mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 20:17:49 +00:00
511 lines
12 KiB
C++
511 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_SCRIPT_V6_H
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#define SCUMM_SCRIPT_V6_H
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#include "scumm/scumm.h"
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namespace Scumm {
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class ScummEngine_v6 : public ScummEngine {
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protected:
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enum ArrayType {
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kBitArray = 1,
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kNibbleArray = 2,
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kByteArray = 3,
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kStringArray = 4,
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kIntArray = 5,
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kDwordArray = 6
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};
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enum SubOpType {
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SO_AT = 65,
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SO_COLOR = 66,
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SO_CLIPPED = 67,
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SO_CENTER = 69,
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SO_LEFT = 71,
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SO_OVERHEAD = 72,
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SO_MUMBLE = 74,
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SO_TEXTSTRING = 75,
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SO_COSTUME = 76,
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SO_STEP_DIST = 77,
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SO_SOUND = 78,
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SO_WALK_ANIMATION = 79,
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SO_TALK_ANIMATION = 80,
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SO_STAND_ANIMATION = 81,
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SO_ANIMATION = 82,
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SO_DEFAULT = 83,
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SO_ELEVATION = 84,
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SO_ANIMATION_DEFAULT = 85,
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SO_PALETTE = 86,
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SO_TALK_COLOR = 87,
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SO_ACTOR_NAME = 88,
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SO_INIT_ANIMATION = 89,
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SO_ACTOR_WIDTH = 91,
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SO_SCALE = 92,
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SO_NEVER_ZCLIP = 93,
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SO_ALWAYS_ZCLIP = 94,
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SO_IGNORE_BOXES = 95,
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SO_FOLLOW_BOXES = 96,
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SO_ANIMATION_SPEED = 97,
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SO_SHADOW = 98,
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SO_TEXT_OFFSET = 99,
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SO_LOAD_SCRIPT = 100,
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SO_LOAD_SOUND = 101,
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SO_LOAD_COSTUME = 102,
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SO_LOAD_ROOM = 103,
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SO_NUKE_SCRIPT = 104,
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SO_NUKE_SOUND = 105,
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SO_NUKE_COSTUME = 106,
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SO_NUKE_ROOM = 107,
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SO_LOCK_SCRIPT = 108,
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SO_LOCK_SOUND = 109,
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SO_LOCK_COSTUME = 110,
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SO_LOCK_ROOM = 111,
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SO_UNLOCK_SCRIPT = 112,
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SO_UNLOCK_SOUND = 113,
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SO_UNLOCK_COSTUME = 114,
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SO_UNLOCK_ROOM = 115,
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SO_CLEAR_HEAP = 116,
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SO_LOAD_CHARSET = 117,
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SO_NUKE_CHARSET = 118,
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SO_LOAD_OBJECT = 119,
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SO_VERB_IMAGE = 124,
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SO_VERB_NAME = 125,
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SO_VERB_COLOR = 126,
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SO_VERB_HICOLOR = 127,
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SO_VERB_AT = 128,
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SO_VERB_ON = 129,
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SO_VERB_OFF = 130,
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SO_VERB_DELETE = 131,
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SO_VERB_NEW = 132,
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SO_VERB_DIMCOLOR = 133,
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SO_VERB_DIM = 134,
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SO_VERB_KEY = 135,
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SO_VERB_CENTER = 136,
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SO_VERB_NAME_STR = 137,
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SO_VERB_IMAGE_IN_ROOM = 139,
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SO_VERB_BAKCOLOR = 140,
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SO_SAVE_VERBS = 141,
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SO_RESTORE_VERBS = 142,
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SO_DELETE_VERBS = 143,
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SO_CURSOR_ON = 144,
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SO_CURSOR_OFF = 145,
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SO_USERPUT_ON = 146,
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SO_USERPUT_OFF = 147,
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SO_CURSOR_SOFT_ON = 148,
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SO_CURSOR_SOFT_OFF = 149,
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SO_USERPUT_SOFT_ON = 150,
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SO_USERPUT_SOFT_OFF = 151,
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SO_CURSOR_IMAGE = 153,
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SO_CURSOR_HOTSPOT = 154,
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SO_CHARSET_SET = 156,
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SO_CHARSET_COLOR = 157,
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SO_RESTART = 158,
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SO_PAUSE = 159,
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SO_QUIT = 160,
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SO_WAIT_FOR_ACTOR = 168,
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SO_WAIT_FOR_MESSAGE = 169,
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SO_WAIT_FOR_CAMERA = 170,
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SO_WAIT_FOR_SENTENCE = 171,
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SO_ROOM_SCROLL = 172,
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SO_ROOM_SCREEN = 174,
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SO_ROOM_PALETTE = 175,
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SO_ROOM_SHAKE_ON = 176,
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SO_ROOM_SHAKE_OFF = 177,
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SO_ROOM_INTENSITY = 179,
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SO_ROOM_SAVEGAME = 180,
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SO_ROOM_FADE = 181,
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SO_RGB_ROOM_INTENSITY = 182,
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SO_ROOM_SHADOW = 183,
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SO_SAVE_STRING = 184,
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SO_LOAD_STRING = 185,
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SO_ROOM_TRANSFORM = 186,
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SO_CYCLE_SPEED = 187,
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SO_VERB_INIT = 196,
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SO_ACTOR_INIT = 197,
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SO_ACTOR_VARIABLE = 198,
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SO_INT_ARRAY = 199,
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SO_BIT_ARRAY = 200,
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SO_NIBBLE_ARRAY = 201,
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SO_BYTE_ARRAY = 202,
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SO_STRING_ARRAY = 203,
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SO_UNDIM_ARRAY = 204,
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SO_ASSIGN_STRING = 205,
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SO_ASSIGN_INT_LIST = 208,
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SO_ASSIGN_2DIM_LIST = 212,
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SO_ROOM_NEW_PALETTE = 213,
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SO_CURSOR_TRANSPARENT = 214,
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SO_ACTOR_IGNORE_TURNS_ON = 215,
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SO_ACTOR_IGNORE_TURNS_OFF = 216,
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SO_NEW = 217,
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SO_ALWAYS_ZCLIP_FT_DEMO = 225,
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SO_WAIT_FOR_ANIMATION = 226,
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SO_ACTOR_DEPTH = 227,
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SO_ACTOR_WALK_SCRIPT = 228,
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SO_ACTOR_STOP = 229,
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SO_ACTOR_FACE = 230,
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SO_ACTOR_TURN = 231,
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SO_WAIT_FOR_TURN = 232,
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SO_ACTOR_WALK_PAUSE = 233,
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SO_ACTOR_WALK_RESUME = 234,
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SO_ACTOR_TALK_SCRIPT = 235,
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SO_BASEOP = 254,
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SO_END = 255,
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};
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#include "common/pack-start.h" // START STRUCT PACKING
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struct ArrayHeader {
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int16 dim1;
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int16 type;
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int16 dim2;
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byte data[1];
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} PACKED_STRUCT;
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#include "common/pack-end.h" // END STRUCT PACKING
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struct TextObject {
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int16 xpos, ypos;
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byte color;
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byte charset;
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byte text[512];
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void clear() {
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xpos = 0;
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ypos = 0;
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color = 0;
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charset = 0;
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for (uint i = 0; i < ARRAYSIZE(text); i++) text[i] = 0;
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}
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};
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/** BlastObjects to draw */
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struct BlastObject {
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uint16 number;
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Common::Rect rect;
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uint16 scaleX, scaleY;
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uint16 image;
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uint16 mode;
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void clear() {
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number = 0;
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rect = Common::Rect();
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scaleX = 0;
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scaleY = 0;
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image = 0;
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mode = 0;
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}
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};
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int _blastObjectQueuePos;
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int _blastObjectRectsQueue = 0;
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BlastObject _blastObjectQueue[200];
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Common::Rect _blastObjectsRectsToBeRestored[200];
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// Akos Class
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struct {
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int16 cmd;
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int16 actor;
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int16 param1;
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int16 param2;
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} _akosQueue[32];
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int16 _akosQueuePos;
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byte _curActor;
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int _curVerb;
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int _curVerbSlot;
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bool _forcedWaitForMessage;
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bool _skipVideo;
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public:
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ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
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void resetScumm() override;
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protected:
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void setupOpcodes() override;
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void scummLoop_handleSaveLoad() override;
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void scummLoop_handleActors() override;
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void processKeyboard(Common::KeyState lastKeyHit) override;
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void setupScummVars() override;
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virtual void decodeParseString(int a, int b);
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void readArrayFromIndexFile() override;
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byte *getStringAddress(ResId idx) override;
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void readMAXS(int blockSize) override;
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void palManipulateInit(int resID, int start, int end, int time) override;
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void drawDirtyScreenParts() override;
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int getStackList(int *args, uint maxnum);
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int popRoomAndObj(int *room);
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ArrayHeader *getArray(int array);
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byte *defineArray(int array, int type, int dim2, int dim1);
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int findFreeArrayId();
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public: // FIXME. TODO
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void nukeArray(int array);
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void removeBlastObjects();
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void restoreBlastObjectsRects();
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protected:
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virtual int readArray(int array, int index, int base);
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virtual void writeArray(int array, int index, int base, int value);
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void shuffleArray(int num, int minIdx, int maxIdx);
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void setDefaultCursor() override;
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void setCursorTransparency(int a) override;
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void setCursorHotspot(int x, int y) override;
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virtual void setCursorFromImg(uint img, uint room, uint imgindex);
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void useIm01Cursor(const byte *im, int w, int h);
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void useBompCursor(const byte *im, int w, int h);
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void grabCursor(int x, int y, int w, int h);
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void setCursorFromBuffer(const byte *ptr, int width, int height, int pitch, bool preventScale = false) override;
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void ditherCursor();
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virtual void drawBlastTexts() {}
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virtual void removeBlastTexts() {}
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void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
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int objectHeight, int scaleX, int scaleY, int image, int mode);
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void drawBlastObjects();
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void drawBlastObject(BlastObject *eo);
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void restoreBlastObjectRect(Common::Rect r);
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void clearDrawQueues() override;
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int getBannerColor(int bannerId) override;
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const char *getGUIString(int stringId) override;
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void setSkipVideo(int value) override { _skipVideo = value; }
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void setUpMainMenuControls() override;
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public:
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bool akos_increaseAnims(const byte *akos, Actor *a);
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bool akos_increaseAnim(Actor *a, int i, const byte *aksq, const uint16 *akfo, int numakfo);
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protected:
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void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
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virtual void akos_processQueue();
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void processActors() override;
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int getSpecialBox(int x, int y);
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int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
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/* Version 6 script opcodes */
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void o6_setBlastObjectWindow();
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void o6_pushByte();
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void o6_pushWord();
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void o6_pushByteVar();
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void o6_pushWordVar();
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void o6_byteArrayRead();
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void o6_wordArrayRead();
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void o6_byteArrayIndexedRead();
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void o6_wordArrayIndexedRead();
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void o6_dup();
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void o6_pop();
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void o6_not();
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void o6_eq();
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void o6_neq();
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void o6_gt();
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void o6_lt();
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void o6_le();
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void o6_ge();
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void o6_add();
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void o6_sub();
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void o6_mul();
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void o6_div();
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void o6_land();
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void o6_lor();
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void o6_writeByteVar();
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void o6_writeWordVar();
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void o6_byteArrayWrite();
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void o6_wordArrayWrite();
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void o6_byteArrayIndexedWrite();
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void o6_wordArrayIndexedWrite();
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void o6_byteVarInc();
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void o6_wordVarInc();
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void o6_byteArrayInc();
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void o6_wordArrayInc();
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void o6_byteVarDec();
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void o6_wordVarDec();
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void o6_byteArrayDec();
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void o6_wordArrayDec();
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void o6_if();
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void o6_ifNot();
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void o6_jump();
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void o6_startScript();
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void o6_startScriptQuick();
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void o6_startObject();
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void o6_drawObject();
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void o6_drawObjectAt();
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void o6_stopObjectCode();
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void o6_endCutscene();
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void o6_cutscene();
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void o6_stopMusic();
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void o6_freezeUnfreeze();
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void o6_cursorCommand();
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void o6_breakHere();
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void o6_ifClassOfIs();
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void o6_setClass();
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void o6_getState();
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void o6_setState();
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void o6_setOwner();
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void o6_getOwner();
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void o6_startSound();
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void o6_stopSound();
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void o6_startMusic();
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void o6_stopObjectScript();
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void o6_panCameraTo();
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void o6_actorFollowCamera();
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void o6_setCameraAt();
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void o6_loadRoom();
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void o6_stopScript();
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void o6_walkActorToObj();
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void o6_walkActorTo();
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void o6_putActorAtXY();
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void o6_putActorAtObject();
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void o6_faceActor();
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void o6_animateActor();
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void o6_doSentence();
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void o6_pickupObject();
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void o6_loadRoomWithEgo();
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void o6_getRandomNumber();
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void o6_getRandomNumberRange();
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void o6_getActorMoving();
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void o6_isScriptRunning();
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void o6_getActorRoom();
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void o6_getObjectX();
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void o6_getObjectY();
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void o6_getObjectOldDir();
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void o6_getObjectNewDir();
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void o6_getActorWalkBox();
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void o6_getActorCostume();
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void o6_findInventory();
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void o6_getInventoryCount();
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void o6_getVerbFromXY();
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void o6_beginOverride();
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void o6_endOverride();
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void o6_setObjectName();
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void o6_isSoundRunning();
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void o6_setBoxFlags();
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void o6_createBoxMatrix();
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void o6_resourceRoutines();
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void o6_roomOps();
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void o6_actorOps();
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void o6_verbOps();
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void o6_getActorFromXY();
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void o6_findObject();
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void o6_pseudoRoom();
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void o6_getActorElevation();
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void o6_getVerbEntrypoint();
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void o6_arrayOps();
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void o6_saveRestoreVerbs();
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void o6_drawBox();
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void o6_getActorWidth();
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void o6_wait();
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void o6_getActorScaleX();
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void o6_getActorAnimCounter();
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void o6_soundKludge();
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void o6_isAnyOf();
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void o6_systemOps();
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void o6_isActorInBox();
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void o6_delay();
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void o6_delaySeconds();
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void o6_delayMinutes();
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void o6_stopSentence();
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void o6_printLine();
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void o6_printText();
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void o6_printDebug();
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void o6_printSystem();
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void o6_printActor();
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void o6_printEgo();
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void o6_talkActor();
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void o6_talkEgo();
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void o6_dimArray();
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void o6_dummy();
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void o6_startObjectQuick();
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void o6_startScriptQuick2();
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void o6_dim2dimArray();
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void o6_abs();
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void o6_distObjectObject();
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void o6_distObjectPt();
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void o6_distPtPt();
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virtual void o6_kernelSetFunctions();
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void o6_delayFrames();
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void o6_pickOneOf();
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void o6_pickOneOfDefault();
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void o6_jumpToScript();
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void o6_isRoomScriptRunning();
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void o6_kernelGetFunctions();
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void o6_getAnimateVariable();
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void o6_drawBlastObject();
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void o6_getActorLayer();
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void o6_stampObject();
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void o6_bor();
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void o6_band();
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void o6_stopTalking();
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void o6_findAllObjects();
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void o6_pickVarRandom();
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void o6_getDateTime();
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void o6_getPixel();
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void o6_setBoxSet();
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void o6_shuffle();
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byte VAR_VIDEONAME;
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byte VAR_RANDOM_NR;
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byte VAR_STRING2DRAW;
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byte VAR_TIMEDATE_YEAR;
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byte VAR_TIMEDATE_MONTH;
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byte VAR_TIMEDATE_DAY;
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byte VAR_TIMEDATE_HOUR;
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byte VAR_TIMEDATE_MINUTE;
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byte VAR_TIMEDATE_SECOND;
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};
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} // End of namespace Scumm
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#endif
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