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https://github.com/libretro/scummvm.git
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8fe0f93630
We are now using a name which respects the coding guidelines and also reflects how the actual function was named.
195 lines
5.4 KiB
C++
195 lines
5.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_SCRIPT_V7_H
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#define SCUMM_SCRIPT_V7_H
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#ifdef ENABLE_SCUMM_7_8
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#include "scumm/scumm_v6.h"
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#include "scumm/charset_v7.h"
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#include "scumm/insane/insane.h"
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namespace Scumm {
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class Insane;
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class SmushMixer;
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class SmushPlayer;
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class TextRenderer_v7;
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class ScummEngine_v7 : public ScummEngine_v6 {
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friend class SmushPlayer;
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friend class Insane;
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public:
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ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
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~ScummEngine_v7() override;
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protected:
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int _smushFrameRate;
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/**
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* Flag which signals that the SMUSH video playback should end now
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* (e.g. because it was aborted by the user or it's simply finished).
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*/
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bool _smushVideoShouldFinish;
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bool _smushActive;
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Insane *_insane;
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public:
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SmushMixer *_smixer;
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SmushPlayer *_splayer;
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struct LangIndexNode {
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char tag[12+1];
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int32 offset;
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};
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protected:
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TextRenderer_v7 *_textV7;
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Common::Rect _defaultTextClipRect;
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Common::Rect _wrappedTextClipRect;
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bool _newTextRenderStyle;
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int _blastTextRectsQueue = 0;
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int _verbLineSpacing;
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bool _existLanguageFile;
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char *_languageBuffer;
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LangIndexNode *_languageIndex;
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int _languageIndexSize;
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char _lastStringTag[12+1];
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struct SubtitleText : TextObject {
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void clear() {
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TextObject::clear();
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actorSpeechMsg = center = wrap = false;
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}
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bool actorSpeechMsg;
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bool center;
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bool wrap;
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};
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friend void syncWithSerializer(Common::Serializer &, SubtitleText &);
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int _subtitleQueuePos;
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SubtitleText _subtitleQueue[20];
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public:
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void processSubtitleQueue();
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void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset, bool center, bool wrap);
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void clearSubtitleQueue();
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void displayDialog() override;
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bool isSmushActive() override { return _smushActive; }
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bool isInsaneActive() override { return _insane ? _insane->isInsaneActive() : false; }
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void removeBlastTexts() override;
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void restoreBlastTextsRects();
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protected:
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void scummLoop_handleSound() override;
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void scummLoop_handleDrawing() override;
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void processInput() override;
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void processKeyboard(Common::KeyState lastKeyHit) override;
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void setupScumm(const Common::Path &macResourceFile) override;
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void resetScumm() override;
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void setupScummVars() override;
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void resetScummVars() override;
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void akos_processQueue() override;
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void saveLoadWithSerializer(Common::Serializer &s) override;
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void readMAXS(int blockSize) override;
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void readGlobalObjects() override;
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void readIndexBlock(uint32 blocktype, uint32 itemsize) override;
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void setCameraAt(int pos_x, int pos_y) override;
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void setCameraFollows(Actor *a, bool setCamera = false) override;
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void moveCamera() override;
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void panCameraTo(int x, int y) override;
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int getObjectIdFromOBIM(const byte *obim) override;
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void createTextRenderer(GlyphRenderer_v7 *gr) override;
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void enqueueText(const byte *text, int x, int y, byte color, byte charset, TextStyleFlags flags);
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void drawTextImmediately(const byte *text, Common::Rect *clipRect, int x, int y, byte color, byte charset, TextStyleFlags flags);
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void drawBlastTexts() override;
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void showMessageDialog(const byte *msg) override;
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void actorTalk(const byte *msg) override;
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void translateText(const byte *text, byte *trans_buff, int transBufferSize) override;
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void loadLanguageBundle() override;
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void playSpeech(const byte *ptr);
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void queryQuit(bool returnToLauncher) override;
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int getBannerColor(int bannerId) override;
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const char *getGUIString(int stringId) override;
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int getGUIStringHeight(const char *str) override;
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int getGUIStringWidth(const char *str) override;
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void drawGUIText(const char *buttonString, Common::Rect *clipRect, int textXPos, int textYPos, int textColor, bool centerFlag) override;
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int getMusicVolume() override;
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int getSpeechVolume() override;
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int getSFXVolume() override;
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void setMusicVolume(int volume) override;
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void setSpeechVolume(int volume) override;
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void setSFXVolume(int volume) override;
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void toggleVoiceMode() override;
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void handleLoadDuringSmush() override;
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void setDefaultCursor() override;
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void updateCursor() override;
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void setCursorTransparency(int a) override;
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void setCursorFromImg(uint img, uint room, uint imgindex) override;
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void drawVerb(int verb, int mode) override;
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void pauseEngineIntern(bool pause) override;
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void o6_kernelSetFunctions() override;
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struct BlastText : TextObject {
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Common::Rect rect;
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TextStyleFlags flags;
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void clear() {
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this->TextObject::clear();
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rect = Common::Rect();
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}
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};
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int _blastTextQueuePos;
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BlastText _blastTextQueue[50];
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byte *_guiStringTransBuff = nullptr;
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};
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} // End of namespace Scumm
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#endif // ENABLE_SCUMM_7_8
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#endif
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