mirror of
https://github.com/libretro/scummvm.git
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c07f186502
generating mono data, and let it worry about how to handle it. svn-id: r21645
146 lines
4.3 KiB
C++
146 lines
4.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* cinE Engine is (C) 2004-2005 by CinE Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CINE_SOUNDDRIVER_H_
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#define CINE_SOUNDDRIVER_H_
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#include "sound/audiostream.h"
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#include "sound/fmopl.h"
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namespace Audio {
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class Mixer;
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}
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namespace Cine {
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class SoundDriver {
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public:
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typedef void (*UpdateCallback)(void *);
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virtual ~SoundDriver() {}
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virtual void setupChannel(int channel, const byte *data, int instrument, int volume) = 0;
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virtual void setChannelFrequency(int channel, int frequency) = 0;
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virtual void stopChannel(int channel) = 0;
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virtual void playSound(const byte *data, int channel, int volume) = 0;
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virtual void stopSound() = 0;
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virtual const char *getInstrumentExtension() const = 0;
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void setUpdateCallback(UpdateCallback upCb, void *ref);
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void resetChannel(int channel);
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void findNote(int freq, int *note, int *oct) const;
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protected:
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UpdateCallback _upCb;
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void *_upRef;
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static const int _noteTable[];
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static const int _noteTableCount;
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};
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struct AdlibRegisterSoundInstrument {
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uint16 vibrato;
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uint16 attackDecay;
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uint16 sustainRelease;
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uint16 feedbackStrength;
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uint16 keyScaling;
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uint16 outputLevel;
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uint16 freqMod;
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};
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struct AdlibSoundInstrument {
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byte mode;
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byte channel;
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AdlibRegisterSoundInstrument regMod;
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AdlibRegisterSoundInstrument regCar;
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byte waveSelectMod;
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byte waveSelectCar;
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byte amDepth;
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};
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class AdlibSoundDriver : public SoundDriver, AudioStream {
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public:
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AdlibSoundDriver(Audio::Mixer *mixer);
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virtual ~AdlibSoundDriver();
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// SoundDriver interface
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virtual void setupChannel(int channel, const byte *data, int instrument, int volume);
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virtual void stopChannel(int channel);
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virtual void stopSound();
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// AudioStream interface
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virtual int readBuffer(int16 *buffer, const int numSamples);
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virtual bool isStereo() const { return false; }
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virtual bool endOfData() const { return false; }
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virtual int getRate() const { return _sampleRate; }
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void initCard();
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void update(int16 *buf, int len);
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void setupInstrument(const byte *data, int channel);
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void loadRegisterInstrument(const byte *data, AdlibRegisterSoundInstrument *reg);
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virtual void loadInstrument(const byte *data, AdlibSoundInstrument *asi) = 0;
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protected:
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FM_OPL *_opl;
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int _sampleRate;
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Audio::Mixer *_mixer;
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byte _vibrato;
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int _channelsVolumeTable[4];
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AdlibSoundInstrument _instrumentsTable[4];
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static const int _freqTable[];
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static const int _freqTableCount;
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static const int _operatorsTable[];
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static const int _operatorsTableCount;
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static const int _voiceOperatorsTable[];
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static const int _voiceOperatorsTableCount;
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};
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// Future Wars adlib driver
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class AdlibSoundDriverINS : public AdlibSoundDriver {
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public:
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AdlibSoundDriverINS(Audio::Mixer *mixer) : AdlibSoundDriver(mixer) {}
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virtual const char *getInstrumentExtension() const { return ".INS"; }
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virtual void loadInstrument(const byte *data, AdlibSoundInstrument *asi);
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virtual void setChannelFrequency(int channel, int frequency);
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virtual void playSound(const byte *data, int channel, int volume);
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};
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// Operation Stealth adlib driver
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class AdlibSoundDriverADL : public AdlibSoundDriver {
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public:
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AdlibSoundDriverADL(Audio::Mixer *mixer) : AdlibSoundDriver(mixer) {}
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virtual const char *getInstrumentExtension() const { return ".ADL"; }
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virtual void loadInstrument(const byte *data, AdlibSoundInstrument *asi);
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virtual void setChannelFrequency(int channel, int frequency);
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virtual void playSound(const byte *data, int channel, int volume);
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};
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extern SoundDriver *g_soundDriver; // TEMP
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} // End of namespace Cine
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#endif /* CINE_SOUNDDRIVER_H_ */
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