scummvm/engines/cruise/staticres.cpp
2014-02-18 02:39:33 +01:00

329 lines
9.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "cruise/staticres.h"
#include "cruise/cruise.h"
#include "common/util.h"
namespace Cruise {
const int actor_move[][13] = {
{1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 0}, // back
{13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 0}, // right side
{25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 0}, // front
{ -13, -14, -15, -16, -17, -18, -19, -20, -21, -22, -23, -24, 0}// left side
};
const int actor_end[][13] = {
{37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // stat back
{38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // stat right-side
{39, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // stat front
{ -38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0} // stat left-side
};
const int actor_stat[][13] = {
{53, 54, 55, 56, 57, 0, 0, 0, 0, 0, 0, 0, 0},
{59, 60, 62, 63, 78, 0, 0, 0, 0, 0, 0, 0, 0},
{ -78, -63, -62, -60, -59, 0, 0, 0, 0, 0, 0, 0, 0},
{ -57, -56, -55, -54, -53, 0, 0, 0, 0, 0, 0, 0, 0}
};
const int actor_invstat[][13] = {
{ -53, -54, -55, -56, -57, 0, 0, 0, 0, 0, 0, 0, 0},
{57, 56, 55, 54, 53, 0, 0, 0, 0, 0, 0, 0, 0},
{78, 63, 62, 60, 59, 0, 0, 0, 0, 0, 0, 0, 0},
{ -59, -60, -62, -63, -78, 0, 0, 0, 0, 0, 0, 0, 0}
};
// font character lookup tables
const int16 english_fontCharacterTable[256] = {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85,
86, 87, 88, 89, 90, 91, 92,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1,
106, 105,
-1, -1, -1, -1,
107, 108,
-1, -1,
109, 110,
-1, -1, -1, -1, -1, -1,
111, -1,
112,
-1, -1,
113,
114,
-1,
-1,
116, 93,
-1,
118,
-1,
94,
-1,
117,
115,
96,
95,
97,
98,
-1,
-1,
99,
100,
-1,
-1,
-1,
-1,
101,
-1,
102,
-1,
-1,
103,
-1,
104,
-1,
-1,
-1,
-1,
};
const int16 german_fontCharacterTable[256] = {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85,
86, 87, 88, 89, 90, 91, 92,
-1, -1, -1,
0x72,
-1, -1,
0x5e,
-1, -1, -1, -1, -1, -1, -1, -1, -1,
0x6a,
-1, -1, -1, -1, -1,
0x66,
-1, -1, -1, -1,
0x70, 0x78,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1,
0x6a, 0x69,
-1, -1, -1, -1,
0x6b, 0x6c,
-1, -1,
0x6d, 0x6e,
-1, -1, -1, -1, -1, -1,
0x6f,
-1,
0x70,
-1, -1,
0x71, 0x72,
-1, -1,
0x74, 0x5D, 0x74, 0x76,
-1,
0x5E,
-1,
0x75, 0x73, 0x60, 0x5F, 0x61, 0x62,
-1, -1,
0x63, 0x64,
-1, -1, -1, -1
};
const int16 spanish_fontCharacterTable[256] = {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85,
86, 87, 88, 89, 90, 91, 92,
-1, -1, -1,
0x72, 0x80,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
0x7f, 0x79, 0x7b, 0x81, 0x82, 0x83,
-1, -1,
0x7d,
-1, -1, -1, -1,
0x7E,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1, -1, -1, -1, -1,
0x6A, 0x69,
-1, -1, -1, -1,
0x6B, 0x6C,
-1, -1,
0x6D, 0x6E,
-1, -1, -1, -1, -1, -1,
0x6F,
-1,
0x70,
-1, -1,
0x71, 0x72,
-1, -1,
0x74, 0x5D,
-1,
0x76,
-1,
0x5E,
-1,
0x75, 0x73, 0x60, 0x5F, 0x61, 0x62, 0x79, 0x78, 0x63, 0x64,
-1, -1,
0x7B, 0x7A,
0x65,
-1,
0x66,
-1, -1,
0x67,
-1,
0x68,
-1, -1, -1
};
//
// Mouse data
//
const byte mouseCursorNormal[] = {
0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00,
0x78, 0x00, 0x7C, 0x00, 0x7E, 0x00, 0x7F, 0x00,
0x7F, 0x80, 0x7C, 0x00, 0x6C, 0x00, 0x46, 0x00,
0x06, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x00,
0xFC, 0x00, 0xFE, 0x00, 0xFF, 0x00, 0xFF, 0x80,
0xFF, 0xC0, 0xFF, 0xC0, 0xFE, 0x00, 0xFF, 0x00,
0xCF, 0x00, 0x07, 0x80, 0x07, 0x80, 0x03, 0x80
};
const byte mouseCursorDisk[] = {
0x7F, 0xFC, 0x9F, 0x12, 0x9F, 0x12, 0x9F, 0x12,
0x9F, 0x12, 0x9F, 0xE2, 0x80, 0x02, 0x9F, 0xF2,
0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A, 0xA0, 0x0A,
0xA0, 0x0A, 0xA0, 0x0A, 0x7F, 0xFC, 0x00, 0x00,
0x7F, 0xFC, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE,
0xFF, 0xFE, 0xFF, 0xFE, 0x7F, 0xFC, 0x00, 0x00
};
const byte mouseCursorCross[] = {
0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7C, 0x7C,
0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00,
0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80,
0x03, 0x80, 0x03, 0x80, 0xFF, 0xFE, 0xFE, 0xFE,
0xFF, 0xFE, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80,
0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00
};
const byte mouseCursorNoMouse[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
const byte mouseCursorWalk[] = {
0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x01, 0xE0,
0x03, 0xF0, 0x03, 0x38, 0x1B, 0xDC, 0x1B, 0xCC,
0x03, 0xCC, 0x03, 0x80, 0x07, 0x00, 0x0E, 0xC0,
0x1C, 0xE0, 0x18, 0x70, 0x18, 0x38, 0x18, 0x18,
0x07, 0xE0, 0x07, 0xE0, 0x07, 0xE0, 0x03, 0xF0,
0x07, 0xF8, 0x07, 0xFC, 0x3F, 0xFE, 0x3F, 0xFE,
0x07, 0xFE, 0x07, 0xC0, 0x0F, 0x80, 0x1F, 0xE0,
0x3F, 0xF0, 0x3C, 0xF8, 0x3C, 0x7C, 0x3C, 0x3C
};
const byte mouseCursorExit[] = {
0x7f, 0xf8, 0x60, 0x18, 0x60, 0x18, 0x60, 0x18,
0x60, 0x00, 0x60, 0x08, 0x60, 0x0c, 0x60, 0xfe,
0x60, 0xfe, 0x60, 0x0c, 0x60, 0x08, 0x60, 0x00,
0x60, 0x18, 0x60, 0x18, 0x60, 0x18, 0x7f, 0xf8,
0xff, 0xfc, 0xf0, 0x3c, 0xf0, 0x3c, 0xf0, 0x3c,
0xf0, 0x00, 0xf0, 0x1c, 0xf0, 0x1e, 0xf1, 0xff,
0xf1, 0xff, 0xf0, 0x1e, 0xf0, 0x1c, 0xf0, 0x00,
0xf0, 0x3c, 0xf0, 0x3c, 0xf0, 0x3c, 0xff, 0xfc
};
const byte mouseCursorMagnifyingGlass[] = {
0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x00, 0x22, 0x00, 0x02,
0x07, 0x82, 0x03, 0x82, 0x07, 0x9e, 0xfe, 0x80,
0xfc, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x07, 0xff, 0x07, 0xff, 0x06, 0x03,
0x06, 0x03, 0x06, 0x03, 0x00, 0x23, 0x0f, 0xc3,
0x0f, 0xc3, 0x07, 0xc3, 0xff, 0xdf, 0xff, 0xdf,
0xfe, 0xc0, 0xfc, 0x00, 0xf8, 0x00, 0x00, 0x00
};
const char *englishLanguageStrings[13] = {
"Pause", NULL, NULL, NULL, NULL, "Inventory", "Speak about...", "Player Menu", NULL,
"Save", "Load", "Start Again", "Quit"
};
const char *frenchLanguageStrings[13] = {
"", NULL, NULL, NULL, NULL, "Inventaire", "Parler de...", "Menu Joueur", NULL,
"Sauvegarde", "Chargement", "Recommencer le jeu", "Quitter"
};
// The original Amiga version does use "Speilermen\xFC" instead of "Spielermen\xFC", if we want to correct
// this typo, we can easily do so.
const char *germanLanguageStrings[13] = {
" ", NULL, NULL, NULL, NULL, "Inventar", "Sprechen ""\xFC""ber", "Speilermen\xFC", "Speicherlaufwerk",
"Speichern", "Laden", "Neu beginnen", "Ende"
};
const char *italianLanguageStrings[13] = {
"Pausa", NULL, NULL, NULL, NULL, "Inventario", "Parla di...", "Menu giocatore", NULL,
"Salva", "Carica", "Ricomincia", "Esci"
};
} // End of namespace Cruise