scummvm/engines/scumm/he/script_v70he.cpp

506 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/system.h"
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/he/sound_he.h"
#include "scumm/verbs.h"
namespace Scumm {
#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v70he, x)
void ScummEngine_v70he::setupOpcodes() {
ScummEngine_v60he::setupOpcodes();
OPCODE(0x74, o70_soundOps);
OPCODE(0x84, o70_pickupObject);
OPCODE(0x8c, o70_getActorRoom);
OPCODE(0x9b, o70_resourceRoutines);
OPCODE(0xae, o70_systemOps);
OPCODE(0xee, o70_getStringLen);
OPCODE(0xf2, o70_isResourceLoaded);
OPCODE(0xf3, o70_readINI);
OPCODE(0xf4, o70_writeINI);
OPCODE(0xf9, o70_createDirectory);
OPCODE(0xfa, o70_setSystemMessage);
}
void ScummEngine_v70he::o70_soundOps() {
int var, value;
byte subOp = fetchScriptByte();
switch (subOp) {
case SO_SOFT: // 9
_heSndFlags |= HE_SND_SOFT_SOUND;
break;
case SO_VARIABLE: // 23
value = pop();
var = pop();
_heSndSoundId = pop();
((SoundHE *)_sound)->setSoundVar(_heSndSoundId, var, value);
break;
case SO_SOUND_VOLUME: // 25
value = pop();
_heSndSoundId = pop();
_sound->startSound(_heSndSoundId, 0, 0, HE_SND_VOL, HSND_BASE_FREQ_FACTOR, HSND_SOUND_PAN_CENTER, value);
break;
case SO_NOW: // 56
_heSndFlags |= HE_SND_QUICK_START;
break;
case SO_SOUND_ADD: // 164
_heSndFlags |= HE_SND_APPEND;
break;
case SO_SOUND_START_VOLUME: // 222
// WORKAROUND: For errors in room script 240 (room 4) of maze
break;
case SO_SOUND_FREQUENCY: // 224
_heSndFrequency = pop();
break;
case SO_SOUND_CHANNEL: // 230
_heSndChannel = pop();
break;
case SO_AT: // 231
_heSndOffset = pop();
break;
case SO_SOUND_START: // 232
_heSndSoundId = pop();
_heSndOffset = 0;
_heSndFrequency = 11025; // This is set but apparently is not used?
_heSndChannel = VAR(VAR_SOUND_CHANNEL);
break;
case SO_SOUND_LOOPING: // 245
_heSndFlags |= HE_SND_LOOP;
break;
case SO_END: // 255
_sound->startSound(_heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags,
HSND_BASE_FREQ_FACTOR, HSND_SOUND_PAN_CENTER, HSND_MAX_VOLUME);
_heSndFlags = 0;
break;
default:
error("o70_soundOps invalid case %d", subOp);
}
}
void ScummEngine_v70he::o70_pickupObject() {
int obj, room;
room = pop();
obj = pop();
if (room == 0)
room = getObjectRoom(obj);
addObjectToInventory(obj, room);
putOwner(obj, VAR(VAR_EGO));
if (_game.heversion <= 70) {
putClass(obj, kObjectClassUntouchable, 1);
putState(obj, 1);
markObjectRectAsDirty(obj);
clearDrawObjectQueue();
}
runInventoryScript(obj); /* Difference */
}
void ScummEngine_v70he::o70_getActorRoom() {
int act = pop();
if (act < _numActors) {
Actor *a = derefActor(act, "o70_getActorRoom");
push(a->_room);
} else
push(getObjectRoom(act));
}
void ScummEngine_v70he::o70_resourceRoutines() {
int objidx, resid;
byte subOp = fetchScriptByte();
switch (subOp) {
case SO_LOAD_SCRIPT:
resid = pop();
ensureResourceLoaded(rtScript, resid);
break;
case SO_LOAD_SOUND:
resid = pop();
ensureResourceLoaded(rtSound, resid);
break;
case SO_LOAD_COSTUME:
resid = pop();
ensureResourceLoaded(rtCostume, resid);
break;
case SO_LOAD_ROOM:
resid = pop();
ensureResourceLoaded(rtRoomImage, resid);
ensureResourceLoaded(rtRoom, resid);
break;
case SO_NUKE_SCRIPT:
resid = pop();
_res->nukeResource(rtScript, resid);
break;
case SO_NUKE_SOUND:
resid = pop();
_res->nukeResource(rtSound, resid);
break;
case SO_NUKE_COSTUME:
resid = pop();
_res->nukeResource(rtCostume, resid);
break;
case SO_NUKE_ROOM:
resid = pop();
_res->nukeResource(rtRoom, resid);
_res->nukeResource(rtRoomImage, resid);
break;
case SO_LOCK_SCRIPT:
resid = pop();
if (resid >= _numGlobalScripts)
break;
_res->lock(rtScript, resid);
break;
case SO_LOCK_SOUND:
resid = pop();
_res->lock(rtSound, resid);
break;
case SO_LOCK_COSTUME:
resid = pop();
_res->lock(rtCostume, resid);
break;
case SO_LOCK_ROOM:
resid = pop();
if (_game.heversion <= 71 && resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
_res->lock(rtRoom, resid);
_res->lock(rtRoomImage, resid);
break;
case SO_UNLOCK_SCRIPT:
resid = pop();
if (resid >= _numGlobalScripts)
break;
_res->unlock(rtScript, resid);
break;
case SO_UNLOCK_SOUND:
resid = pop();
_res->unlock(rtSound, resid);
break;
case SO_UNLOCK_COSTUME:
resid = pop();
_res->unlock(rtCostume, resid);
break;
case SO_UNLOCK_ROOM:
resid = pop();
if (_game.heversion <= 71 && resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
_res->unlock(rtRoom, resid);
_res->unlock(rtRoomImage, resid);
break;
case SO_CLEAR_HEAP:
// TODO: Clear Heap
break;
case SO_LOAD_CHARSET:
resid = pop();
loadCharset(resid);
break;
case SO_NUKE_CHARSET:
resid = pop();
nukeCharset(resid);
break;
case SO_LOAD_OBJECT:
{
int obj = pop();
int room = getObjectRoom(obj);
loadFlObject(obj, room);
break;
}
case SO_PRELOAD_SCRIPT:
resid = pop();
if (resid >= _numGlobalScripts)
break;
//queueLoadResource(rtScript, resid);
break;
case SO_PRELOAD_SOUND:
resid = pop();
//queueLoadResource(rtSound, resid);
break;
case SO_PRELOAD_COSTUME:
resid = pop();
//queueLoadResource(rtCostume, resid);
break;
case SO_PRELOAD_ROOM:
resid = pop();
//queueLoadResource(rtRoomImage, resid);
break;
case SO_UNLOCK_IMAGE:
resid = pop();
_res->unlock(rtImage, resid);
break;
case SO_NUKE_IMAGE:
resid = pop();
_res->nukeResource(rtImage, resid);
break;
case SO_LOAD_IMAGE:
resid = pop();
ensureResourceLoaded(rtImage, resid);
break;
case SO_LOCK_IMAGE:
resid = pop();
_res->lock(rtImage, resid);
break;
case SO_PRELOAD_IMAGE:
resid = pop();
//queueLoadResource(rtImage, resid);
break;
case SO_LOCK_FLOBJECT:
resid = pop();
objidx = getObjectIndex(resid);
if (objidx == -1)
break;
_res->lock(rtFlObject, _objs[objidx].fl_object_index);
break;
case SO_UNLOCK_FLOBJECT:
resid = pop();
objidx = getObjectIndex(resid);
if (objidx == -1)
break;
_res->unlock(rtFlObject, _objs[objidx].fl_object_index);
break;
case SO_PRELOAD_FLUSH:
// Used in airport
break;
default:
error("o70_resourceRoutines: default case %d", subOp);
}
}
void ScummEngine_v70he::o70_systemOps() {
byte *src, string[256];
int id, len;
byte subOp = fetchScriptByte();
switch (subOp) {
case SO_RESTART:
restart();
break;
case SO_QUIT:
// Confirm shutdown
confirmExitDialog();
break;
case SO_QUIT_QUIT:
quitGame();
break;
case SO_START_SYSTEM:
id = pop();
src = getStringAddress(id);
len = resStrLen(src) + 1;
memcpy(string, src, len);
debug(0, "Start executable (%s)", string);
break;
case SO_START_SYSTEM_STRING:
convertMessageToString(_scriptPointer, string, sizeof(string));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
debug(0, "Start executable (%s)", string);
break;
case SO_RESTART_STRING:
convertMessageToString(_scriptPointer, string, sizeof(string));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
debug(0, "Start game (%s)", string);
break;
case SO_RESTART_ARRAY:
id = pop();
src = getStringAddress(id);
len = resStrLen(src) + 1;
memcpy(string, src, len);
debug(0, "Start game (%s)", string);
break;
default:
error("o70_systemOps invalid case %d", subOp);
}
}
void ScummEngine_v70he::o70_getStringLen() {
int id, len;
byte *addr;
id = pop();
addr = getStringAddress(id);
if (!addr)
error("o70_getStringLen: Reference to zeroed array pointer (%d)", id);
len = resStrLen(getStringAddress(id));
push(len);
}
void ScummEngine_v70he::o70_isResourceLoaded() {
// Reports percentage of resource loaded by queue
ResType type;
byte subOp = fetchScriptByte();
int idx = pop();
switch (subOp) {
case SO_IMAGE_LOADED:
type = rtImage;
break;
case SO_ROOM_LOADED:
type = rtRoom;
break;
case SO_COSTUME_LOADED:
type = rtCostume;
break;
case SO_SOUND_LOADED:
type = rtSound;
break;
case SO_SCRIPT_LOADED:
type = rtScript;
break;
default:
error("o70_isResourceLoaded: default case %d", subOp);
}
debug(7, "o70_isResourceLoaded(%d,%d)", type, idx);
push(100);
}
void ScummEngine_v70he::o70_readINI() {
byte option[256];
byte *data;
const char *entry;
int len, type;
convertMessageToString(_scriptPointer, option, sizeof(option));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
type = pop();
switch (type) {
case 1: // number
if (!strcmp((char *)option, "NoPrinting")) {
push(1);
} else if (!strcmp((char *)option, "TextOn")) {
push(ConfMan.getBool("subtitles"));
} else {
push(ConfMan.getInt((char *)option));
}
break;
case 2: // string
entry = (ConfMan.get((char *)option).c_str());
writeVar(0, 0);
len = resStrLen((const byte *)entry);
data = defineArray(0, kStringArray, 0, len);
memcpy(data, entry, len);
push(readVar(0));
break;
default:
error("o70_readINI: default type %d", type);
}
debug(1, "o70_readINI: Option %s", option);
}
void ScummEngine_v70he::o70_writeINI() {
int type, value;
byte option[256], string[256];
int len;
type = pop();
value = pop();
convertMessageToString(_scriptPointer, option, sizeof(option));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
switch (type) {
case 1: // number
ConfMan.setInt((char *)option, value);
debug(1, "o70_writeINI: Option %s Value %d", option, value);
break;
case 2: // string
convertMessageToString(_scriptPointer, string, sizeof(string));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
ConfMan.set((char *)option, (char *)string);
debug(1, "o70_writeINI: Option %s String %s", option, string);
break;
default:
error("o70_writeINI: default type %d", type);
}
}
void ScummEngine_v70he::o70_createDirectory() {
int len;
byte directoryName[100];
convertMessageToString(_scriptPointer, directoryName, sizeof(directoryName));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
debug(1,"stub o70_createDirectory(%s)", directoryName);
}
void ScummEngine_v70he::o70_setSystemMessage() {
int len;
byte name[255];
byte subOp = fetchScriptByte();
convertMessageToString(_scriptPointer, name, sizeof(name));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
switch (subOp) {
case SO_PAUSE_MESSAGE:
debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
break;
case SO_PAUSE_TITLE: // Set Version
debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
break;
case SO_PAUSE_OPTION:
debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
break;
case SO_TITLE_BAR: // Set Window Caption
// TODO: The 'name' string can contain non-ASCII data. This can lead to
// problems, because the encoding used for "name" is not clear.
//
// Possible fixes/workarounds:
// - Simply stop using this. It's a rather unimportant "feature" anyway.
// - Try to translate the text to UTF-32.
//_system->setWindowCaption(Common::U32String((const char *)name));
break;
default:
error("o70_setSystemMessage: default case %d", subOp);
}
}
} // End of namespace Scumm