mirror of
https://github.com/libretro/scummvm.git
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5cf6df17af
At least, the ones I could find...
276 lines
6.9 KiB
C++
276 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SWORD1_CONTROL_H
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#define SWORD1_CONTROL_H
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "common/str-array.h"
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#include "sword1/sworddefs.h"
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class OSystem;
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namespace Common {
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class SaveFileManager;
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class MemoryWriteStreamDynamic;
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}
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namespace Sword1 {
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enum SNRStatus {
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SNR_BLANK = 0,
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SNR_MAINPANEL,
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SNR_SAVE,
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SNR_RESTORE,
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SNR_RESTART,
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SNR_QUIT,
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SNR_SPEED,
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SNR_VOLUME,
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SNR_SUBTITLES,
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SNR_DONE,
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SNR_DRIVEFULL = 99
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};
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enum SaveGameFlags {
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SGF_DONE = 0,
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SGF_SAVE,
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SGF_RESTORE,
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SGF_RESTART,
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SGF_QUIT
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};
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enum PsxComponents {
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PSX_PANEL = 0,
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PSX_DEATHPANEL,
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PSX_CONFIRM,
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PSX_BUTTON,
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PSX_TEXT,
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PSX_SLAB,
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PSX_SCROLL
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};
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class SwordEngine;
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class ObjectMan;
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class ResMan;
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class Mouse;
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class Sound;
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class Screen;
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class Logic;
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#define SAVEGAME_HEADER MKTAG('B','S','_','1')
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#define SAVEGAME_VERSION 2
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#define FIRSTFONTCHAR ' '
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#define LASTFONTCHAR (32 + 137)
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#define CR 13
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#define LF 10
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#define ESCAPE 27
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#define BACKSPACE 8
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#define CONTROL_NOTHING_DONE 0
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#define CONTROL_GAME_RESTORED 1
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#define CONTROL_RESTART_GAME 2
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#define VD1X 139
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#define VD2X 273
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#define VD3X 404
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#define VDY 94
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#define SCROLL1X 311
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#define SCROLL1Y 124
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#define SCROLL2X 311
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#define SCROLL2Y 188
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#define SAVEBUTTONS 14
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#define MAXSAVEGAMES 1000
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#define OVERLAP 3
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#define SP_OVERLAP 2
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#define TEXTBUTTONID 7
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#define PSX_CREDITS_SPACING (-3)
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#define PSX_CREDITS_MIDDLE 450
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#define PSX_CREDITS_OFFSET 150
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#define PSX_NUM_CREDITS 14
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struct Button {
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int32 x1;
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int32 y1;
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int32 x2;
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int32 y2;
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};
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class Control {
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public:
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Control(SwordEngine *vm, Common::SaveFileManager *saveFileMan, ResMan *pResMan, ObjectMan *pObjMan, OSystem *system, Mouse *pMouse, Sound *pSound, Screen *pScreen, Logic *pLogic);
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void getPlayerOptions();
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void askForCdMessage(uint32 needCD, bool incorrectCDPhase);
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void doRestore();
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bool savegamesExist();
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void saveGameToFile(uint8 slot);
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bool restoreGameFromFile(uint8 slot);
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bool restoreGame();
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void checkForOldSaveGames();
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bool isPanelShown();
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const uint8 *getPauseString();
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void psxEndCredits();
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void setSaveDescription(int slot, const char *desc) {
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Common::strcpy_s((char *)_fileDescriptions[slot], sizeof(_fileDescriptions[slot]), desc);
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}
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private:
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void saveRestoreScreen();
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void renderSlab(int32 start, int32 i);
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void renderSlabs();
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void renderText(const uint8 *str, int32 x, int32 y, bool useSpeechFont = false);
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void renderRedText(const uint8 *str, int32 x, int32 y);
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void renderTexts();
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int32 getTextLength(const uint8 *str, bool useSpeechFont = false);
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void putButton(int32 x, int32 y, int32 index);
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void putSpriteButton(Sprite *spr, int32 x, int32 y, int32 index);
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void putTextButton(int32 index);
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int32 getCurrentButton(const Button b[]);
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void initialiseConfirmation(const uint8 *title);
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int32 implementConfirmation();
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void removeConfirmation();
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void volUp(int32 i, int32 j);
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void volDown(int32 i, int32 j);
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void renderVolumeLight(int32 i);
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void renderVolumeDisc(int32 i, int32 j);
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void initialiseVolume();
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void implementVolume();
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void removeVolume();
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void renderScrolls();
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void initialiseSpeed();
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void implementSpeed();
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void removeSpeed();
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int16 readFileDescriptions();
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void setEditDescription(int32 line);
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bool driveSpaceAvailable();
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bool attemptSave();
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bool saveGame();
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void editDescription();
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void restoreSelected();
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void uneditDescription();
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void initialiseSave();
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void implementSave();
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void removeSave();
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void initialiseRestore();
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void implementRestore();
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void removeRestore();
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void initialiseControlPanel();
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void implementControlPanel();
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void removeControlPanel();
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void initialiseResources();
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void releaseResources();
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uint8 *decompressPsxGfx(uint8 *src, FrameHeader *f);
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void drawPsxComponent(int componentType, uint8 *src, uint8 *dst, FrameHeader *f);
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bool convertSaveGame(uint8 slot, char *desc);
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void delay(uint32 msecs);
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bool gameVersionIsAkella();
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bool gameVersionIsMediaHouse();
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bool loadCustomStrings(const char *filename);
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int displayMessage(const char *altButton, MSVC_PRINTF const char *message, ...) GCC_PRINTF(3, 4);
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// PSX Credits functions
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int32 getCreditsFontHeight(uint8 *font);
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int32 getCreditsStringLength(uint8 *str, uint8 *font);
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void renderCreditsTextSprite(uint8 *data, uint8 *dst, int16 x, int16 y, int16 width, int16 height);
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void createCreditsTextSprite(uint8 *data, int32 pitch, uint8 *str, uint8 *font);
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Common::MemoryWriteStreamDynamic *_tempThumbnail;
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static const uint8 _languageStrings[8 * 20][43];
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static const uint8 _akellaLanguageStrings[20][43];
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static const uint8 _mediaHouseLanguageStrings[20][43];
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static const uint8 _polishTranslationLanguageStrings[20][43];
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uint8 _customStrings[20][43];
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const uint8(*_lStrings)[43];
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const uint8 _psxPauseStrings[3][7] = { "Paused", "Pause", "Pausa" };
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SwordEngine *_vm;
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Common::SaveFileManager *_saveFileMan;
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ObjectMan *_objMan;
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ResMan *_resMan;
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OSystem *_system;
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Mouse *_mouse;
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Sound *_sound;
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Screen *_screen;
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Logic *_logic;
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uint8 *_screenBuf;
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Common::KeyState _keyPressed;
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Common::Point _mouseCoord;
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uint16 _mouseState;
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int _oldSnrStatus = SNR_BLANK;
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bool _newPal = false;
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Sprite *_slabs[SAVEBUTTONS - 6];
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int32 _scrollIndex[2] = { 0, 0 };
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int32 _speedFlag = 0;
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int32 _currentButton = 0;
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int32 _buttonPressed = 0;
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int32 _buttonHold = 0;
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int32 _slabSelected = 0;
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int32 _firstDescription = 0;
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byte _fileDescriptions[MAXSAVEGAMES][40];
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int32 _editingDescription = 0;
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int32 _gamesSaved = 0;
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int32 _textCursor;
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int32 _curCharCount;
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char _oldString[40];
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int32 _scroll = 0;
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int32 _scrollCount = 0;
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uint8 *_restoreBuf = nullptr;
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uint32 _selectedSavegame = 0;
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uint8 _numButtons = 0;
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uint8 _selectedButton = 0;
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bool _panelShown = false;
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static const Button panelButtons[8];
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// We want the death screen buttons to have
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// the same numbers as the panel buttons
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static const Button deathButtons[8];
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static const Button confirmButtons[2];
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static const Button speedButtons[3];
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static const Button saveButtons[SAVEBUTTONS];
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static const Button restoreButtons[SAVEBUTTONS];
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static const Button volumeButtons[25];
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};
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} // End of namespace Sword1
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#endif //BSCONTROL_H
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