scummvm/engines/wintermute/wme_debugger.h
2012-07-06 18:19:09 +02:00

173 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WME_DEBUGGER_H
#define WME_DEBUGGER_H
#ifdef SetProp
#undef SetProp
#endif
#include "engines/wintermute/dcscript.h"
namespace WinterMute {
class IWmeDebugClient;
class IWmeDebugObject;
//////////////////////////////////////////////////////////////////////////
typedef enum {
WME_DBGPROP_NULL = 0,
WME_DBGPROP_INT = 1,
WME_DBGPROP_FLOAT = 2,
WME_DBGPROP_BOOL = 3,
WME_DBGPROP_STRING = 4,
WME_DBGPROP_OBJECT = 5,
WME_DBGPROP_NATIVE = 6,
WME_DBGPROP_UNKNOWN = 7
}
EWmeDebuggerPropType;
//////////////////////////////////////////////////////////////////////////
typedef enum {
WME_DBGVAR_GLOBAL = 0,
WME_DBGVAR_SCRIPT = 1,
WME_DBGVAR_SCOPE = 2
}
EWmeDebuggerVariableType;
//////////////////////////////////////////////////////////////////////////
class IWmeDebugScript {
public:
virtual ~IWmeDebugScript() {}
virtual int dbgGetLine() = 0;
virtual const char *dbgGetFilename() = 0;
virtual TScriptState dbgGetState() = 0;
virtual int dbgGetNumBreakpoints() = 0;
virtual int dbgGetBreakpoint(int index) = 0;
virtual bool dbgSetTracingMode(bool isTracing) = 0;
virtual bool dbgGetTracingMode() = 0;
};
//////////////////////////////////////////////////////////////////////////
class IWmeDebugProp {
public:
virtual EWmeDebuggerPropType dbgGetType() = 0;
virtual ~IWmeDebugProp() {}
// getters
virtual int dbgGetValInt() = 0;
virtual double dbgGetValFloat() = 0;
virtual bool dbgGetValBool() = 0;
virtual const char *dbgGetValString() = 0;
virtual IWmeDebugObject *dbgGetValNative() = 0;
// setters
virtual bool dbgSetVal(int value) = 0;
virtual bool dbgSetVal(double value) = 0;
virtual bool dbgSetVal(bool value) = 0;
virtual bool dbgSetVal(const char *value) = 0;
virtual bool dbgSetVal() = 0;
// properties
virtual int dbgGetNumProperties() = 0;
virtual bool dbgGetProperty(int index, const char **name, IWmeDebugProp **value) = 0;
virtual bool dbgGetDescription(char *buf, int bufSize) = 0;
};
//////////////////////////////////////////////////////////////////////////
class IWmeDebugObject {
public:
virtual ~IWmeDebugObject() {}
virtual const char *dbgGetNativeClass() = 0;
virtual IWmeDebugProp *dbgGetProperty(const char *name) = 0;
};
//////////////////////////////////////////////////////////////////////////
class IWmeDebugClient {
public:
virtual ~IWmeDebugClient() {}
virtual bool onGameInit() = 0;
virtual bool onGameShutdown() = 0;
virtual bool onGameTick() = 0;
virtual bool onLog(unsigned int errorCode, const char *text) = 0;
virtual bool onScriptInit(IWmeDebugScript *script) = 0;
virtual bool onScriptEventThreadInit(IWmeDebugScript *script, IWmeDebugScript *ParentScript, const char *EventName) = 0;
virtual bool onScriptMethodThreadInit(IWmeDebugScript *script, IWmeDebugScript *ParentScript, const char *MethodName) = 0;
virtual bool onScriptShutdown(IWmeDebugScript *script) = 0;
virtual bool onScriptChangeLine(IWmeDebugScript *script, int Line) = 0;
virtual bool onScriptChangeScope(IWmeDebugScript *script, unsigned int scopeID) = 0;
virtual bool onScriptShutdownScope(IWmeDebugScript *script, unsigned int scopeID) = 0;
virtual bool onVariableInit(EWmeDebuggerVariableType Type, IWmeDebugScript *script, unsigned int scopeID, IWmeDebugProp *variable, const char *variableName) = 0;
virtual bool onVariableChangeValue(IWmeDebugProp *variable, IWmeDebugProp *value) = 0;
virtual bool onScriptHitBreakpoint(IWmeDebugScript *script, int line) = 0;
};
//////////////////////////////////////////////////////////////////////////
class IWmeDebugServer {
public:
virtual ~IWmeDebugServer() {}
virtual bool attachClient(IWmeDebugClient *client) = 0;
virtual bool detachClient(IWmeDebugClient *client) = 0;
virtual bool queryData(IWmeDebugClient *client) = 0;
virtual int getPropInt(const char *propName) = 0;
virtual double getPropFloat(const char *propName) = 0;
virtual const char *getPropString(const char *propName) = 0;
virtual bool getPropBool(const char *propName) = 0;
virtual bool setProp(const char *propName, int propValue) = 0;
virtual bool setProp(const char *propName, double propValue) = 0;
virtual bool setProp(const char *propName, const char *propValue) = 0;
virtual bool setProp(const char *propName, bool propValue) = 0;
virtual bool resolveFilename(const char *relativeFilename, char *absFilenameBuf, int absBufSize) = 0;
virtual bool addBreakpoint(const char *scriptFilename, int line) = 0;
virtual bool removeBreakpoint(const char *scriptFilename, int line) = 0;
virtual bool continueExecution() = 0;
};
typedef bool (*WMEDBG_INITIALIZE)(IWmeDebugServer *Server);
typedef bool (*WMEDBG_SHUTDOWN)(IWmeDebugServer *Server);
} // end of namespace WinterMute
#endif // WME_DEBUGGER_H