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8d5b4b75d4
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g'
594 lines
15 KiB
C++
594 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_LOL
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#include "kyra/lol.h"
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#include "kyra/screen_lol.h"
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namespace Kyra {
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LoLObject *LoLEngine::findObject(uint16 index) {
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if (index & 0x8000)
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return &_monsters[index & 0x7FFF];
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else
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return &_itemsInPlay[index];
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}
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int LoLEngine::calcObjectPosition(LoLObject *i, uint16 direction) {
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int x = i->x;
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int y = i->y;
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calcSpriteRelPosition(_partyPosX, _partyPosY, x, y, direction);
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if (y < 0)
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y = 0;
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int res = (i->flyingHeight << 12);
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res |= (4095 - y);
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return res;
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}
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void LoLEngine::removeAssignedObjectFromBlock(LevelBlockProperty *l, uint16 id) {
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uint16 *blockItemIndex = &l->assignedObjects;
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LoLObject *i = 0;
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while (*blockItemIndex) {
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if (*blockItemIndex == id) {
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i = findObject(id);
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*blockItemIndex = i->nextAssignedObject;
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i->nextAssignedObject = 0;
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return;
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}
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i = findObject(*blockItemIndex);
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blockItemIndex = &i->nextAssignedObject;
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}
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}
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void LoLEngine::removeDrawObjectFromBlock(LevelBlockProperty *l, uint16 id) {
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uint16 *blockItemIndex = &l->drawObjects;
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LoLObject *i = 0;
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while (*blockItemIndex) {
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if (*blockItemIndex == id) {
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i = findObject(id);
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*blockItemIndex = i->nextDrawObject;
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i->nextDrawObject = 0;
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return;
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}
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i = findObject(*blockItemIndex);
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blockItemIndex = &i->nextDrawObject;
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}
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}
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void LoLEngine::assignObjectToBlock(uint16 *assignedBlockObjects, uint16 id) {
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LoLObject *t = findObject(id);
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t->nextAssignedObject = *assignedBlockObjects;
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*assignedBlockObjects = id;
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}
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void LoLEngine::giveCredits(int credits, int redraw) {
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if (redraw)
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snd_playSoundEffect(101, -1);
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int t = credits / 30;
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if (!t)
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t = 1;
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int cnt = 0;
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while (credits) {
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if (t > credits)
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t = credits;
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if (_credits < 60 && t > 0) {
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cnt = 0;
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do {
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if (_credits < 60) {
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int d = _stashSetupData[_credits % 12] - _credits / 12;
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if (d < 0)
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d += 5;
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_moneyColumnHeight[d]++;
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}
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_credits++;
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} while (++cnt < t);
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} else if (_credits >= 60) {
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_credits += t;
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}
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if (redraw) {
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gui_drawMoneyBox(6);
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if (credits)
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delay(_tickLength, 1);
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}
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credits -= t;
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}
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}
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void LoLEngine::takeCredits(int credits, int redraw) {
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if (redraw)
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snd_playSoundEffect(101, -1);
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if (credits > _credits)
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credits = _credits;
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int t = credits / 30;
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if (!t)
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t = 1;
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int cnt = 0;
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while (credits && _credits > 0) {
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if (t > credits)
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t = credits;
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if (_credits - t < 60 && t > 0) {
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cnt = 0;
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do {
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if (--_credits < 60) {
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int d = _stashSetupData[_credits % 12] - _credits / 12;
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if (d < 0)
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d += 5;
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_moneyColumnHeight[d]--;
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}
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} while (++cnt < t);
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} else if (_credits - t >= 60) {
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_credits -= t;
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}
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if (redraw) {
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gui_drawMoneyBox(6);
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if (credits)
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delay(_tickLength, 1);
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}
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credits -= t;
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}
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}
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Item LoLEngine::makeItem(int itemType, int curFrame, int flags) {
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int cnt = 0;
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int r = 0;
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Item i = 1;
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for (; i < 400; i++) {
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if (_itemsInPlay[i].shpCurFrame_flg & 0x8000) {
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cnt = 0;
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break;
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}
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if (_itemsInPlay[i].level < 1 || _itemsInPlay[i].level > 29 || _itemsInPlay[i].level == _currentLevel)
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continue;
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int diff = ABS(_currentLevel - _itemsInPlay[i].level);
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if (diff <= cnt)
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continue;
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bool t = false;
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for (Item ii = i; ii && !t; ii = _itemsInPlay[ii].nextAssignedObject)
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t = isItemMoveable(ii);
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if (t) {
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cnt = diff;
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r = i;
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}
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}
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Item slot = i;
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if (cnt) {
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slot = 0;
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if (isItemMoveable(r)) {
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if (_itemsInPlay[r].nextAssignedObject)
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_itemsInPlay[_itemsInPlay[r].nextAssignedObject].level = _itemsInPlay[r].level;
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deleteItem(r);
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slot = r;
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} else {
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for (uint16 ii = _itemsInPlay[r].nextAssignedObject; ii; ii = _itemsInPlay[ii].nextAssignedObject) {
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if (!isItemMoveable(ii))
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continue;
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_itemsInPlay[r].nextAssignedObject = _itemsInPlay[ii].nextAssignedObject;
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deleteItem(ii);
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slot = ii;
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break;
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}
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}
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}
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memset(&_itemsInPlay[slot], 0, sizeof(LoLItem));
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_itemsInPlay[slot].itemPropertyIndex = itemType;
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_itemsInPlay[slot].shpCurFrame_flg = (curFrame & 0x1FFF) | flags;
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_itemsInPlay[slot].level = -1;
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return slot;
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}
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void LoLEngine::placeMoveLevelItem(Item itemIndex, int level, int block, int xOffs, int yOffs, int flyingHeight) {
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calcCoordinates(_itemsInPlay[itemIndex].x, _itemsInPlay[itemIndex].y, block, xOffs, yOffs);
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if (_itemsInPlay[itemIndex].block)
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removeLevelItem(itemIndex, _itemsInPlay[itemIndex].block);
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if (_currentLevel == level) {
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setItemPosition(itemIndex, _itemsInPlay[itemIndex].x, _itemsInPlay[itemIndex].y, flyingHeight, 1);
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} else {
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_itemsInPlay[itemIndex].level = level;
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_itemsInPlay[itemIndex].block = block;
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_itemsInPlay[itemIndex].flyingHeight = flyingHeight;
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_itemsInPlay[itemIndex].shpCurFrame_flg |= 0x4000;
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}
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}
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bool LoLEngine::addItemToInventory(Item itemIndex) {
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int pos = 0;
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int i = 0;
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for (; i < 48; i++) {
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pos = _inventoryCurItem + i;
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if (pos > 47)
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pos -= 48;
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if (!_inventory[pos])
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break;
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}
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if (i == 48)
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return false;
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while ((_inventoryCurItem > pos) || ((_inventoryCurItem + 9) <= pos)) {
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if (++_inventoryCurItem > 47)
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_inventoryCurItem -= 48;
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gui_drawInventory();
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}
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_inventory[pos] = itemIndex;
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gui_drawInventory();
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return true;
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}
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bool LoLEngine::isItemMoveable(Item itemIndex) {
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if (!(_itemsInPlay[itemIndex].shpCurFrame_flg & 0x4000))
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return false;
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if (_itemProperties[_itemsInPlay[itemIndex].itemPropertyIndex].flags & 4)
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return false;
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return true;
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}
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void LoLEngine::deleteItem(Item itemIndex) {
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memset(&_itemsInPlay[itemIndex], 0, sizeof(LoLItem));
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_itemsInPlay[itemIndex].shpCurFrame_flg |= 0x8000;
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}
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void LoLEngine::runItemScript(int charNum, Item item, int flags, int next, int reg4) {
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EMCState scriptState;
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memset(&scriptState, 0, sizeof(EMCState));
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uint8 func = item ? _itemProperties[_itemsInPlay[item].itemPropertyIndex].itemScriptFunc : 3;
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if (func == 0xFF)
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return;
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_emc->init(&scriptState, &_itemScript);
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_emc->start(&scriptState, func);
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scriptState.regs[0] = flags;
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scriptState.regs[1] = charNum;
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scriptState.regs[2] = item;
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scriptState.regs[3] = next;
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scriptState.regs[4] = reg4;
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if (_emc->isValid(&scriptState)) {
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if (*(scriptState.ip - 1) & flags) {
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while (_emc->isValid(&scriptState))
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_emc->run(&scriptState);
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}
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}
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}
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void LoLEngine::setHandItem(Item itemIndex) {
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if (itemIndex && _itemProperties[_itemsInPlay[itemIndex].itemPropertyIndex].flags & 0x80) {
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runItemScript(-1, itemIndex, 0x400, 0, 0);
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if (_itemsInPlay[itemIndex].shpCurFrame_flg & 0x8000)
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itemIndex = 0;
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}
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int mouseOffs = 0;
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if (itemIndex && !(_flagsTable[31] & 0x02)) {
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mouseOffs = 10;
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if (!_currentControlMode || textEnabled())
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_txt->printMessage(0, getLangString(0x403E), getLangString(_itemProperties[_itemsInPlay[itemIndex].itemPropertyIndex].nameStringId));
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}
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_itemInHand = itemIndex;
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_screen->setMouseCursor(mouseOffs, mouseOffs, getItemIconShapePtr(itemIndex));
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}
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bool LoLEngine::itemEquipped(int charNum, uint16 itemType) {
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if (charNum < 0 || charNum > 3)
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return false;
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if (!(_characters[charNum].flags & 1))
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return false;
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for (int i = 0; i < 11; i++) {
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if (!_characters[charNum].items[i])
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continue;
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if (_itemsInPlay[_characters[charNum].items[i]].itemPropertyIndex == itemType)
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return true;
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}
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return false;
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}
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void LoLEngine::setItemPosition(Item item, uint16 x, uint16 y, int flyingHeight, int moveable) {
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if (!flyingHeight) {
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x = (x & 0xFFC0) | 0x40;
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y = (y & 0xFFC0) | 0x40;
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}
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uint16 block = calcBlockIndex(x, y);
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_itemsInPlay[item].x = x;
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_itemsInPlay[item].y = y;
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_itemsInPlay[item].block = block;
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_itemsInPlay[item].flyingHeight = flyingHeight;
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if (moveable)
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_itemsInPlay[item].shpCurFrame_flg |= 0x4000;
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else
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_itemsInPlay[item].shpCurFrame_flg &= 0xBFFF;
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assignItemToBlock(&_levelBlockProperties[block].assignedObjects, item);
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reassignDrawObjects(_currentDirection, item, &_levelBlockProperties[block], false);
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if (moveable)
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runLevelScriptCustom(block, 0x80, -1, item, 0, 0);
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checkSceneUpdateNeed(block);
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}
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void LoLEngine::removeLevelItem(Item item, int block) {
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removeAssignedObjectFromBlock(&_levelBlockProperties[block], item);
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removeDrawObjectFromBlock(&_levelBlockProperties[block], item);
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runLevelScriptCustom(block, 0x100, -1, item, 0, 0);
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_itemsInPlay[item].block = 0;
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_itemsInPlay[item].level = 0;
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}
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bool LoLEngine::launchObject(int objectType, Item item, int startX, int startY, int flyingHeight, int direction, int, int attackerId, int c) {
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int sp = checkDrawObjectSpace(_partyPosX, _partyPosY, startX, startY);
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FlyingObject *t = _flyingObjects;
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int slot = -1;
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int i = 0;
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for (; i < 8; i++) {
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if (!t->enable) {
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sp = -1;
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break;
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}
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int csp = checkDrawObjectSpace(_partyPosX, _partyPosY, t->x, t->y);
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if (csp > sp) {
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sp = csp;
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slot = i;
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}
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t++;
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}
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if (sp != -1 && slot != -1) {
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i = slot;
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t = &_flyingObjects[i];
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endObjectFlight(t, startX, startY, 8);
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}
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if (i == 8)
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return false;
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t->enable = 1;
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t->objectType = objectType;
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t->item = item;
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t->x = startX;
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t->y = startY;
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t->flyingHeight = flyingHeight;
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t->direction = direction;
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t->distance = 255;
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t->attackerId = attackerId;
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t->flags = 7;
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t->wallFlags = 2;
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t->c = c;
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if (attackerId != -1) {
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if (attackerId & 0x8000) {
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t->flags &= 0xFD;
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} else {
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t->flags &= 0xFB;
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increaseExperience(attackerId, 1, 2);
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}
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}
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updateObjectFlightPosition(t);
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return true;
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}
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void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) {
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int cx = x;
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int cy = y;
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uint16 block = calcBlockIndex(t->x, t->y);
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removeAssignedObjectFromBlock(&_levelBlockProperties[block], t->item);
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removeDrawObjectFromBlock(&_levelBlockProperties[block], t->item);
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if (collisionType == 1) {
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cx = t->x;
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cy = t->y;
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}
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if (t->objectType == 0 || t->objectType == 1) {
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objectFlightProcessHits(t, cx, cy, collisionType);
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t->x = (cx & 0xFFC0) | 0x40;
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t->y = (cy & 0xFFC0) | 0x40;
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t->flyingHeight = 0;
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updateObjectFlightPosition(t);
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}
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t->enable = 0;
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}
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void LoLEngine::processObjectFlight(FlyingObject *t, int x, int y) {
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int bl = calcBlockIndex(t->x, t->y);
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LevelBlockProperty *l = &_levelBlockProperties[bl];
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removeAssignedObjectFromBlock(l, t->item);
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removeDrawObjectFromBlock(l, t->item);
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t->x = x;
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t->y = y;
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updateObjectFlightPosition(t);
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checkSceneUpdateNeed(bl);
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}
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void LoLEngine::updateObjectFlightPosition(FlyingObject *t) {
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if (t->objectType == 0) {
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setItemPosition(t->item, t->x, t->y, t->flyingHeight, (t->flyingHeight == 0) ? 1 : 0);
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} else if (t->objectType == 1) {
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if (t->flyingHeight == 0) {
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deleteItem(t->item);
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checkSceneUpdateNeed(calcBlockIndex(t->x, t->y));
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} else {
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setItemPosition(t->item, t->x, t->y, t->flyingHeight, 0);
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}
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}
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}
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void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) {
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if (collisionType == 1) {
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runLevelScriptCustom(calcNewBlockPosition(_itemsInPlay[t->item].block, t->direction >> 1), 0x8000, -1, t->item, 0, 0);
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} else if (collisionType == 2) {
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if (_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000) {
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uint16 obj = _levelBlockProperties[_itemsInPlay[t->item].block].assignedObjects;
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while (obj & 0x8000) {
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runItemScript(t->attackerId, t->item, 0x8000, obj, 0);
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obj = findObject(obj)->nextAssignedObject;
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}
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} else {
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runItemScript(t->attackerId, t->item, 0x8000, getNearestMonsterFromPos(x, y), 0);
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}
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} else if (collisionType == 4) {
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_partyAwake = true;
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if (_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000) {
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for (int i = 0; i < 4; i++) {
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if (_characters[i].flags & 1)
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runItemScript(t->attackerId, t->item, 0x8000, i, 0);
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}
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} else {
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runItemScript(t->attackerId, t->item, 0x8000, getNearestPartyMemberFromPos(x, y), 0);
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}
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}
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}
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void LoLEngine::updateFlyingObject(FlyingObject *t) {
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int x = 0;
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int y = 0;
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getNextStepCoords(t->x, t->y, x, y, t->direction);
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/* WORKAROUND:
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Large fireballs cast by the "birds" in white tower level 2 and by the "wraith knights" in castle cimmeria
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level 1 (or possible other objects with flag 0x4000) could not fly through corridors in ScummVM and would
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be terminated prematurely. The original code (all versions) involuntarily circumvents this via a bug in the
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next line of code.
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The original checks for _itemProperties[t->item].flags instead of _itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags.
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This leads to more or less unpredictable object widths. The large fireballs will usually get a width of 63
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instead of 256 making them work just fine in the original.
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I have fixed this by setting an object width of 63 of here. This produces results faithful to the original
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at least.
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Other methods of working around this issue don't make too much sense. An object with a width of 256
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could never fly through corridors, since 256 is also the width of a block. Aligning the fireballs to the
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middle of a block (or making the monsters align to the middle before casting them) wouldn't help here
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(and wouldn't be faithful to the original either).
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*/
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int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000 ? 256 :*/ 63, t->flags, t->wallFlags);
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if (collisionType) {
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endObjectFlight(t, x, y, collisionType);
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} else {
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if (--t->distance) {
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processObjectFlight(t, x, y);
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} else {
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endObjectFlight(t, x, y, 8);
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}
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}
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}
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void LoLEngine::assignItemToBlock(uint16 *assignedBlockObjects, int id) {
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while (*assignedBlockObjects & 0x8000) {
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LoLObject *tmp = findObject(*assignedBlockObjects);
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assignedBlockObjects = &tmp->nextAssignedObject;
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}
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LoLObject *newObject = findObject(id);
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newObject->nextAssignedObject = *assignedBlockObjects;
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((LoLItem *)newObject)->level = -1;
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*assignedBlockObjects = id;
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}
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int LoLEngine::checkDrawObjectSpace(int x1, int y1, int x2, int y2) {
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int dx = x1 - x2;
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if (dx < 0)
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dx = -dx;
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int dy = y1 - y2;
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if (dy < 0)
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dy = -dy;
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return dx + dy;
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}
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int LoLEngine::checkSceneForItems(uint16 *blockDrawObjects, int color) {
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while (*blockDrawObjects) {
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if (!(*blockDrawObjects & 0x8000)) {
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if (!--color)
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return *blockDrawObjects;
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}
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LoLObject *i = findObject(*blockDrawObjects);
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blockDrawObjects = &i->nextDrawObject;
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}
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return -1;
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}
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} // End of namespace Kyra
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#endif // ENABLE_LOL
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