mirror of
https://github.com/libretro/scummvm.git
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281 lines
7.5 KiB
C++
281 lines
7.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_SCRIPT_V8_H
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#define SCUMM_SCRIPT_V8_H
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#ifdef ENABLE_SCUMM_7_8
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#include "scumm/scumm_v7.h"
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namespace Scumm {
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class ScummEngine_v8 : public ScummEngine_v7 {
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protected:
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enum SubOpType {
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SO_INT_ARRAY = 10, // SO_ARRAY_SCUMMVAR
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SO_STRING_ARRAY = 11, // SO_ARRAY_STRING
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SO_UNDIM_ARRAY = 12, // SO_ARRAY_UNDIM
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SO_ASSIGN_STRING = 20,
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SO_ASSIGN_INT_LIST = 21, // SO_ASSIGN_SCUMMVAR_LIST
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SO_ASSIGN_2DIM_LIST = 22,
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SO_WAIT_FOR_ACTOR = 30,
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SO_WAIT_FOR_MESSAGE = 31,
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SO_WAIT_FOR_CAMERA = 32,
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SO_WAIT_FOR_SENTENCE = 33,
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SO_WAIT_FOR_ANIMATION = 34,
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SO_WAIT_FOR_TURN = 35,
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SO_RESTART = 40, // SO_SYSTEM_RESTART
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SO_QUIT = 41, // SO_SYSTEM_QUIT
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SO_CAMERA_PAUSE = 50,
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SO_CAMERA_RESUME = 51,
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SO_HEAP_LOAD_CHARSET = 60,
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SO_HEAP_LOAD_COSTUME = 61,
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SO_HEAP_LOAD_OBJECT = 62,
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SO_HEAP_LOAD_ROOM = 63,
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SO_HEAP_LOAD_SCRIPT = 64,
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SO_HEAP_LOAD_SOUND = 65,
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SO_HEAP_LOCK_COSTUME = 66,
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SO_HEAP_LOCK_ROOM = 67,
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SO_HEAP_LOCK_SCRIPT = 68,
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SO_HEAP_LOCK_SOUND = 69,
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SO_HEAP_UNLOCK_COSTUME = 70,
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SO_HEAP_UNLOCK_ROOM = 71,
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SO_HEAP_UNLOCK_SCRIPT = 72,
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SO_HEAP_UNLOCK_SOUND = 73,
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SO_HEAP_NUKE_COSTUME = 74,
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SO_HEAP_NUKE_ROOM = 75,
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SO_HEAP_NUKE_SCRIPT = 76,
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SO_HEAP_NUKE_SOUND = 77,
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SO_ROOM_PALETTE = 82,
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SO_ROOM_FADE = 87,
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SO_ROOM_RGB_INTENSITY = 88,
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SO_ROOM_TRANSFORM = 89,
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SO_ROOM_NEW_PALETTE = 92,
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SO_ROOM_SAVE_GAME = 93,
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SO_ROOM_LOAD_GAME = 94,
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SO_ROOM_SATURATION = 95,
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SO_COSTUME = 100,
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SO_STEP_DIST = 101,
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SO_ANIMATION_DEFAULT = 103, // SO_ACTOR_ANIMATION_DEFAULT
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SO_INIT_ANIMATION = 104, // SO_ACTOR_ANIMATION_INIT
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SO_TALK_ANIMATION = 105, // SO_ACTOR_ANIMATION_TALK
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SO_WALK_ANIMATION = 106, // SO_ACTOR_ANIMATION_WALK
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SO_STAND_ANIMATION = 107, // SO_ACTOR_ANIMATION_STAND
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SO_ANIMATION_SPEED = 108, // SO_ACTOR_ANIMATION_SPEED
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SO_DEFAULT = 109, // SO_ACTOR_DEFAULT
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SO_ELEVATION = 110, // SO_ACTOR_ELEVATION
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SO_PALETTE = 111, // SO_ACTOR_PALETTE
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SO_TALK_COLOR = 112, // SO_ACTOR_TALK_COLOR
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SO_ACTOR_NAME = 113,
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SO_ACTOR_WIDTH = 114,
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SO_SCALE = 115, // SO_ACTOR_SCALE
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SO_NEVER_ZCLIP = 116, // SO_ACTOR_NEVER_ZCLIP
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SO_ALWAYS_ZCLIP = 117, // SO_ACTOR_ALWAYS_ZCLIP
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SO_IGNORE_BOXES = 118, // SO_ACTOR_IGNORE_BOXES
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SO_FOLLOW_BOXES = 119, // SO_ACTOR_FOLLOW_BOXES
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SO_SHADOW = 120, // SO_ACTOR_SPECIAL_DRAW
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SO_TEXT_OFFSET = 121, // SO_ACTOR_TEXT_OFFSET
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SO_ACTOR_INIT = 122,
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SO_ACTOR_VARIABLE = 123,
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SO_ACTOR_IGNORE_TURNS_ON = 124,
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SO_ACTOR_IGNORE_TURNS_OFF = 125,
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SO_NEW = 126, // SO_ACTOR_NEW
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SO_ACTOR_DEPTH = 127,
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SO_ACTOR_STOP = 128,
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SO_ACTOR_FACE = 129,
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SO_ACTOR_TURN = 130,
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SO_ACTOR_WALK_SCRIPT = 131,
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SO_ACTOR_TALK_SCRIPT = 132,
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SO_ACTOR_WALK_PAUSE = 133,
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SO_ACTOR_WALK_RESUME = 134,
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SO_ACTOR_VOLUME = 135,
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SO_ACTOR_FREQUENCY = 136,
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SO_ACTOR_PAN = 137,
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SO_VERB_INIT = 150,
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SO_VERB_NEW = 151,
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SO_VERB_DELETE = 152,
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SO_VERB_NAME = 153,
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SO_VERB_AT = 154,
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SO_VERB_ON = 155,
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SO_VERB_OFF = 156,
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SO_VERB_COLOR = 157,
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SO_VERB_HICOLOR = 158,
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SO_VERB_DIMCOLOR = 160,
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SO_VERB_DIM = 161,
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SO_VERB_KEY = 162,
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SO_VERB_IMAGE = 163,
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SO_VERB_NAME_STR = 164,
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SO_VERB_CENTER = 165,
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SO_VERB_CHARSET = 166,
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SO_VERB_LINE_SPACING = 167,
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SO_SAVE_VERBS = 180, // SO_VERBS_SAVE
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SO_RESTORE_VERBS = 181, // SO_VERBS_RESTORE
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SO_DELETE_VERBS = 182, // SO_VERBS_DELETE
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SO_BASEOP = 200, // SO_PRINT_BASEOP
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SO_END = 201, // SO_PRINT_END
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SO_AT = 202, // SO_PRINT_AT
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SO_COLOR = 203, // SO_PRINT_COLOR
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SO_CENTER = 204, // SO_PRINT_CENTER
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SO_PRINT_CHARSET = 205,
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SO_LEFT = 206, // SO_PRINT_LEFT
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SO_OVERHEAD = 207, // SO_PRINT_OVERHEAD
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SO_MUMBLE = 208, // SO_PRINT_MUMBLE
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SO_PRINT_STRING = 209,
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SO_PRINT_WRAP = 210,
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SO_CURSOR_ON = 220,
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SO_CURSOR_OFF = 221,
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SO_CURSOR_SOFT_ON = 222,
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SO_CURSOR_SOFT_OFF = 223,
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SO_USERPUT_ON = 224,
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SO_USERPUT_OFF = 225,
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SO_USERPUT_SOFT_ON = 226,
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SO_USERPUT_SOFT_OFF = 227,
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SO_CURSOR_IMAGE = 228,
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SO_CURSOR_HOTSPOT = 229,
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SO_CURSOR_TRANSPARENT = 230,
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SO_CHARSET_SET = 231,
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SO_CHARSET_COLOR = 232,
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SO_CURSOR_PUT = 233,
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};
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struct ObjectNameId {
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char name[40];
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int id;
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};
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int _objectIDMapSize;
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ObjectNameId *_objectIDMap;
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struct StampShot {
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int slot;
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int boxX;
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int boxY;
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int boxWidth;
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int boxHeight;
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int brightness;
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};
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int _savegameThumbnailV8Palette[256];
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byte _savegameThumbnailV8[160 * 120]; // One fourth of the nominal 640x480 resolution
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StampShot _stampShots[20];
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int _stampShotsInQueue = 0;
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int _keyScriptKey, _keyScriptNo;
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public:
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ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
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~ScummEngine_v8() override;
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void setKeyScriptVars(int _keyScriptKey, int _keyScriptNo);
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void stampShotDequeue();
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protected:
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void setupOpcodes() override;
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void printString(int m, const byte *msg) override;
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void scummLoop_handleSaveLoad() override;
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void setupScummVars() override;
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void resetScummVars() override;
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void decodeParseString(int m, int n) override;
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void readArrayFromIndexFile() override;
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void readMAXS(int blockSize) override;
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void readGlobalObjects() override;
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uint fetchScriptWord() override;
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int fetchScriptWordSigned() override;
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int readVar(uint var) override;
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void writeVar(uint var, int value) override;
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int getObjectIdFromOBIM(const byte *obim) override;
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void processKeyboard(Common::KeyState lastKeyHit) override;
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void setDefaultCursor() override;
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void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
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void stampShotEnqueue(int slot, int boxX, int boxY, int boxWidth, int boxHeight, int brightness);
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void stampScreenShot(int slot, int boxX, int boxY, int boxWidth, int boxHeight, int brightness);
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void saveLoadWithSerializer(Common::Serializer &s) override;
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void createInternalSaveStateThumbnail();
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bool fetchInternalSaveStateThumbnail(int slotId, bool isHeapSave);
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uint32 *fetchScummVMSaveStateThumbnail(int slotId, bool isHeapSave, int brightness);
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const char *getGUIString(int stringId) override;
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/* Version 8 script opcodes */
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void o8_mod();
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void o8_wait();
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void o8_dimArray();
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void o8_dim2dimArray();
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void o8_arrayOps();
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void o8_blastText();
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void o8_cursorCommand();
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void o8_resourceRoutines();
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void o8_roomOps();
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void o8_actorOps();
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void o8_cameraOps();
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void o8_verbOps();
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void o8_systemOps();
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void o8_startVideo();
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void o8_kernelSetFunctions();
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void o8_kernelGetFunctions();
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void o8_getActorChore();
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void o8_getActorZPlane();
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void o8_drawObject();
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void o8_getObjectImageX();
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void o8_getObjectImageY();
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void o8_getObjectImageWidth();
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void o8_getObjectImageHeight();
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void o8_getStringWidth();
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byte VAR_LANGUAGE;
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};
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} // End of namespace Scumm
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#endif // ENABLE_SCUMM_7_8
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#endif
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