scummvm/engines/agos/script.cpp
Travis Howell 8d2482813a Remove excess spaces.
svn-id: r44030
2009-09-11 10:22:32 +00:00

1127 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Item script opcodes for Simon1/Simon2
#include "common/system.h"
#include "agos/animation.h"
#include "agos/agos.h"
#ifdef _WIN32_WCE
extern bool isSmartphone(void);
#endif
namespace AGOS {
void AGOSEngine::setupOpcodes() {
error("setupOpcodes: Unknown game");
}
void AGOSEngine::setScriptCondition(bool cond) {
_runScriptCondition[_recursionDepth] = cond;
}
bool AGOSEngine::getScriptCondition() {
return _runScriptCondition[_recursionDepth];
}
void AGOSEngine::setScriptReturn(int ret) {
_runScriptReturn[_recursionDepth] = ret;
}
int AGOSEngine::getScriptReturn() {
return _runScriptReturn[_recursionDepth];
}
// -----------------------------------------------------------------------
// Common Opcodes
// -----------------------------------------------------------------------
void AGOSEngine::o_invalid() {
error("Invalid opcode %d", _opcode);
}
void AGOSEngine::o_at() {
// 1: ptrA parent is
setScriptCondition(me()->parent == getNextItemID());
}
void AGOSEngine::o_notAt() {
// 2: ptrA parent is not
setScriptCondition(me()->parent != getNextItemID());
}
void AGOSEngine::o_carried() {
// 5: parent is 1
setScriptCondition(getNextItemPtr()->parent == getItem1ID());
}
void AGOSEngine::o_notCarried() {
// 6: parent isnot 1
setScriptCondition(getNextItemPtr()->parent != getItem1ID());
}
void AGOSEngine::o_isAt() {
// 7: parent is
Item *item = getNextItemPtr();
setScriptCondition(item->parent == getNextItemID());
}
void AGOSEngine::o_zero() {
// 11: is zero
setScriptCondition(getNextVarContents() == 0);
}
void AGOSEngine::o_notZero() {
// 12: isnot zero
setScriptCondition(getNextVarContents() != 0);
}
void AGOSEngine::o_eq() {
// 13: equal
uint tmp = getNextVarContents();
uint tmp2 = getVarOrWord();
#ifdef __DS__
// HACK: Skip attempt to read Calypso's letter manually,
// due to speech segment been too large to fit into memory
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) &&
getPlatform() == Common::kPlatformWindows && _currentTable) {
if (_currentTable->id == 71 && tmp == 1 && tmp2 == 1) {
setScriptCondition(false);
return;
}
}
#endif
setScriptCondition(tmp == tmp2);
}
void AGOSEngine::o_notEq() {
// 14: not equal
uint tmp = getNextVarContents();
setScriptCondition(tmp != getVarOrWord());
}
void AGOSEngine::o_gt() {
// 15: is greater
int16 tmp1 = getNextVarContents();
int16 tmp2 = getVarOrWord();
setScriptCondition(tmp1 > tmp2);
}
void AGOSEngine::o_lt() {
// 16: is less
int16 tmp1 = getNextVarContents();
int16 tmp2 = getVarOrWord();
setScriptCondition(tmp1 < tmp2);
}
void AGOSEngine::o_eqf() {
// 17: is eq f
uint tmp = getNextVarContents();
setScriptCondition(tmp == getNextVarContents());
}
void AGOSEngine::o_notEqf() {
// 18: is not equal f
uint tmp = getNextVarContents();
setScriptCondition(tmp != getNextVarContents());
}
void AGOSEngine::o_ltf() {
// 19: is greater f
int16 tmp1 = getNextVarContents();
int16 tmp2 = getNextVarContents();
setScriptCondition(tmp1 < tmp2);
}
void AGOSEngine::o_gtf() {
// 20: is less f
int16 tmp1 = getNextVarContents();
int16 tmp2 = getNextVarContents();
setScriptCondition(tmp1 > tmp2);
}
void AGOSEngine::o_chance() {
// 23: chance
int16 a = getVarOrWord();
if (a == 0) {
setScriptCondition(false);
return;
}
if (a == 100) {
setScriptCondition(true);
return;
}
a += _chanceModifier;
if (a <= 0) {
_chanceModifier = 0;
setScriptCondition(false);
} else if ((int16)_rnd.getRandomNumber(99) < a) {
if (_chanceModifier <= 0)
_chanceModifier -= 5;
else
_chanceModifier = 0;
setScriptCondition(true);
} else {
if (_chanceModifier >= 0)
_chanceModifier += 5;
else
_chanceModifier = 0;
setScriptCondition(false);
}
}
void AGOSEngine::o_isRoom() {
// 25: is room
setScriptCondition(isRoom(getNextItemPtr()));
}
void AGOSEngine::o_isObject() {
// 26: is object
setScriptCondition(isObject(getNextItemPtr()));
}
void AGOSEngine::o_state() {
// 27: item state is
Item *item = getNextItemPtr();
setScriptCondition((uint) item->state == getVarOrWord());
}
void AGOSEngine::o_oflag() {
// 28: item has prop
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), kObjectType);
uint num = getVarOrByte();
setScriptCondition(subObject != NULL && (subObject->objectFlags & (1 << num)) != 0);
}
void AGOSEngine::o_destroy() {
// 31: set no parent
setItemParent(getNextItemPtr(), NULL);
}
void AGOSEngine::o_place() {
// 33: set item parent
Item *item = getNextItemPtr();
setItemParent(item, getNextItemPtr());
}
void AGOSEngine::o_copyff() {
// 36: copy var
uint value = getNextVarContents();
writeNextVarContents(value);
}
void AGOSEngine::o_clear() {
// 41: zero var
writeNextVarContents(0);
}
void AGOSEngine::o_let() {
// 42: set var
uint var = getVarWrapper();
uint value = getVarOrWord();
if (getGameType() == GType_FF && _currentTable) {
// WORKAROUND: When the repair man comes to fix the car, the game doesn't
// wait long enough for the screen to completely scroll to the left side.
if (_currentTable->id == 20438 && var == 103 && value == 60) {
value = 71;
}
}
writeVariable(var, value);
}
void AGOSEngine::o_add() {
// 43: add
uint var = getVarWrapper();
writeVariable(var, readVariable(var) + getVarOrWord());
// WORKAROUND: The converation of the male in Vid-Phone Booth at Dave's Space Bar
// is based on variable 116, but stops due to a missing option (37).
if (getGameType() == GType_FF && _currentTable->id == 10538 && readVariable(116) == 37)
writeVariable(116, 38);
}
void AGOSEngine::o_sub() {
// 44: sub
uint var = getVarWrapper();
writeVariable(var, readVariable(var) - getVarOrWord());
}
void AGOSEngine::o_addf() {
// 45: add f
uint var = getVarWrapper();
writeVariable(var, readVariable(var) + getNextVarContents());
}
void AGOSEngine::o_subf() {
// 46: sub f
uint var = getVarWrapper();
writeVariable(var, readVariable(var) - getNextVarContents());
}
void AGOSEngine::o_mul() {
// 47: mul
uint var = getVarWrapper();
writeVariable(var, readVariable(var) * getVarOrWord());
}
void AGOSEngine::o_div() {
// 48: div
uint var = getVarWrapper();
int value = getVarOrWord();
if (value == 0)
error("o_div: Division by zero");
writeVariable(var, readVariable(var) / value);
}
void AGOSEngine::o_mulf() {
// 49: mul f
uint var = getVarWrapper();
writeVariable(var, readVariable(var) * getNextVarContents());
}
void AGOSEngine::o_divf() {
// 50: div f
uint var = getVarWrapper();
int value = getNextVarContents();
if (value == 0)
error("o_divf: Division by zero");
writeVariable(var, readVariable(var) / value);
}
void AGOSEngine::o_mod() {
// 51: mod
uint var = getVarWrapper();
int value = getVarOrWord();
if (value == 0)
error("o_mod: Division by zero");
writeVariable(var, readVariable(var) % value);
}
void AGOSEngine::o_modf() {
// 52: mod f
uint var = getVarWrapper();
int value = getNextVarContents();
if (value == 0)
error("o_modf: Division by zero");
writeVariable(var, readVariable(var) % value);
}
void AGOSEngine::o_random() {
// 53: random
uint var = getVarWrapper();
uint value = (uint16)getVarOrWord();
writeVariable(var, _rnd.getRandomNumber(value - 1));
}
void AGOSEngine::o_goto() {
// 55: set itemA parent
uint item = getNextItemID();
setItemParent(me(), _itemArrayPtr[item]);
}
void AGOSEngine::o_oset() {
// 56: set child2 fr bit
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), kObjectType);
int value = getVarOrByte();
if (subObject != NULL && value >= 16)
subObject->objectFlags |= (1 << value);
}
void AGOSEngine::o_oclear() {
// 57: clear child2 fr bit
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), kObjectType);
int value = getVarOrByte();
if (subObject != NULL && value >= 16)
subObject->objectFlags &= ~(1 << value);
}
void AGOSEngine::o_putBy() {
// 58: make siblings
Item *item = getNextItemPtr();
setItemParent(item, derefItem(getNextItemPtr()->parent));
}
void AGOSEngine::o_inc() {
// 59: item inc state
Item *item = getNextItemPtr();
if (item->state <= 30000) {
setItemState(item, item->state + 1);
synchChain(item);
}
}
void AGOSEngine::o_dec() {
// 60: item dec state
Item *item = getNextItemPtr();
if (item->state >= 0) {
setItemState(item, item->state - 1);
synchChain(item);
}
}
void AGOSEngine::o_setState() {
// 61: item set state
Item *item = getNextItemPtr();
int value = getVarOrWord();
if (value < 0)
value = 0;
if (value > 30000)
value = 30000;
setItemState(item, value);
synchChain(item);
}
void AGOSEngine::o_print() {
// 62: show int
showMessageFormat("%d", getNextVarContents());
}
void AGOSEngine::o_message() {
// 63: show string nl
showMessageFormat("%s\n", getStringPtrByID(getNextStringID()));
}
void AGOSEngine::o_msg() {
// 64: show string
showMessageFormat("%s", getStringPtrByID(getNextStringID()));
}
void AGOSEngine::o_end() {
// 68: exit interpreter
quitGame();
// Make sure the quit event is processed immediately.
delay(0);
}
void AGOSEngine::o_done() {
// 69: return 1
setScriptReturn(1);
}
void AGOSEngine::o_process() {
// 71: start subroutine
uint16 id = getVarOrWord();
if (!_copyProtection && getGameType() == GType_WW && id == 71) {
// Copy protection was disabled in Good Old Games release
return;
}
Subroutine *sub = getSubroutineByID(id);
if (sub != NULL) {
#ifdef __DS__
// HACK: Skip scene of Simon reading letter from Calypso
// due to speech segment been too large to fit into memory
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE) &&
getPlatform() == Common::kPlatformWindows && sub->id == 2922) {
// set parent special
_noParentNotify = true;
setItemParent(derefItem(16), me());
_noParentNotify = false;
// set parent special
_noParentNotify = true;
setItemParent(derefItem(14), me());
_noParentNotify = false;
// set item parent
setItemParent(derefItem(12), me());
return;
}
#endif
startSubroutine(sub);
}
}
void AGOSEngine::o_when() {
// 76: add timeout
uint16 timeout = getVarOrWord();
addTimeEvent(timeout, getVarOrWord());
}
void AGOSEngine::o_if1() {
// 77: has item minus 1
setScriptCondition(_subjectItem != NULL);
}
void AGOSEngine::o_if2() {
// 78: has item minus 3
setScriptCondition(_objectItem != NULL);
}
void AGOSEngine::o_isCalled() {
// 79: childstruct fr2 is
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), kObjectType);
uint stringId = getNextStringID();
setScriptCondition((subObject != NULL) && subObject->objectName == stringId);
}
void AGOSEngine::o_is() {
// 80: item equal
setScriptCondition(getNextItemPtr() == getNextItemPtr());
}
void AGOSEngine::o_debug() {
// 82: debug opcode
getVarOrByte();
}
void AGOSEngine::o_comment() {
// 87: comment
getNextStringID();
}
void AGOSEngine::o_haltAnimation() {
// 88: stop animation
_videoLockOut |= 0x10;
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
VgaTimerEntry *vte = _vgaTimerList;
while (vte->delay) {
if (vte->type == ANIMATE_EVENT)
vte->delay += 10;
vte++;
}
_scrollCount = 0;
_scrollFlag = 0;
}
}
void AGOSEngine::o_restartAnimation() {
// 89: restart animation
_videoLockOut &= ~0x10;
}
void AGOSEngine::o_getParent() {
// 90: set minusitem to parent
Item *i = getNextItemPtr();
if (getVarOrByte() == 1)
_subjectItem = derefItem(i->parent);
else
_objectItem = derefItem(i->parent);
}
void AGOSEngine::o_getNext() {
// 91: set minusitem to next
Item *i = getNextItemPtr();
if (getVarOrByte() == 1)
_subjectItem = derefItem(i->next);
else
_objectItem = derefItem(i->next);
}
void AGOSEngine::o_getChildren() {
// 92: set minusitem to child
Item *i = getNextItemPtr();
if (getVarOrByte() == 1)
_subjectItem = derefItem(i->child);
else
_objectItem = derefItem(i->child);
}
void AGOSEngine::o_picture() {
// 96
uint vga_res = getVarOrWord();
uint mode = getVarOrByte();
// WORKAROUND: For a script bug in the Amiga AGA/CD32 versions
// When selecting locations on the magical map, the script looks
// for vga_res 12701, but only vga_res 12700 exists.
if (getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformAmiga &&
vga_res == 12701) {
return;
}
if (getGameType() == GType_PP && getGameId() != GID_DIMP) {
if (vga_res == 8700 && getBitFlag(107)) {
_vgaPeriod = 30;
}
_picture8600 = (vga_res == 8600);
}
setWindowImageEx(mode, vga_res);
}
void AGOSEngine::o_loadZone() {
// 97: load zone
uint vga_res = getVarOrWord();
_videoLockOut |= 0x80;
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 ||
getGameType() == GType_WW) {
vc27_resetSprite();
vc29_stopAllSounds();
}
loadZone(vga_res);
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 ||
getGameType() == GType_WW) {
_copyScnFlag = 0;
_vgaSpriteChanged = 0;
}
_videoLockOut &= ~0x80;
}
void AGOSEngine::o_killAnimate() {
// 100: kill animations
_videoLockOut |= 0x8000;
vc27_resetSprite();
_videoLockOut &= ~0x8000;
}
void AGOSEngine::o_defWindow() {
// 101: define window
uint num = getVarOrByte();
uint x = getVarOrWord();
uint y = getVarOrWord();
uint w = getVarOrWord();
uint h = getVarOrWord();
uint flags = getVarOrWord();
uint color = getVarOrWord();
uint fillColor, textColor;
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 ||
getGameType() == GType_WW) {
fillColor = color % 100;
textColor = color / 100;
} else {
fillColor = color;
textColor = 0;
}
num &= 7;
if (_windowArray[num])
closeWindow(num);
_windowArray[num] = openWindow(x, y, w, h, flags, fillColor, textColor);
if (num == _curWindow) {
_textWindow = _windowArray[num];
justifyStart();
}
}
void AGOSEngine::o_window() {
// 102
changeWindow(getVarOrByte() & 7);
}
void AGOSEngine::o_cls() {
// 103
mouseOff();
removeIconArray(_curWindow);
showMessageFormat("\x0C");
_oracleMaxScrollY = 0;
_noOracleScroll = 0;
mouseOn();
}
void AGOSEngine::o_closeWindow() {
// 104
closeWindow(getVarOrByte() & 7);
}
void AGOSEngine::o_addBox() {
// 107: add item box
uint flags = 0;
uint id = getVarOrWord();
uint params = id / 1000;
uint x, y, w, h, verb;
Item *item;
id = id % 1000;
if (params & 1)
flags |= kBFInvertTouch;
if (params & 2)
flags |= kBFNoTouchName;
if (params & 4)
flags |= kBFBoxItem;
if (params & 8)
flags |= kBFTextBox;
if (params & 16)
flags |= kBFDragBox;
x = getVarOrWord();
y = getVarOrWord();
w = getVarOrWord();
h = getVarOrWord();
item = getNextItemPtrStrange();
verb = getVarOrWord();
if (x >= 1000) {
verb += 0x4000;
x -= 1000;
}
defineBox(id, x, y, w, h, flags, verb, item);
}
void AGOSEngine::o_delBox() {
// 108: delete box
undefineBox(getVarOrWord());
}
void AGOSEngine::o_enableBox() {
// 109: enable box
enableBox(getVarOrWord());
}
void AGOSEngine::o_disableBox() {
// 110: set hitarea bit 0x40
disableBox(getVarOrWord());
}
void AGOSEngine::o_moveBox() {
// 111: set hitarea xy
uint hitarea_id = getVarOrWord();
uint x = getVarOrWord();
uint y = getVarOrWord();
moveBox(hitarea_id, x, y);
}
void AGOSEngine::o_doIcons() {
// 114
Item *item = getNextItemPtr();
uint num = getVarOrByte();
mouseOff();
drawIconArray(num, item, 0, 0);
mouseOn();
}
void AGOSEngine::o_isClass() {
// 115: item has flag
Item *item = getNextItemPtr();
setScriptCondition((item->classFlags & (1 << getVarOrByte())) != 0);
}
void AGOSEngine::o_setClass() {
// 116: item set flag
Item *item = getNextItemPtr();
item->classFlags |= (1 << getVarOrByte());
}
void AGOSEngine::o_unsetClass() {
// 117: item clear flag
Item *item = getNextItemPtr();
item->classFlags &= ~(1 << getVarOrByte());
}
void AGOSEngine::o_waitSync() {
// 119: wait vga
uint var = getVarOrWord();
_scriptVar2 = (var == 200);
if (var != 200 || !_skipVgaWait)
waitForSync(var);
_skipVgaWait = false;
}
void AGOSEngine::o_sync() {
// 120: sync
sendSync(getVarOrWord());
}
void AGOSEngine::o_defObj() {
// 121: set vga item
uint slot = getVarOrByte();
_objectArray[slot] = getNextItemPtr();
}
void AGOSEngine::o_here() {
// 125: item is sibling with item 1
Item *item = getNextItemPtr();
setScriptCondition(me()->parent == item->parent);
}
void AGOSEngine::o_doClassIcons() {
// 126: do class icons
Item *item = getNextItemPtr();
uint num = getVarOrByte();
uint a = getVarOrByte();
mouseOff();
if (getGameType() == GType_ELVIRA1)
drawIconArray(num, item, 0, a);
else
drawIconArray(num, item, 0, 1 << a);
mouseOn();
}
void AGOSEngine::o_playTune() {
// 127: play tune
uint16 music = getVarOrWord();
uint16 track = getVarOrWord();
if (music != _lastMusicPlayed) {
_lastMusicPlayed = music;
playMusic(music, track);
}
}
void AGOSEngine::o_setAdjNoun() {
// 130: set adj noun
uint var = getVarOrByte();
if (var == 1) {
_scriptAdj1 = getNextWord();
_scriptNoun1 = getNextWord();
} else {
_scriptAdj2 = getNextWord();
_scriptNoun2 = getNextWord();
}
}
void AGOSEngine::o_saveUserGame() {
// 132: save user game
if (getGameId() == GID_SIMON1CD32) {
// The Amiga CD32 version of Simon the Sorcerer 1 uses a single slot
if (!saveGame(0, "Default Saved Game")) {
vc33_setMouseOn();
fileError(_windowArray[5], true);
}
} else {
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
userGame(false);
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
}
void AGOSEngine::o_loadUserGame() {
// 133: load user game
if (getGameId() == GID_SIMON1CD32) {
// The Amiga CD32 version of Simon the Sorcerer 1 uses a single slot
if (!loadGame(genSaveName(0))) {
vc33_setMouseOn();
fileError(_windowArray[5], false);
}
} else {
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
userGame(true);
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
}
void AGOSEngine::o_copysf() {
// 136: set var to item unk3
Item *item = getNextItemPtr();
writeNextVarContents(item->state);
}
void AGOSEngine::o_restoreIcons() {
// 137
uint num = getVarOrByte();
WindowBlock *window = _windowArray[num & 7];
if (window->iconPtr)
drawIconArray(num, window->iconPtr->itemRef, window->iconPtr->line, window->iconPtr->classMask);
}
void AGOSEngine::o_freezeZones() {
// 138: freeze zones
freezeBottom();
if (!_copyProtection && !(getFeatures() & GF_TALKIE) && _currentTable) {
if ((getGameType() == GType_SIMON1 && _currentTable->id == 2924) ||
(getGameType() == GType_SIMON2 && _currentTable->id == 1322)) {
_variableArray[134] = 3;
_variableArray[135] = 3;
setBitFlag(135, 1);
setScriptCondition(0);
}
}
}
void AGOSEngine::o_placeNoIcons() {
// 139: set parent special
Item *item = getNextItemPtr();
_noParentNotify = true;
setItemParent(item, getNextItemPtr());
_noParentNotify = false;
}
void AGOSEngine::o_clearTimers() {
// 140: clear timers
killAllTimers();
if (getGameType() == GType_SIMON1)
addTimeEvent(3, 160);
}
void AGOSEngine::o_setDollar() {
// 141: set m1 to m3
uint which = getVarOrByte();
Item *item = getNextItemPtr();
if (which == 1) {
_subjectItem = item;
} else {
_objectItem = item;
}
}
void AGOSEngine::o_isBox() {
// 142: is box dead
setScriptCondition(isBoxDead(getVarOrWord()));
}
// -----------------------------------------------------------------------
byte AGOSEngine::getByte() {
return *_codePtr++;
}
int AGOSEngine::getNextWord() {
int16 a = (int16)READ_BE_UINT16(_codePtr);
_codePtr += 2;
return a;
}
uint AGOSEngine::getNextStringID() {
return (uint16)getNextWord();
}
uint AGOSEngine::getVarOrByte() {
if (getGameType() == GType_ELVIRA1) {
return getVarOrWord();
} else {
uint a = *_codePtr++;
if (a != 255)
return a;
return readVariable(*_codePtr++);
}
}
uint AGOSEngine::getVarOrWord() {
uint a = READ_BE_UINT16(_codePtr);
_codePtr += 2;
if (getGameType() == GType_PP) {
if (a >= 60000 && a < 62048) {
return readVariable(a - 60000);
}
} else {
if (a >= 30000 && a < 30512) {
return readVariable(a - 30000);
}
}
return a;
}
uint AGOSEngine::getVarWrapper() {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_PP)
return getVarOrWord();
else
return getVarOrByte();
}
uint AGOSEngine::getNextVarContents() {
return (uint16)readVariable(getVarWrapper());
}
uint AGOSEngine::readVariable(uint16 variable) {
if (variable >= _numVars)
error("readVariable: Variable %d out of range", variable);
if (getGameType() == GType_PP) {
return (uint16)_variableArray[variable];
} else if (getGameType() == GType_FF) {
if (getBitFlag(83))
return (uint16)_variableArray2[variable];
else
return (uint16)_variableArray[variable];
} else {
return _variableArray[variable];
}
}
void AGOSEngine::writeNextVarContents(uint16 contents) {
writeVariable(getVarWrapper(), contents);
}
void AGOSEngine::writeVariable(uint16 variable, uint16 contents) {
if (variable >= _numVars)
error("writeVariable: Variable %d out of range", variable);
if (getGameType() == GType_FF && getBitFlag(83))
_variableArray2[variable] = contents;
else
_variableArray[variable] = contents;
}
int AGOSEngine::runScript() {
bool flag;
if (shouldQuit())
return 1;
do {
if (_dumpOpcodes)
dumpOpcode(_codePtr);
if (getGameType() == GType_ELVIRA1) {
_opcode = getVarOrWord();
if (_opcode == 10000)
return 0;
} else {
_opcode = getByte();
if (_opcode == 0xFF)
return 0;
}
if (_runScriptReturn1)
return 1;
/* Invert condition? */
flag = false;
if (getGameType() == GType_ELVIRA1) {
if (_opcode == 203) {
flag = true;
_opcode = getVarOrWord();
if (_opcode == 10000)
return 0;
}
} else {
if (_opcode == 0) {
flag = true;
_opcode = getByte();
if (_opcode == 0xFF)
return 0;
}
}
setScriptCondition(true);
setScriptReturn(0);
if (_opcode > _numOpcodes)
error("Invalid opcode '%d' encountered", _opcode);
executeOpcode(_opcode);
} while (getScriptCondition() != flag && !getScriptReturn() && !shouldQuit());
return (shouldQuit()) ? 1 : getScriptReturn();
}
Child *nextSub(Child *sub, int16 key) {
Child *a = sub->next;
while (a) {
if (a->type == key)
return a;
a = a->next;
}
return NULL;
}
void AGOSEngine::synchChain(Item *i) {
SubChain *c = (SubChain *)findChildOfType(i, kChainType);
while (c) {
setItemState(derefItem(c->chChained), i->state);
c = (SubChain *)nextSub((Child *)c, kChainType);
}
}
void AGOSEngine::sendSync(uint a) {
uint16 id = to16Wrapper(a);
_videoLockOut |= 0x8000;
_vcPtr = (byte *)&id;
vc15_sync();
_videoLockOut &= ~0x8000;
}
void AGOSEngine::stopAnimate(uint16 a) {
uint16 b = to16Wrapper(a);
_videoLockOut |= 0x8000;
_vcPtr = (byte *)&b;
vc60_stopAnimation();
_videoLockOut &= ~0x8000;
}
void AGOSEngine::waitForSync(uint a) {
const uint maxCount = (getGameType() == GType_SIMON1) ? 1000 : 2500;
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE)) {
if (a != 200) {
uint16 tmp = _lastVgaWaitFor;
_lastVgaWaitFor = 0;
if (tmp == a)
return;
}
}
_vgaWaitFor = a;
_syncCount = 0;
_exitCutscene = false;
_rightButtonDown = false;
while (_vgaWaitFor != 0 && !shouldQuit()) {
if (_rightButtonDown) {
if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
skipSpeech();
break;
}
}
if (_exitCutscene) {
if (getGameType() == GType_ELVIRA1) {
if (_variableArray[105] == 0) {
_variableArray[105] = 255;
break;
}
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
if (_vgaWaitFor == 51) {
setBitFlag(244, 1);
break;
}
} else {
if (getBitFlag(9)) {
endCutscene();
break;
}
}
}
processSpecialKeys();
if (_syncCount >= maxCount) {
warning("waitForSync: wait timed out");
break;
}
delay(1);
}
}
} // End of namespace AGOS