mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 20:17:49 +00:00
506 lines
12 KiB
C++
506 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "scumm/actor.h"
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#include "scumm/charset.h"
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#include "scumm/he/intern_he.h"
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#include "scumm/object.h"
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#include "scumm/resource.h"
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#include "scumm/scumm.h"
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#include "scumm/he/sound_he.h"
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#include "scumm/verbs.h"
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namespace Scumm {
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#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v70he, x)
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void ScummEngine_v70he::setupOpcodes() {
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ScummEngine_v60he::setupOpcodes();
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OPCODE(0x74, o70_soundOps);
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OPCODE(0x84, o70_pickupObject);
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OPCODE(0x8c, o70_getActorRoom);
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OPCODE(0x9b, o70_resourceRoutines);
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OPCODE(0xae, o70_systemOps);
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OPCODE(0xee, o70_getStringLen);
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OPCODE(0xf2, o70_isResourceLoaded);
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OPCODE(0xf3, o70_readINI);
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OPCODE(0xf4, o70_writeINI);
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OPCODE(0xf9, o70_createDirectory);
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OPCODE(0xfa, o70_setSystemMessage);
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}
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void ScummEngine_v70he::o70_soundOps() {
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int var, value;
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byte subOp = fetchScriptByte();
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switch (subOp) {
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case SO_SOFT: // 9
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_heSndFlags |= HE_SND_SOFT_SOUND;
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break;
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case SO_VARIABLE: // 23
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value = pop();
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var = pop();
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_heSndSoundId = pop();
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((SoundHE *)_sound)->setSoundVar(_heSndSoundId, var, value);
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break;
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case SO_SOUND_VOLUME: // 25
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value = pop();
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_heSndSoundId = pop();
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_sound->startSound(_heSndSoundId, 0, 0, HE_SND_VOL, HSND_BASE_FREQ_FACTOR, HSND_SOUND_PAN_CENTER, value);
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break;
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case SO_NOW: // 56
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_heSndFlags |= HE_SND_QUICK_START;
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break;
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case SO_SOUND_ADD: // 164
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_heSndFlags |= HE_SND_APPEND;
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break;
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case SO_SOUND_START_VOLUME: // 222
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// WORKAROUND: For errors in room script 240 (room 4) of maze
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break;
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case SO_SOUND_FREQUENCY: // 224
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_heSndFrequency = pop();
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break;
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case SO_SOUND_CHANNEL: // 230
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_heSndChannel = pop();
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break;
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case SO_AT: // 231
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_heSndOffset = pop();
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break;
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case SO_SOUND_START: // 232
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_heSndSoundId = pop();
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_heSndOffset = 0;
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_heSndFrequency = 11025; // This is set but apparently is not used?
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_heSndChannel = VAR(VAR_SOUND_CHANNEL);
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break;
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case SO_SOUND_LOOPING: // 245
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_heSndFlags |= HE_SND_LOOP;
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break;
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case SO_END: // 255
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_sound->startSound(_heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags,
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HSND_BASE_FREQ_FACTOR, HSND_SOUND_PAN_CENTER, HSND_MAX_VOLUME);
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_heSndFlags = 0;
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break;
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default:
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error("o70_soundOps invalid case %d", subOp);
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}
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}
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void ScummEngine_v70he::o70_pickupObject() {
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int obj, room;
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room = pop();
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obj = pop();
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if (room == 0)
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room = getObjectRoom(obj);
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addObjectToInventory(obj, room);
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putOwner(obj, VAR(VAR_EGO));
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if (_game.heversion <= 70) {
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putClass(obj, kObjectClassUntouchable, 1);
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putState(obj, 1);
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markObjectRectAsDirty(obj);
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clearDrawObjectQueue();
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}
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runInventoryScript(obj); /* Difference */
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}
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void ScummEngine_v70he::o70_getActorRoom() {
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int act = pop();
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if (act < _numActors) {
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Actor *a = derefActor(act, "o70_getActorRoom");
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push(a->_room);
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} else
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push(getObjectRoom(act));
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}
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void ScummEngine_v70he::o70_resourceRoutines() {
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int objidx, resid;
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byte subOp = fetchScriptByte();
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switch (subOp) {
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case SO_LOAD_SCRIPT:
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resid = pop();
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ensureResourceLoaded(rtScript, resid);
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break;
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case SO_LOAD_SOUND:
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resid = pop();
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ensureResourceLoaded(rtSound, resid);
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break;
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case SO_LOAD_COSTUME:
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resid = pop();
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ensureResourceLoaded(rtCostume, resid);
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break;
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case SO_LOAD_ROOM:
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resid = pop();
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ensureResourceLoaded(rtRoomImage, resid);
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ensureResourceLoaded(rtRoom, resid);
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break;
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case SO_NUKE_SCRIPT:
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resid = pop();
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_res->nukeResource(rtScript, resid);
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break;
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case SO_NUKE_SOUND:
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resid = pop();
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_res->nukeResource(rtSound, resid);
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break;
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case SO_NUKE_COSTUME:
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resid = pop();
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_res->nukeResource(rtCostume, resid);
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break;
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case SO_NUKE_ROOM:
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resid = pop();
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_res->nukeResource(rtRoom, resid);
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_res->nukeResource(rtRoomImage, resid);
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break;
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case SO_LOCK_SCRIPT:
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resid = pop();
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if (resid >= _numGlobalScripts)
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break;
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_res->lock(rtScript, resid);
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break;
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case SO_LOCK_SOUND:
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resid = pop();
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_res->lock(rtSound, resid);
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break;
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case SO_LOCK_COSTUME:
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resid = pop();
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_res->lock(rtCostume, resid);
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break;
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case SO_LOCK_ROOM:
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resid = pop();
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if (_game.heversion <= 71 && resid > 0x7F)
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resid = _resourceMapper[resid & 0x7F];
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_res->lock(rtRoom, resid);
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_res->lock(rtRoomImage, resid);
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break;
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case SO_UNLOCK_SCRIPT:
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resid = pop();
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if (resid >= _numGlobalScripts)
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break;
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_res->unlock(rtScript, resid);
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break;
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case SO_UNLOCK_SOUND:
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resid = pop();
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_res->unlock(rtSound, resid);
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break;
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case SO_UNLOCK_COSTUME:
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resid = pop();
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_res->unlock(rtCostume, resid);
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break;
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case SO_UNLOCK_ROOM:
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resid = pop();
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if (_game.heversion <= 71 && resid > 0x7F)
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resid = _resourceMapper[resid & 0x7F];
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_res->unlock(rtRoom, resid);
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_res->unlock(rtRoomImage, resid);
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break;
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case SO_CLEAR_HEAP:
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// TODO: Clear Heap
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break;
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case SO_LOAD_CHARSET:
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resid = pop();
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loadCharset(resid);
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break;
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case SO_NUKE_CHARSET:
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resid = pop();
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nukeCharset(resid);
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break;
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case SO_LOAD_OBJECT:
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{
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int obj = pop();
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int room = getObjectRoom(obj);
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loadFlObject(obj, room);
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break;
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}
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case SO_PRELOAD_SCRIPT:
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resid = pop();
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if (resid >= _numGlobalScripts)
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break;
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//queueLoadResource(rtScript, resid);
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break;
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case SO_PRELOAD_SOUND:
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resid = pop();
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//queueLoadResource(rtSound, resid);
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break;
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case SO_PRELOAD_COSTUME:
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resid = pop();
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//queueLoadResource(rtCostume, resid);
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break;
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case SO_PRELOAD_ROOM:
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resid = pop();
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//queueLoadResource(rtRoomImage, resid);
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break;
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case SO_UNLOCK_IMAGE:
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resid = pop();
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_res->unlock(rtImage, resid);
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break;
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case SO_NUKE_IMAGE:
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resid = pop();
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_res->nukeResource(rtImage, resid);
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break;
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case SO_LOAD_IMAGE:
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resid = pop();
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ensureResourceLoaded(rtImage, resid);
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break;
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case SO_LOCK_IMAGE:
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resid = pop();
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_res->lock(rtImage, resid);
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break;
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case SO_PRELOAD_IMAGE:
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resid = pop();
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//queueLoadResource(rtImage, resid);
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break;
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case SO_LOCK_FLOBJECT:
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resid = pop();
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objidx = getObjectIndex(resid);
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if (objidx == -1)
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break;
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_res->lock(rtFlObject, _objs[objidx].fl_object_index);
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break;
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case SO_UNLOCK_FLOBJECT:
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resid = pop();
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objidx = getObjectIndex(resid);
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if (objidx == -1)
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break;
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_res->unlock(rtFlObject, _objs[objidx].fl_object_index);
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break;
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case SO_PRELOAD_FLUSH:
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// Used in airport
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break;
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default:
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error("o70_resourceRoutines: default case %d", subOp);
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}
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}
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void ScummEngine_v70he::o70_systemOps() {
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byte *src, string[256];
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int id, len;
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byte subOp = fetchScriptByte();
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switch (subOp) {
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case SO_RESTART:
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restart();
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break;
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case SO_QUIT:
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// Confirm shutdown
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confirmExitDialog();
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break;
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case SO_QUIT_QUIT:
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quitGame();
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break;
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case SO_START_SYSTEM:
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id = pop();
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src = getStringAddress(id);
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len = resStrLen(src) + 1;
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memcpy(string, src, len);
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debug(0, "Start executable (%s)", string);
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break;
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case SO_START_SYSTEM_STRING:
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convertMessageToString(_scriptPointer, string, sizeof(string));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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debug(0, "Start executable (%s)", string);
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break;
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case SO_RESTART_STRING:
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convertMessageToString(_scriptPointer, string, sizeof(string));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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debug(0, "Start game (%s)", string);
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break;
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case SO_RESTART_ARRAY:
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id = pop();
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src = getStringAddress(id);
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len = resStrLen(src) + 1;
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memcpy(string, src, len);
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debug(0, "Start game (%s)", string);
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break;
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default:
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error("o70_systemOps invalid case %d", subOp);
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}
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}
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void ScummEngine_v70he::o70_getStringLen() {
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int id, len;
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byte *addr;
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id = pop();
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addr = getStringAddress(id);
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if (!addr)
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error("o70_getStringLen: Reference to zeroed array pointer (%d)", id);
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len = resStrLen(getStringAddress(id));
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push(len);
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}
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void ScummEngine_v70he::o70_isResourceLoaded() {
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// Reports percentage of resource loaded by queue
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ResType type;
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byte subOp = fetchScriptByte();
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int idx = pop();
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switch (subOp) {
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case SO_IMAGE_LOADED:
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type = rtImage;
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break;
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case SO_ROOM_LOADED:
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type = rtRoom;
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break;
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case SO_COSTUME_LOADED:
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type = rtCostume;
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break;
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case SO_SOUND_LOADED:
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type = rtSound;
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break;
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case SO_SCRIPT_LOADED:
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type = rtScript;
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break;
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default:
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error("o70_isResourceLoaded: default case %d", subOp);
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}
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debug(7, "o70_isResourceLoaded(%d,%d)", type, idx);
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push(100);
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}
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void ScummEngine_v70he::o70_readINI() {
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byte option[256];
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byte *data;
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const char *entry;
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int len, type;
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convertMessageToString(_scriptPointer, option, sizeof(option));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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type = pop();
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switch (type) {
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case 1: // number
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if (!strcmp((char *)option, "NoPrinting")) {
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push(1);
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} else if (!strcmp((char *)option, "TextOn")) {
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push(ConfMan.getBool("subtitles"));
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} else {
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push(ConfMan.getInt((char *)option));
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}
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break;
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case 2: // string
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entry = (ConfMan.get((char *)option).c_str());
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writeVar(0, 0);
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len = resStrLen((const byte *)entry);
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data = defineArray(0, kStringArray, 0, len);
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memcpy(data, entry, len);
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push(readVar(0));
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break;
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default:
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error("o70_readINI: default type %d", type);
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}
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debug(1, "o70_readINI: Option %s", option);
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}
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void ScummEngine_v70he::o70_writeINI() {
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int type, value;
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byte option[256], string[256];
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int len;
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type = pop();
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value = pop();
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convertMessageToString(_scriptPointer, option, sizeof(option));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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switch (type) {
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case 1: // number
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ConfMan.setInt((char *)option, value);
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debug(1, "o70_writeINI: Option %s Value %d", option, value);
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break;
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case 2: // string
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convertMessageToString(_scriptPointer, string, sizeof(string));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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ConfMan.set((char *)option, (char *)string);
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debug(1, "o70_writeINI: Option %s String %s", option, string);
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break;
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default:
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error("o70_writeINI: default type %d", type);
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}
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}
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void ScummEngine_v70he::o70_createDirectory() {
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int len;
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byte directoryName[100];
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convertMessageToString(_scriptPointer, directoryName, sizeof(directoryName));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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debug(1,"stub o70_createDirectory(%s)", directoryName);
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}
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void ScummEngine_v70he::o70_setSystemMessage() {
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int len;
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byte name[255];
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byte subOp = fetchScriptByte();
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convertMessageToString(_scriptPointer, name, sizeof(name));
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len = resStrLen(_scriptPointer);
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_scriptPointer += len + 1;
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switch (subOp) {
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case SO_PAUSE_MESSAGE:
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debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
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break;
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case SO_PAUSE_TITLE: // Set Version
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debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
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break;
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case SO_PAUSE_OPTION:
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debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
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break;
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case SO_TITLE_BAR: // Set Window Caption
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// TODO: The 'name' string can contain non-ASCII data. This can lead to
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// problems, because the encoding used for "name" is not clear.
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//
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// Possible fixes/workarounds:
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// - Simply stop using this. It's a rather unimportant "feature" anyway.
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// - Try to translate the text to UTF-32.
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//_system->setWindowCaption(Common::U32String((const char *)name));
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break;
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default:
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error("o70_setSystemMessage: default case %d", subOp);
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}
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}
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} // End of namespace Scumm
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