return false;
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}
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delete stream;
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return true;
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}
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bool PrinceEngine::loadAllInv() {
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for (int i = 0; i < kMaxInv; i++) {
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InvItem tempInvItem;
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const Common::Path invStreamName(Common::String::format("INV%02d", i));
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Common::SeekableReadStream *invStream = SearchMan.createReadStreamForMember(invStreamName);
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if (!invStream) {
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return true;
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}
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invStream = Resource::getDecompressedStream(invStream);
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tempInvItem._x = invStream->readUint16LE();
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tempInvItem._y = invStream->readUint16LE();
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int width = invStream->readUint16LE();
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int height = invStream->readUint16LE();
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tempInvItem._surface = new Graphics::Surface();
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tempInvItem._surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8());
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for (int h = 0; h < tempInvItem._surface->h; h++) {
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invStream->read(tempInvItem._surface->getBasePtr(0, h), tempInvItem._surface->w);
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}
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_allInvList.push_back(tempInvItem);
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delete invStream;
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}
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return true;
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}
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bool PrinceEngine::loadMobPriority(const char *resourceName) {
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Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName);
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if (!stream) {
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return false;
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}
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stream = Resource::getDecompressedStream(stream);
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_mobPriorityList.clear();
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uint mobId;
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while (1) {
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mobId = stream->readUint32LE();
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if (mobId == 0xFFFFFFFF) {
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break;
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}
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_mobPriorityList.push_back(mobId);
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}
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delete stream;
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return true;
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}
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} // End of namespace Prince
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