mirror of
https://github.com/libretro/scummvm.git
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e18e0a4da1
This fixes #15064. The CTRL-B combination was used in COMI to regulate the buffer count for iMUSE, so I originally decided to extend it to SCUMM v7 games. Unfortunately DIG uses this combination for an easter egg, so the iMUSE buffer function is now available through SHIFT-B for this game.
1507 lines
52 KiB
C++
1507 lines
52 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "audio/mixer.h"
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#include "scumm/debugger.h"
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#include "scumm/dialogs.h"
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#include "scumm/insane/insane.h"
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#include "scumm/imuse/imuse.h"
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#include "scumm/imuse_digi/dimuse_engine.h"
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#ifdef ENABLE_HE
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#include "scumm/he/intern_he.h"
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#include "scumm/he/logic_he.h"
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#endif
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#include "scumm/macgui/macgui.h"
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#include "scumm/resource.h"
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#include "scumm/scumm_v0.h"
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#include "scumm/scumm_v6.h"
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#include "scumm/scumm_v8.h"
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#include "scumm/sound.h"
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#include "scumm/dialogs.h"
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#include "graphics/cursorman.h"
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#include "graphics/thumbnail.h"
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namespace Scumm {
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enum MouseButtonStatus {
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msDown = 1,
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msClicked = 2
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};
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#ifdef ENABLE_HE
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void ScummEngine_v80he::parseEvent(Common::Event event) {
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ScummEngine::parseEvent(event);
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// Keyboard is controlled via variable
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode == Common::KEYCODE_LEFT)
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VAR(VAR_KEY_STATE) |= 1;
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if (event.kbd.keycode == Common::KEYCODE_RIGHT)
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VAR(VAR_KEY_STATE) |= 2;
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if (event.kbd.keycode == Common::KEYCODE_UP)
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VAR(VAR_KEY_STATE) |= 4;
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if (event.kbd.keycode == Common::KEYCODE_DOWN)
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VAR(VAR_KEY_STATE) |= 8;
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if (event.kbd.keycode == Common::KEYCODE_LSHIFT || event.kbd.keycode == Common::KEYCODE_RSHIFT)
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VAR(VAR_KEY_STATE) |= 16;
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if (event.kbd.keycode == Common::KEYCODE_LCTRL || event.kbd.keycode == Common::KEYCODE_RCTRL)
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VAR(VAR_KEY_STATE) |= 32;
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break;
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case Common::EVENT_KEYUP:
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if (event.kbd.keycode == Common::KEYCODE_LEFT)
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VAR(VAR_KEY_STATE) &= ~1;
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if (event.kbd.keycode == Common::KEYCODE_RIGHT)
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VAR(VAR_KEY_STATE) &= ~2;
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if (event.kbd.keycode == Common::KEYCODE_UP)
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VAR(VAR_KEY_STATE) &= ~4;
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if (event.kbd.keycode == Common::KEYCODE_DOWN)
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VAR(VAR_KEY_STATE) &= ~8;
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if (event.kbd.keycode == Common::KEYCODE_LSHIFT || event.kbd.keycode == Common::KEYCODE_RSHIFT)
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VAR(VAR_KEY_STATE) &= ~16;
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if (event.kbd.keycode == Common::KEYCODE_LCTRL || event.kbd.keycode == Common::KEYCODE_RCTRL)
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VAR(VAR_KEY_STATE) &= ~32;
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break;
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default:
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break;
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}
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}
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#endif
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void ScummEngine::parseEvent(Common::Event event) {
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// Handle Macintosh events before scaling the mouse coordinates.
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//
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// TODO: Don't allow menu while message banner is active. Don't allow
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// message banner while menu is active.
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if (_macGui && _macGui->handleEvent(event))
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return;
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switch (event.type) {
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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if (event.customType >= kScummActionCount) {
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debugC(DEBUG_GENERAL, "customType >= kScummActionCount (%d)", event.customType);
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} else {
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_actionMap[event.customType] = true;
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}
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break;
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case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
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if (event.customType >= kScummActionCount) {
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debugC(DEBUG_GENERAL, "customType >= kScummActionCount (%d)", event.customType);
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} else {
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_actionMap[event.customType] = false;
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}
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode >= Common::KEYCODE_0 && event.kbd.keycode <= Common::KEYCODE_9 &&
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((event.kbd.hasFlags(Common::KBD_ALT) && canSaveGameStateCurrently()) ||
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(event.kbd.hasFlags(Common::KBD_CTRL) && canLoadGameStateCurrently()))) {
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_saveLoadSlot = event.kbd.keycode - Common::KEYCODE_0;
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// don't overwrite autosave (slot 0)
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if (_saveLoadSlot == 0)
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_saveLoadSlot = 10;
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_saveLoadDescription = Common::String::format("Quicksave %d", _saveLoadSlot);
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_saveLoadFlag = (event.kbd.hasFlags(Common::KBD_ALT)) ? 1 : 2;
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_saveTemporaryState = false;
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} else if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_f) {
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_fastMode ^= 1;
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} else if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_g) {
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_fastMode ^= 2;
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} else if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == Common::KEYCODE_s) {
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_res->resourceStats();
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} else if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == Common::KEYCODE_x) {
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if (isUsingOriginalGUI()) {
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_keyPressed = event.kbd;
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} else {
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quitGame();
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}
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} else if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == Common::KEYCODE_q) {
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if (_game.version > 4 && _game.heversion == 0) {
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quitGame();
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}
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} else {
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// Normal key press, pass on to the game.
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_keyPressed = event.kbd;
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}
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// HACK: Because we use ASCII values here, it's necessary to
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// remap keypad keys to always have a corresponding ASCII value.
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// Normally, keypad keys would only have an ASCII value when
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// NumLock is enabled. This fixes fighting in Indy 3 (Trac #11227)
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if (_keyPressed.keycode >= Common::KEYCODE_KP0 && _keyPressed.keycode <= Common::KEYCODE_KP9) {
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_keyPressed.ascii = (_keyPressed.keycode - Common::KEYCODE_KP0) + '0';
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}
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// FIXME: We are using ASCII values to index the _keyDownMap here,
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// yet later one code which checks _keyDownMap will use KEYCODEs
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// to do so. That is, we are mixing ascii and keycode values here,
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// which is bad. We probably should be only using keycodes, however,
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// since getKeyState() is called by scripts, we have to be careful with
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// semantic changes.
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if (_keyPressed.ascii >= 512)
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debugC(DEBUG_GENERAL, "_keyPressed > 512 (%d)", _keyPressed.ascii);
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else
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_keyDownMap[_keyPressed.ascii] = true;
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break;
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case Common::EVENT_KEYUP:
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// HACK: Because we use ASCII values here, it's necessary to
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// remap keypad keys to always have a corresponding ASCII value.
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// Normally, keypad keys would only have an ASCII value when
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// NumLock is enabled. This fixes fighting in Indy 3 (Trac #11227)
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if (event.kbd.keycode >= Common::KEYCODE_KP0 && event.kbd.keycode <= Common::KEYCODE_KP9) {
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event.kbd.ascii = (event.kbd.keycode - Common::KEYCODE_KP0) + '0';
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event.kbd.flags = Common::KBD_NUM;
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}
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if (event.kbd.ascii >= 512) {
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debugC(DEBUG_GENERAL, "keyPressed > 512 (%d)", event.kbd.ascii);
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} else {
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_keyDownMap[event.kbd.ascii] = false;
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// Due to some weird bug with capslock key pressed
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// generated keydown event is for lower letter but
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// keyup is for upper letter
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// On most (all?) keyboards it is safe to assume that
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// both upper and lower letters are unpressed on keyup event
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//
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// Fixes bug #3173: "FT: CAPSLOCK + V enables cheating for all fights"
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//
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// Fingolfin remarks: This wouldn't be a problem if we used keycodes.
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//
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// TODO: Is this still needed now that INSANE uses keymapper actions?
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_keyDownMap[toupper(event.kbd.ascii)] = false;
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}
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break;
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// We update the mouse position whenever the mouse moves or a click occurs.
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// The latter is done to accommodate systems with a touchpad / pen controller.
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_RBUTTONDOWN:
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case Common::EVENT_MOUSEMOVE:
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if (event.type == Common::EVENT_LBUTTONDOWN)
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_leftBtnPressed |= msClicked|msDown;
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else if (event.type == Common::EVENT_RBUTTONDOWN)
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_rightBtnPressed |= msClicked|msDown;
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_mouse.x = event.mouse.x;
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_mouse.y = event.mouse.y;
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if (_renderMode == Common::kRenderHercA || _renderMode == Common::kRenderHercG) {
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_mouse.x -= (kHercWidth - _screenWidth * 2) / 2;
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_mouse.x >>= 1;
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if (_game.version < 3) {
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// MM/ZAK v1/v2
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if (_mouse.y >= _virtscr[kMainVirtScreen].topline)
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_mouse.y = _mouse.y / 2 + _virtscr[kMainVirtScreen].topline / 2;
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if (_mouse.y > _virtscr[kVerbVirtScreen].topline)
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_mouse.y += (_mouse.y - _virtscr[kVerbVirtScreen].topline);
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} else {
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// MI1
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_mouse.y = _mouse.y * 4 / 7;
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}
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} else if (_textSurfaceMultiplier == 2 || _renderMode == Common::kRenderCGA_BW || _enableEGADithering) {
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_mouse.x >>= 1;
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_mouse.y >>= 1;
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}
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break;
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case Common::EVENT_LBUTTONUP:
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_leftBtnPressed &= ~msDown;
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break;
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case Common::EVENT_RBUTTONUP:
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_rightBtnPressed &= ~msDown;
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break;
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// The following two cases enable dialog choices to be scrolled
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// through in the SegaCD version of MI. Values are taken from script-14.
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// See bug report #2013 for details.
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case Common::EVENT_WHEELDOWN:
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if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD)
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_keyPressed = Common::KeyState(Common::KEYCODE_7, 55); // '7'
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if (_mainMenuIsActive)
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_mouseWheelFlag = Common::EVENT_WHEELDOWN;
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break;
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case Common::EVENT_WHEELUP:
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if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD)
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_keyPressed = Common::KeyState(Common::KEYCODE_6, 54); // '6'
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if (_mainMenuIsActive)
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_mouseWheelFlag = Common::EVENT_WHEELUP;
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break;
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case Common::EVENT_MAINMENU:
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// Let the user open the GMM when the menu is active.
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if (isUsingOriginalGUI() && _mainMenuIsActive)
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openMainMenuDialog();
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break;
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case Common::EVENT_RETURN_TO_LAUNCHER:
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case Common::EVENT_QUIT:
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{
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// Some backends send a key stroke event and the quit
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// event which was triggered by the keystroke. Clear the key.
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clearClickedStatus();
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if (isUsingOriginalGUI() &&
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_game.platform != Common::kPlatformSegaCD &&
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_game.platform != Common::kPlatformNES) {
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if (!_quitByGUIPrompt && !_mainMenuIsActive) {
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bool exitType = (event.type == Common::EVENT_RETURN_TO_LAUNCHER);
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// If another message banner is currently on the screen, close it
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// and then execute the quit prompt. Otherwise, prompt the user.
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getEventManager()->resetQuit();
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getEventManager()->resetReturnToLauncher();
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if (!_messageBannerActive) {
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if (_macGui) {
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if (!(ConfMan.hasKey("confirm_exit") && ConfMan.getBool("confirm_exit")) ||
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_macGui->runQuitDialog()) {
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_quitByGUIPrompt = true;
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if (exitType) {
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Common::Event fakeEvent;
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fakeEvent.type = Common::EVENT_RETURN_TO_LAUNCHER;
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getEventManager()->pushEvent(fakeEvent);
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} else {
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quitGame();
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}
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}
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} else {
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queryQuit(exitType);
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}
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_closeBannerAndQueryQuitFlag = false;
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} else {
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_closeBannerAndQueryQuitFlag = true;
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}
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} else if (_quitByGUIPrompt) {
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if (!getEventManager()->shouldReturnToLauncher())
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quitGame();
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}
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}
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break;
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}
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default:
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break;
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}
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}
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void ScummEngine::parseEvents() {
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Common::Event event;
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while (_eventMan->pollEvent(event)) {
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parseEvent(event);
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}
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}
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#ifdef ENABLE_HE
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void ScummEngine_v90he::clearClickedStatus() {
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ScummEngine::clearClickedStatus();
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if (_game.heversion >= 98) {
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_logicHE->processKeyStroke(_keyPressed.ascii);
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}
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}
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void ScummEngine_v90he::processInput() {
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if (_game.heversion >= 98) {
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_logicHE->processKeyStroke(_keyPressed.ascii);
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}
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ScummEngine::processInput();
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}
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#endif
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void ScummEngine::clearClickedStatus() {
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_keyPressed.reset();
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_mouseAndKeyboardStat = 0;
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_leftBtnPressed &= ~msClicked;
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_rightBtnPressed &= ~msClicked;
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_mouseWheelFlag = 0;
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}
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void ScummEngine_v0::processInput() {
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// F1 - F3
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if (_keyPressed.keycode >= Common::KEYCODE_F1 && _keyPressed.keycode <= Common::KEYCODE_F3) {
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switchActor(_keyPressed.keycode - Common::KEYCODE_F1);
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}
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ScummEngine::processInput();
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}
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#ifdef ENABLE_SCUMM_7_8
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void ScummEngine_v7::processInput() {
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ScummEngine::processInput();
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if (_skipVideo && !_smushActive) {
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abortCutscene();
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_mouseAndKeyboardStat = Common::ASCII_ESCAPE;
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_skipVideo = false;
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}
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}
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#endif
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void ScummEngine::processInput() {
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Common::KeyState lastKeyHit = _keyPressed;
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_keyPressed.reset();
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//
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// Clip the mouse coordinates, and compute _virtualMouse.x (and clip it, too)
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//
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if (_mouse.x < 0)
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_mouse.x = 0;
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if (_mouse.x > _screenWidth-1)
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_mouse.x = _screenWidth-1;
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if (_mouse.y < 0)
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_mouse.y = 0;
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if (_mouse.y > _screenHeight-1)
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_mouse.y = _screenHeight-1;
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VirtScreen *vs = &_virtscr[kMainVirtScreen];
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_virtualMouse.x = _mouse.x + vs->xstart;
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_virtualMouse.y = _mouse.y - vs->topline;
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if (_game.version >= 7)
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_virtualMouse.y += _screenTop;
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if (_virtualMouse.y < 0)
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_virtualMouse.y = -1;
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if (_virtualMouse.y >= vs->h)
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_virtualMouse.y = -1;
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//
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// Determine the mouse button state.
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//
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_mouseAndKeyboardStat = 0;
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if ((_leftBtnPressed & msClicked) && (_rightBtnPressed & msClicked) && _game.version >= 4) {
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// Pressing both mouse buttons is treated as if you pressed
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// the cutscene exit key (ESC) in V4+ games. That mimicks
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// the behavior of the original engine where pressing both
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// mouse buttons also skips the current cutscene.
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_mouseAndKeyboardStat = 0;
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lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);
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} else if ((_rightBtnPressed & msClicked) && (_game.version <= 3 && _game.id != GID_LOOM)) {
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// Pressing right mouse button is treated as if you pressed
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// the cutscene exit key (ESC) in V0-V3 games. That mimicks
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// the behavior of the original engine where pressing right
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// mouse button also skips the current cutscene.
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_mouseAndKeyboardStat = 0;
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lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);
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} else if (_leftBtnPressed & msClicked) {
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_mouseAndKeyboardStat = MBS_LEFT_CLICK;
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} else if (_rightBtnPressed & msClicked) {
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_mouseAndKeyboardStat = MBS_RIGHT_CLICK;
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}
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if (_game.version >= 6) {
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VAR(VAR_LEFTBTN_HOLD) = (_leftBtnPressed & msDown) != 0;
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VAR(VAR_RIGHTBTN_HOLD) = (_rightBtnPressed & msDown) != 0;
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if (_game.heversion >= 72) {
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// HE72 introduced a flag for whether or not this is a click
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// or the player is continuing to hold the button down.
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// 0x80 signifies that the button is continuing to be held down
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// Backyard Soccer needs this in order to function
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if (VAR(VAR_LEFTBTN_HOLD) && !(_leftBtnPressed & msClicked))
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VAR(VAR_LEFTBTN_HOLD) |= 0x80;
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if (VAR(VAR_RIGHTBTN_HOLD) && !(_rightBtnPressed & msClicked))
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VAR(VAR_RIGHTBTN_HOLD) |= 0x80;
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} else if (_game.version >= 7) {
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VAR(VAR_LEFTBTN_DOWN) = (_leftBtnPressed & msClicked) != 0;
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VAR(VAR_RIGHTBTN_DOWN) = (_rightBtnPressed & msClicked) != 0;
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// Full Throttle in its interpreter has two separate input handlers, in order to handle:
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// - The SCUMM system;
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// - The INSANE/SMUSH system.
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//
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// We currently fetch all input events in ScummEngine::parseEvents() and then
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|
// handle them in this function, and this seems to be working fine nonetheless;
|
|
// unfortunately there is at least one situation in which a mouse button press
|
|
// can become "sticky" because of this: the mineroad sequence executed on the INSANE system.
|
|
//
|
|
// If we press one of the mouse buttons at the wrong time, we end up losing the corresponding
|
|
// BUTTONUP event, and said button will remain registered as pressed until we press and release
|
|
// it again.
|
|
//
|
|
// Since the SMUSH input handler in the original interpreter gets the input events right at the
|
|
// source (i.e. the OS), I guess there is no harm in doing the same thing in our code,
|
|
// fetching the correct state for the mouse buttons right from the event manager, only when
|
|
// the INSANE/SMUSH system is active.
|
|
//
|
|
// TODO: Is this still needed now that INSANE uses keymapper actions?
|
|
if (_game.id == GID_FT && isInsaneActive()) {
|
|
VAR(VAR_LEFTBTN_HOLD) = (getEventManager()->getButtonState() & 0x1) != 0 ? 1 : 0;
|
|
VAR(VAR_RIGHTBTN_HOLD) = (getEventManager()->getButtonState() & 0x2) != 0 ? 1 : 0;
|
|
|
|
// Also, fix the state of these two variables, which might still be out of sync...
|
|
if ((getEventManager()->getButtonState() & 0x1) != 0)
|
|
_leftBtnPressed &= ~msDown;
|
|
|
|
if ((getEventManager()->getButtonState() & 0x2) != 0)
|
|
_rightBtnPressed &= ~msDown;
|
|
}
|
|
|
|
// WORKAROUND: In COMI main menu, sometimes clicks are not registered
|
|
// correctly; in particular there usually a situation in which both
|
|
// states for a mouse button (msClicked and msDown) are being captured.
|
|
// Apparently this is not what the script expects: it asks for the
|
|
// mouse button being held down (why?) but not clicked (again, why?).
|
|
//
|
|
// Instead of mangling our very sturdy input system just for this use
|
|
// case, we just insert this little hack to make sure that the menu
|
|
// works as intended. After all, this all just might be caused by the
|
|
// difference between the (very slow...) mouse polling rate of the original
|
|
// and ours.
|
|
if (isUsingOriginalGUI() && _game.id == GID_CMI && _currentRoom == 92) {
|
|
VAR(VAR_LEFTBTN_HOLD) = (_leftBtnPressed & msDown) != 0;
|
|
VAR(VAR_RIGHTBTN_HOLD) = (_rightBtnPressed & msDown) != 0;
|
|
VAR(VAR_LEFTBTN_DOWN) = 0;
|
|
VAR(VAR_RIGHTBTN_DOWN) = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
_leftBtnPressed &= ~msClicked;
|
|
_rightBtnPressed &= ~msClicked;
|
|
|
|
if (!lastKeyHit.ascii)
|
|
return;
|
|
|
|
processKeyboard(lastKeyHit);
|
|
}
|
|
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) {
|
|
if (isUsingOriginalGUI()) {
|
|
if (lastKeyHit.keycode == Common::KEYCODE_INVALID)
|
|
return;
|
|
|
|
// Main menu (allow both F1 and F5) mapping; unlike in
|
|
// the past we choose not to enable it without the
|
|
// original GUI selected as an option
|
|
if (!(_game.features & GF_DEMO) &&
|
|
(lastKeyHit.keycode == Common::KEYCODE_F1 || lastKeyHit.keycode == Common::KEYCODE_F5) &&
|
|
lastKeyHit.hasFlags(0)) {
|
|
lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315);
|
|
}
|
|
|
|
// Actually show the main menu screen...
|
|
if (!(_game.features & GF_DEMO) && _keyScriptNo && (_keyScriptKey == lastKeyHit.ascii)) {
|
|
if (!isSmushActive())
|
|
runScript(_keyScriptNo, 0, 0, 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// F1 (the trigger for the original save/load dialog) is mapped to F5
|
|
if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.hasFlags(0)) {
|
|
lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319);
|
|
}
|
|
|
|
// Fall back to V7 behavior...
|
|
ScummEngine_v7::processKeyboard(lastKeyHit);
|
|
|
|
}
|
|
|
|
void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) {
|
|
if (isUsingOriginalGUI()) {
|
|
if (lastKeyHit.keycode == Common::KEYCODE_b &&
|
|
((lastKeyHit.hasFlags(Common::KBD_CTRL) && _game.id != GID_DIG) || lastKeyHit.hasFlags(Common::KBD_SHIFT))) {
|
|
int curBufferCount = _imuseDigital->roundRobinSetBufferCount();
|
|
// "iMuse buffer count changed to %d"
|
|
showBannerAndPause(0, 90, getGUIString(gsIMuseBuffer), curBufferCount);
|
|
return;
|
|
}
|
|
}
|
|
|
|
const bool cutsceneExitKeyEnabled = (VAR_CUTSCENEEXIT_KEY == 0xFF || VAR(VAR_CUTSCENEEXIT_KEY) != 0);
|
|
|
|
// VAR_VERSION_KEY (usually ctrl-v) is used in COMI, Dig and FT to trigger
|
|
// a version dialog, unless VAR_VERSION_KEY is set to 0. However, the COMI
|
|
// version string is hard coded in the engine, hence we don't invoke
|
|
// versionDialog for it. Dig/FT version strings are partly hard coded, too.
|
|
if (!isUsingOriginalGUI() && _game.id != GID_CMI && 0 != VAR(VAR_VERSION_KEY) &&
|
|
lastKeyHit.keycode == Common::KEYCODE_v && lastKeyHit.hasFlags(Common::KBD_CTRL)) {
|
|
versionDialog();
|
|
|
|
} else if (cutsceneExitKeyEnabled && lastKeyHit.keycode == Common::KEYCODE_ESCAPE) {
|
|
// Skip cutscene (or active SMUSH video).
|
|
if (_smushActive) {
|
|
if (_game.id == GID_FT)
|
|
_insane->escapeKeyHandler();
|
|
else
|
|
_smushVideoShouldFinish = true;
|
|
|
|
// WORKAROUND bug #12022: For some reason, skipping the cutscene in which Ben fires up
|
|
// his bike (after retrieving the keys from the bartender), will outright skip the first
|
|
// bike fight sequence. Because of this, the script which handles playing ambient and wind SFX
|
|
// outside the bar is never stopped, so those SFX are unintentionally played throughout the
|
|
// rest of the game.
|
|
// This fix produces the intended behaviour from the original interpreter.
|
|
if (_game.id == GID_FT && _currentRoom == 6
|
|
&& (vm.slot[_currentScript].number == 65 || vm.slot[_currentScript].number == 64)) {
|
|
_skipVideo = false;
|
|
} else {
|
|
_skipVideo = true;
|
|
}
|
|
} else {
|
|
abortCutscene();
|
|
}
|
|
|
|
_mouseAndKeyboardStat = Common::ASCII_ESCAPE;
|
|
|
|
} else {
|
|
// Fall back to V6 behavior
|
|
ScummEngine_v6::processKeyboard(lastKeyHit);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
void ScummEngine::waitForBannerInput(int32 waitTime, Common::KeyState &ks, bool &leftBtnClicked, bool &rightBtnClicked, bool handleMouseWheel) {
|
|
bool validKey = false;
|
|
|
|
if (waitTime && waitTime != -1) {
|
|
uint32 millis = _system->getMillis();
|
|
while (((_system->getMillis() - millis) * (_timerFrequency / 4) / 1000) < waitTime) {
|
|
waitForTimer(1); // Allow the engine to update the screen and fetch new inputs...
|
|
|
|
if (_game.version < 7 && (_guiCursorAnimCounter++ & 16)) {
|
|
_guiCursorAnimCounter = 0;
|
|
animateCursor();
|
|
}
|
|
|
|
ks = _keyPressed;
|
|
leftBtnClicked = (_leftBtnPressed & msClicked) != 0;
|
|
rightBtnClicked = (_rightBtnPressed & msClicked) != 0;
|
|
|
|
validKey = ks.keycode != Common::KEYCODE_INVALID &&
|
|
ks.keycode != Common::KEYCODE_LALT &&
|
|
ks.keycode != Common::KEYCODE_RALT &&
|
|
!(ks.keycode == Common::KEYCODE_s && ks.hasFlags(Common::KBD_ALT));
|
|
|
|
if (validKey || leftBtnClicked || rightBtnClicked || (handleMouseWheel && _mouseWheelFlag))
|
|
return;
|
|
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
if (_closeBannerAndQueryQuitFlag) {
|
|
_closeBannerAndQueryQuitFlag = false;
|
|
Common::Event event;
|
|
event.type = Common::EVENT_QUIT;
|
|
getEventManager()->pushEvent(event);
|
|
return;
|
|
}
|
|
}
|
|
} else {
|
|
while (!validKey && !leftBtnClicked && !rightBtnClicked && !(handleMouseWheel && _mouseWheelFlag)) {
|
|
waitForTimer(1, true); // Allow the engine to update the screen and fetch new inputs...
|
|
|
|
if (_game.version > 2 && _game.version < 7 && (_guiCursorAnimCounter++ & 16)) {
|
|
_guiCursorAnimCounter = 0;
|
|
animateCursor();
|
|
}
|
|
|
|
ks = _keyPressed;
|
|
leftBtnClicked = (_leftBtnPressed & msClicked) != 0;
|
|
rightBtnClicked = (_rightBtnPressed & msClicked) != 0;
|
|
|
|
if (shouldQuit())
|
|
return;
|
|
|
|
if (_closeBannerAndQueryQuitFlag && !_comiQuitMenuIsOpen) {
|
|
_closeBannerAndQueryQuitFlag = false;
|
|
Common::Event event;
|
|
event.type = Common::EVENT_QUIT;
|
|
getEventManager()->pushEvent(event);
|
|
return;
|
|
}
|
|
|
|
validKey = ks.keycode != Common::KEYCODE_INVALID &&
|
|
ks.keycode != Common::KEYCODE_LALT &&
|
|
ks.keycode != Common::KEYCODE_RALT &&
|
|
ks.keycode != Common::KEYCODE_LCTRL &&
|
|
ks.keycode != Common::KEYCODE_RCTRL &&
|
|
ks.keycode != Common::KEYCODE_LSHIFT &&
|
|
ks.keycode != Common::KEYCODE_RSHIFT &&
|
|
ks.keycode != Common::KEYCODE_UP &&
|
|
ks.keycode != Common::KEYCODE_DOWN &&
|
|
ks.keycode != Common::KEYCODE_LEFT &&
|
|
ks.keycode != Common::KEYCODE_RIGHT &&
|
|
!(ks.keycode == Common::KEYCODE_s && ks.hasFlags(Common::KBD_ALT));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v6::processKeyboard(Common::KeyState lastKeyHit) {
|
|
if (isUsingOriginalGUI()) {
|
|
char sliderString[256];
|
|
PauseToken pt;
|
|
|
|
if (_game.version != 8 || (_game.version == 8 && (_game.features & GF_DEMO))) {
|
|
// "Music Volume Low ========= High"
|
|
if (lastKeyHit.hasFlags(Common::KBD_SHIFT) &&
|
|
(lastKeyHit.keycode == Common::KEYCODE_o || lastKeyHit.keycode == Common::KEYCODE_p)) {
|
|
Common::KeyState ks = lastKeyHit;
|
|
|
|
pt = pauseEngine();
|
|
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
int volume = (_game.version > 6) ? _imuseDigital->diMUSEGetMusicGroupVol() : getMusicVolume();
|
|
#else
|
|
int volume = getMusicVolume();
|
|
#endif
|
|
do {
|
|
if (ks.keycode == Common::KEYCODE_o) {
|
|
volume -= 16;
|
|
if (volume < 0)
|
|
volume = 0;
|
|
} else {
|
|
volume += 16;
|
|
if (volume > 127)
|
|
volume = 127;
|
|
}
|
|
|
|
getSliderString(gsMusicVolumeSlider, volume, sliderString, sizeof(sliderString));
|
|
showBannerAndPause(0, 0, sliderString);
|
|
ks = Common::KEYCODE_INVALID;
|
|
bool leftBtnPressed = false, rightBtnPressed = false;
|
|
waitForBannerInput(60, ks, leftBtnPressed, rightBtnPressed);
|
|
} while (ks.keycode == Common::KEYCODE_o || ks.keycode == Common::KEYCODE_p);
|
|
clearBanner();
|
|
|
|
setMusicVolume(volume);
|
|
|
|
pt.clear();
|
|
|
|
return;
|
|
}
|
|
|
|
// "Voice Volume Low ========= High"
|
|
if (lastKeyHit.hasFlags(Common::KBD_SHIFT) &&
|
|
(lastKeyHit.keycode == Common::KEYCODE_k || lastKeyHit.keycode == Common::KEYCODE_l)) {
|
|
Common::KeyState ks = lastKeyHit;
|
|
|
|
pt = pauseEngine();
|
|
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
int volume = (_game.version > 6) ? _imuseDigital->diMUSEGetVoiceGroupVol() : getSpeechVolume();
|
|
#else
|
|
int volume = getSpeechVolume();
|
|
#endif
|
|
do {
|
|
if (ks.keycode == Common::KEYCODE_k) {
|
|
volume -= 16;
|
|
if (volume < 0)
|
|
volume = 0;
|
|
} else {
|
|
volume += 16;
|
|
if (volume > 127)
|
|
volume = 127;
|
|
}
|
|
|
|
getSliderString(gsVoiceVolumeSlider, volume, sliderString, sizeof(sliderString));
|
|
showBannerAndPause(0, 0, sliderString);
|
|
ks = Common::KEYCODE_INVALID;
|
|
bool leftBtnPressed = false, rightBtnPressed = false;
|
|
waitForBannerInput(60, ks, leftBtnPressed, rightBtnPressed);
|
|
} while (ks.keycode == Common::KEYCODE_k || ks.keycode == Common::KEYCODE_l);
|
|
clearBanner();
|
|
|
|
setSpeechVolume(volume);
|
|
|
|
pt.clear();
|
|
|
|
return;
|
|
}
|
|
|
|
// "Sfx Volume Low ========= High"
|
|
if (lastKeyHit.hasFlags(Common::KBD_SHIFT) &&
|
|
(lastKeyHit.keycode == Common::KEYCODE_n || lastKeyHit.keycode == Common::KEYCODE_m)) {
|
|
Common::KeyState ks = lastKeyHit;
|
|
|
|
pt = pauseEngine();
|
|
|
|
#ifdef ENABLE_SCUMM_7_8
|
|
int volume = (_game.version > 6) ? _imuseDigital->diMUSEGetSFXGroupVol() : getSFXVolume();
|
|
#else
|
|
int volume = getSFXVolume();
|
|
#endif
|
|
do {
|
|
if (ks.keycode == Common::KEYCODE_n) {
|
|
volume -= 16;
|
|
if (volume < 0)
|
|
volume = 0;
|
|
} else {
|
|
volume += 16;
|
|
if (volume > 127)
|
|
volume = 127;
|
|
}
|
|
|
|
getSliderString(gsSfxVolumeSlider, volume, sliderString, sizeof(sliderString));
|
|
showBannerAndPause(0, 0, sliderString);
|
|
ks = Common::KEYCODE_INVALID;
|
|
bool leftBtnPressed = false, rightBtnPressed = false;
|
|
waitForBannerInput(60, ks, leftBtnPressed, rightBtnPressed);
|
|
} while (ks.keycode == Common::KEYCODE_n || ks.keycode == Common::KEYCODE_m);
|
|
clearBanner();
|
|
|
|
setSFXVolume(volume);
|
|
|
|
pt.clear();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (VAR_VERSION_KEY != 0xFF && VAR(VAR_VERSION_KEY) != 0 &&
|
|
lastKeyHit.keycode == Common::KEYCODE_v && lastKeyHit.hasFlags(Common::KBD_CTRL)) {
|
|
if (_game.version == 8) {
|
|
showBannerAndPause(0, -1, _dataFileVersionString);
|
|
// This is not the string being used by the interpreter, which is instead hardcoded
|
|
// in the executable. The one used here is found in the data files.
|
|
showBannerAndPause(0, -1, _engineVersionString);
|
|
|
|
if (_game.features & GF_DEMO)
|
|
showBannerAndPause(0, -1, "iMuse(tm) initialized");
|
|
return;
|
|
} else if (_game.version == 7) {
|
|
showBannerAndPause(0, -1, getGUIString(gsVersion));
|
|
showBannerAndPause(0, -1, "Scripts compiled %s", _dataFileVersionString);
|
|
showBannerAndPause(0, -1, "SPU(tm) version %s", _engineVersionString);
|
|
showBannerAndPause(0, -1, "iMuse(tm) initialized");
|
|
return;
|
|
}
|
|
// Older versions show this banner via scripts, so just let it fallback...
|
|
}
|
|
} else {
|
|
if (lastKeyHit.keycode == Common::KEYCODE_t && lastKeyHit.hasFlags(Common::KBD_CTRL)) {
|
|
SubtitleSettingsDialog dialog(this, _voiceMode);
|
|
_voiceMode = runDialog(dialog);
|
|
|
|
switch (_voiceMode) {
|
|
case 0:
|
|
ConfMan.setBool("speech_mute", false);
|
|
ConfMan.setBool("subtitles", false);
|
|
break;
|
|
case 1:
|
|
ConfMan.setBool("speech_mute", false);
|
|
ConfMan.setBool("subtitles", true);
|
|
break;
|
|
case 2:
|
|
ConfMan.setBool("speech_mute", true);
|
|
ConfMan.setBool("subtitles", true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// We need to sync the current sound settings here to make sure that
|
|
// we actually update the mute state of speech properly.
|
|
syncSoundSettings();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Fall back to default behavior
|
|
ScummEngine::processKeyboard(lastKeyHit);
|
|
}
|
|
|
|
void ScummEngine_v2::processKeyboard(Common::KeyState lastKeyHit) {
|
|
if (isUsingOriginalGUI()) {
|
|
if (lastKeyHit.keycode == Common::KEYCODE_F5) {
|
|
if (_game.id == GID_MANIAC && _game.version == 0) {
|
|
runScript(2, 0, 0, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
// RETURN is used to skip cutscenes in the Commodore 64 version of Zak McKracken
|
|
if (_game.id == GID_ZAK &&_game.platform == Common::kPlatformC64 && lastKeyHit.keycode == Common::KEYCODE_RETURN && lastKeyHit.hasFlags(0)) {
|
|
lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);
|
|
// F7 is used to skip cutscenes in the Commodore 64 version of Maniac Mansion
|
|
} else if (_game.id == GID_MANIAC &&_game.platform == Common::kPlatformC64) {
|
|
// Demo always F7 to be pressed to restart
|
|
if (_game.features & GF_DEMO) {
|
|
if (_roomResource != 0x2D && lastKeyHit.keycode == Common::KEYCODE_F7 && lastKeyHit.hasFlags(0)) {
|
|
restart();
|
|
return;
|
|
}
|
|
} else {
|
|
if (lastKeyHit.keycode == Common::KEYCODE_F7 && lastKeyHit.hasFlags(0))
|
|
lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);
|
|
}
|
|
// 'B' is used to skip cutscenes in the NES version of Maniac Mansion
|
|
} else if (_game.id == GID_MANIAC &&_game.platform == Common::kPlatformNES) {
|
|
if (lastKeyHit.keycode == Common::KEYCODE_b && lastKeyHit.hasFlags(Common::KBD_SHIFT))
|
|
lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);
|
|
// 'F4' is used to skip cutscenes in the other versions of Maniac Mansion
|
|
} else if (_game.id == GID_MANIAC) {
|
|
if (lastKeyHit.keycode == Common::KEYCODE_F4 && lastKeyHit.hasFlags(0))
|
|
lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);
|
|
}
|
|
|
|
// Fall back to default behavior
|
|
ScummEngine::processKeyboard(lastKeyHit);
|
|
|
|
// On Alt-F5 load the original save/load dialog for MANIAC NES
|
|
if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.hasFlags(Common::KBD_ALT)) {
|
|
if (_game.id == GID_MANIAC && _game.platform == Common::kPlatformNES) {
|
|
runScript(163, 0, 0, nullptr);
|
|
}
|
|
}
|
|
|
|
if (VAR_KEYPRESS != 0xFF && _mouseAndKeyboardStat) { // Key Input
|
|
if (315 <= _mouseAndKeyboardStat && _mouseAndKeyboardStat <= 323) {
|
|
// Convert F-Keys for V1/V2 games (they start at 1)
|
|
VAR(VAR_KEYPRESS) = _mouseAndKeyboardStat - 314;
|
|
} else {
|
|
VAR(VAR_KEYPRESS) = _mouseAndKeyboardStat;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v3::processKeyboard(Common::KeyState lastKeyHit) {
|
|
// Fall back to default behavior
|
|
ScummEngine::processKeyboard(lastKeyHit);
|
|
|
|
if (!isUsingOriginalGUI()) {
|
|
// 'i' brings up an IQ dialog in Indy3 (disabled in save/load dialog for input)
|
|
if (lastKeyHit.ascii == 'i' && _game.id == GID_INDY3 && _currentRoom != 14) {
|
|
// SCUMM var 244 is the episode score
|
|
// and var 245 is the series score
|
|
char text[50];
|
|
|
|
updateIQPoints();
|
|
|
|
Common::sprintf_s(text, "IQ Points: Episode = %d, Series = %d", _scummVars[244], _scummVars[245]);
|
|
Indy3IQPointsDialog indy3IQPointsDialog(this, text);
|
|
runDialog(indy3IQPointsDialog);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScummEngine::processKeyboard(Common::KeyState lastKeyHit) {
|
|
// Enable the following special keys conditionally:
|
|
bool restartKeyEnabled = (VAR_RESTART_KEY == 0xFF || VAR(VAR_RESTART_KEY) != 0);
|
|
bool pauseKeyEnabled = (VAR_PAUSE_KEY == 0xFF || VAR(VAR_PAUSE_KEY) != 0);
|
|
bool talkstopKeyEnabled = (VAR_TALKSTOP_KEY == 0xFF || VAR(VAR_TALKSTOP_KEY) != 0);
|
|
bool cutsceneExitKeyEnabled = (VAR_CUTSCENEEXIT_KEY == 0xFF || VAR(VAR_CUTSCENEEXIT_KEY) != 0);
|
|
bool mainmenuKeyEnabled = (VAR_MAINMENU_KEY == 0xFF || VAR(VAR_MAINMENU_KEY) != 0);
|
|
bool snapScrollKeyEnabled = (_game.version >= 2 && _game.version <= 4);
|
|
bool optionKeysEnabled = !isUsingOriginalGUI();
|
|
bool isSegaCD = _game.platform == Common::kPlatformSegaCD;
|
|
bool isNES = _game.platform == Common::kPlatformNES;
|
|
bool inSaveRoom = false;
|
|
|
|
// The following check is used by v3 games which have writable savegame names
|
|
// and also support some key combinations which in our case are mapped to SHIFT-<letter>
|
|
// The originals don't do this, because they use either CTRL or ALT as their key modifier,
|
|
// and those key modifiers serve other functions within the ScummVM backend.
|
|
if (_game.version == 3) {
|
|
int saveRoom = -1;
|
|
if (_game.id == GID_ZAK) {
|
|
saveRoom = 50;
|
|
} else if (_game.id == GID_INDY3) {
|
|
saveRoom = 14;
|
|
} else if (_game.id == GID_LOOM) {
|
|
saveRoom = 70;
|
|
}
|
|
|
|
inSaveRoom = _currentRoom == saveRoom;
|
|
}
|
|
|
|
// In FM-TOWNS games F8 / restart is always enabled
|
|
if (_game.platform == Common::kPlatformFMTowns)
|
|
restartKeyEnabled = true;
|
|
|
|
if (isUsingOriginalGUI()) {
|
|
|
|
if (lastKeyHit.keycode == Common::KEYCODE_F5 && _game.version <= 3) {
|
|
_savegameThumbnail.free();
|
|
Graphics::createThumbnail(_savegameThumbnail);
|
|
}
|
|
|
|
char sliderString[256];
|
|
PauseToken pt;
|
|
|
|
if ((VAR_PAUSE_KEY != 0xFF && lastKeyHit.ascii == VAR(VAR_PAUSE_KEY)) ||
|
|
(lastKeyHit.keycode == Common::KEYCODE_SPACE && _game.features & GF_DEMO)) {
|
|
if (isSegaCD) {
|
|
if (VAR(VAR_MAINMENU_KEY) != 0)
|
|
showMainMenu();
|
|
return;
|
|
} else {
|
|
// Force the cursor OFF...
|
|
int8 oldCursorState = _cursor.state;
|
|
_cursor.state = 0;
|
|
CursorMan.showMouse(_cursor.state > 0);
|
|
// "Game Paused. Press SPACE to Continue."
|
|
if (_game.version > 4)
|
|
showBannerAndPause(0, -1, getGUIString(gsPause));
|
|
else
|
|
showOldStyleBannerAndPause(getGUIString(gsPause), 12, -1);
|
|
|
|
_cursor.state = oldCursorState;
|
|
return;
|
|
}
|
|
} else if (lastKeyHit.keycode == Common::KEYCODE_SPACE && isNES) {
|
|
runScript(163, 0, 0, nullptr);
|
|
return;
|
|
} else if (_game.version <= 2 && lastKeyHit.keycode == Common::KEYCODE_SPACE) {
|
|
printMessageAndPause(getGUIString(gsPause), 0, -1, true);
|
|
return;
|
|
}
|
|
|
|
bool restartKeyPressed = false;
|
|
|
|
// Restart if we've hit the restart key or if there is none but F8 is pressed...
|
|
restartKeyPressed |= ((VAR_RESTART_KEY != 0xFF && (lastKeyHit.ascii == VAR(VAR_RESTART_KEY))));
|
|
|
|
// ...or if this is a pre v3 or post v6, force the restart prompt on F8...
|
|
restartKeyPressed |= ((_game.version < 3 || _game.version > 6) &&
|
|
lastKeyHit.keycode == Common::KEYCODE_F8 && lastKeyHit.hasFlags(0));
|
|
|
|
// ...or if this is a v3 FM-Towns game, restart on F8 (the original accepted a key value of 0xFFFF8008)...
|
|
restartKeyPressed |= _game.platform == Common::kPlatformFMTowns && _game.version == 3 &&
|
|
lastKeyHit.keycode == Common::KEYCODE_F8 && lastKeyHit.hasFlags(0);
|
|
|
|
// ...but do not allow the restart banner to appear at all, if this is MI1 SegaCD or Maniac NES.
|
|
restartKeyPressed &= !isSegaCD && !isNES;
|
|
|
|
if (restartKeyPressed) {
|
|
if (_macGui) {
|
|
if (_macGui->runRestartDialog()) {
|
|
restart();
|
|
}
|
|
} else {
|
|
queryRestart();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Generally allow voice mode settings only for v6, 7 and 8.
|
|
// Also allow it for Indy4 Talkie, which does its own thing.
|
|
if (((VAR_VOICE_MODE != 0xFF) || ((_game.features & GF_ULTIMATE_TALKIE) ||
|
|
(_game.id == GID_INDY4 && strcmp(_game.variant, "Floppy") && strcmp(_game.variant, "Amiga")))) &&
|
|
(lastKeyHit.keycode == Common::KEYCODE_t && lastKeyHit.hasFlags(Common::KBD_CTRL))) {
|
|
int voiceMode = (_game.version == 5) ? _v5VoiceMode : VAR(VAR_VOICE_MODE);
|
|
|
|
voiceMode++;
|
|
if (voiceMode >= 3) {
|
|
voiceMode = 0;
|
|
}
|
|
|
|
if (_game.version == 5)
|
|
_v5VoiceMode = voiceMode;
|
|
|
|
switch (voiceMode) {
|
|
case 0: // "Voice Only"
|
|
showBannerAndPause(0, 120, getGUIString(gsVoiceOnly));
|
|
break;
|
|
case 1: // "Voice and Text"
|
|
showBannerAndPause(0, 120, getGUIString(gsVoiceAndText));
|
|
break;
|
|
default: // "Text Display Only"
|
|
showBannerAndPause(0, 120, getGUIString(gsTextDisplayOnly));
|
|
}
|
|
|
|
ConfMan.setInt("original_gui_text_status", voiceMode);
|
|
switch (voiceMode) {
|
|
case 0:
|
|
ConfMan.setBool("speech_mute", false);
|
|
ConfMan.setBool("subtitles", false);
|
|
break;
|
|
case 1:
|
|
ConfMan.setBool("speech_mute", false);
|
|
ConfMan.setBool("subtitles", true);
|
|
break;
|
|
case 2:
|
|
ConfMan.setBool("speech_mute", true);
|
|
ConfMan.setBool("subtitles", true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ConfMan.flushToDisk();
|
|
syncSoundSettings();
|
|
return;
|
|
}
|
|
|
|
// "Text Speed Slow ========== Fast"
|
|
if (((_game.version > 3 && _game.version < 8) || (_game.version == 8 && (_game.features & GF_DEMO)))
|
|
&& (lastKeyHit.ascii == '+' || lastKeyHit.ascii == '-') && !isSegaCD) {
|
|
if (VAR_CHARINC == 0xFF)
|
|
return;
|
|
|
|
Common::KeyState ks = lastKeyHit;
|
|
pt = pauseEngine();
|
|
|
|
do {
|
|
if (ks.ascii == '+') {
|
|
VAR(VAR_CHARINC) -= 1;
|
|
if (VAR(VAR_CHARINC) < 0)
|
|
VAR(VAR_CHARINC) = 0;
|
|
} else {
|
|
VAR(VAR_CHARINC) += 1;
|
|
if (VAR(VAR_CHARINC) > 9)
|
|
VAR(VAR_CHARINC) = 9;
|
|
}
|
|
|
|
_defaultTextSpeed = 9 - VAR(VAR_CHARINC);
|
|
ConfMan.setInt("original_gui_text_speed", _defaultTextSpeed);
|
|
setTalkSpeed(_defaultTextSpeed);
|
|
|
|
getSliderString(gsTextSpeedSlider, VAR(VAR_CHARINC), sliderString, sizeof(sliderString));
|
|
if (_game.version > 4) {
|
|
showBannerAndPause(0, 0, sliderString);
|
|
} else if (_game.version == 4) {
|
|
showOldStyleBannerAndPause(sliderString, 9, 0);
|
|
}
|
|
|
|
ks = Common::KEYCODE_INVALID;
|
|
bool leftBtnPressed = false, rightBtnPressed = false;
|
|
waitForBannerInput(60, ks, leftBtnPressed, rightBtnPressed);
|
|
} while (ks.ascii == '+' || ks.ascii == '-');
|
|
|
|
if (_game.version > 6 || _game.platform == Common::Platform::kPlatformFMTowns)
|
|
clearBanner();
|
|
|
|
pt.clear();
|
|
|
|
return;
|
|
}
|
|
|
|
if (_game.version <= 2 && (lastKeyHit.ascii == '+' || lastKeyHit.ascii == '-' ||
|
|
lastKeyHit.ascii == '>' || lastKeyHit.ascii == '<') && !isSegaCD) {
|
|
Common::KeyState ks = lastKeyHit;
|
|
byte textSpeedColor;
|
|
|
|
if (ks.ascii == '+' || ks.ascii == '>') {
|
|
textSpeedColor = _game.version <= 1 ? 7 : 14;
|
|
if (_defaultTextSpeed > 0)
|
|
_defaultTextSpeed -= 1;
|
|
|
|
} else {
|
|
textSpeedColor = _game.version <= 1 ? 2 : 4;
|
|
if (_defaultTextSpeed < 9)
|
|
_defaultTextSpeed += 1;
|
|
}
|
|
|
|
setTalkSpeed(_defaultTextSpeed);
|
|
ConfMan.setInt("original_gui_text_speed", _defaultTextSpeed);
|
|
|
|
getSliderString(gsTextSpeedSlider, 9 - _defaultTextSpeed, sliderString, sizeof(sliderString));
|
|
printMessageAndPause(sliderString, textSpeedColor, 0, false);
|
|
return;
|
|
}
|
|
|
|
|
|
if (_game.version > 4 && lastKeyHit.keycode == Common::KEYCODE_k && lastKeyHit.hasFlags(Common::KBD_CTRL) && !isSegaCD) {
|
|
bool useExtendedMsg = _game.id == GID_TENTACLE ||
|
|
(_game.id == GID_SAMNMAX && (!strcmp(_game.variant, "Floppy") || (_game.features & GF_DEMO)));
|
|
|
|
if (useExtendedMsg && VAR_V6_EMSSPACE != 0xFF) {
|
|
showBannerAndPause(0, 120, getGUIString(gsHeapExt), _res->getHeapSize() / 1024, VAR(VAR_V6_EMSSPACE));
|
|
} else {
|
|
showBannerAndPause(0, 120, getGUIString(gsHeap), _res->getHeapSize() / 1024);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// NOTE: For consistency we enable the quit message even for sub v3 games which don't have it.
|
|
if ((lastKeyHit.keycode == Common::KEYCODE_c && lastKeyHit.hasFlags(Common::KBD_CTRL)) ||
|
|
(lastKeyHit.keycode == Common::KEYCODE_x && lastKeyHit.hasFlags(Common::KBD_ALT))) {
|
|
Common::Event event;
|
|
event.type = Common::EVENT_QUIT;
|
|
getEventManager()->pushEvent(event);
|
|
return;
|
|
}
|
|
|
|
if (VAR_MAINMENU_KEY != 0xFF && (lastKeyHit.ascii == VAR(VAR_MAINMENU_KEY) && lastKeyHit.hasFlags(0))
|
|
&& _game.version > 3) {
|
|
if (isSegaCD) {
|
|
// We map the GMM to F5, while SPACE (which acts as our pause button) calls the original menu...
|
|
openMainMenuDialog();
|
|
} else {
|
|
showMainMenu();
|
|
}
|
|
return;
|
|
} else if (lastKeyHit.keycode == Common::KEYCODE_F5 && isNES) {
|
|
// We map the GMM to F5, while SPACE (which acts as our pause button) calls the original menu...
|
|
openMainMenuDialog();
|
|
} else if (lastKeyHit.keycode == Common::KEYCODE_F5 && _game.version == 3 && _game.platform == Common::kPlatformMacintosh) {
|
|
// We don't have original menus for Mac versions of LOOM and INDY3, so let's just open the GMM...
|
|
openMainMenuDialog();
|
|
return;
|
|
}
|
|
|
|
if (enhancementEnabled(kEnhUIUX) && _game.id == GID_LOOM &&
|
|
mainmenuKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_d && lastKeyHit.hasFlags(Common::KBD_CTRL))) {
|
|
// Drafts menu
|
|
if (_macGui) {
|
|
_macGui->runDraftsInventory();
|
|
} else {
|
|
showDraftsInventory();
|
|
}
|
|
}
|
|
|
|
if (snapScrollKeyEnabled) {
|
|
if ((_game.version == 2 && lastKeyHit.keycode == Common::KEYCODE_s && lastKeyHit.hasFlags(Common::KBD_SHIFT)) ||
|
|
(_game.version == 3 && lastKeyHit.keycode == Common::KEYCODE_i && lastKeyHit.hasFlags(Common::KBD_ALT)) ||
|
|
(_game.version == 4 && lastKeyHit.keycode == Common::KEYCODE_r && lastKeyHit.hasFlags(Common::KBD_CTRL))) {
|
|
|
|
_snapScroll ^= 1;
|
|
if (_game.version < 3) {
|
|
if (_snapScroll) {
|
|
printMessageAndPause(getGUIString(gsSnapOn), 2, 0, false);
|
|
} else {
|
|
printMessageAndPause(getGUIString(gsSnapOff), 14, 0, false);
|
|
}
|
|
} else {
|
|
if (_snapScroll) {
|
|
showOldStyleBannerAndPause(getGUIString(gsSnapOn), 9, 90);
|
|
} else {
|
|
showOldStyleBannerAndPause(getGUIString(gsSnapOff), 9, 90);
|
|
}
|
|
}
|
|
|
|
if (VAR_CAMERA_FAST_X != 0xFF)
|
|
VAR(VAR_CAMERA_FAST_X) = _snapScroll;
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// The following ones serve no purpose whatsoever, but just for the sake of completeness...
|
|
// Also, some of these were originally mapped with the CTRL flag, but they would clash with other
|
|
// internal ScummVM commands, so they are instead available with the SHIFT flag.
|
|
if (_game.version < 7 && !isSegaCD && !isNES) {
|
|
if (_game.version == 6 && lastKeyHit.keycode == Common::KEYCODE_j && lastKeyHit.hasFlags(Common::KBD_CTRL)) {
|
|
showBannerAndPause(0, 90, getGUIString(gsRecalJoystick));
|
|
return;
|
|
} else if (_game.version >= 4 && lastKeyHit.keycode == Common::KEYCODE_j && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
|
|
if (_game.version == 4) {
|
|
showOldStyleBannerAndPause(getGUIString(gsRecalJoystick), 2, 90);
|
|
} else {
|
|
showBannerAndPause(0, 90, getGUIString(gsRecalJoystick));
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (_game.version == 6 && lastKeyHit.keycode == Common::KEYCODE_n && lastKeyHit.hasFlags(Common::KBD_CTRL)) {
|
|
showBannerAndPause(0, 90, getGUIString(gsMouseMode));
|
|
return;
|
|
}
|
|
|
|
if (_game.version >= 4 && lastKeyHit.keycode == Common::KEYCODE_m && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
|
|
if (_game.version == 4) {
|
|
showOldStyleBannerAndPause(getGUIString(gsMouseMode), 2, 90);
|
|
} else {
|
|
showBannerAndPause(0, 90, getGUIString(gsMouseMode));
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (_game.version < 3) {
|
|
if (lastKeyHit.keycode == Common::KEYCODE_m && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
|
|
_guiMouseFlag ^= 1;
|
|
if (_guiMouseFlag) {
|
|
printMessageAndPause(getGUIString(gsMouseOn), _game.version <= 1 ? 5 : 2, 0, false);
|
|
} else {
|
|
printMessageAndPause(getGUIString(gsMouseOff), _game.version <= 1 ? 2 : 4, 0, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (lastKeyHit.keycode == Common::KEYCODE_j && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
|
|
_guiJoystickFlag ^= 1;
|
|
if (_guiJoystickFlag) {
|
|
printMessageAndPause(getGUIString(gsJoystickOn), _game.version <= 1 ? 5 : 2, 0, false);
|
|
} else {
|
|
printMessageAndPause(getGUIString(gsJoystickOff), _game.version <= 1 ? 2 : 4, 0, false);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (lastKeyHit.keycode == Common::KEYCODE_F6) {
|
|
_internalSpeakerSoundsAreOn ^= 1;
|
|
if (_internalSpeakerSoundsAreOn) {
|
|
printMessageAndPause(getGUIString(gsSoundsOn), _game.version <= 1 ? 5 : 2, 0, false);
|
|
} else {
|
|
printMessageAndPause(getGUIString(gsSoundsOff), _game.version <= 1 ? 2 : 4, 0, false);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ((_game.version > 2 && _game.version < 5)) {
|
|
if (lastKeyHit.keycode == Common::KEYCODE_s && lastKeyHit.hasFlags(Common::KBD_SHIFT) && !inSaveRoom) {
|
|
_internalSpeakerSoundsAreOn ^= 1;
|
|
|
|
if (_internalSpeakerSoundsAreOn) {
|
|
showOldStyleBannerAndPause(getGUIString(gsSoundsOn), 9, 90);
|
|
} else {
|
|
showOldStyleBannerAndPause(getGUIString(gsSoundsOff), 9, 90);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Graphic mode toggles for v1-2... maybe one day they'll actually do something :-)
|
|
if (_game.version == 1 || _game.version == 2) {
|
|
// VGA/MCGA mode
|
|
if (lastKeyHit.keycode == Common::KEYCODE_v && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
|
|
printMessageAndPause(getGUIString(gsVGAMode), _game.version <= 1 ? 5 : 2, 0, false);
|
|
}
|
|
|
|
// EGA mode
|
|
if (lastKeyHit.keycode == Common::KEYCODE_e && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
|
|
printMessageAndPause(getGUIString(gsEGAMode), _game.version <= 1 ? 5 : 2, 0, false);
|
|
}
|
|
|
|
// CGA mode
|
|
if (lastKeyHit.keycode == Common::KEYCODE_c && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
|
|
printMessageAndPause(getGUIString(gsCGAMode), _game.version <= 1 ? 5 : 2, 0, false);
|
|
}
|
|
|
|
// Hercules mode
|
|
if (lastKeyHit.keycode == Common::KEYCODE_h && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
|
|
printMessageAndPause(getGUIString(gsHerculesMode), _game.version <= 1 ? 5 : 2, 0, false);
|
|
}
|
|
|
|
// Tandy 16-color mode
|
|
if (lastKeyHit.keycode == Common::KEYCODE_t && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
|
|
printMessageAndPause(getGUIString(gsTandyMode), _game.version <= 1 ? 5 : 2, 0, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// For games which use VAR_MAINMENU_KEY, disable the mainmenu key if
|
|
// requested by the scripts. We make an exception for COMI (i.e.
|
|
// forcefully always enable it there), as that always disables it.
|
|
if (_game.id == GID_CMI)
|
|
mainmenuKeyEnabled = true;
|
|
|
|
if (mainmenuKeyEnabled && !isUsingOriginalGUI() && (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.hasFlags(0))) {
|
|
if (VAR_PRE_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
|
|
runScript(VAR(VAR_PRE_SAVELOAD_SCRIPT), 0, 0, nullptr);
|
|
|
|
openMainMenuDialog(); // Display global main menu
|
|
|
|
// reload options
|
|
_enableAudioOverride = ConfMan.getBool("audio_override");
|
|
|
|
if (VAR_POST_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
|
|
runScript(VAR(VAR_POST_SAVELOAD_SCRIPT), 0, 0, nullptr);
|
|
|
|
} else if (restartKeyEnabled && !isUsingOriginalGUI() && (lastKeyHit.keycode == Common::KEYCODE_F8 && lastKeyHit.hasFlags(0))) {
|
|
confirmRestartDialog();
|
|
|
|
} else if (pauseKeyEnabled && !isUsingOriginalGUI() && (lastKeyHit.keycode == Common::KEYCODE_SPACE && lastKeyHit.hasFlags(0))) {
|
|
pauseGame();
|
|
|
|
} else if (talkstopKeyEnabled && lastKeyHit.ascii == '.') {
|
|
_talkDelay = 0;
|
|
if (_sound->_digiSndMode & DIGI_SND_MODE_TALKIE)
|
|
stopTalk();
|
|
|
|
} else if (cutsceneExitKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_ESCAPE && lastKeyHit.hasFlags(0))) {
|
|
abortCutscene();
|
|
|
|
// VAR_CUTSCENEEXIT_KEY doesn't exist in SCUMM0
|
|
if (VAR_CUTSCENEEXIT_KEY != 0xFF)
|
|
_mouseAndKeyboardStat = VAR(VAR_CUTSCENEEXIT_KEY);
|
|
} else if (snapScrollKeyEnabled && !isUsingOriginalGUI() && lastKeyHit.keycode == Common::KEYCODE_r &&
|
|
lastKeyHit.hasFlags(Common::KBD_CTRL)) {
|
|
_snapScroll ^= 1;
|
|
if (_snapScroll) {
|
|
messageDialog(_("Snap scroll on"));
|
|
} else {
|
|
messageDialog(_("Snap scroll off"));
|
|
}
|
|
|
|
if (VAR_CAMERA_FAST_X != 0xFF)
|
|
VAR(VAR_CAMERA_FAST_X) = _snapScroll;
|
|
} else if (optionKeysEnabled && (lastKeyHit.ascii == '[' || lastKeyHit.ascii == ']')) { // Change music volume
|
|
int vol = ConfMan.getInt("music_volume") / 16;
|
|
if (lastKeyHit.ascii == ']' && vol < 16)
|
|
vol++;
|
|
else if (lastKeyHit.ascii == '[' && vol > 0)
|
|
vol--;
|
|
|
|
// Display the music volume
|
|
ValueDisplayDialog dlg(_("Music volume: "), 0, 16, vol, ']', '[');
|
|
vol = runDialog(dlg);
|
|
|
|
vol *= 16;
|
|
if (vol > Audio::Mixer::kMaxMixerVolume)
|
|
vol = Audio::Mixer::kMaxMixerVolume;
|
|
|
|
ConfMan.setInt("music_volume", vol);
|
|
syncSoundSettings();
|
|
|
|
} else if (optionKeysEnabled && (lastKeyHit.ascii == '-' || lastKeyHit.ascii == '+')) { // Change text speed
|
|
if (lastKeyHit.ascii == '-' && _defaultTextSpeed > 0)
|
|
_defaultTextSpeed--;
|
|
else if (lastKeyHit.ascii == '+' && _defaultTextSpeed < 9)
|
|
_defaultTextSpeed++;
|
|
|
|
// Display the talk speed
|
|
ValueDisplayDialog dlg(_("Subtitle speed: "), 0, 9, _defaultTextSpeed, '+', '-');
|
|
_defaultTextSpeed = runDialog(dlg);
|
|
|
|
// Save the new talkspeed value to ConfMan
|
|
setTalkSpeed(_defaultTextSpeed);
|
|
|
|
if (VAR_CHARINC != 0xFF)
|
|
VAR(VAR_CHARINC) = 9 - _defaultTextSpeed;
|
|
|
|
} else {
|
|
|
|
if (lastKeyHit.keycode >= Common::KEYCODE_F1 &&
|
|
lastKeyHit.keycode <= Common::KEYCODE_F9) {
|
|
_mouseAndKeyboardStat = lastKeyHit.keycode - Common::KEYCODE_F1 + 315;
|
|
|
|
} else if (lastKeyHit.flags & Common::KBD_CTRL && _game.version >= 3 && _game.version <= 7 &&
|
|
(lastKeyHit.keycode >= Common::KEYCODE_a && lastKeyHit.keycode <= Common::KEYCODE_z)) {
|
|
// Some games (at least their DOS variants)
|
|
// expect Ctrl+A, B, C, etc. to generate codes 1, 2, 3, etc.
|
|
//
|
|
// This is used for several settings in the "ultimate talkie" versions of
|
|
// Monkey Island 1 and 2. Monkey Island 1 also uses it for Ctrl+W to immediately
|
|
// win the game. On other games, Ctrl+I shows the inventory, Ctrl+V shows version
|
|
// information. On The Dig Ctrl+B makes Boston display his muscles.
|
|
_mouseAndKeyboardStat = lastKeyHit.keycode & 0x1f;
|
|
} else if (_game.id == GID_MONKEY2 && (lastKeyHit.flags & Common::KBD_ALT)) {
|
|
// Handle KBD_ALT combos in MI2. We know that the result must be 273 for Alt-W
|
|
// because that's what MI2 looks for in its "instant win" cheat.
|
|
_mouseAndKeyboardStat = lastKeyHit.keycode + 154;
|
|
|
|
} else if (lastKeyHit.keycode >= Common::KEYCODE_UP && lastKeyHit.keycode <= Common::KEYCODE_LEFT) {
|
|
if (isSegaCD) {
|
|
// Map arrow keys to number keys in the SEGA version of MI to support
|
|
// scrolling to conversation choices. See bug report #2013 for details.
|
|
_mouseAndKeyboardStat = lastKeyHit.keycode - Common::KEYCODE_UP + 54;
|
|
|
|
// Left and right are swapped
|
|
if (lastKeyHit.keycode == Common::KEYCODE_LEFT || lastKeyHit.keycode == Common::KEYCODE_RIGHT) {
|
|
_mouseAndKeyboardStat += lastKeyHit.keycode == Common::KEYCODE_LEFT ? -1 : 1;
|
|
}
|
|
|
|
} else if (isUsingOriginalGUI() || (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)) {
|
|
// Map arrow keys to number keys in games which use the original menu screen.
|
|
switch (lastKeyHit.keycode) {
|
|
case Common::KEYCODE_UP:
|
|
_mouseAndKeyboardStat = 328;
|
|
break;
|
|
case Common::KEYCODE_DOWN:
|
|
_mouseAndKeyboardStat = 336;
|
|
break;
|
|
case Common::KEYCODE_LEFT:
|
|
_mouseAndKeyboardStat = 331;
|
|
break;
|
|
case Common::KEYCODE_RIGHT:
|
|
_mouseAndKeyboardStat = 333;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} else if (_game.version >= 7) {
|
|
// Don't let pre-V7 game see arrow keys. This fixes bug with up arrow (273)
|
|
// corresponding to the "instant win" cheat in MI2 mentioned above.
|
|
//
|
|
// This is not applicable to V7+ games, which need to see the arrow keys,
|
|
// too, else certain things (derby scene, asterorid lander) won't work.
|
|
_mouseAndKeyboardStat = lastKeyHit.ascii;
|
|
}
|
|
|
|
} else if (isSegaCD && lastKeyHit.keycode >= Common::KEYCODE_KP0 && lastKeyHit.keycode <= Common::KEYCODE_KP9) {
|
|
switch (lastKeyHit.keycode) {
|
|
case Common::KEYCODE_KP8: // Up:
|
|
_mouseAndKeyboardStat = 54;
|
|
break;
|
|
case Common::KEYCODE_KP2: // Down:
|
|
_mouseAndKeyboardStat = 55;
|
|
break;
|
|
case Common::KEYCODE_KP4: // Left (swapped):
|
|
_mouseAndKeyboardStat = 56;
|
|
break;
|
|
case Common::KEYCODE_KP6: // Right (swapped):
|
|
_mouseAndKeyboardStat = 57;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
// Map the DEL key when using the original GUI; used when writing the savegame name.
|
|
if (isUsingOriginalGUI() && lastKeyHit.keycode == Common::KEYCODE_DELETE)
|
|
_mouseAndKeyboardStat = 339;
|
|
else
|
|
_mouseAndKeyboardStat = lastKeyHit.ascii;
|
|
}
|
|
}
|
|
|
|
// The original interpreters allowed the usage of the Enter key as a substitute for left mouse click,
|
|
// and the Tab key as a substitute for right click; while v7-8 games handle this substitution via
|
|
// scripts, we have to do this manually for the other games. We don't want to do this for (later)
|
|
// HE games, since they can sometimes have scripts that accept Enter and Tab keys.
|
|
if (_game.heversion < 71) {
|
|
if (_mouseAndKeyboardStat == Common::KEYCODE_RETURN && (_cursor.state > 0 || isSegaCD) && _game.version <= 6) {
|
|
_mouseAndKeyboardStat = MBS_LEFT_CLICK;
|
|
} else if (_mouseAndKeyboardStat == Common::KEYCODE_TAB && (_cursor.state > 0 || isSegaCD) && _game.version >= 4 && _game.version <= 6) {
|
|
_mouseAndKeyboardStat = MBS_RIGHT_CLICK;
|
|
}
|
|
}
|
|
}
|
|
|
|
} // End of namespace Scumm
|