scummvm/engines/sword2
2006-04-08 11:21:04 +00:00
..
animation.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
animation.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
anims.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
console.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
console.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
controls.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
controls.h Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
debug.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
debug.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
defs.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
events.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
function.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
header.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
icons.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
interpreter.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
interpreter.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
layers.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
logic.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
logic.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
maketext.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
maketext.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
memory.cpp
memory.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
menu.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
module.mk Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp. 2006-04-03 09:54:05 +00:00
mouse.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
mouse.h fixed warnings 2006-02-23 17:51:27 +00:00
music.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
object.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
palette.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
protocol.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
render.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
resman.cpp Guard against too many entries in resource.inf, since there has been a TODO 2006-04-01 21:55:41 +00:00
resman.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
router.cpp A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
router.h A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identical -- unified the two files in many places (but a lot more could be done, feel free to pick up and continue this work) 2006-04-01 12:47:09 +00:00
saveload.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
saveload.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
screen.cpp Merged d_draw.cpp and rdwin.cpp (what little remained of them) into screen.cpp. 2006-04-03 09:54:05 +00:00
screen.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
scroll.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
sound.cpp Revert FLAG_AUTOFREE changes to loadWAVFromStreammakeWAVStream 2006-03-19 05:15:49 +00:00
sound.h Standardized the preprocessor constants used to prevent double inclusion of 2006-02-12 19:57:23 +00:00
speech.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
sprite.cpp Renamed files for consistency with other engines: 2006-02-12 19:33:45 +00:00
startup.cpp Simplified loading of startup.inf 2006-04-01 21:56:10 +00:00
sword2.cpp Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them) 2006-04-08 11:21:04 +00:00
sword2.h Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
sync.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00
walker.cpp Removed includes from sword2.h so that (hopefully) there will eventually be 2006-02-17 15:07:36 +00:00