mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 22:58:09 +00:00
8d7fe6febc
svn-id: r7932
4807 lines
111 KiB
C++
4807 lines
111 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "simon/simon.h"
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#include "simon/intern.h"
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#include "simon/vga.h"
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#include "sound/mididrv.h"
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#include "common/file.h"
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#include "common/gameDetector.h"
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#include <errno.h>
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#include <time.h>
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#ifdef _WIN32_WCE
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extern bool toolbar_drawn;
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extern bool draw_keyboard;
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#endif
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static const VersionSettings simon_settings[] = {
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// Simon the Sorcerer 1 & 2 (not SCUMM games)
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{"simon1dos", "Simon the Sorcerer 1 for DOS", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1DOS, "GAMEPC"},
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// {"simon1amiga", "Simon the Sorcerer 1 for Amiga", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1AMIGA, "gameamiga"},
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{"simon2dos", "Simon the Sorcerer 2 for DOS", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2DOS, "GAME32"},
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{"simon1talkie", "Simon the Sorcerer 1 Talkie for DOS", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1TALKIE, "SIMON.GME"},
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{"simon2talkie", "Simon the Sorcerer 2 Talkie for DOS", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2TALKIE, "GSPTR30"},
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{"simon1win", "Simon the Sorcerer 1 Talkie for Windows", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1WIN, "SIMON.GME"},
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{"simon1cd32", "Simon the Sorcerer 1 Talkie for Amiga CD32", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1CD32, "gameamiga"},
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{"simon2win", "Simon the Sorcerer 2 Talkie for Windows", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2WIN, "GSPTR30"},
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{"simon2mac", "Simon the Sorcerer 2 Talkie for Amiga or Mac", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2MAC, "GSPTR30"},
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{"simon1demo", "Simon the Sorcerer 1 for DOS (Demo)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1DEMO, "GDEMO"},
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{NULL, NULL, 0, 0, 0, 0, 0, NULL}
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};
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const VersionSettings *Engine_SIMON_targetList() {
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return simon_settings;
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}
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static const GameSpecificSettings simon1_settings = {
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1, // VGA_DELAY_BASE
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1576 / 4, // TABLE_INDEX_BASE
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1460 / 4, // TEXT_INDEX_BASE
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64, // NUM_VIDEO_OP_CODES
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1000000, // VGA_MEM_SIZE
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50000, // TABLES_MEM_SIZE
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1316 / 4, // MUSIC_INDEX_BASE
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0, // SOUND_INDEX_BASE
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"SIMON.GME", // gme_filename
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"SIMON.WAV", // wav_filename
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"SIMON.VOC", // voc_filename
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"SIMON.MP3", // mp3_filename
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"EFFECTS.VOC", // voc_effects_filename
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"EFFECTS.MP3", // mp3_effects_filename
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"GAMEPC", // gamepc_filename
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};
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static const GameSpecificSettings simon1amiga_settings = {
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1, // VGA_DELAY_BASE
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1576 / 4, // TABLE_INDEX_BASE
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1460 / 4, // TEXT_INDEX_BASE
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64, // NUM_VIDEO_OP_CODES
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1000000, // VGA_MEM_SIZE
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50000, // TABLES_MEM_SIZE
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1316 / 4, // MUSIC_INDEX_BASE
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0, // SOUND_INDEX_BASE
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"", // gme_filename
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"", // wav_filename
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"", // voc_filename
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"SIMON.MP3", // mp3_filename
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"", // voc_effects_filename
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"", // mp3_effects_filename
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"gameamiga", // gamepc_filename
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};
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static const GameSpecificSettings simon1demo_settings = {
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1, // VGA_DELAY_BASE
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1576 / 4, // TABLE_INDEX_BASE
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1460 / 4, // TEXT_INDEX_BASE
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64, // NUM_VIDEO_OP_CODES
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1000000, // VGA_MEM_SIZE
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50000, // TABLES_MEM_SIZE
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1316 / 4, // MUSIC_INDEX_BASE
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0, // SOUND_INDEX_BASE
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"", // gme_filename
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"", // wav_filename
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"", // voc_filename
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"", // mp3_filename
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"", // voc_effects_filename
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"", // mp3_effects_filename
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"GDEMO", // gamepc_filename
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};
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static const GameSpecificSettings simon2win_settings = {
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5, // VGA_DELAY_BASE
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1580 / 4, // TABLE_INDEX_BASE
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1500 / 4, // TEXT_INDEX_BASE
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75, // NUM_VIDEO_OP_CODES
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2000000, // VGA_MEM_SIZE
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100000, // TABLES_MEM_SIZE
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1128 / 4, // MUSIC_INDEX_BASE
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1660 / 4, // SOUND_INDEX_BASE
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"SIMON2.GME", // gme_filename
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"SIMON2.WAV", // wav_filename
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"SIMON2.VOC", // voc_filename
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"SIMON2.MP3", // mp3_filename
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"", // voc_effects_filename
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"", // mp3_effects_filename
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"GSPTR30", // gamepc_filename
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};
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static const GameSpecificSettings simon2mac_settings = {
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5, // VGA_DELAY_BASE
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1580 / 4, // TABLE_INDEX_BASE
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1500 / 4, // TEXT_INDEX_BASE
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75, // NUM_VIDEO_OP_CODES
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2000000, // VGA_MEM_SIZE
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100000, // TABLES_MEM_SIZE
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1128 / 4, // MUSIC_INDEX_BASE
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1660 / 4, // SOUND_INDEX_BASE
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"Simon2.gme", // gme_filename
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"", // wav_filename
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"", // voc_filename
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"SIMON2.MP3", // mp3_filename
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"", // voc_effects_filename
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"", // mp3_effects_filename
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"gsptr30", // gamepc_filename
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};
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static const GameSpecificSettings simon2dos_settings = {
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5, // VGA_DELAY_BASE
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1580 / 4, // TABLE_INDEX_BASE
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1500 / 4, // TEXT_INDEX_BASE
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75, // NUM_VIDEO_OP_CODES
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2000000, // VGA_MEM_SIZE
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100000, // TABLES_MEM_SIZE
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1128 / 4, // MUSIC_INDEX_BASE
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1660 / 4, // SOUND_INDEX_BASE
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"SIMON2.GME", // gme_filename
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"", // wav_filename
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"", // voc_filename
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"", // mp3_filename
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"", // voc_effects_filename
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"", // mp3_effects_filename
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"GAME32", // gamepc_filename
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};
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Engine *Engine_SIMON_create(GameDetector *detector, OSystem *syst) {
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return new SimonState(detector, syst);
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}
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SimonState::SimonState(GameDetector *detector, OSystem *syst)
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: Engine(detector, syst), midi (syst) {
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MidiDriver *driver = detector->createMidi();
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_stripped_txt_mem = 0;
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_text_size = 0;
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_stringtab_num = 0;
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_stringtab_pos = 0;
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_stringtab_numalloc = 0;
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_stringtab_ptr = 0;
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_itemarray_ptr = 0;
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_itemarray_size = 0;
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_itemarray_inited = 0;
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_itemheap_ptr = 0;
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_itemheap_curpos = 0;
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_itemheap_size = 0;
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_icon_file_ptr = 0;
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_tbl_list = 0;
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_code_ptr = 0;
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_local_stringtable = 0;
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_string_id_local_min = 0;
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_string_id_local_max = 0;
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_tablesheap_ptr = 0;
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_tablesheap_ptr_org = 0;
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_tablesheap_ptr_new = 0;
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_tablesheap_size = 0;
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_tablesheap_curpos = 0;
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_tablesheap_curpos_org = 0;
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_tablesheap_curpos_new = 0;
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_subroutine_list = 0;
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_subroutine_list_org = 0;
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_dx_surface_pitch = 0;
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_recursion_depth = 0;
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_last_vga_tick = 0;
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_op_189_flags = 0;
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_scriptvar_2 = 0;
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_run_script_return_1 = 0;
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_skip_vga_wait = 0;
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_no_parent_notify = 0;
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_vga_res_328_loaded = 0;
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_hitarea_unk_3 = 0;
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_mortal_flag = 0;
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_sync_flag_1 = 0;
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_video_var_8 = 0;
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_use_palette_delay = 0;
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_sync_flag_2 = 0;
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_hitarea_unk_6 = 0;
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_in_callback = 0;
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_cepe_flag = 0;
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_copy_partial_mode = 0;
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_fast_mode = 0;
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_dx_use_3_or_4_for_lock = 0;
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_mouse_pos_changed = 0;
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_debugMode = 0;
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_debugLevel = 0;
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_language = 0;
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_start_mainscript = 0;
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_continous_mainscript = 0;
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_continous_vgascript = 0;
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_draw_images_debug = 0;
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_subtitles = 0;
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_mouse_cursor = 0;
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_vga_var9 = 0;
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_script_unk_1 = 0;
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_vga_var6 = 0;
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_x_scroll = 0;
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_vga_var1 = 0;
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_vga_var2 = 0;
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_vga_var3 = 0;
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_vga_var5 = 0;
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_vga_var8 = 0;
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_vga_var7 = 0;
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_script_cond_a = 0;
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_script_cond_b = 0;
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_script_cond_c = 0;
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_fcs_unk_1 = 0;
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_fcs_ptr_1 = 0;
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_subject_item = 0;
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_object_item = 0;
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_item_1_ptr = 0;
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_item_ptr_B = 0;
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_item_1 = 0;
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_hitarea_object_item = 0;
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_last_hitarea = 0;
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_last_hitarea_2_ptr = 0;
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_last_hitarea_3 = 0;
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_left_button_down = 0;
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_hitarea_subject_item = 0;
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_hitarea_ptr_5 = 0;
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_hitarea_ptr_7 = 0;
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_need_hitarea_recalc = 0;
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_verb_hitarea = 0;
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_hitarea_unk_4 = 0;
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_lock_counter = 200;
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_video_palette_mode = 0;
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_print_char_unk_1 = 0;
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_print_char_unk_2 = 0;
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_num_letters_to_print = 0;
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_last_time = 0;
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_first_time_struct = 0;
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_pending_delete_time_event = 0;
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_base_time = 0;
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_mouse_x = 0;
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_mouse_y = 0;
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_mouse_x_old = 0;
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_mouse_y_old = 0;
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_dummy_item_1 = new Item();
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_dummy_item_2 = new Item();
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_dummy_item_3 = new Item();
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_lock_word = 0;
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_scroll_up_hit_area = 0;
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_scroll_down_hit_area = 0;
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_video_var_7 = 0;
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_palette_color_count = 0;
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_video_var_4 = 0;
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_video_var_5 = 0;
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_video_var_3 = 0;
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_unk_pal_flag = 0;
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_exit_cutscene = 0;
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_skip_speech = 0;
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_video_var_9 = 0;
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_midi_sfx = 0;
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_last_music_played = -1;
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_next_music_to_play = -1;
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_show_preposition = 0;
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_showmessage_flag = 0;
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_video_num_pal_colors = 0;
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_invoke_timer_callback = 0;
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_vga_sprite_changed = 0;
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_vga_buf_free_start = 0;
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_vga_buf_end = 0;
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_vga_buf_start = 0;
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_vga_file_buf_org = 0;
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_vga_file_buf_org_2 = 0;
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_cur_vga_file_1 = 0;
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_cur_vga_file_2 = 0;
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_timer_1 = 0;
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_timer_5 = 0;
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_timer_4 = 0;
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_vga_base_delay = 0;
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_vga_cur_file_2 = 0;
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_vga_wait_for = 0;
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_vga_cur_file_id = 0;
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_vga_cur_sprite_id = 0;
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_next_vga_timer_to_process = 0;
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memset(_vc_item_array, 0, sizeof(_vc_item_array));
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memset(_item_array_6, 0, sizeof(_item_array_6));
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memset(_stringid_array_2, 0, sizeof(_stringid_array_2));
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memset(_stringid_array_3, 0, sizeof(_stringid_array_3));
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memset(_array_4, 0, sizeof(_array_4));
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memset(_bit_array, 0, sizeof(_bit_array));
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memset(_variableArray, 0, sizeof(_variableArray));
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memset(_fcs_ptr_array_3, 0, sizeof(_fcs_ptr_array_3));
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memset(_fcs_data_1, 0, sizeof(_fcs_data_1));
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memset(_fcs_data_2, 0, sizeof(_fcs_data_2));
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_free_string_slot = 0;
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memset(_pathfind_array, 0, sizeof(_pathfind_array));
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memset(_palette_backup, 0, sizeof(_palette_backup));
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memset(_palette, 0, sizeof(_palette));
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memset(_video_buf_1, 0, sizeof(_video_buf_1));
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_fcs_list = new FillOrCopyStruct[16];
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_num_screen_updates = 0;
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_vga_tick_counter = 0;
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_sound = 0;
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_effects_paused = false;
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_ambient_paused = false;
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_music_paused = false;
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_timer_id = 0;
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_dump_file = 0;
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_saveload_row_curpos = 0;
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_num_savegame_rows = 0;
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_savedialog_flag = false;
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_save_or_load = false;
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_saveload_flag = false;
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_sdl_mouse_x = 0;
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_sdl_mouse_y = 0;
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_sdl_buf_3 = 0;
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_sdl_buf = 0;
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_sdl_buf_attached = 0;
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// Setup midi driver
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if (!driver)
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driver = MidiDriver_ADLIB_create();
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midi.set_driver(driver);
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int ret = midi.open();
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if (ret)
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warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
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_game = (byte)detector->_features;
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// Setup mixer
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if (!_mixer->bindToSystem(syst))
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warning("Sound initialization failed. "
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"Features of the game that depend on sound synchronization will most likely break");
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midi.set_volume(detector->_music_volume);
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set_volume(detector->_sfx_volume);
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_debugMode = detector->_debugMode;
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_debugLevel = detector->_debugLevel;
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_language = detector->_language;
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}
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SimonState::~SimonState() {
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delete _dummy_item_1;
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delete _dummy_item_2;
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delete _dummy_item_3;
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delete [] _fcs_list;
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}
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void SimonState::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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void palette_fadeout(uint32 *pal_values, uint num) {
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byte *p = (byte *)pal_values;
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do {
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if (p[0] >= 8)
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p[0] -= 8;
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else
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p[0] = 0;
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if (p[1] >= 8)
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p[1] -= 8;
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else
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p[1] = 0;
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if (p[2] >= 8)
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p[2] -= 8;
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else
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p[2] = 0;
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p += sizeof(uint32);
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} while (--num);
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}
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byte *SimonState::allocateItem(uint size) {
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byte *org = _itemheap_ptr;
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size = (size + 3) & ~3;
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_itemheap_ptr += size;
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_itemheap_curpos += size;
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if (_itemheap_curpos > _itemheap_size)
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error("Itemheap overflow");
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return org;
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}
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void SimonState::alignTableMem() {
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if ((uint32)_tablesheap_ptr & 3) {
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_tablesheap_ptr += 2;
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_tablesheap_curpos += 2;
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}
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}
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byte *SimonState::allocateTable(uint size) {
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byte *org = _tablesheap_ptr;
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size = (size + 1) & ~1;
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_tablesheap_ptr += size;
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_tablesheap_curpos += size;
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if (_tablesheap_curpos > _tablesheap_size)
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error("Tablesheap overflow");
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return org;
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}
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int SimonState::allocGamePcVars(File *in) {
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uint item_array_size, item_array_inited, stringtable_num;
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uint32 version;
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uint i;
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item_array_size = in->readUint32BE();
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version = in->readUint32BE();
|
|
item_array_inited = in->readUint32BE();
|
|
stringtable_num = in->readUint32BE();
|
|
|
|
item_array_inited += 2; // first two items are predefined
|
|
item_array_size += 2;
|
|
|
|
if (version != 0x80)
|
|
error("Not a runtime database");
|
|
|
|
_itemarray_ptr = (Item **)calloc(item_array_size, sizeof(Item *));
|
|
if (_itemarray_ptr == NULL)
|
|
error("Out of memory for Item array");
|
|
|
|
_itemarray_size = item_array_size;
|
|
_itemarray_inited = item_array_inited;
|
|
|
|
for (i = 2; i != item_array_inited; i++) {
|
|
_itemarray_ptr[i] = (Item *)allocateItem(sizeof(Item));
|
|
}
|
|
|
|
// The rest is cleared automatically by calloc
|
|
allocateStringTable(stringtable_num + 10);
|
|
_stringtab_num = stringtable_num;
|
|
|
|
return item_array_inited;
|
|
}
|
|
|
|
Item *SimonState::allocItem1() {
|
|
Item *item = (Item *)allocateItem(sizeof(Item));
|
|
_itemarray_ptr[1] = item;
|
|
return item;
|
|
}
|
|
|
|
void SimonState::loginPlayerHelper(Item *item, int a, int b) {
|
|
Child9 *child;
|
|
|
|
child = (Child9 *) findChildOfType(item, 9);
|
|
if (child == NULL) {
|
|
child = (Child9 *) allocateChildBlock(item, 9, sizeof(Child9));
|
|
}
|
|
|
|
if (a >= 0 && a <= 3)
|
|
child->array[a] = b;
|
|
}
|
|
|
|
void SimonState::loginPlayer() {
|
|
Item *item;
|
|
Child *child;
|
|
|
|
item = _itemarray_ptr[1];
|
|
item->unk2 = -1;
|
|
item->unk1 = 10000;
|
|
_item_1 = item;
|
|
|
|
child = (Child *)allocateChildBlock(item, 3, sizeof(Child));
|
|
if (child == NULL)
|
|
error("player create failure");
|
|
|
|
loginPlayerHelper(item, 0, 0);
|
|
}
|
|
|
|
void SimonState::allocateStringTable(int num) {
|
|
_stringtab_ptr = (byte **)calloc(num, sizeof(byte *));
|
|
_stringtab_pos = 0;
|
|
_stringtab_numalloc = num;
|
|
}
|
|
|
|
void SimonState::setupStringTable(byte *mem, int num) {
|
|
int i = 0;
|
|
for (;;) {
|
|
_stringtab_ptr[i++] = mem;
|
|
if (--num == 0)
|
|
break;
|
|
for (; *mem; mem++);
|
|
mem++;
|
|
}
|
|
|
|
_stringtab_pos = i;
|
|
}
|
|
|
|
void SimonState::setupLocalStringTable(byte *mem, int num) {
|
|
int i = 0;
|
|
for (;;) {
|
|
_local_stringtable[i++] = mem;
|
|
if (--num == 0)
|
|
break;
|
|
for (; *mem; mem++);
|
|
mem++;
|
|
}
|
|
}
|
|
|
|
void SimonState::readSubroutineLine(File *in, SubroutineLine *sl, Subroutine *sub) {
|
|
byte line_buffer[1024], *q = line_buffer;
|
|
int size;
|
|
|
|
if (sub->id == 0) {
|
|
sl->cond_a = in->readUint16BE();
|
|
sl->cond_b = in->readUint16BE();
|
|
sl->cond_c = in->readUint16BE();
|
|
}
|
|
|
|
while ((*q = in->readByte()) != 0xFF) {
|
|
if (*q == 87) {
|
|
in->readUint16BE();
|
|
} else {
|
|
q = readSingleOpcode(in, q);
|
|
}
|
|
}
|
|
|
|
size = q - line_buffer + 1;
|
|
|
|
memcpy(allocateTable(size), line_buffer, size);
|
|
}
|
|
|
|
SubroutineLine *SimonState::createSubroutineLine(Subroutine *sub, int where) {
|
|
SubroutineLine *sl, *cur_sl = NULL, *last_sl = NULL;
|
|
|
|
if (sub->id == 0)
|
|
sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_BIG_SIZE);
|
|
else
|
|
sl = (SubroutineLine *)allocateTable(SUBROUTINE_LINE_SMALL_SIZE);
|
|
|
|
// where is what offset to insert the line at, locate the proper beginning line
|
|
if (sub->first != 0) {
|
|
cur_sl = (SubroutineLine *)((byte *)sub + sub->first);
|
|
while (where) {
|
|
last_sl = cur_sl;
|
|
cur_sl = (SubroutineLine *)((byte *)sub + cur_sl->next);
|
|
if ((byte *)cur_sl == (byte *)sub)
|
|
break;
|
|
where--;
|
|
}
|
|
}
|
|
|
|
if (last_sl != NULL) {
|
|
// Insert the subroutine line in the middle of the link
|
|
last_sl->next = (byte *)sl - (byte *)sub;
|
|
sl->next = (byte *)cur_sl - (byte *)sub;
|
|
} else {
|
|
// Insert the subroutine line at the head of the link
|
|
sl->next = sub->first;
|
|
sub->first = (byte *)sl - (byte *)sub;
|
|
}
|
|
|
|
return sl;
|
|
}
|
|
|
|
void SimonState::readSubroutine(File *in, Subroutine *sub) {
|
|
while (in->readUint16BE() == 0) {
|
|
readSubroutineLine(in, createSubroutineLine(sub, 0xFFFF), sub);
|
|
}
|
|
}
|
|
|
|
Subroutine *SimonState::createSubroutine(uint id) {
|
|
Subroutine *sub;
|
|
|
|
alignTableMem();
|
|
|
|
sub = (Subroutine *)allocateTable(sizeof(Subroutine));
|
|
sub->id = id;
|
|
sub->first = 0;
|
|
sub->next = _subroutine_list;
|
|
_subroutine_list = sub;
|
|
return sub;
|
|
}
|
|
|
|
void SimonState::readSubroutineBlock(File *in) {
|
|
while (in->readUint16BE() == 0) {
|
|
readSubroutine(in, createSubroutine(in->readUint16BE()));
|
|
}
|
|
}
|
|
|
|
Child *SimonState::findChildOfType(Item *i, uint type) {
|
|
Child *child = i->children;
|
|
for (; child; child = child->next)
|
|
if (child->type == type)
|
|
return child;
|
|
return NULL;
|
|
}
|
|
|
|
bool SimonState::hasChildOfType1(Item *item) {
|
|
return findChildOfType(item, 1) != NULL;
|
|
}
|
|
|
|
bool SimonState::hasChildOfType2(Item *item) {
|
|
return findChildOfType(item, 2) != NULL;
|
|
}
|
|
|
|
uint SimonState::getOffsetOfChild2Param(Child2 *child, uint prop) {
|
|
uint m = 1;
|
|
uint offset = 0;
|
|
while (m != prop) {
|
|
if (child->avail_props & m)
|
|
offset++;
|
|
m <<= 1;
|
|
}
|
|
return offset;
|
|
}
|
|
|
|
Child *SimonState::allocateChildBlock(Item *i, uint type, uint size) {
|
|
Child *child = (Child *)allocateItem(size);
|
|
child->next = i->children;
|
|
i->children = child;
|
|
child->type = type;
|
|
return child;
|
|
}
|
|
|
|
void SimonState::allocItemHeap() {
|
|
_itemheap_size = 10000;
|
|
_itemheap_curpos = 0;
|
|
_itemheap_ptr = (byte *)calloc(10000, 1);
|
|
}
|
|
|
|
void SimonState::allocTablesHeap() {
|
|
_tablesheap_size = gss->TABLES_MEM_SIZE;
|
|
_tablesheap_curpos = 0;
|
|
_tablesheap_ptr = (byte *)calloc(gss->TABLES_MEM_SIZE, 1);
|
|
}
|
|
|
|
void SimonState::setItemUnk3(Item *item, int value) {
|
|
item->unk3 = value;
|
|
}
|
|
|
|
int SimonState::getNextWord() {
|
|
_code_ptr += 2;
|
|
return (int16)((_code_ptr[-2] << 8) | _code_ptr[-1]);
|
|
}
|
|
|
|
uint SimonState::getNextStringID() {
|
|
return (uint16)getNextWord();
|
|
}
|
|
|
|
uint SimonState::getVarOrByte() {
|
|
uint a = *_code_ptr++;
|
|
if (a != 255)
|
|
return a;
|
|
return readVariable(*_code_ptr++);
|
|
}
|
|
|
|
uint SimonState::getVarOrWord() {
|
|
uint a = (_code_ptr[0] << 8) | _code_ptr[1];
|
|
_code_ptr += 2;
|
|
if (a >= 30000 && a < 30512)
|
|
return readVariable(a - 30000);
|
|
return a;
|
|
}
|
|
|
|
Item *SimonState::getNextItemPtr() {
|
|
int a = getNextWord();
|
|
switch (a) {
|
|
case -1:
|
|
return _subject_item;
|
|
case -3:
|
|
return _object_item;
|
|
case -5:
|
|
return getItem1Ptr();
|
|
case -7:
|
|
return getItemPtrB();
|
|
case -9:
|
|
return derefItem(getItem1Ptr()->parent);
|
|
default:
|
|
return derefItem(a);
|
|
}
|
|
}
|
|
|
|
Item *SimonState::getNextItemPtrStrange() {
|
|
int a = getNextWord();
|
|
switch (a) {
|
|
case -1:
|
|
return _subject_item;
|
|
case -3:
|
|
return _object_item;
|
|
case -5:
|
|
return _dummy_item_2;
|
|
case -7:
|
|
return NULL;
|
|
case -9:
|
|
return _dummy_item_3;
|
|
default:
|
|
return derefItem(a);
|
|
}
|
|
}
|
|
|
|
uint SimonState::getNextItemID() {
|
|
int a = getNextWord();
|
|
switch (a) {
|
|
case -1:
|
|
return itemPtrToID(_subject_item);
|
|
case -3:
|
|
return itemPtrToID(_object_item);
|
|
case -5:
|
|
return getItem1ID();
|
|
case -7:
|
|
return 0;
|
|
case -9:
|
|
return getItem1Ptr()->parent;
|
|
default:
|
|
return a;
|
|
}
|
|
}
|
|
|
|
Item *SimonState::getItem1Ptr() {
|
|
if (_item_1_ptr)
|
|
return _item_1_ptr;
|
|
return _dummy_item_1;
|
|
}
|
|
|
|
Item *SimonState::getItemPtrB() {
|
|
error("getItemPtrB: is this code ever used?");
|
|
if (_item_ptr_B)
|
|
return _item_ptr_B;
|
|
return _dummy_item_1;
|
|
}
|
|
|
|
uint SimonState::getNextVarContents() {
|
|
return (uint16)readVariable(getVarOrByte());
|
|
}
|
|
|
|
uint SimonState::readVariable(uint variable) {
|
|
if (variable >= 255)
|
|
error("Variable %d out of range in read", variable);
|
|
return _variableArray[variable];
|
|
}
|
|
|
|
void SimonState::writeNextVarContents(uint16 contents) {
|
|
writeVariable(getVarOrByte(), contents);
|
|
}
|
|
|
|
void SimonState::writeVariable(uint variable, uint16 contents) {
|
|
if (variable >= 256)
|
|
error("Variable %d out of range in write", variable);
|
|
_variableArray[variable] = contents;
|
|
}
|
|
|
|
void SimonState::setItemParent(Item *item, Item *parent) {
|
|
Item *old_parent = derefItem(item->parent);
|
|
|
|
if (item == parent)
|
|
error("Trying to set item as its own parent");
|
|
|
|
// unlink it if it has a parent
|
|
if (old_parent)
|
|
unlinkItem(item);
|
|
itemChildrenChanged(old_parent);
|
|
linkItem(item, parent);
|
|
itemChildrenChanged(parent);
|
|
}
|
|
|
|
void SimonState::itemChildrenChanged(Item *item) {
|
|
int i;
|
|
FillOrCopyStruct *fcs;
|
|
|
|
if (_no_parent_notify)
|
|
return;
|
|
|
|
lock();
|
|
|
|
for (i = 0; i != 8; i++) {
|
|
fcs = _fcs_ptr_array_3[i];
|
|
if (fcs && fcs->fcs_data && fcs->fcs_data->item_ptr == item) {
|
|
if (_fcs_data_1[i]) {
|
|
_fcs_data_2[i] = true;
|
|
} else {
|
|
_fcs_data_2[i] = false;
|
|
fcs_unk_proc_1(i, item, fcs->fcs_data->unk1, fcs->fcs_data->unk2);
|
|
}
|
|
}
|
|
}
|
|
|
|
unlock();
|
|
}
|
|
|
|
void SimonState::unlinkItem(Item *item) {
|
|
Item *first, *parent, *next;
|
|
|
|
// can't unlink item without parent
|
|
if (item->parent == 0)
|
|
return;
|
|
|
|
// get parent and first child of parent
|
|
parent = derefItem(item->parent);
|
|
first = derefItem(parent->child);
|
|
|
|
// the node to remove is first in the parent's children?
|
|
if (first == item) {
|
|
parent->child = item->sibling;
|
|
item->parent = 0;
|
|
item->sibling = 0;
|
|
return;
|
|
}
|
|
|
|
for (;;) {
|
|
if (!first)
|
|
error("unlinkItem: parent empty");
|
|
if (first->sibling == 0)
|
|
error("unlinkItem: parent does not contain child");
|
|
|
|
next = derefItem(first->sibling);
|
|
if (next == item) {
|
|
first->sibling = next->sibling;
|
|
item->parent = 0;
|
|
item->sibling = 0;
|
|
return;
|
|
}
|
|
first = next;
|
|
}
|
|
}
|
|
|
|
void SimonState::linkItem(Item *item, Item *parent) {
|
|
uint id;
|
|
// Don't allow that an item that is already linked is relinked
|
|
if (item->parent)
|
|
return;
|
|
|
|
id = itemPtrToID(parent);
|
|
item->parent = id;
|
|
|
|
if (parent != 0) {
|
|
item->sibling = parent->child;
|
|
parent->child = itemPtrToID(item);
|
|
} else {
|
|
item->sibling = 0;
|
|
}
|
|
}
|
|
|
|
const byte *SimonState::getStringPtrByID(uint string_id) {
|
|
const byte *string_ptr;
|
|
byte *dst;
|
|
|
|
_free_string_slot ^= 1;
|
|
|
|
if (string_id < 0x8000) {
|
|
string_ptr = _stringtab_ptr[string_id];
|
|
} else {
|
|
string_ptr = getLocalStringByID(string_id);
|
|
}
|
|
|
|
dst = _stringReturnBuffer[_free_string_slot];
|
|
strcpy((char *)dst, (const char *)string_ptr);
|
|
return dst;
|
|
}
|
|
|
|
const byte *SimonState::getLocalStringByID(uint string_id) {
|
|
if (string_id < _string_id_local_min || string_id >= _string_id_local_max) {
|
|
loadTextIntoMem(string_id);
|
|
}
|
|
return _local_stringtable[string_id - _string_id_local_min];
|
|
}
|
|
|
|
void SimonState::loadTextIntoMem(uint string_id) {
|
|
byte *p;
|
|
char filename[30];
|
|
int i;
|
|
uint base_min = 0x8000, base_max, size;
|
|
|
|
_tablesheap_ptr = _tablesheap_ptr_new;
|
|
_tablesheap_curpos = _tablesheap_curpos_new;
|
|
|
|
p = _stripped_txt_mem;
|
|
|
|
// get filename
|
|
while (*p) {
|
|
for (i = 0; *p; p++, i++)
|
|
filename[i] = *p;
|
|
filename[i] = 0;
|
|
p++;
|
|
|
|
base_max = (p[0] << 8) | p[1];
|
|
p += 2;
|
|
|
|
if (string_id < base_max) {
|
|
_string_id_local_min = base_min;
|
|
_string_id_local_max = base_max;
|
|
|
|
_local_stringtable = (byte **)_tablesheap_ptr;
|
|
|
|
size = (base_max - base_min + 1) * sizeof(byte *);
|
|
_tablesheap_ptr += size;
|
|
_tablesheap_curpos += size;
|
|
|
|
size = loadTextFile(filename, _tablesheap_ptr);
|
|
|
|
setupLocalStringTable(_tablesheap_ptr, base_max - base_min + 1);
|
|
|
|
_tablesheap_ptr += size;
|
|
_tablesheap_curpos += size;
|
|
|
|
if (_tablesheap_curpos > _tablesheap_size) {
|
|
error("loadTextIntoMem: Out of table memory");
|
|
}
|
|
return;
|
|
}
|
|
|
|
base_min = base_max;
|
|
}
|
|
|
|
error("loadTextIntoMem: didn't find %d", string_id);
|
|
}
|
|
|
|
void SimonState::loadTablesIntoMem(uint subr_id) {
|
|
byte *p;
|
|
int i;
|
|
uint min_num, max_num;
|
|
char filename[30];
|
|
File *in;
|
|
|
|
p = _tbl_list;
|
|
if (p == NULL)
|
|
return;
|
|
|
|
while (*p) {
|
|
for (i = 0; *p; p++, i++)
|
|
filename[i] = *p;
|
|
filename[i] = 0;
|
|
p++;
|
|
|
|
for (;;) {
|
|
min_num = (p[0] << 8) | p[1];
|
|
p += 2;
|
|
|
|
if (min_num == 0)
|
|
break;
|
|
|
|
max_num = (p[0] << 8) | p[1];
|
|
p += 2;
|
|
|
|
if (subr_id >= min_num && subr_id <= max_num) {
|
|
_subroutine_list = _subroutine_list_org;
|
|
_tablesheap_ptr = _tablesheap_ptr_org;
|
|
_tablesheap_curpos = _tablesheap_curpos_org;
|
|
_string_id_local_min = 1;
|
|
_string_id_local_max = 0;
|
|
|
|
in = openTablesFile(filename);
|
|
readSubroutineBlock(in);
|
|
closeTablesFile(in);
|
|
|
|
if (_game == GAME_SIMON1WIN) {
|
|
memcpy(filename, "SFXXXX", 6);
|
|
_sound->readSfxFile(filename, _gameDataPath);
|
|
} else if (_game == GAME_SIMON1CD32) {
|
|
//TODO Add loading of simon1cd32 sound effects and voice files.
|
|
} else if (_game & GF_SIMON2) {
|
|
_sound->loadSfxTable(_game_file, _game_offsets_ptr[atoi(filename + 6) - 1 + gss->SOUND_INDEX_BASE]);
|
|
}
|
|
|
|
alignTableMem();
|
|
|
|
_tablesheap_ptr_new = _tablesheap_ptr;
|
|
_tablesheap_curpos_new = _tablesheap_curpos;
|
|
|
|
if (_tablesheap_curpos > _tablesheap_size)
|
|
error("loadTablesIntoMem: Out of table memory");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_debugMode)
|
|
warning("loadTablesIntoMem: didn't find %d", subr_id);
|
|
}
|
|
|
|
void SimonState::playSting(uint a) {
|
|
if (!midi._enable_sfx)
|
|
return;
|
|
|
|
char filename[11];
|
|
uint16 size;
|
|
|
|
_mus_file = new File();
|
|
sprintf(filename, "STINGS%i.MUS", _midi_sfx);
|
|
_mus_file->open(filename, _gameDataPath);
|
|
if (!_mus_file->isOpen()) {
|
|
warning("Can't load sound effect from '%s'", filename);
|
|
return;
|
|
}
|
|
|
|
size = _mus_file->readUint16LE();
|
|
_mus_offsets = (uint16 *)malloc(size);
|
|
|
|
_mus_file->seek(0, SEEK_SET);
|
|
if (_mus_file->read(_mus_offsets, size) != size)
|
|
error("Can't read offsets");
|
|
|
|
// midi.shutdown();
|
|
_mus_file->seek(_mus_offsets[a], SEEK_SET);
|
|
midi.loadSMF (_mus_file, a, true);
|
|
midi.startTrack (0);
|
|
}
|
|
|
|
Subroutine *SimonState::getSubroutineByID(uint subroutine_id) {
|
|
Subroutine *cur;
|
|
|
|
for (cur = _subroutine_list; cur; cur = cur->next) {
|
|
if (cur->id == subroutine_id)
|
|
return cur;
|
|
}
|
|
|
|
loadTablesIntoMem(subroutine_id);
|
|
|
|
for (cur = _subroutine_list; cur; cur = cur->next) {
|
|
if (cur->id == subroutine_id)
|
|
return cur;
|
|
}
|
|
|
|
if (_debugMode)
|
|
warning("getSubroutineByID: subroutine %d not found", subroutine_id);
|
|
return NULL;
|
|
}
|
|
|
|
uint SimonState::loadTextFile_gme(const char *filename, byte *dst) {
|
|
uint res;
|
|
uint32 offs;
|
|
uint32 size;
|
|
|
|
res = atoi(filename + 4) + gss->TEXT_INDEX_BASE - 1;
|
|
offs = _game_offsets_ptr[res];
|
|
size = _game_offsets_ptr[res + 1] - offs;
|
|
|
|
resfile_read(dst, offs, size);
|
|
|
|
return size;
|
|
}
|
|
|
|
File *SimonState::openTablesFile_gme(const char *filename) {
|
|
uint res;
|
|
uint32 offs;
|
|
|
|
res = atoi(filename + 6) + gss->TABLE_INDEX_BASE - 1;
|
|
offs = _game_offsets_ptr[res];
|
|
|
|
_game_file->seek(offs, SEEK_SET);
|
|
return _game_file;
|
|
}
|
|
|
|
void SimonState::closeTablesFile_gme(File *in) {
|
|
// not needed
|
|
}
|
|
|
|
// Simon1DOS load tables file
|
|
uint SimonState::loadTextFile_simon1(const char *filename, byte *dst) {
|
|
File fo;
|
|
fo.open(filename, _gameDataPath);
|
|
uint32 size;
|
|
|
|
if (fo.isOpen() == false)
|
|
error("loadTextFile: Can't open '%s'", filename);
|
|
|
|
size = fo.size();
|
|
|
|
if (fo.read(dst, size) != size)
|
|
error("loadTextFile: fread failed");
|
|
fo.close();
|
|
|
|
return size;
|
|
}
|
|
|
|
File *SimonState::openTablesFile_simon1(const char *filename) {
|
|
File *fo = new File();
|
|
fo->open(filename, _gameDataPath);
|
|
if (fo->isOpen() == false)
|
|
error("openTablesFile: Can't open '%s'", filename);
|
|
return fo;
|
|
}
|
|
|
|
void SimonState::closeTablesFile_simon1(File *in) {
|
|
in->close();
|
|
}
|
|
|
|
uint SimonState::loadTextFile(const char *filename, byte *dst) {
|
|
if (_game & GF_AMIGAS || _game == GAME_SIMON1DEMO || _game == GAME_SIMON1DOS)
|
|
return loadTextFile_simon1(filename, dst);
|
|
else
|
|
return loadTextFile_gme(filename, dst);
|
|
}
|
|
|
|
File *SimonState::openTablesFile(const char *filename) {
|
|
if (_game & GF_AMIGAS || _game == GAME_SIMON1DEMO || _game == GAME_SIMON1DOS)
|
|
return openTablesFile_simon1(filename);
|
|
else
|
|
return openTablesFile_gme(filename);
|
|
}
|
|
|
|
void SimonState::closeTablesFile(File *in) {
|
|
if (_game & GF_AMIGAS || _game == GAME_SIMON1DEMO || _game == GAME_SIMON1DOS)
|
|
closeTablesFile_simon1(in);
|
|
else
|
|
closeTablesFile_gme(in);
|
|
}
|
|
|
|
void SimonState::addTimeEvent(uint timeout, uint subroutine_id) {
|
|
TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = NULL;
|
|
time_t cur_time;
|
|
|
|
time(&cur_time);
|
|
|
|
te->time = cur_time + timeout - _base_time;
|
|
te->subroutine_id = subroutine_id;
|
|
|
|
first = _first_time_struct;
|
|
while (first) {
|
|
if (te->time <= first->time) {
|
|
if (last) {
|
|
last->next = te;
|
|
te->next = first;
|
|
return;
|
|
}
|
|
te->next = _first_time_struct;
|
|
_first_time_struct = te;
|
|
return;
|
|
}
|
|
|
|
last = first;
|
|
first = first->next;
|
|
}
|
|
|
|
if (last) {
|
|
last->next = te;
|
|
te->next = NULL;
|
|
} else {
|
|
_first_time_struct = te;
|
|
te->next = NULL;
|
|
}
|
|
}
|
|
|
|
void SimonState::delTimeEvent(TimeEvent *te) {
|
|
TimeEvent *cur;
|
|
|
|
if (te == _pending_delete_time_event)
|
|
_pending_delete_time_event = NULL;
|
|
|
|
if (te == _first_time_struct) {
|
|
_first_time_struct = te->next;
|
|
free(te);
|
|
return;
|
|
}
|
|
|
|
cur = _first_time_struct;
|
|
if (cur == NULL)
|
|
error("delTimeEvent: none available");
|
|
|
|
for (;;) {
|
|
if (cur->next == NULL)
|
|
error("delTimeEvent: no such te");
|
|
if (te == cur->next) {
|
|
cur->next = te->next;
|
|
free(te);
|
|
return;
|
|
}
|
|
cur = cur->next;
|
|
}
|
|
}
|
|
|
|
void SimonState::killAllTimers() {
|
|
TimeEvent *cur, *next;
|
|
|
|
for (cur = _first_time_struct; cur; cur = next) {
|
|
next = cur->next;
|
|
delTimeEvent(cur);
|
|
}
|
|
}
|
|
|
|
bool SimonState::kickoffTimeEvents() {
|
|
time_t cur_time;
|
|
TimeEvent *te;
|
|
bool result = false;
|
|
|
|
time(&cur_time);
|
|
cur_time -= _base_time;
|
|
|
|
while ((te = _first_time_struct) != NULL && te->time <= (uint32)cur_time) {
|
|
result = true;
|
|
_pending_delete_time_event = te;
|
|
invokeTimeEvent(te);
|
|
if (_pending_delete_time_event) {
|
|
_pending_delete_time_event = NULL;
|
|
delTimeEvent(te);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void SimonState::invokeTimeEvent(TimeEvent *te) {
|
|
Subroutine *sub;
|
|
|
|
_script_cond_a = 0;
|
|
if (_run_script_return_1)
|
|
return;
|
|
sub = getSubroutineByID(te->subroutine_id);
|
|
if (sub != NULL)
|
|
startSubroutineEx(sub);
|
|
_run_script_return_1 = false;
|
|
}
|
|
|
|
void SimonState::o_setup_cond_c() {
|
|
Item *item = _item_1;
|
|
|
|
setup_cond_c_helper();
|
|
|
|
_item_1_ptr = item;
|
|
_object_item = _hitarea_object_item;
|
|
|
|
if (_object_item == _dummy_item_2)
|
|
_object_item = getItem1Ptr();
|
|
|
|
if (_object_item == _dummy_item_3)
|
|
_object_item = derefItem(getItem1Ptr()->parent);
|
|
|
|
if (_object_item != NULL) {
|
|
_script_cond_c = _object_item->unk1;
|
|
} else {
|
|
_script_cond_c = -1;
|
|
}
|
|
}
|
|
|
|
void SimonState::setup_cond_c_helper() {
|
|
HitArea *last;
|
|
|
|
if (_game & GF_SIMON2) {
|
|
_mouse_cursor = 0;
|
|
if (_hitarea_unk_4 != 999) {
|
|
_mouse_cursor = 9;
|
|
_need_hitarea_recalc++;
|
|
_hitarea_unk_4 = 0;
|
|
}
|
|
}
|
|
|
|
_last_hitarea = 0;
|
|
_hitarea_object_item = NULL;
|
|
_hitarea_unk_6 = true;
|
|
|
|
last = _last_hitarea_2_ptr;
|
|
defocusHitarea();
|
|
_last_hitarea_2_ptr = last;
|
|
|
|
for (;;) {
|
|
_last_hitarea = NULL;
|
|
_last_hitarea_3 = 0;
|
|
_left_button_down = 0;
|
|
|
|
do {
|
|
if (_exit_cutscene && (_bit_array[0] & 0x200)) {
|
|
startSubroutine170();
|
|
goto out_of_here;
|
|
}
|
|
|
|
delay(100);
|
|
} while (_last_hitarea_3 == (HitArea *) 0xFFFFFFFF || _last_hitarea_3 == 0);
|
|
|
|
if (_last_hitarea == NULL) {
|
|
} else if (_last_hitarea->id == 0x7FFB) {
|
|
handle_uparrow_hitarea(_last_hitarea->fcs);
|
|
} else if (_last_hitarea->id == 0x7FFC) {
|
|
handle_downarrow_hitarea(_last_hitarea->fcs);
|
|
} else if (_last_hitarea->item_ptr != NULL) {
|
|
_hitarea_object_item = _last_hitarea->item_ptr;
|
|
_variableArray[60] = (_last_hitarea->flags & 1) ? (_last_hitarea->flags >> 8) : 0xFFFF;
|
|
break;
|
|
}
|
|
}
|
|
|
|
out_of_here:
|
|
_last_hitarea_3 = 0;
|
|
_last_hitarea = 0;
|
|
_last_hitarea_2_ptr = NULL;
|
|
_hitarea_unk_6 = false;
|
|
}
|
|
|
|
void SimonState::startSubroutine170() {
|
|
Subroutine *sub;
|
|
|
|
_sound->stopVoice();
|
|
|
|
sub = getSubroutineByID(170);
|
|
if (sub != NULL)
|
|
startSubroutineEx(sub);
|
|
|
|
_run_script_return_1 = true;
|
|
}
|
|
|
|
uint SimonState::get_fcs_ptr_3_index(FillOrCopyStruct *fcs) {
|
|
uint i;
|
|
|
|
for (i = 0; i != ARRAYSIZE(_fcs_ptr_array_3); i++)
|
|
if (_fcs_ptr_array_3[i] == fcs)
|
|
return i;
|
|
|
|
error("get_fcs_ptr_3_index: not found");
|
|
}
|
|
|
|
void SimonState::lock() {
|
|
_lock_counter++;
|
|
}
|
|
|
|
void SimonState::unlock() {
|
|
_lock_word |= 1;
|
|
|
|
if (_lock_counter != 0)
|
|
_lock_counter--;
|
|
|
|
_lock_word &= ~1;
|
|
}
|
|
|
|
void SimonState::handle_mouse_moved() {
|
|
uint x;
|
|
|
|
if (_lock_counter) {
|
|
_system->show_mouse(false);
|
|
return;
|
|
}
|
|
|
|
_system->show_mouse(true);
|
|
pollMouseXY();
|
|
|
|
if (_mouse_x >= 32768)
|
|
_mouse_x = 0;
|
|
if (_mouse_x >= 638 / 2)
|
|
_mouse_x = 638 / 2;
|
|
|
|
if (_mouse_y >= 32768)
|
|
_mouse_y = 0;
|
|
if (_mouse_y >= 199)
|
|
_mouse_y = 199;
|
|
|
|
if (_hitarea_unk_4) {
|
|
uint id = 101;
|
|
if (_mouse_y >= 136)
|
|
id = 102;
|
|
if (_hitarea_unk_4 != id)
|
|
hitarea_proc_1();
|
|
}
|
|
|
|
if (_game & GF_SIMON2) {
|
|
if (_bit_array[4] & 0x8000) {
|
|
if (!_vga_var9) {
|
|
if (_mouse_x >= 630 / 2 || _mouse_x < 9)
|
|
goto get_out2;
|
|
_vga_var9 = 1;
|
|
}
|
|
if (_vga_var2 == 0) {
|
|
if (_mouse_x >= 631 / 2) {
|
|
if (_x_scroll != _vga_var1)
|
|
_vga_var3 = 1;
|
|
} else if (_mouse_x < 8) {
|
|
if (_x_scroll != 0)
|
|
_vga_var3 = -1;
|
|
}
|
|
}
|
|
} else {
|
|
get_out2:;
|
|
_vga_var9 = 0;
|
|
}
|
|
}
|
|
|
|
if (_mouse_x != _mouse_x_old || _mouse_y != _mouse_y_old)
|
|
_need_hitarea_recalc++;
|
|
|
|
x = 0;
|
|
if (_last_hitarea_3 == 0 && _left_button_down != 0) {
|
|
_left_button_down = 0;
|
|
x = 1;
|
|
} else {
|
|
if (_hitarea_unk_3 == 0 && _need_hitarea_recalc == 0)
|
|
goto get_out;
|
|
}
|
|
|
|
setup_hitarea_from_pos(_mouse_x, _mouse_y, x);
|
|
_last_hitarea_3 = _last_hitarea;
|
|
if (x == 1 && _last_hitarea == NULL)
|
|
_last_hitarea_3 = (HitArea *) - 1;
|
|
|
|
get_out:
|
|
draw_mouse_pointer();
|
|
_need_hitarea_recalc = 0;
|
|
}
|
|
|
|
void SimonState::fcs_unk_proc_1(uint fcs_index, Item *item_ptr, int unk1, int unk2) {
|
|
Item *item_ptr_org = item_ptr;
|
|
FillOrCopyStruct *fcs_ptr;
|
|
uint width_div_3, height_div_3;
|
|
uint j, k, i, num_sibs_with_flag;
|
|
bool item_again;
|
|
uint x_pos, y_pos;
|
|
|
|
fcs_ptr = _fcs_ptr_array_3[fcs_index & 7];
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
width_div_3 = fcs_ptr->width / 3;
|
|
height_div_3 = fcs_ptr->height / 3;
|
|
} else {
|
|
width_div_3 = 100;
|
|
height_div_3 = 40;
|
|
}
|
|
|
|
i = 0;
|
|
|
|
if (fcs_ptr == NULL)
|
|
return;
|
|
|
|
if (fcs_ptr->fcs_data)
|
|
fcs_unk1(fcs_index);
|
|
|
|
fcs_ptr->fcs_data = (FillOrCopyData *) malloc(sizeof(FillOrCopyData));
|
|
fcs_ptr->fcs_data->item_ptr = item_ptr;
|
|
fcs_ptr->fcs_data->unk3 = -1;
|
|
fcs_ptr->fcs_data->unk4 = -1;
|
|
fcs_ptr->fcs_data->unk1 = unk1;
|
|
fcs_ptr->fcs_data->unk2 = unk2;
|
|
|
|
item_ptr = derefItem(item_ptr->child);
|
|
|
|
while (item_ptr && unk1-- != 0) {
|
|
num_sibs_with_flag = 0;
|
|
while (item_ptr && width_div_3 > num_sibs_with_flag) {
|
|
if ((unk2 == 0 || item_ptr->unk4 & unk2) && has_item_childflag_0x10(item_ptr))
|
|
if (!(_game & GF_SIMON2)) {
|
|
num_sibs_with_flag++;
|
|
} else {
|
|
num_sibs_with_flag += 20;
|
|
}
|
|
item_ptr = derefItem(item_ptr->sibling);
|
|
}
|
|
}
|
|
|
|
if (item_ptr == NULL) {
|
|
fcs_ptr->fcs_data->unk1 = 0;
|
|
item_ptr = derefItem(item_ptr_org->child);
|
|
}
|
|
|
|
x_pos = 0;
|
|
y_pos = 0;
|
|
item_again = false;
|
|
k = 0;
|
|
j = 0;
|
|
|
|
while (item_ptr) {
|
|
if ((unk2 == 0 || item_ptr->unk4 & unk2) && has_item_childflag_0x10(item_ptr)) {
|
|
if (item_again == false) {
|
|
fcs_ptr->fcs_data->e[k].item = item_ptr;
|
|
if (!(_game & GF_SIMON2)) {
|
|
draw_icon_c(fcs_ptr, item_get_icon_number(item_ptr), x_pos * 3, y_pos);
|
|
fcs_ptr->fcs_data->e[k].hit_area =
|
|
setup_icon_hit_area(fcs_ptr, x_pos * 3, y_pos,
|
|
item_get_icon_number(item_ptr), item_ptr);
|
|
} else {
|
|
draw_icon_c(fcs_ptr, item_get_icon_number(item_ptr), x_pos, y_pos);
|
|
fcs_ptr->fcs_data->e[k].hit_area =
|
|
setup_icon_hit_area(fcs_ptr, x_pos, y_pos, item_get_icon_number(item_ptr), item_ptr);
|
|
}
|
|
k++;
|
|
} else {
|
|
fcs_ptr->fcs_data->e[k].item = NULL;
|
|
j = 1;
|
|
}
|
|
x_pos += (_game & GF_SIMON2) ? 20 : 1;
|
|
|
|
if (x_pos >= width_div_3) {
|
|
x_pos = 0;
|
|
|
|
y_pos += (_game & GF_SIMON2) ? 20 : 1;
|
|
if (y_pos >= height_div_3)
|
|
item_again = true;
|
|
}
|
|
}
|
|
item_ptr = derefItem(item_ptr->sibling);
|
|
}
|
|
|
|
fcs_ptr->fcs_data->e[k].item = NULL;
|
|
|
|
if (j != 0 || fcs_ptr->fcs_data->unk1 != 0) {
|
|
fcs_unk_proc_2(fcs_ptr, fcs_index);
|
|
}
|
|
}
|
|
|
|
void SimonState::fcs_unk_proc_2(FillOrCopyStruct *fcs, uint fcs_index) {
|
|
setup_hit_areas(fcs, fcs_index);
|
|
|
|
fcs->fcs_data->unk3 = _scroll_up_hit_area;
|
|
fcs->fcs_data->unk4 = _scroll_down_hit_area;
|
|
}
|
|
|
|
void SimonState::setup_hit_areas(FillOrCopyStruct *fcs, uint fcs_index) {
|
|
HitArea *ha;
|
|
|
|
ha = findEmptyHitArea();
|
|
_scroll_up_hit_area = ha - _hit_areas;
|
|
if (!(_game & GF_SIMON2)) {
|
|
ha->x = 308;
|
|
ha->y = 149;
|
|
ha->width = 12;
|
|
ha->height = 17;
|
|
ha->flags = 0x24;
|
|
ha->id = 0x7FFB;
|
|
ha->layer = 100;
|
|
ha->fcs = fcs;
|
|
ha->unk3 = 1;
|
|
} else {
|
|
ha->x = 81;
|
|
ha->y = 158;
|
|
ha->width = 12;
|
|
ha->height = 26;
|
|
ha->flags = 36;
|
|
ha->id = 0x7FFB;
|
|
ha->layer = 100;
|
|
ha->fcs = fcs;
|
|
ha->unk3 = 1;
|
|
}
|
|
|
|
ha = findEmptyHitArea();
|
|
_scroll_down_hit_area = ha - _hit_areas;
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
ha->x = 308;
|
|
ha->y = 176;
|
|
ha->width = 12;
|
|
ha->height = 17;
|
|
ha->flags = 0x24;
|
|
ha->id = 0x7FFC;
|
|
ha->layer = 100;
|
|
ha->fcs = fcs;
|
|
ha->unk3 = 1;
|
|
|
|
// Simon1 specific
|
|
o_kill_sprite_simon1(0x80);
|
|
start_vga_code(0, 1, 0x80, 0, 0, 0xE);
|
|
} else {
|
|
ha->x = 227;
|
|
ha->y = 162;
|
|
ha->width = 12;
|
|
ha->height = 26;
|
|
ha->flags = 36;
|
|
ha->id = 0x7FFC;
|
|
ha->layer = 100;
|
|
ha->fcs = fcs;
|
|
ha->unk3 = 1;
|
|
}
|
|
}
|
|
|
|
|
|
bool SimonState::has_item_childflag_0x10(Item *item) {
|
|
Child2 *child = (Child2 *)findChildOfType(item, 2);
|
|
return child && (child->avail_props & 0x10) != 0;
|
|
}
|
|
|
|
uint SimonState::item_get_icon_number(Item *item) {
|
|
Child2 *child = (Child2 *)findChildOfType(item, 2);
|
|
uint offs;
|
|
|
|
if (child == NULL || !(child->avail_props & 0x10))
|
|
return 0;
|
|
|
|
offs = getOffsetOfChild2Param(child, 0x10);
|
|
return child->array[offs];
|
|
}
|
|
|
|
void SimonState::loadIconFile() {
|
|
File in;
|
|
if (_game & GF_AMIGAS)
|
|
in.open("icon.pkd", _gameDataPath);
|
|
else
|
|
in.open("ICON.DAT", _gameDataPath);
|
|
uint size;
|
|
|
|
if (in.isOpen() == false)
|
|
error("Can't open icons file 'ICON.DAT'");
|
|
|
|
size = in.size();
|
|
|
|
_icon_file_ptr = (byte *)malloc(size);
|
|
if (_icon_file_ptr == NULL)
|
|
error("Out of icon memory");
|
|
|
|
in.read(_icon_file_ptr, size);
|
|
in.close();
|
|
}
|
|
|
|
uint SimonState::setup_icon_hit_area(FillOrCopyStruct *fcs, uint x, uint y, uint icon_number,
|
|
Item *item_ptr) {
|
|
HitArea *ha;
|
|
|
|
ha = findEmptyHitArea();
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
ha->x = (x + fcs->x) << 3;
|
|
ha->y = y * 25 + fcs->y;
|
|
ha->item_ptr = item_ptr;
|
|
ha->width = 24;
|
|
ha->height = 24;
|
|
ha->flags = 0xB0;
|
|
ha->id = 0x7FFD;
|
|
ha->layer = 100;
|
|
ha->unk3 = 0xD0;
|
|
} else {
|
|
ha->x = x + 110;
|
|
ha->y = fcs->y + y;
|
|
ha->item_ptr = item_ptr;
|
|
ha->width = 20;
|
|
ha->height = 20;
|
|
ha->flags = 0xB0;
|
|
ha->id = 0x7FFD;
|
|
ha->layer = 100;
|
|
ha->unk3 = 0xD0;
|
|
}
|
|
|
|
return ha - _hit_areas;
|
|
}
|
|
|
|
void SimonState::f10_key() {
|
|
HitArea *ha;
|
|
uint count;
|
|
uint y_, x_;
|
|
byte *dst;
|
|
uint b;
|
|
|
|
_lock_word |= 0x8000;
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
ha = _hit_areas;
|
|
count = ARRAYSIZE(_hit_areas);
|
|
|
|
timer_vga_sprites();
|
|
|
|
do {
|
|
if (ha->id != 0 && ha->flags & 0x20 && !(ha->flags & 0x40)) {
|
|
if (ha->y >= 0xc8 || ha->y >= _vga_var8)
|
|
continue;
|
|
|
|
y_ = (ha->height >> 1) - 4 + ha->y;
|
|
|
|
x_ = (ha->width >> 1) - 4 + ha->x - (_x_scroll << 3);
|
|
|
|
if (x_ >= 0x137)
|
|
continue;
|
|
|
|
dst = dx_lock_attached();
|
|
|
|
dst += (((_dx_surface_pitch >> 2) * y_) << 2) + x_;
|
|
|
|
b = _dx_surface_pitch;
|
|
dst[4] = 0xec;
|
|
dst[b+1] = 0xec;
|
|
dst[b+4] = 0xec;
|
|
dst[b+7] = 0xec;
|
|
b += _dx_surface_pitch;
|
|
dst[b+2] = 0xec;
|
|
dst[b+4] = 0xec;
|
|
dst[b+6] = 0xec;
|
|
b += _dx_surface_pitch;
|
|
dst[b+3] = 0xec;
|
|
dst[b+5] = 0xec;
|
|
b += _dx_surface_pitch;
|
|
dst[b] = 0xec;
|
|
dst[b+1] = 0xec;
|
|
dst[b+2] = 0xec;
|
|
dst[b+6] = 0xec;
|
|
dst[b+7] = 0xec;
|
|
dst[b+8] = 0xec;
|
|
b += _dx_surface_pitch;
|
|
dst[b+3] = 0xec;
|
|
dst[b+5] = 0xec;
|
|
b += _dx_surface_pitch;
|
|
dst[b+2] = 0xec;
|
|
dst[b+4] = 0xec;
|
|
dst[b+6] = 0xec;
|
|
b += _dx_surface_pitch;
|
|
dst[b+1] = 0xec;
|
|
dst[b+4] = 0xec;
|
|
dst[b+7] = 0xec;
|
|
b += _dx_surface_pitch;
|
|
dst[b+4] = 0xec;
|
|
|
|
dx_unlock_attached();
|
|
}
|
|
} while (ha++, --count);
|
|
|
|
dx_update_screen_and_palette();
|
|
delay(100);
|
|
timer_vga_sprites();
|
|
dx_update_screen_and_palette();
|
|
delay(100);
|
|
}
|
|
|
|
_lock_word &= ~0x8000;
|
|
}
|
|
|
|
void SimonState::hitarea_stuff() {
|
|
HitArea *ha;
|
|
uint id;
|
|
|
|
_left_button_down = 0;
|
|
_last_hitarea = 0;
|
|
_verb_hitarea = 0;
|
|
_hitarea_subject_item = NULL;
|
|
_hitarea_object_item = NULL;
|
|
|
|
hitarea_proc_1();
|
|
|
|
startOver:
|
|
for (;;) {
|
|
_last_hitarea = NULL;
|
|
_last_hitarea_3 = NULL;
|
|
for (;;) {
|
|
if (_game & GF_SIMON2 && _key_pressed == 35)
|
|
f10_key();
|
|
processSpecialKeys();
|
|
if (_last_hitarea_3 == (HitArea *) 0xFFFFFFFF)
|
|
goto startOver;
|
|
if (_last_hitarea_3 != 0)
|
|
break;
|
|
hitarea_stuff_helper();
|
|
delay(100);
|
|
}
|
|
|
|
ha = _last_hitarea;
|
|
|
|
if (ha == NULL) {
|
|
} else if (ha->id == 0x7FFB) {
|
|
handle_uparrow_hitarea(ha->fcs);
|
|
} else if (ha->id == 0x7FFC) {
|
|
handle_downarrow_hitarea(ha->fcs);
|
|
} else if (ha->id >= 101 && ha->id < 113) {
|
|
_verb_hitarea = ha->unk3;
|
|
handle_verb_hitarea(ha);
|
|
_hitarea_unk_4 = 0;
|
|
} else {
|
|
if ((_verb_hitarea != 0 || _hitarea_subject_item != ha->item_ptr && ha->flags & 0x80) &&
|
|
ha->item_ptr) {
|
|
if_1:;
|
|
_hitarea_subject_item = ha->item_ptr;
|
|
id = 0xFFFF;
|
|
if (ha->flags & 1)
|
|
id = ha->flags >> 8;
|
|
_variableArray[60] = id;
|
|
new_current_hitarea(ha);
|
|
if (_verb_hitarea != 0)
|
|
break;
|
|
} else {
|
|
// else 1
|
|
if (ha->unk3 == 0) {
|
|
if (ha->item_ptr)
|
|
goto if_1;
|
|
} else {
|
|
_verb_hitarea = ha->unk3 & 0xBFFF;
|
|
if (ha->unk3 & 0x4000) {
|
|
_hitarea_subject_item = ha->item_ptr;
|
|
break;
|
|
}
|
|
if (_hitarea_subject_item != NULL)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
_need_hitarea_recalc++;
|
|
}
|
|
|
|
void SimonState::hitarea_stuff_helper() {
|
|
time_t cur_time;
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
uint subr_id = _variableArray[0x1FC / 2];
|
|
if (subr_id != 0) {
|
|
Subroutine *sub = getSubroutineByID(subr_id);
|
|
if (sub != NULL) {
|
|
startSubroutineEx(sub);
|
|
startUp_helper_2();
|
|
}
|
|
_variableArray[0x1FC / 2] = 0;
|
|
_run_script_return_1 = false;
|
|
}
|
|
} else {
|
|
if (_variableArray[0x1FC / 2] || _variableArray[0x1F2 / 2]) {
|
|
hitarea_stuff_helper_2();
|
|
}
|
|
}
|
|
|
|
time(&cur_time);
|
|
if ((uint) cur_time != _last_time) {
|
|
_last_time = cur_time;
|
|
if (kickoffTimeEvents())
|
|
startUp_helper_2();
|
|
}
|
|
}
|
|
|
|
// Simon 2 specific
|
|
void SimonState::hitarea_stuff_helper_2() {
|
|
uint subr_id;
|
|
Subroutine *sub;
|
|
|
|
subr_id = _variableArray[0x1F2 / 2];
|
|
if (subr_id != 0) {
|
|
sub = getSubroutineByID(subr_id);
|
|
if (sub != NULL) {
|
|
_variableArray[0x1F2 / 2] = 0;
|
|
startSubroutineEx(sub);
|
|
startUp_helper_2();
|
|
}
|
|
_variableArray[0x1F2 / 2] = 0;
|
|
}
|
|
|
|
subr_id = _variableArray[0x1FC / 2];
|
|
if (subr_id != 0) {
|
|
sub = getSubroutineByID(subr_id);
|
|
if (sub != NULL) {
|
|
_variableArray[0x1FC / 2] = 0;
|
|
startSubroutineEx(sub);
|
|
startUp_helper_2();
|
|
}
|
|
_variableArray[0x1FC / 2] = 0;
|
|
}
|
|
|
|
_run_script_return_1 = false;
|
|
}
|
|
|
|
void SimonState::startUp_helper_2() {
|
|
if (!_mortal_flag) {
|
|
_mortal_flag = true;
|
|
startUp_helper_3();
|
|
_fcs_unk_1 = 0;
|
|
if (_fcs_ptr_array_3[0] != 0) {
|
|
_fcs_ptr_1 = _fcs_ptr_array_3[0];
|
|
showmessage_helper_3(_fcs_ptr_1->textLength, _fcs_ptr_1->textMaxLength);
|
|
}
|
|
_mortal_flag = false;
|
|
}
|
|
}
|
|
|
|
void SimonState::startUp_helper_3() {
|
|
showmessage_print_char(0);
|
|
}
|
|
|
|
void SimonState::pollMouseXY() {
|
|
_mouse_x = _sdl_mouse_x;
|
|
_mouse_y = _sdl_mouse_y;
|
|
}
|
|
|
|
void SimonState::handle_verb_clicked(uint verb) {
|
|
Subroutine *sub;
|
|
int result;
|
|
|
|
_item_1_ptr = _item_1;
|
|
|
|
_object_item = _hitarea_object_item;
|
|
if (_object_item == _dummy_item_2) {
|
|
_object_item = getItem1Ptr();
|
|
}
|
|
if (_object_item == _dummy_item_3) {
|
|
_object_item = derefItem(getItem1Ptr()->parent);
|
|
}
|
|
|
|
_subject_item = _hitarea_subject_item;
|
|
if (_subject_item == _dummy_item_2) {
|
|
_subject_item = getItem1Ptr();
|
|
}
|
|
if (_subject_item == _dummy_item_3) {
|
|
_subject_item = derefItem(getItem1Ptr()->parent);
|
|
}
|
|
|
|
if (_subject_item) {
|
|
_script_cond_b = _subject_item->unk1;
|
|
} else {
|
|
_script_cond_b = -1;
|
|
}
|
|
|
|
if (_object_item) {
|
|
_script_cond_c = _object_item->unk1;
|
|
} else {
|
|
_script_cond_c = -1;
|
|
}
|
|
|
|
_script_cond_a = _verb_hitarea;
|
|
|
|
sub = getSubroutineByID(0);
|
|
if (sub == NULL)
|
|
return;
|
|
|
|
result = startSubroutine(sub);
|
|
if (result == -1)
|
|
showMessageFormat("I don't understand");
|
|
|
|
_run_script_return_1 = false;
|
|
|
|
sub = getSubroutineByID(100);
|
|
if (sub)
|
|
startSubroutine(sub);
|
|
|
|
if (_game & GF_SIMON2)
|
|
_run_script_return_1 = false;
|
|
|
|
startUp_helper_2();
|
|
}
|
|
|
|
ThreeValues *SimonState::getThreeValues(uint a) {
|
|
switch (a) {
|
|
case 1:
|
|
return &_threevalues_1;
|
|
case 2:
|
|
return &_threevalues_2;
|
|
case 101:
|
|
return &_threevalues_3;
|
|
break;
|
|
case 102:
|
|
return &_threevalues_4;
|
|
break;
|
|
default:
|
|
error("text, invalid value %d", a);
|
|
}
|
|
}
|
|
|
|
void SimonState::o_print_str() {
|
|
uint num_1 = getVarOrByte();
|
|
uint num_2 = getVarOrByte();
|
|
uint string_id = getNextStringID();
|
|
const byte *string_ptr = NULL;
|
|
uint speech_id = 0;
|
|
ThreeValues *tv;
|
|
|
|
if (_game & GF_TALKIE) {
|
|
if (string_id != 0xFFFF)
|
|
string_ptr = getStringPtrByID(string_id);
|
|
|
|
speech_id = (uint16)getNextWord();
|
|
} else {
|
|
string_ptr = getStringPtrByID(string_id);
|
|
}
|
|
|
|
tv = getThreeValues(num_1);
|
|
|
|
switch (_game) {
|
|
case GAME_SIMON1TALKIE:
|
|
case GAME_SIMON1WIN:
|
|
case GAME_SIMON1CD32:
|
|
if (speech_id != 0 && !_subtitles) {
|
|
talk_with_speech(speech_id, num_1);
|
|
} else if (string_ptr != NULL) {
|
|
talk_with_text(num_1, num_2, (const char *)string_ptr, tv->a, tv->b, tv->c);
|
|
}
|
|
break;
|
|
|
|
case GAME_SIMON1DEMO:
|
|
case GAME_SIMON1DOS:
|
|
case GAME_SIMON1AMIGA:
|
|
case GAME_SIMON2DOS:
|
|
talk_with_text(num_1, num_2, (const char *)string_ptr, tv->a, tv->b, tv->c);
|
|
break;
|
|
|
|
case GAME_SIMON2TALKIE:
|
|
case GAME_SIMON2WIN:
|
|
case GAME_SIMON2MAC:
|
|
if (speech_id != 0 && num_1 == 1 && !_subtitles)
|
|
talk_with_speech(speech_id, num_1);
|
|
|
|
if (speech_id != 0 && !_subtitles)
|
|
return;
|
|
|
|
if (speech_id == 0)
|
|
o_kill_sprite_simon2(2, num_1 + 2);
|
|
|
|
talk_with_text(num_1, num_2, (const char *)string_ptr, tv->a, tv->b, tv->c);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SimonState::ensureVgaResLoadedC(uint vga_res) {
|
|
_lock_word |= 0x80;
|
|
ensureVgaResLoaded(vga_res);
|
|
_lock_word &= ~0x80;
|
|
}
|
|
|
|
void SimonState::ensureVgaResLoaded(uint vga_res) {
|
|
VgaPointersEntry *vpe;
|
|
|
|
CHECK_BOUNDS(vga_res, _vga_buffer_pointers);
|
|
|
|
vpe = _vga_buffer_pointers + vga_res;
|
|
if (vpe->vgaFile1 != NULL)
|
|
return;
|
|
|
|
vpe->vgaFile2 = read_vga_from_datfile_2(vga_res * 2 + 1);
|
|
vpe->vgaFile1 = read_vga_from_datfile_2(vga_res * 2);
|
|
|
|
}
|
|
|
|
byte *SimonState::setup_vga_destination(uint32 size) {
|
|
byte *dest, *end;
|
|
|
|
_video_var_4 = 0;
|
|
|
|
for (;;) {
|
|
dest = _vga_buf_free_start;
|
|
|
|
end = dest + size;
|
|
|
|
if (end >= _vga_buf_end) {
|
|
_vga_buf_free_start = _vga_buf_start;
|
|
} else {
|
|
_video_var_5 = false;
|
|
vga_buf_unk_proc3(end);
|
|
if (_video_var_5)
|
|
continue;
|
|
vga_buf_unk_proc1(end);
|
|
if (_video_var_5)
|
|
continue;
|
|
delete_memptr_range(end);
|
|
_vga_buf_free_start = end;
|
|
return dest;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SimonState::setup_vga_file_buf_pointers() {
|
|
byte *alloced;
|
|
|
|
alloced = (byte *)malloc(gss->VGA_MEM_SIZE);
|
|
|
|
_vga_buf_free_start = alloced;
|
|
_vga_buf_start = alloced;
|
|
_vga_file_buf_org = alloced;
|
|
_vga_file_buf_org_2 = alloced;
|
|
_vga_buf_end = alloced + gss->VGA_MEM_SIZE;
|
|
}
|
|
|
|
void SimonState::vga_buf_unk_proc3(byte *end) {
|
|
VgaPointersEntry *vpe;
|
|
|
|
if (_video_var_7 == 0xFFFF)
|
|
return;
|
|
|
|
if (_video_var_4 == 2)
|
|
error("vga_buf_unk_proc3: _video_var_4 == 2");
|
|
|
|
vpe = &_vga_buffer_pointers[_video_var_7];
|
|
|
|
if (_vga_buf_free_start <= vpe->vgaFile1 && end >= vpe->vgaFile1 ||
|
|
_vga_buf_free_start <= vpe->vgaFile2 && end >= vpe->vgaFile2) {
|
|
_video_var_5 = 1;
|
|
_video_var_4++;
|
|
_vga_buf_free_start = vpe->vgaFile1 + 0x5000;
|
|
} else {
|
|
_video_var_5 = 0;
|
|
}
|
|
}
|
|
|
|
void SimonState::vga_buf_unk_proc1(byte *end) {
|
|
VgaSprite *vsp;
|
|
if (_lock_word & 0x20)
|
|
return;
|
|
|
|
for (vsp = _vga_sprites; vsp->id; vsp++) {
|
|
vga_buf_unk_proc2(vsp->unk7, end);
|
|
if (_video_var_5 == true)
|
|
return;
|
|
}
|
|
}
|
|
|
|
void SimonState::delete_memptr_range(byte *end) {
|
|
uint count = ARRAYSIZE(_vga_buffer_pointers);
|
|
VgaPointersEntry *vpe = _vga_buffer_pointers;
|
|
do {
|
|
if (_vga_buf_free_start <= vpe->vgaFile1 && end >= vpe->vgaFile1 ||
|
|
_vga_buf_free_start <= vpe->vgaFile2 && end >= vpe->vgaFile2) {
|
|
vpe->dd = 0;
|
|
vpe->vgaFile1 = NULL;
|
|
vpe->vgaFile2 = NULL;
|
|
}
|
|
|
|
} while (++vpe, --count);
|
|
}
|
|
|
|
void SimonState::vga_buf_unk_proc2(uint a, byte *end) {
|
|
VgaPointersEntry *vpe;
|
|
|
|
vpe = &_vga_buffer_pointers[a];
|
|
|
|
if (_vga_buf_free_start <= vpe->vgaFile1 && end >= vpe->vgaFile1 ||
|
|
_vga_buf_free_start <= vpe->vgaFile2 && end >= vpe->vgaFile2) {
|
|
_video_var_5 = true;
|
|
_video_var_4++;
|
|
_vga_buf_free_start = vpe->vgaFile1 + 0x5000;
|
|
} else {
|
|
_video_var_5 = false;
|
|
}
|
|
}
|
|
|
|
void SimonState::o_clear_vgapointer_entry(uint a) {
|
|
VgaPointersEntry *vpe;
|
|
|
|
vpe = &_vga_buffer_pointers[a];
|
|
|
|
vpe->dd = 0;
|
|
vpe->vgaFile1 = NULL;
|
|
vpe->vgaFile2 = NULL;
|
|
}
|
|
|
|
void SimonState::o_set_video_mode(uint mode, uint vga_res) {
|
|
if (mode == 4)
|
|
vc_29_stop_all_sounds();
|
|
|
|
if (_lock_word & 0x10) {
|
|
error("o_set_video_mode_ex: _lock_word & 0x10");
|
|
// _unk21_word_array[a] = b;
|
|
} else {
|
|
set_video_mode(mode, vga_res);
|
|
}
|
|
}
|
|
|
|
void SimonState::set_video_mode_internal(uint mode, uint vga_res_id) {
|
|
uint num;
|
|
VgaPointersEntry *vpe;
|
|
byte *bb, *b;
|
|
uint16 c;
|
|
byte *vc_ptr_org;
|
|
|
|
_video_palette_mode = mode;
|
|
_lock_word |= 0x20;
|
|
|
|
if (vga_res_id == 0) {
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
_unk_pal_flag = true;
|
|
} else {
|
|
_dx_use_3_or_4_for_lock = true;
|
|
_vga_var6 = true;
|
|
}
|
|
}
|
|
|
|
_vga_cur_file_2 = num = vga_res_id / 100;
|
|
|
|
for (;;) {
|
|
vpe = &_vga_buffer_pointers[num];
|
|
|
|
_cur_vga_file_1 = vpe->vgaFile1;
|
|
_cur_vga_file_2 = vpe->vgaFile2;
|
|
|
|
if (vpe->vgaFile1 != NULL)
|
|
break;
|
|
|
|
ensureVgaResLoaded(num);
|
|
}
|
|
|
|
// ensure flipping complete
|
|
|
|
bb = _cur_vga_file_1;
|
|
b = bb + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header *) bb)->hdr2_start);
|
|
c = READ_BE_UINT16_UNALIGNED(&((VgaFile1Header2 *) b)->unk1);
|
|
b = bb + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header2 *) b)->unk2_offs);
|
|
|
|
while (READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x8 *) b)->id) != vga_res_id)
|
|
b += sizeof(VgaFile1Struct0x8);
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
if (num == 16300) {
|
|
dx_clear_attached_from_top(134);
|
|
_use_palette_delay = true;
|
|
}
|
|
} else {
|
|
_x_scroll = 0;
|
|
_vga_var1 = 0;
|
|
_vga_var2 = 0;
|
|
_vga_var3 = 0;
|
|
_vga_var5 = 134;
|
|
if (_variableArray[34] != -1)
|
|
_variableArray[502 / 2] = 0;
|
|
}
|
|
|
|
vc_ptr_org = _vc_ptr;
|
|
|
|
_vc_ptr = _cur_vga_file_1 + READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x8 *) b)->script_offs);
|
|
//dump_vga_script(_vc_ptr, num, vga_res_id);
|
|
run_vga_script();
|
|
_vc_ptr = vc_ptr_org;
|
|
|
|
|
|
if (_game & GF_SIMON2) {
|
|
if (!_dx_use_3_or_4_for_lock) {
|
|
uint num_lines = _video_palette_mode == 4 ? 134 : 200;
|
|
_vga_var8 = num_lines;
|
|
dx_copy_from_attached_to_2(0, 0, 320, num_lines);
|
|
dx_copy_from_attached_to_3(num_lines);
|
|
_sync_flag_2 = 1;
|
|
}
|
|
_dx_use_3_or_4_for_lock = false;
|
|
} else {
|
|
uint num_lines = _video_palette_mode == 4 ? 134 : 200;
|
|
dx_copy_from_attached_to_2(0, 0, 320, num_lines);
|
|
dx_copy_from_attached_to_3(num_lines);
|
|
_sync_flag_2 = 1;
|
|
_timer_5 = 0;
|
|
}
|
|
|
|
_lock_word &= ~0x20;
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
if (_unk_pal_flag) {
|
|
_unk_pal_flag = false;
|
|
while (*(volatile int *)&_palette_color_count != 0) {
|
|
delay(10);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SimonState::set_video_mode(uint mode, uint vga_res_id) {
|
|
if (_lock_counter == 0) {
|
|
lock();
|
|
if (_lock_word == 0) {
|
|
_sync_flag_1 = true;
|
|
while ((*(volatile bool *)&_sync_flag_1) == true) {
|
|
delay(10);
|
|
}
|
|
}
|
|
}
|
|
|
|
_lock_word |= 0x20;
|
|
|
|
while ((*(volatile uint16*)&_lock_word) & 2) {
|
|
delay(10);
|
|
}
|
|
|
|
unlock();
|
|
|
|
set_video_mode_internal(mode, vga_res_id);
|
|
}
|
|
|
|
void SimonState::o_fade_to_black() {
|
|
uint i;
|
|
|
|
memcpy(_video_buf_1, _palette_backup, 256 * sizeof(uint32));
|
|
|
|
i = NUM_PALETTE_FADEOUT;
|
|
do {
|
|
palette_fadeout((uint32 *)_video_buf_1, 32);
|
|
palette_fadeout((uint32 *)_video_buf_1 + 32 + 16, 144);
|
|
palette_fadeout((uint32 *)_video_buf_1 + 32 + 16 + 144 + 16, 48);
|
|
|
|
_system->set_palette(_video_buf_1, 0, 256);
|
|
_system->update_screen();
|
|
delay(5);
|
|
} while (--i);
|
|
|
|
memcpy(_palette_backup, _video_buf_1, 256 * sizeof(uint32));
|
|
memcpy(_palette, _video_buf_1, 256 * sizeof(uint32));
|
|
}
|
|
|
|
void SimonState::delete_vga_timer(VgaTimerEntry * vte) {
|
|
_lock_word |= 1;
|
|
|
|
if (vte + 1 <= _next_vga_timer_to_process) {
|
|
_next_vga_timer_to_process--;
|
|
}
|
|
|
|
do {
|
|
memcpy(vte, vte + 1, sizeof(VgaTimerEntry));
|
|
vte++;
|
|
} while (vte->delay);
|
|
|
|
_lock_word &= ~1;
|
|
}
|
|
|
|
void SimonState::expire_vga_timers() {
|
|
if (_game & GF_SIMON2) {
|
|
VgaTimerEntry *vte = _vga_timer_list;
|
|
|
|
_vga_tick_counter++;
|
|
|
|
while (vte->delay) {
|
|
// not quite ok, good enough
|
|
if ((int16)(vte->delay -= 5) <= 0) {
|
|
uint16 cur_file = vte->cur_vga_file;
|
|
uint16 cur_unk = vte->sprite_id;
|
|
byte *script_ptr = vte->script_pointer;
|
|
|
|
_next_vga_timer_to_process = vte + 1;
|
|
delete_vga_timer(vte);
|
|
|
|
if (script_ptr == NULL) {
|
|
// special scroll timer
|
|
scroll_timeout();
|
|
} else {
|
|
vc_resume_sprite(script_ptr, cur_file, cur_unk);
|
|
}
|
|
vte = _next_vga_timer_to_process;
|
|
} else {
|
|
vte++;
|
|
}
|
|
}
|
|
} else {
|
|
VgaTimerEntry *vte = _vga_timer_list;
|
|
|
|
_vga_tick_counter++;
|
|
|
|
while (vte->delay) {
|
|
if (!--vte->delay) {
|
|
uint16 cur_file = vte->cur_vga_file;
|
|
uint16 cur_unk = vte->sprite_id;
|
|
byte *script_ptr = vte->script_pointer;
|
|
|
|
_next_vga_timer_to_process = vte + 1;
|
|
delete_vga_timer(vte);
|
|
|
|
vc_resume_sprite(script_ptr, cur_file, cur_unk);
|
|
vte = _next_vga_timer_to_process;
|
|
} else {
|
|
vte++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Simon2 specific
|
|
void SimonState::scroll_timeout() {
|
|
if (_vga_var2 == 0)
|
|
return;
|
|
|
|
if (_vga_var2 < 0) {
|
|
if (_vga_var3 != -1) {
|
|
_vga_var3 = -1;
|
|
if (++_vga_var2 == 0)
|
|
return;
|
|
}
|
|
} else {
|
|
if (_vga_var3 != 1) {
|
|
_vga_var3 = 1;
|
|
if (--_vga_var2 == 0)
|
|
return;
|
|
}
|
|
}
|
|
|
|
add_vga_timer(10, NULL, 0, 0);
|
|
}
|
|
|
|
void SimonState::vc_resume_sprite(byte *code_ptr, uint16 cur_file, uint16 cur_sprite) {
|
|
VgaPointersEntry *vpe;
|
|
|
|
_vga_cur_sprite_id = cur_sprite;
|
|
|
|
_vga_cur_file_id = cur_file;
|
|
_vga_cur_file_2 = cur_file;
|
|
vpe = &_vga_buffer_pointers[cur_file];
|
|
|
|
_cur_vga_file_1 = vpe->vgaFile1;
|
|
_cur_vga_file_2 = vpe->vgaFile2;
|
|
|
|
_vc_ptr = code_ptr;
|
|
|
|
run_vga_script();
|
|
}
|
|
|
|
void SimonState::add_vga_timer(uint num, byte *code_ptr, uint cur_sprite, uint cur_file) {
|
|
VgaTimerEntry *vte;
|
|
|
|
_lock_word |= 1;
|
|
|
|
for (vte = _vga_timer_list; vte->delay; vte++) {
|
|
}
|
|
|
|
vte->delay = num;
|
|
vte->script_pointer = code_ptr;
|
|
vte->sprite_id = cur_sprite;
|
|
vte->cur_vga_file = cur_file;
|
|
|
|
_lock_word &= ~1;
|
|
}
|
|
|
|
void SimonState::o_force_unlock() {
|
|
if (_game & GF_SIMON2 && _bit_array[4] & 0x8000)
|
|
_mouse_cursor = 0;
|
|
_lock_counter = 0;
|
|
}
|
|
|
|
void SimonState::o_force_lock() {
|
|
if (_game & GF_SIMON2) {
|
|
_lock_word |= 0x8000;
|
|
vc_34_force_lock();
|
|
_lock_word &= ~0x8000;
|
|
} else {
|
|
_lock_word |= 0x4000;
|
|
vc_34_force_lock();
|
|
_lock_word &= ~0x4000;
|
|
}
|
|
}
|
|
|
|
void SimonState::o_save_game() {
|
|
save_or_load_dialog(false);
|
|
}
|
|
|
|
void SimonState::o_load_game() {
|
|
save_or_load_dialog(true);
|
|
}
|
|
|
|
int SimonState::display_savegame_list(int curpos, bool load, char *dst) {
|
|
int slot, last_slot;
|
|
File in;
|
|
|
|
showMessageFormat("\xC");
|
|
|
|
memset(dst, 0, 18 * 6);
|
|
|
|
slot = curpos;
|
|
|
|
while (curpos + 6 > slot) {
|
|
in.open(gen_savename(slot), getSavePath());
|
|
if (in.isOpen() == false)
|
|
break;
|
|
|
|
in.read(dst, 18);
|
|
in.close();
|
|
last_slot = slot;
|
|
if (slot < 10)
|
|
showMessageFormat(" ");
|
|
showMessageFormat("%d", slot);
|
|
showMessageFormat(".%s\n", dst);
|
|
dst += 18;
|
|
slot++;
|
|
}
|
|
// while_break
|
|
if (!load) {
|
|
if (curpos + 6 == slot)
|
|
slot++;
|
|
else {
|
|
if (slot < 10)
|
|
showMessageFormat(" ");
|
|
showMessageFormat("%d.\n", slot);
|
|
}
|
|
} else {
|
|
if (curpos + 6 == slot) {
|
|
in.open(gen_savename(slot), getSavePath());
|
|
if (in.isOpen() == true) {
|
|
slot++;
|
|
in.close();
|
|
}
|
|
}
|
|
}
|
|
|
|
return slot - curpos;
|
|
}
|
|
|
|
void SimonState::savegame_dialog(char *buf) {
|
|
int i;
|
|
|
|
o_unk_132_helper_3();
|
|
|
|
i = display_savegame_list(_saveload_row_curpos, _save_or_load, buf);
|
|
|
|
_savedialog_flag = true;
|
|
|
|
if (i != 7) {
|
|
i++;
|
|
if (!_save_or_load)
|
|
i++;
|
|
_savedialog_flag = false;
|
|
}
|
|
|
|
if (!--i)
|
|
return;
|
|
|
|
do {
|
|
clear_hitarea_bit_0x40(0xd0 + i - 1);
|
|
} while (--i);
|
|
}
|
|
|
|
void SimonState::save_or_load_dialog(bool load) {
|
|
time_t save_time;
|
|
int num = _number_of_savegames;
|
|
int i;
|
|
int unk132_result;
|
|
FillOrCopyStruct *fcs;
|
|
char *name;
|
|
int name_len;
|
|
bool b;
|
|
char buf[108];
|
|
|
|
_save_or_load = load;
|
|
|
|
save_time = time(NULL);
|
|
|
|
_copy_partial_mode = 1;
|
|
|
|
num = _number_of_savegames;
|
|
if (!load)
|
|
num++;
|
|
num -= 6;
|
|
if (num < 0)
|
|
num = 0;
|
|
num++;
|
|
_num_savegame_rows = num;
|
|
|
|
_saveload_row_curpos = 1;
|
|
if (!load)
|
|
_saveload_row_curpos = num;
|
|
|
|
_saveload_flag = false;
|
|
|
|
restart:;
|
|
do {
|
|
i = o_unk_132_helper(&b, buf);
|
|
} while (!b);
|
|
|
|
if (i == 205)
|
|
goto get_out;
|
|
if (!load) {
|
|
// if_1
|
|
if_1:;
|
|
unk132_result = i;
|
|
|
|
set_hitarea_bit_0x40(0xd0 + i);
|
|
leaveHitAreaById(0xd0 + i);
|
|
|
|
// some code here
|
|
|
|
fcs = _fcs_ptr_array_3[5];
|
|
|
|
fcs->textRow = unk132_result;
|
|
|
|
// init x offset with a 2 character savegame number + a period (18 pix)
|
|
fcs->textColumn = 2;
|
|
fcs->textColumnOffset = 2;
|
|
fcs->textLength = 3;
|
|
|
|
name = buf + i * 18;
|
|
|
|
// now process entire savegame name to get correct x offset for cursor
|
|
name_len = 0;
|
|
while (name[name_len]) {
|
|
fcs->textLength++;
|
|
fcs->textColumnOffset += 6;
|
|
if (name[name_len] == 'i' || name[name_len] == 'l')
|
|
fcs->textColumnOffset -= 2;
|
|
if (fcs->textColumnOffset >= 8) {
|
|
fcs->textColumnOffset -= 8;
|
|
fcs->textColumn++;
|
|
}
|
|
name_len++;
|
|
}
|
|
// while_1_end
|
|
|
|
// do_3_start
|
|
for (;;) {
|
|
video_putchar(fcs, 0x7f);
|
|
|
|
_saveload_flag = true;
|
|
|
|
// do_2
|
|
do {
|
|
i = o_unk_132_helper(&b, buf);
|
|
|
|
if (b) {
|
|
if (i == 205)
|
|
goto get_out;
|
|
clear_hitarea_bit_0x40(0xd0 + unk132_result);
|
|
if (_saveload_flag) {
|
|
o_unk_132_helper_2(_fcs_ptr_array_3[5], 8);
|
|
// move code
|
|
}
|
|
goto if_1;
|
|
}
|
|
|
|
// is_not_b
|
|
if (!_saveload_flag) {
|
|
clear_hitarea_bit_0x40(0xd0 + unk132_result);
|
|
goto restart;
|
|
}
|
|
} while (i >= 0x80 || i == 0);
|
|
|
|
// after_do_2
|
|
o_unk_132_helper_2(_fcs_ptr_array_3[5], 8);
|
|
if (i == 10 || i == 13)
|
|
break;
|
|
if (i == 8) {
|
|
// do_backspace
|
|
if (name_len != 0) {
|
|
int x;
|
|
|
|
name_len--;
|
|
|
|
x = (name[name_len] == 'i' || name[name_len] == 'l') ? 1 : 8;
|
|
name[name_len] = 0;
|
|
|
|
o_unk_132_helper_2(_fcs_ptr_array_3[5], x);
|
|
}
|
|
} else if (i >= 32 && name_len != 17) {
|
|
name[name_len++] = i;
|
|
|
|
video_putchar(_fcs_ptr_array_3[5], i);
|
|
}
|
|
}
|
|
|
|
// do_save
|
|
if (!save_game(_saveload_row_curpos + unk132_result, buf + unk132_result * 18))
|
|
warning("Save failed");
|
|
} else {
|
|
if (!load_game(_saveload_row_curpos + i))
|
|
warning("Load failed");
|
|
}
|
|
|
|
get_out:;
|
|
o_unk_132_helper_3();
|
|
|
|
_base_time = time(NULL) - save_time + _base_time;
|
|
_copy_partial_mode = 0;
|
|
|
|
dx_copy_rgn_from_3_to_2(94, 208, 46, 80);
|
|
|
|
i = _timer_4;
|
|
do {
|
|
delay(10);
|
|
} while (i == _timer_4);
|
|
|
|
#ifdef _WIN32_WCE
|
|
|
|
if (draw_keyboard) {
|
|
draw_keyboard = false;
|
|
toolbar_drawn = false;
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void SimonState::o_wait_for_vga(uint a) {
|
|
_vga_wait_for = a;
|
|
_timer_1 = 0;
|
|
_exit_cutscene = false;
|
|
_skip_speech = false;
|
|
while (_vga_wait_for != 0) {
|
|
if (_skip_speech) {
|
|
if (_game & GF_SIMON2) {
|
|
if (_vga_wait_for == 200 && !vc_get_bit(14)) {
|
|
skip_speech();
|
|
break;
|
|
}
|
|
}
|
|
} else if (_exit_cutscene) {
|
|
if (vc_get_bit(9)) {
|
|
startSubroutine170();
|
|
break;
|
|
}
|
|
} else {
|
|
processSpecialKeys();
|
|
}
|
|
|
|
delay(10);
|
|
|
|
if (_game & GF_SIMON2) {
|
|
if (_timer_1 >= 1000) {
|
|
warning("wait timed out");
|
|
break;
|
|
}
|
|
} else if (_timer_1 >= 500) {
|
|
warning("wait timed out");
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void SimonState::skip_speech() {
|
|
_sound->stopVoice();
|
|
if (!(_bit_array[1] & 0x1000)) {
|
|
_bit_array[0] |= 0x4000;
|
|
_variableArray[100] = 5;
|
|
start_vga_code(4, 1, 0x1e, 0, 0, 0);
|
|
o_wait_for_vga(0x82);
|
|
o_kill_sprite_simon2(2, 1);
|
|
}
|
|
}
|
|
|
|
void SimonState::timer_vga_sprites() {
|
|
VgaSprite *vsp;
|
|
VgaPointersEntry *vpe;
|
|
byte *vc_ptr_org = _vc_ptr;
|
|
uint16 params[5]; // parameters to vc_10
|
|
|
|
if (_video_var_9 == 2)
|
|
_video_var_9 = 1;
|
|
|
|
if (_continous_vgascript)
|
|
fprintf(_dump_file, "***\n");
|
|
|
|
if (_game & GF_SIMON2 && _vga_var3) {
|
|
timer_vga_sprites_helper();
|
|
}
|
|
|
|
vsp = _vga_sprites;
|
|
while (vsp->id != 0) {
|
|
vsp->unk6 &= 0x7FFF;
|
|
|
|
vpe = &_vga_buffer_pointers[vsp->unk7];
|
|
_cur_vga_file_1 = vpe->vgaFile1;
|
|
_cur_vga_file_2 = vpe->vgaFile2;
|
|
_video_palette_mode = vsp->unk6;
|
|
_vga_cur_sprite_id = vsp->id;
|
|
|
|
params[0] = READ_BE_UINT16_UNALIGNED(&vsp->image);
|
|
params[1] = READ_BE_UINT16_UNALIGNED(&vsp->base_color);
|
|
params[2] = READ_BE_UINT16_UNALIGNED(&vsp->x);
|
|
params[3] = READ_BE_UINT16_UNALIGNED(&vsp->y);
|
|
|
|
if (_game & GF_SIMON2) {
|
|
*(byte *)(¶ms[4]) = (byte)vsp->unk4;
|
|
} else {
|
|
params[4] = READ_BE_UINT16_UNALIGNED(&vsp->unk4);
|
|
}
|
|
|
|
_vc_ptr = (byte *)params;
|
|
vc_10_draw();
|
|
|
|
vsp++;
|
|
}
|
|
|
|
if (_draw_images_debug)
|
|
memset(_sdl_buf_attached, 0, 320 * 200);
|
|
|
|
_video_var_8++;
|
|
_vc_ptr = vc_ptr_org;
|
|
}
|
|
|
|
void SimonState::timer_vga_sprites_helper() {
|
|
byte *dst = dx_lock_2(), *src;
|
|
uint x;
|
|
|
|
if (_vga_var3 < 0) {
|
|
memmove(dst + 8, dst, 320 * _vga_var5 - 8);
|
|
} else {
|
|
memmove(dst, dst + 8, 320 * _vga_var5 - 8);
|
|
}
|
|
|
|
x = _x_scroll - 1;
|
|
|
|
if (_vga_var3 > 0) {
|
|
dst += 320 - 8;
|
|
x += 41;
|
|
}
|
|
|
|
src = _vga_var7 + x * 4;
|
|
decodeStripA(dst, src + READ_BE_UINT32_UNALIGNED(&*((uint32 *)src)), _vga_var5);
|
|
|
|
dx_unlock_2();
|
|
|
|
|
|
memcpy(_sdl_buf_attached, _sdl_buf, 320 * 200);
|
|
dx_copy_from_attached_to_3(_vga_var5);
|
|
|
|
|
|
_x_scroll += _vga_var3;
|
|
|
|
vc_write_var(0xfB, _x_scroll);
|
|
|
|
_vga_var3 = 0;
|
|
}
|
|
|
|
void SimonState::timer_vga_sprites_2() {
|
|
VgaSprite *vsp;
|
|
VgaPointersEntry *vpe;
|
|
byte *vc_ptr_org = _vc_ptr;
|
|
uint16 params[5]; // parameters to vc_10_draw
|
|
|
|
if (_video_var_9 == 2)
|
|
_video_var_9 = 1;
|
|
|
|
vsp = _vga_sprites;
|
|
while (vsp->id != 0) {
|
|
vsp->unk6 &= 0x7FFF;
|
|
|
|
vpe = &_vga_buffer_pointers[vsp->unk7];
|
|
_cur_vga_file_1 = vpe->vgaFile1;
|
|
_cur_vga_file_2 = vpe->vgaFile2;
|
|
_video_palette_mode = vsp->unk6;
|
|
_vga_cur_sprite_id = vsp->id;
|
|
|
|
if (vsp->image)
|
|
fprintf(_dump_file, "id:%5d image:%3d base-color:%3d x:%3d y:%3d flags:%x\n",
|
|
vsp->id, vsp->image, vsp->base_color, vsp->x, vsp->y, vsp->unk4);
|
|
params[0] = READ_BE_UINT16_UNALIGNED(&vsp->image);
|
|
params[1] = READ_BE_UINT16_UNALIGNED(&vsp->base_color);
|
|
params[2] = READ_BE_UINT16_UNALIGNED(&vsp->x);
|
|
params[3] = READ_BE_UINT16_UNALIGNED(&vsp->y);
|
|
params[4] = READ_BE_UINT16_UNALIGNED(&vsp->unk4);
|
|
_vc_ptr = (byte *)params;
|
|
vc_10_draw();
|
|
|
|
vsp++;
|
|
}
|
|
|
|
fprintf(_dump_file, "***\n");
|
|
|
|
_video_var_8++;
|
|
_vc_ptr = vc_ptr_org;
|
|
}
|
|
|
|
void SimonState::timer_proc1() {
|
|
_timer_4++;
|
|
|
|
if (_game & GF_SIMON2) {
|
|
if (_lock_word & 0x80E9 || _lock_word & 2)
|
|
return;
|
|
} else if (_game & GF_TALKIE) {
|
|
if (_lock_word & 0xC0E9 || _lock_word & 2)
|
|
return;
|
|
} else if (_lock_word & 0x8000 || _lock_word & 0xE9 || _lock_word & 2)
|
|
return;
|
|
|
|
_timer_1++;
|
|
|
|
_lock_word |= 2;
|
|
|
|
if (!(_lock_word & 0x10)) {
|
|
if (!(_game & GF_SIMON2)) {
|
|
expire_vga_timers();
|
|
expire_vga_timers();
|
|
_sync_flag_2 ^= 1;
|
|
_cepe_flag ^= 1;
|
|
if (!_cepe_flag)
|
|
expire_vga_timers();
|
|
|
|
} else {
|
|
_sync_flag_2 ^= 1;
|
|
|
|
if (!_sync_flag_2)
|
|
expire_vga_timers();
|
|
|
|
}
|
|
|
|
if (_lock_counter != 0 && !_sync_flag_2) {
|
|
_lock_word &= ~2;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// XXX: more stuff here
|
|
timer_vga_sprites();
|
|
if (_draw_images_debug)
|
|
timer_vga_sprites_2();
|
|
|
|
if (_copy_partial_mode == 1) {
|
|
dx_copy_from_2_to_attached(80, 46, 208 - 80, 94 - 46);
|
|
}
|
|
|
|
if (_copy_partial_mode == 2) {
|
|
// copy partial from attached to 2
|
|
dx_copy_from_attached_to_2(176, 61, 320 - 176, 134 - 61);
|
|
_copy_partial_mode = 0;
|
|
}
|
|
|
|
if (_video_var_8) {
|
|
handle_mouse_moved();
|
|
dx_update_screen_and_palette();
|
|
_sync_flag_1 = false;
|
|
_video_var_8 = false;
|
|
}
|
|
|
|
_lock_word &= ~2;
|
|
}
|
|
|
|
void SimonState::timer_callback() {
|
|
// uint32 start, end;
|
|
|
|
if (_timer_5 != 0) {
|
|
_sync_flag_2 = true;
|
|
_timer_5--;
|
|
} else {
|
|
// start = _system->get_msecs();
|
|
timer_proc1();
|
|
// end = _system->get_msecs();
|
|
|
|
// if (start + 45 < end) {
|
|
// _timer_5 = (uint16)( (end - start) / 45);
|
|
// }
|
|
}
|
|
}
|
|
|
|
void SimonState::checkTimerCallback() {
|
|
if (_invoke_timer_callback && !_in_callback) {
|
|
_in_callback = true;
|
|
_invoke_timer_callback = 0;
|
|
timer_callback();
|
|
_in_callback = false;
|
|
}
|
|
}
|
|
|
|
void SimonState::fcs_setTextColor(FillOrCopyStruct *fcs, uint value) {
|
|
fcs->text_color = value;
|
|
}
|
|
|
|
void SimonState::o_vga_reset() {
|
|
if (_game & GF_SIMON2) {
|
|
_lock_word |= 0x8000;
|
|
vc_27_reset();
|
|
_lock_word &= ~0x8000;
|
|
} else {
|
|
_lock_word |= 0x4000;
|
|
vc_27_reset();
|
|
_lock_word &= ~0x4000;
|
|
}
|
|
}
|
|
|
|
bool SimonState::itemIsSiblingOf(uint16 a) {
|
|
Item *item;
|
|
|
|
CHECK_BOUNDS(a, _vc_item_array);
|
|
|
|
item = _vc_item_array[a];
|
|
if (item == NULL)
|
|
return true;
|
|
|
|
return getItem1Ptr()->parent == item->parent;
|
|
}
|
|
|
|
bool SimonState::itemIsParentOf(uint16 a, uint16 b) {
|
|
Item *item_a, *item_b;
|
|
|
|
CHECK_BOUNDS(a, _vc_item_array);
|
|
CHECK_BOUNDS(b, _vc_item_array);
|
|
|
|
item_a = _vc_item_array[a];
|
|
item_b = _vc_item_array[b];
|
|
|
|
if (item_a == NULL || item_b == NULL)
|
|
return true;
|
|
|
|
return derefItem(item_a->parent) == item_b;
|
|
}
|
|
|
|
bool SimonState::vc_maybe_skip_proc_1(uint16 a, int16 b) {
|
|
Item *item;
|
|
|
|
CHECK_BOUNDS(a, _vc_item_array);
|
|
|
|
item = _vc_item_array[a];
|
|
if (item == NULL)
|
|
return true;
|
|
return item->unk3 == b;
|
|
}
|
|
|
|
// OK
|
|
void SimonState::fcs_delete(uint a) {
|
|
if (_fcs_ptr_array_3[a] == NULL)
|
|
return;
|
|
fcs_unk1(a);
|
|
video_copy_if_flag_0x8_c(_fcs_ptr_array_3[a]);
|
|
_fcs_ptr_array_3[a] = NULL;
|
|
if (_fcs_unk_1 == a) {
|
|
_fcs_ptr_1 = NULL;
|
|
fcs_unk_2(0);
|
|
}
|
|
}
|
|
|
|
// OK
|
|
void SimonState::fcs_unk_2(uint a) {
|
|
a &= 7;
|
|
|
|
if (_fcs_ptr_array_3[a] == NULL || _fcs_unk_1 == a)
|
|
return;
|
|
|
|
_fcs_unk_1 = a;
|
|
startUp_helper_3();
|
|
_fcs_ptr_1 = _fcs_ptr_array_3[a];
|
|
|
|
showmessage_helper_3(_fcs_ptr_1->textLength, _fcs_ptr_1->textMaxLength);
|
|
}
|
|
|
|
// OK
|
|
FillOrCopyStruct *SimonState::fcs_alloc(uint x, uint y, uint w, uint h, uint flags, uint fill_color,
|
|
uint unk4) {
|
|
FillOrCopyStruct *fcs;
|
|
|
|
fcs = _fcs_list;
|
|
while (fcs->mode != 0)
|
|
fcs++;
|
|
|
|
fcs->mode = 2;
|
|
fcs->x = x;
|
|
fcs->y = y;
|
|
fcs->width = w;
|
|
fcs->height = h;
|
|
fcs->flags = flags;
|
|
fcs->fill_color = fill_color;
|
|
fcs->text_color = unk4;
|
|
fcs->textColumn = 0;
|
|
fcs->textRow = 0;
|
|
fcs->textColumnOffset = 0;
|
|
fcs->textMaxLength = fcs->width * 8 / 6; // characters are 6 pixels
|
|
return fcs;
|
|
}
|
|
|
|
Item *SimonState::derefItem(uint item) {
|
|
if (item >= _itemarray_size)
|
|
error("derefItem: invalid item %d", item);
|
|
return _itemarray_ptr[item];
|
|
}
|
|
|
|
uint SimonState::itemPtrToID(Item *id) {
|
|
uint i;
|
|
for (i = 0; i != _itemarray_size; i++)
|
|
if (_itemarray_ptr[i] == id)
|
|
return i;
|
|
error("itemPtrToID: not found");
|
|
}
|
|
|
|
void SimonState::o_pathfind(int x, int y, uint var_1, uint var_2) {
|
|
uint16 *p;
|
|
uint i, j;
|
|
uint prev_i;
|
|
uint x_diff, y_diff;
|
|
uint best_i = 0, best_j = 0, best_dist = 0xFFFFFFFF;
|
|
|
|
if (_game & GF_SIMON2) {
|
|
x += _x_scroll * 8;
|
|
}
|
|
|
|
prev_i = 21 - _variableArray[12];
|
|
for (i = 20; i != 0; --i) {
|
|
p = (uint16 *)_pathfind_array[20 - i];
|
|
if (!p)
|
|
continue;
|
|
for (j = 0; READ_BE_UINT16_UNALIGNED(&p[0]) != 999; j++, p += 2) { // 0xE703 = byteswapped 999
|
|
x_diff = abs((int)(READ_BE_UINT16_UNALIGNED(&p[0]) - x));
|
|
y_diff = abs((int)(READ_BE_UINT16_UNALIGNED(&p[1]) - 12 - y));
|
|
|
|
if (x_diff < y_diff) {
|
|
x_diff >>= 2;
|
|
y_diff <<= 2;
|
|
}
|
|
x_diff += y_diff >> 2;
|
|
|
|
if (x_diff < best_dist || x_diff == best_dist && prev_i == i) {
|
|
best_dist = x_diff;
|
|
best_i = 21 - i;
|
|
best_j = j;
|
|
}
|
|
}
|
|
}
|
|
|
|
_variableArray[var_1] = best_i;
|
|
_variableArray[var_2] = best_j;
|
|
}
|
|
|
|
// ok
|
|
void SimonState::fcs_unk1(uint fcs_index) {
|
|
FillOrCopyStruct *fcs;
|
|
uint16 fcsunk1;
|
|
uint16 i;
|
|
|
|
fcs = _fcs_ptr_array_3[fcs_index & 7];
|
|
fcsunk1 = _fcs_unk_1;
|
|
|
|
if (fcs == NULL || fcs->fcs_data == NULL)
|
|
return;
|
|
|
|
fcs_unk_2(fcs_index);
|
|
fcs_putchar(12);
|
|
fcs_unk_2(fcsunk1);
|
|
|
|
for (i = 0; fcs->fcs_data->e[i].item != NULL; i++) {
|
|
delete_hitarea_by_index(fcs->fcs_data->e[i].hit_area);
|
|
}
|
|
|
|
if (fcs->fcs_data->unk3 != -1) {
|
|
delete_hitarea_by_index(fcs->fcs_data->unk3);
|
|
}
|
|
|
|
if (fcs->fcs_data->unk4 != -1) {
|
|
delete_hitarea_by_index(fcs->fcs_data->unk4);
|
|
fcs_unk_5(fcs, fcs_index);
|
|
}
|
|
|
|
free(fcs->fcs_data);
|
|
fcs->fcs_data = NULL;
|
|
|
|
_fcs_data_1[fcs_index] = 0;
|
|
_fcs_data_2[fcs_index] = 0;
|
|
}
|
|
|
|
// ok
|
|
void SimonState::fcs_unk_5(FillOrCopyStruct *fcs, uint fcs_index) {
|
|
if (_game == GAME_SIMON1WIN) {
|
|
o_kill_sprite_simon1(0x80);
|
|
} else if (!(_game & GF_SIMON2)) {
|
|
o_kill_sprite_simon1(0x81);
|
|
start_vga_code(0, 1, 0x81, 0, 0, 0xE);
|
|
}
|
|
}
|
|
|
|
void SimonState::delete_hitarea_by_index(uint index) {
|
|
CHECK_BOUNDS(index, _hit_areas);
|
|
_hit_areas[index].flags = 0;
|
|
}
|
|
|
|
// ok
|
|
void SimonState::fcs_putchar(uint a) {
|
|
if (_fcs_ptr_1 != _fcs_ptr_array_3[0])
|
|
video_putchar(_fcs_ptr_1, a);
|
|
}
|
|
|
|
// ok
|
|
void SimonState::video_fill_or_copy_from_3_to_2(FillOrCopyStruct *fcs) {
|
|
if (fcs->flags & 0x10)
|
|
copy_img_from_3_to_2(fcs);
|
|
else
|
|
video_erase(fcs);
|
|
|
|
fcs->textColumn = 0;
|
|
fcs->textRow = 0;
|
|
fcs->textColumnOffset = 0;
|
|
fcs->textLength = 0;
|
|
}
|
|
|
|
// ok
|
|
void SimonState::copy_img_from_3_to_2(FillOrCopyStruct *fcs) {
|
|
_lock_word |= 0x8000;
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
dx_copy_rgn_from_3_to_2(fcs->y + fcs->height * 8 + ((fcs == _fcs_ptr_array_3[2]) ? 1 : 0), (fcs->x + fcs->width) * 8, fcs->y, fcs->x * 8);
|
|
} else {
|
|
if (_vga_var6 && _fcs_ptr_array_3[2] == fcs) {
|
|
fcs = _fcs_ptr_array_3[0x18 / 4];
|
|
_vga_var6 = 0;
|
|
}
|
|
|
|
dx_copy_rgn_from_3_to_2(fcs->y + fcs->height * 8, (fcs->x + fcs->width) * 8, fcs->y, fcs->x * 8);
|
|
}
|
|
|
|
_lock_word &= ~0x8000;
|
|
}
|
|
|
|
void SimonState::video_erase(FillOrCopyStruct *fcs) {
|
|
byte *dst;
|
|
uint h;
|
|
|
|
_lock_word |= 0x8000;
|
|
|
|
dst = dx_lock_2();
|
|
dst += _dx_surface_pitch * fcs->y + fcs->x * 8;
|
|
|
|
h = fcs->height * 8;
|
|
do {
|
|
memset(dst, fcs->fill_color, fcs->width * 8);
|
|
dst += _dx_surface_pitch;
|
|
} while (--h);
|
|
|
|
dx_unlock_2();
|
|
_lock_word &= ~0x8000;
|
|
}
|
|
|
|
VgaSprite *SimonState::find_cur_sprite() {
|
|
if (_game & GF_SIMON2) {
|
|
VgaSprite *vsp = _vga_sprites;
|
|
while (vsp->id) {
|
|
if (vsp->id == _vga_cur_sprite_id && vsp->unk7 == _vga_cur_file_id)
|
|
break;
|
|
vsp++;
|
|
}
|
|
return vsp;
|
|
} else {
|
|
VgaSprite *vsp = _vga_sprites;
|
|
while (vsp->id) {
|
|
if (vsp->id == _vga_cur_sprite_id)
|
|
break;
|
|
vsp++;
|
|
}
|
|
return vsp;
|
|
}
|
|
}
|
|
|
|
bool SimonState::has_vgastruct_with_id(uint16 id, uint16 file) {
|
|
if (_game & GF_SIMON2) {
|
|
VgaSprite *vsp = _vga_sprites;
|
|
while (vsp->id) {
|
|
if (vsp->id == id && vsp->unk7 == file)
|
|
return true;
|
|
vsp++;
|
|
}
|
|
return false;
|
|
} else {
|
|
VgaSprite *vsp = _vga_sprites;
|
|
while (vsp->id) {
|
|
if (vsp->id == id)
|
|
return true;
|
|
vsp++;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void SimonState::processSpecialKeys() {
|
|
switch (_key_pressed) {
|
|
case 27: // escape
|
|
_exit_cutscene = true;
|
|
break;
|
|
|
|
case 59: // F1
|
|
vc_write_var(5, 50);
|
|
vc_write_var(86, 0);
|
|
break;
|
|
case 60: // F2
|
|
vc_write_var(5, 75);
|
|
vc_write_var(86, 1);
|
|
break;
|
|
case 61: // F3
|
|
vc_write_var(5, 125);
|
|
vc_write_var(86, 2);
|
|
break;
|
|
case 63: // F5
|
|
if (_game & GF_SIMON2)
|
|
_exit_cutscene = true;
|
|
break;
|
|
|
|
case 't':
|
|
if (_game & GF_SIMON2 && _game & GF_TALKIE || _game & GF_TALKIE && _language > 1)
|
|
_subtitles ^= 1;
|
|
break;
|
|
|
|
case '+':
|
|
midi.set_volume(midi.get_volume() + 16);
|
|
break;
|
|
|
|
case '-':
|
|
midi.set_volume(midi.get_volume() - 16);
|
|
break;
|
|
|
|
case 'm':
|
|
midi.pause(_music_paused ^= 1);
|
|
break;
|
|
|
|
case 's':
|
|
if (_game == GAME_SIMON1DOS)
|
|
midi._enable_sfx ^= 1;
|
|
else
|
|
_sound->effectsPause(_effects_paused ^= 1);
|
|
break;
|
|
|
|
case 'b':
|
|
_sound->ambientPause(_ambient_paused ^= 1);
|
|
break;
|
|
|
|
case 'r':
|
|
if (_debugMode)
|
|
_start_mainscript ^= 1;
|
|
break;
|
|
|
|
case 'o':
|
|
if (_debugMode)
|
|
_continous_mainscript ^= 1;
|
|
break;
|
|
|
|
case 'v':
|
|
if (_debugMode)
|
|
_continous_vgascript ^= 1;
|
|
break;
|
|
case 'i':
|
|
if (_debugMode)
|
|
_draw_images_debug ^= 1;
|
|
break;
|
|
}
|
|
|
|
_key_pressed = 0;
|
|
}
|
|
|
|
static const byte _simon1_cursor[256] = {
|
|
0xe1,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xe1,0xe1,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xe1,0xe1,0xe1,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xe1,0xe1,0xe1,0xe1,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xe1,0xe1,0xe1,0xe1,0xe1,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xe1,0xe1,0xe1,0xe1,0xe0,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xe1,0xff,0xff,0xe1,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xe1,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xe1,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xe1,0xe0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
};
|
|
|
|
static const byte _simon2_cursors[10][256] = {
|
|
// cross hair
|
|
{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xec,0xec,0xec,0xec,0xec,0xef,0xff,0xea,0xff,0xef,0xec,0xec,0xec,0xec,0xec,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xec,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
|
|
// examine
|
|
{ 0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xef,0xee,0xeb,0xe4,0xe4,0xe4,0xee,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xef,0xee,0xeb,0xee,0xef,0xef,0xee,0xec,0xee,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xef,0xeb,0xee,0xef,0xee,0xee,0xef,0xee,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xef,0xeb,0xef,0xef,0xef,0xec,0xee,0xef,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xef,0xeb,0xef,0xef,0xee,0xef,0xef,0xef,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xef,0xeb,0xee,0xef,0xef,0xef,0xef,0xee,0xe4,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xef,0xee,0xeb,0xee,0xef,0xef,0xee,0xe4,0xee,0xef,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xef,0xee,0xeb,0xeb,0xeb,0xeb,0xee,0xe4,0xec,0xef,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xeb,0xe4,0xee,0xef,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xee,0xe4,0xeb,0xef,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xe4,0xeb,0xef,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xec,0xeb,0xef,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xe4,0xef,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xef,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
|
|
// pick up
|
|
{ 0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xe5,0xe6,0xe6,0xe7,0xe7,0xe6,0xe6,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xe5,0xe7,0xe7,0xe7,0xe7,0xe8,0xe8,0xe8,0xe8,0xe5,0xff,0xff,0xff,
|
|
0xff,0xff,0xe5,0xe6,0xe7,0xe7,0xe7,0xe7,0xe7,0xe7,0xe8,0xe9,0xe7,0xe5,0xff,0xff,
|
|
0xff,0xe5,0xe6,0xe7,0xe6,0xe5,0xff,0xff,0xff,0xff,0xe5,0xe6,0xe8,0xe6,0xe5,0xff,
|
|
0xff,0xe5,0xe7,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xe7,0xe5,0xff,
|
|
0xff,0xe5,0xe7,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe7,0xe7,0xe5,0xff,
|
|
0xff,0xef,0xeb,0xeb,0xef,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xeb,0xeb,0xef,0xff,
|
|
0xff,0xef,0xee,0xeb,0xee,0xef,0xff,0xff,0xff,0xff,0xef,0xee,0xeb,0xee,0xef,0xff,
|
|
0xff,0xff,0xef,0xeb,0xeb,0xef,0xff,0xff,0xff,0xff,0xef,0xeb,0xeb,0xef,0xff,0xff,
|
|
0xff,0xff,0xef,0xee,0xe4,0xee,0xef,0xff,0xff,0xef,0xee,0xe4,0xee,0xef,0xff,0xff,
|
|
0xff,0xff,0xff,0xef,0xe4,0xeb,0xef,0xff,0xff,0xef,0xeb,0xe4,0xef,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xeb,0xeb,0xeb,0xef,0xef,0xeb,0xeb,0xeb,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xef,0xee,0xee,0xee,0xee,0xe1,0xe1,0xef,0xff,0xff,0xff,0xe4,
|
|
0xef,0xee,0xeb,0xeb,0xeb,0xeb,0xeb,0xe4,0xe4,0xe4,0xe4,0xe4,0xe4,0xe4,0xeb,0xec,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xe4 },
|
|
// give
|
|
{ 0xff,0xff,0xff,0xff,0xff,0xe5,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xe9,0xe7,0xe8,0xe8,0xe8,0xe7,0xe9,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xe5,0xe7,0xea,0xe8,0xe8,0xe8,0xea,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe7,0xe8,0xe8,0xea,0xe9,0xea,0xe8,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,
|
|
0xe5,0xe7,0xe9,0xe8,0xe8,0xe9,0xec,0xe9,0xe8,0xe8,0xe8,0xe7,0xe5,0xff,0xff,0xff,
|
|
0xe5,0xe7,0xe7,0xe9,0xe8,0xec,0xe9,0xec,0xe8,0xe9,0xe7,0xe6,0xe5,0xff,0xff,0xff,
|
|
0xe5,0xe7,0xe7,0xe8,0xec,0xe9,0xe9,0xe9,0xec,0xe7,0xe6,0xe6,0xe5,0xff,0xff,0xff,
|
|
0xe5,0xe7,0xe7,0xea,0xe8,0xe9,0xe9,0xe9,0xe7,0xec,0xec,0xe4,0xe5,0xff,0xff,0xff,
|
|
0xe5,0xe7,0xe7,0xe9,0xe7,0xe8,0xe9,0xe7,0xe6,0xec,0xe4,0xec,0xe4,0xef,0xff,0xff,
|
|
0xe5,0xe6,0xe7,0xe9,0xe7,0xe7,0xe8,0xe6,0xe6,0xe4,0xec,0xe4,0xec,0xe4,0xef,0xff,
|
|
0xff,0xe5,0xe6,0xe9,0xe7,0xe7,0xe8,0xe6,0xe6,0xe8,0xe4,0xec,0xe4,0xec,0xeb,0xff,
|
|
0xff,0xff,0xe5,0xe9,0xe7,0xe7,0xe8,0xe6,0xe6,0xe8,0xe6,0xe4,0xec,0xeb,0xef,0xff,
|
|
0xff,0xff,0xff,0xe8,0xe7,0xe7,0xe8,0xe6,0xe6,0xe7,0xff,0xef,0xeb,0xef,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
|
|
// talk
|
|
{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xe5,0xe7,0xe8,0xe8,0xe8,0xe7,0xe6,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe6,0xe9,0xea,0xe6,0xea,0xe9,0xe8,0xe9,0xe8,0xe7,0xe5,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe7,0xe5,0xef,0xe5,0xec,0xea,0xe5,0xea,0xec,0xe5,0xe9,0xe6,0xff,0xff,
|
|
0xff,0xe5,0xe6,0xe5,0xef,0xef,0xef,0xe5,0xef,0xef,0xe5,0xef,0xef,0xe8,0xe5,0xff,
|
|
0xff,0xe5,0xe9,0xea,0xe5,0xe8,0xe7,0xe6,0xe6,0xe8,0xe7,0xe5,0xec,0xe9,0xe5,0xff,
|
|
0xff,0xe5,0xe9,0xe8,0xe5,0xe7,0xe8,0xe8,0xe9,0xe9,0xe8,0xe5,0xe9,0xe9,0xe5,0xff,
|
|
0xff,0xe5,0xe6,0xec,0xea,0xe5,0xe6,0xe6,0xe7,0xe7,0xe6,0xe5,0xec,0xe8,0xe5,0xff,
|
|
0xff,0xff,0xe5,0xe9,0xe8,0xe9,0xe5,0xe8,0xe5,0xe8,0xe5,0xe9,0xe9,0xe7,0xe5,0xff,
|
|
0xff,0xff,0xe5,0xe7,0xe9,0xec,0xe8,0xec,0xe8,0xec,0xe8,0xec,0xe8,0xe5,0xff,0xff,
|
|
0xff,0xff,0xff,0xe5,0xe6,0xe8,0xe9,0xe9,0xe9,0xe9,0xe9,0xe8,0xe5,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
|
|
// use
|
|
{ 0xff,0xff,0xff,0xff,0xff,0xee,0xe1,0xeb,0xee,0xef,0xef,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xef,0xef,0xef,0xe4,0xeb,0xee,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xeb,0xe4,0xe4,0xeb,0xe5,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xeb,0xe4,0xec,0xe4,0xef,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xeb,0xeb,0xe4,0xe4,0xee,0xef,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xee,0xeb,0xeb,0xeb,0xe1,0xef,0xee,0xef,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xef,0xef,0xee,0xeb,0xeb,0xe4,0xee,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xff,0xff,0xff,0xef,0xeb,0xec,0xeb,0xef,
|
|
0xff,0xff,0xff,0xff,0xff,0xe5,0xe6,0xe5,0xff,0xff,0xff,0xee,0xe4,0xeb,0xef,0xff,
|
|
0xff,0xff,0xff,0xe5,0xe5,0xe6,0xe5,0xff,0xff,0xff,0xff,0xef,0xee,0xef,0xff,0xff,
|
|
0xff,0xff,0xe5,0xe6,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xef,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe6,0xe8,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xe5,0xe6,0xe8,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xe5,0xe6,0xe6,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
|
|
// wear
|
|
{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xef,0xeb,0xed,0xe4,0xe2,0xeb,0xee,0xee,0xee,0xef,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xef,0xe2,0xec,0xe2,0xe1,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xef,0xeb,0xed,0xeb,0xee,0xef,0xef,0xef,0xee,0xef,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xef,0xee,0xe4,0xeb,0xee,0xef,0xef,0xee,0xef,0xef,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xef,0xe4,0xeb,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xef,0xe2,0xeb,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xef,0xeb,0xe1,0xee,0xef,0xef,0xee,0xef,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xef,0xeb,0xe1,0xee,0xef,0xef,0xef,0xef,0xff,0xff,0xff,0xff,
|
|
0xff,0xef,0xef,0xef,0xe1,0xe4,0xe4,0xe4,0xe1,0xeb,0xee,0xef,0xef,0xef,0xff,0xff,
|
|
0xef,0xee,0xee,0xef,0xee,0xee,0xee,0xee,0xee,0xef,0xef,0xef,0xee,0xee,0xef,0xff,
|
|
0xff,0xef,0xef,0xee,0xe1,0xe2,0xe4,0xe4,0xe4,0xeb,0xe1,0xee,0xef,0xef,0xff,0xff,
|
|
0xff,0xff,0xff,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xef,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
|
|
// move
|
|
{ 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xff,
|
|
0xff,0xe1,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe1,0xff,
|
|
0xff,0xe1,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe1,0xff,
|
|
0xff,0xe1,0xe3,0xe3,0xed,0xec,0xe3,0xe3,0xe3,0xe3,0xec,0xed,0xe3,0xe3,0xe1,0xff,
|
|
0xff,0xe1,0xe3,0xed,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xed,0xe3,0xe1,0xff,
|
|
0xff,0xe1,0xed,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xed,0xe1,0xff,
|
|
0xff,0xe1,0xe3,0xed,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xec,0xed,0xe3,0xe1,0xff,
|
|
0xff,0xe1,0xe3,0xe3,0xed,0xec,0xe3,0xe3,0xe3,0xe3,0xec,0xed,0xe3,0xe3,0xe1,0xff,
|
|
0xff,0xe1,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe3,0xed,0xe3,0xe3,0xe3,0xe1,0xff,
|
|
0xff,0xe1,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe2,0xe1,0xff,
|
|
0xff,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xe1,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
|
|
// open
|
|
{ 0xff,0xff,0xe5,0xe8,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xe5,0xe8,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xe5,0xe7,0xe5,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xe5,0xff,0xe5,0xe7,0xe6,0xe9,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xe6,0xea,0xe6,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xe6,0xea,0xe6,0xe7,0xe5,0xff,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xe6,0xea,0xe6,0xff,0xe5,0xe7,0xe5,0xe7,0xe5,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xe6,0xea,0xe6,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe5,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe6,0xea,0xe6,0xff,0xff,0xff,0xe5,0xe7,0xe8,0xe8,0xe5,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe9,0xea,0xea,0xea,0xea,0xea,0xea,0xea,0xea,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe9,0xe7,0xe7,0xe7,0xe7,0xe7,0xe7,0xe7,0xea,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe9,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xe9,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe9,0xe8,0xe8,0xe8,0xe8,0xe8,0xe7,0xe7,0xe9,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe9,0xe6,0xe6,0xe6,0xe6,0xe6,0xe6,0xe5,0xe9,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe9,0xe8,0xe8,0xe8,0xe8,0xe8,0xe8,0xe7,0xe9,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xe5,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe9,0xe5,0xff,0xff,0xff,0xff },
|
|
// question mark
|
|
{ 0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xe5,0xe7,0xea,0xec,0xec,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xe5,0xe7,0xea,0xec,0xea,0xe9,0xea,0xec,0xe9,0xe5,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xe5,0xe9,0xec,0xe9,0xe8,0xe7,0xe8,0xea,0xec,0xe5,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xe5,0xe8,0xe9,0xe8,0xe5,0xe5,0xe8,0xe9,0xec,0xe5,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xe5,0xe8,0xe9,0xec,0xe9,0xe5,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xec,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xec,0xea,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xea,0xe9,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xe5,0xe7,0xe9,0xe7,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xe9,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xe5,0xe9,0xec,0xe9,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xe5,0xe8,0xe9,0xe8,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,
|
|
0xff,0xff,0xff,0xff,0xff,0xff,0xe5,0xe5,0xe5,0xff,0xff,0xff,0xff,0xff,0xff,0xff },
|
|
};
|
|
|
|
void SimonState::draw_mouse_pointer() {
|
|
if (_game & GF_SIMON2)
|
|
_system->set_mouse_cursor(_simon2_cursors[_mouse_cursor], 16, 16, 7, 7);
|
|
else
|
|
_system->set_mouse_cursor(_simon1_cursor, 16, 16, 0, 0);
|
|
}
|
|
|
|
void decompress_icon(byte *dst, byte *src, uint w, uint h_org, byte base, uint pitch) {
|
|
int8 reps;
|
|
byte color_1, color_2;
|
|
byte *dst_org = dst;
|
|
uint h = h_org;
|
|
|
|
for (;;) {
|
|
reps = *src++;
|
|
if (reps < 0) {
|
|
reps--;
|
|
color_1 = *src >> 4;
|
|
if (color_1 != 0)
|
|
color_1 |= base;
|
|
color_2 = *src++ & 0xF;
|
|
if (color_2 != 0)
|
|
color_2 |= base;
|
|
|
|
do {
|
|
if (color_1 != 0)
|
|
*dst = color_1;
|
|
dst += pitch;
|
|
if (color_2 != 0)
|
|
*dst = color_2;
|
|
dst += pitch;
|
|
|
|
// reached bottom?
|
|
if (--h == 0) {
|
|
// reached right edge?
|
|
if (--w == 0)
|
|
return;
|
|
dst = ++dst_org;
|
|
h = h_org;
|
|
}
|
|
} while (++reps != 0);
|
|
} else {
|
|
do {
|
|
color_1 = *src >> 4;
|
|
if (color_1 != 0)
|
|
*dst = color_1 | base;
|
|
dst += pitch;
|
|
|
|
color_2 = *src++ & 0xF;
|
|
if (color_2 != 0)
|
|
*dst = color_2 | base;
|
|
dst += pitch;
|
|
|
|
// reached bottom?
|
|
if (--h == 0) {
|
|
// reached right edge?
|
|
if (--w == 0)
|
|
return;
|
|
dst = ++dst_org;
|
|
h = h_org;
|
|
}
|
|
} while (--reps >= 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SimonState::draw_icon_c(FillOrCopyStruct *fcs, uint icon, uint x, uint y) {
|
|
byte *dst;
|
|
byte *src;
|
|
|
|
_lock_word |= 0x8000;
|
|
dst = dx_lock_2();
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
dst += (x + fcs->x) * 8;
|
|
dst += (y * 25 + fcs->y) * _dx_surface_pitch;
|
|
|
|
src = _icon_file_ptr;
|
|
src += READ_LE_UINT16(&((uint16 *)src)[icon]);
|
|
|
|
decompress_icon(dst, src, 24, 12, 0xE0, _dx_surface_pitch);
|
|
} else {
|
|
dst += 110;
|
|
dst += x;
|
|
dst += (y + fcs->y) * _dx_surface_pitch;
|
|
|
|
src = _icon_file_ptr;
|
|
src += READ_LE_UINT16(&((uint16 *)src)[icon * 2 + 0]);
|
|
decompress_icon(dst, src, 20, 10, 0xE0, _dx_surface_pitch);
|
|
|
|
src = _icon_file_ptr;
|
|
src += READ_LE_UINT16(&((uint16 *)src)[icon * 2 + 1]);
|
|
decompress_icon(dst, src, 20, 10, 0xD0, _dx_surface_pitch);
|
|
}
|
|
|
|
dx_unlock_2();
|
|
_lock_word &= ~0x8000;
|
|
}
|
|
|
|
void SimonState::video_toggle_colors(HitArea * ha, byte a, byte b, byte c, byte d) {
|
|
byte *src, color;
|
|
uint w, h, i;
|
|
|
|
_lock_word |= 0x8000;
|
|
src = dx_lock_2() + ha->y * _dx_surface_pitch + ha->x;
|
|
|
|
w = ha->width;
|
|
h = ha->height;
|
|
|
|
if (!(h > 0 && w > 0 && ha->x + w <= 320 && ha->y + h <= 200)) {
|
|
if (_debugMode)
|
|
warning("Invalid coordinates in video_toggle_colors (%d,%d,%d,%d)", ha->x, ha->y, ha->width,
|
|
ha->height);
|
|
_lock_word &= ~0x8000;
|
|
return;
|
|
}
|
|
|
|
do {
|
|
for (i = 0; i != w; ++i) {
|
|
color = src[i];
|
|
if (a >= color && b < color) {
|
|
if (c >= color)
|
|
color += d;
|
|
else
|
|
color -= d;
|
|
src[i] = color;
|
|
}
|
|
}
|
|
src += _dx_surface_pitch;
|
|
} while (--h);
|
|
|
|
|
|
dx_unlock_2();
|
|
_lock_word &= ~0x8000;
|
|
}
|
|
|
|
void SimonState::video_copy_if_flag_0x8_c(FillOrCopyStruct *fcs) {
|
|
if (fcs->flags & 8)
|
|
copy_img_from_3_to_2(fcs);
|
|
fcs->mode = 0;
|
|
}
|
|
|
|
void SimonState::start_vga_code(uint b, uint vga_res, uint vga_struct_id, uint c, uint d, uint f) {
|
|
VgaSprite *vsp;
|
|
VgaPointersEntry *vpe;
|
|
byte *p, *pp;
|
|
uint count;
|
|
|
|
_lock_word |= 0x40;
|
|
|
|
if (has_vgastruct_with_id(vga_struct_id, vga_res)) {
|
|
_lock_word &= ~0x40;
|
|
return;
|
|
}
|
|
|
|
vsp = _vga_sprites;
|
|
while (vsp->id != 0)
|
|
vsp++;
|
|
|
|
vsp->unk6 = b;
|
|
vsp->priority = 0;
|
|
vsp->unk4 = 0;
|
|
|
|
vsp->y = d;
|
|
vsp->x = c;
|
|
vsp->image = 0;
|
|
vsp->base_color = f;
|
|
vsp->id = vga_struct_id;
|
|
vsp->unk7 = vga_res;
|
|
|
|
for (;;) {
|
|
vpe = &_vga_buffer_pointers[vga_res];
|
|
_vga_cur_file_2 = vga_res;
|
|
_cur_vga_file_1 = vpe->vgaFile1;
|
|
if (vpe->vgaFile1 != NULL)
|
|
break;
|
|
ensureVgaResLoaded(vga_res);
|
|
}
|
|
|
|
pp = _cur_vga_file_1;
|
|
p = pp + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header *) pp)->hdr2_start);
|
|
|
|
count = READ_BE_UINT16_UNALIGNED(&((VgaFile1Header2 *) p)->id_count);
|
|
p = pp + READ_BE_UINT16_UNALIGNED(&((VgaFile1Header2 *) p)->id_table);
|
|
|
|
for (;;) {
|
|
if (READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x6 *) p)->id) == vga_struct_id) {
|
|
|
|
//dump_vga_script(pp + READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x6*)p)->script_offs), vga_res, vga_struct_id);
|
|
|
|
add_vga_timer(gss->VGA_DELAY_BASE, pp + READ_BE_UINT16_UNALIGNED(&((VgaFile1Struct0x6 *) p)->script_offs), vga_struct_id, vga_res);
|
|
break;
|
|
}
|
|
p += sizeof(VgaFile1Struct0x6);
|
|
if (!--count) {
|
|
vsp->id = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
_lock_word &= ~0x40;
|
|
}
|
|
|
|
void SimonState::talk_with_speech(uint speech_id, uint num_1) {
|
|
if (!(_game & GF_SIMON2)) {
|
|
if (speech_id == 9999) {
|
|
if (!(_bit_array[0] & 0x4000) && !(_bit_array[1] & 0x1000)) {
|
|
_bit_array[0] |= 0x4000;
|
|
_variableArray[100] = 0xF;
|
|
start_vga_code(4, 1, 0x82, 0, 0, 0);
|
|
o_wait_for_vga(0x82);
|
|
}
|
|
_skip_vga_wait = true;
|
|
return;
|
|
}
|
|
if (num_1 < 100) {
|
|
o_kill_sprite_simon1(num_1 + 201);
|
|
}
|
|
|
|
_sound->playVoice(speech_id);
|
|
|
|
if (num_1 < 100) {
|
|
start_vga_code(4, 2, num_1 + 201, 0, 0, 0);
|
|
}
|
|
} else {
|
|
if (speech_id == 0xFFFF) {
|
|
if (_subtitles)
|
|
return;
|
|
if (!(_bit_array[0] & 0x4000 || _bit_array[1] & 0x1000)) {
|
|
_bit_array[0] |= 0x4000;
|
|
_variableArray[100] = 5;
|
|
start_vga_code(4, 1, 0x1e, 0, 0, 0);
|
|
o_wait_for_vga(0x82);
|
|
}
|
|
_skip_vga_wait = true;
|
|
} else {
|
|
if (_subtitles && _scriptvar_2) {
|
|
start_vga_code(4, 2, 5, 0, 0, 0);
|
|
o_wait_for_vga(0xcd);
|
|
o_kill_sprite_simon2(2, 5);
|
|
}
|
|
o_kill_sprite_simon2(2, num_1 + 2);
|
|
_sound->playVoice(speech_id);
|
|
|
|
start_vga_code(4, 2, num_1 + 2, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SimonState::talk_with_text(uint num_1, uint num_2, const char *string_ptr, uint threeval_a, int threeval_b, uint width) {
|
|
char print_str_buf[0x140];
|
|
char *char_buf;
|
|
const char *string_ptr_2, *string_ptr_3;
|
|
int j;
|
|
uint letters_per_row, len_div_3, num_of_rows;
|
|
uint m, n;
|
|
uint height;
|
|
|
|
// FIXME: Simon1dos Dwarf Mine - Fix text for dwarf song
|
|
if (num_1 >= 100)
|
|
num_1 -= 100;
|
|
|
|
char_buf = print_str_buf;
|
|
string_ptr_3 = string_ptr_2 = string_ptr;
|
|
|
|
height = 10;
|
|
j = 0;
|
|
|
|
letters_per_row = width / 6;
|
|
|
|
len_div_3 = (strlen(string_ptr) + 3) / 3;
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
if (_variableArray[141] == 0)
|
|
_variableArray[141] = 9;
|
|
_variableArray[85] = _variableArray[141] * len_div_3;
|
|
} else {
|
|
if (_variableArray[86] == 0)
|
|
len_div_3 >>= 1;
|
|
if (_variableArray[86] == 2)
|
|
len_div_3 <<= 1;
|
|
_variableArray[85] = len_div_3 * 5;
|
|
}
|
|
|
|
num_of_rows = strlen(string_ptr) / letters_per_row;
|
|
|
|
while (num_of_rows == 1 && j != -1) {
|
|
m = strlen(string_ptr) >> 1;
|
|
m -= j;
|
|
string_ptr_2 += m;
|
|
|
|
while (*string_ptr_2++ != ' ' && m <= letters_per_row)
|
|
m++;
|
|
|
|
if (m <= letters_per_row && strlen(string_ptr_2) < letters_per_row) {
|
|
// if_1
|
|
n = (letters_per_row - m + 1) >> 1;
|
|
|
|
while (n != 0) {
|
|
*char_buf++ = ' ';
|
|
n--;
|
|
}
|
|
strncpy(char_buf, string_ptr, m);
|
|
char_buf += m;
|
|
*char_buf++ = 10;
|
|
|
|
height += 10;
|
|
threeval_b -= 10;
|
|
j = -1;
|
|
} else {
|
|
// else_1
|
|
j -= 4;
|
|
if (j == -12) {
|
|
j = 0;
|
|
num_of_rows = 2;
|
|
}
|
|
string_ptr_2 = string_ptr_3;
|
|
}
|
|
}
|
|
|
|
if (j != -1 && width * 30 > 8000)
|
|
num_of_rows = 4;
|
|
|
|
while (num_of_rows == 2 && j != -1) {
|
|
m = strlen(string_ptr) / 3;
|
|
m += j;
|
|
string_ptr_2 += m;
|
|
|
|
while (*string_ptr_2++ != ' ' && m <= letters_per_row)
|
|
m++;
|
|
|
|
if (m <= letters_per_row) {
|
|
// if_4
|
|
n = (letters_per_row - m + 1) >> 1;
|
|
while (n) {
|
|
*char_buf++ = ' ';
|
|
n--;
|
|
}
|
|
strncpy(char_buf, string_ptr, m);
|
|
char_buf += m;
|
|
*char_buf++ = 10;
|
|
|
|
string_ptr = string_ptr_2;
|
|
string_ptr_2 += m;
|
|
|
|
while (*string_ptr_2-- != ' ' && m > 0)
|
|
m--;
|
|
// while_6_end
|
|
|
|
string_ptr_2 += 2;
|
|
|
|
if (strlen(string_ptr_2) <= m && m > 0) {
|
|
// if_6
|
|
n = (letters_per_row - m + 1) >> 1;
|
|
while (n) {
|
|
*char_buf++ = ' ';
|
|
n--;
|
|
}
|
|
strncpy(char_buf, string_ptr, m);
|
|
char_buf += m;
|
|
*char_buf++ = 10;
|
|
height += 20;
|
|
threeval_b -= 20;
|
|
j = -1;
|
|
} else {
|
|
// else_6
|
|
j += 2;
|
|
string_ptr_2 = string_ptr_3;
|
|
string_ptr = string_ptr_3;
|
|
char_buf = print_str_buf;
|
|
}
|
|
} else {
|
|
num_of_rows = 3;
|
|
string_ptr_2 = string_ptr_3;
|
|
string_ptr = string_ptr_3;
|
|
char_buf = print_str_buf;
|
|
j = 0;
|
|
}
|
|
}
|
|
|
|
if (j != -1 && width * 40 > 8000)
|
|
num_of_rows = 4;
|
|
|
|
// while_8
|
|
while (num_of_rows == 3 && j != -1) {
|
|
m = strlen(string_ptr) >> 2;
|
|
m += j;
|
|
string_ptr_2 += m;
|
|
while (*string_ptr_2++ != ' ' && m <= letters_per_row)
|
|
m++;
|
|
|
|
if (m <= letters_per_row) {
|
|
// if_10
|
|
n = (letters_per_row - m + 1) >> 1;
|
|
while (n) {
|
|
*char_buf++ = ' ';
|
|
n--;
|
|
}
|
|
strncpy(char_buf, string_ptr, m);
|
|
char_buf += m;
|
|
*char_buf++ = '\n';
|
|
string_ptr = string_ptr_2;
|
|
string_ptr_2 += m;
|
|
while (*string_ptr_2-- != ' ' && m > 0)
|
|
m--;
|
|
string_ptr_2 += 2;
|
|
|
|
if (strlen(string_ptr_2) < m * 2 && m > 0) {
|
|
// if_11
|
|
n = (letters_per_row - m + 1) >> 1;
|
|
while (n) {
|
|
*char_buf++ = ' ';
|
|
n--;
|
|
}
|
|
strncpy(char_buf, string_ptr, m);
|
|
char_buf += m;
|
|
*char_buf++ = 10;
|
|
string_ptr = string_ptr_2;
|
|
string_ptr_2 += m;
|
|
|
|
while (*string_ptr_2-- != ' ' && m > 0)
|
|
m--;
|
|
string_ptr_2 += 2;
|
|
|
|
if (strlen(string_ptr_2) <= m && m > 0) {
|
|
// if_15
|
|
n = (letters_per_row - m + 1) >> 1;
|
|
while (n) {
|
|
*char_buf++ = ' ';
|
|
n--;
|
|
}
|
|
strncpy(char_buf, string_ptr, m);
|
|
char_buf += m;
|
|
*char_buf++ = '\n';
|
|
height += 30;
|
|
threeval_b -= 30;
|
|
j = -1;
|
|
} else {
|
|
// else_15
|
|
j += 2;
|
|
string_ptr_2 = string_ptr_3;
|
|
string_ptr = string_ptr_3;
|
|
char_buf = print_str_buf;
|
|
}
|
|
} else {
|
|
// else_11
|
|
j += 2;
|
|
string_ptr_2 = string_ptr_3;
|
|
string_ptr = string_ptr_3;
|
|
char_buf = print_str_buf;
|
|
}
|
|
} else {
|
|
// else_10
|
|
num_of_rows = 4;
|
|
string_ptr = string_ptr_3;
|
|
string_ptr_2 = string_ptr_3;
|
|
char_buf = print_str_buf;
|
|
}
|
|
}
|
|
|
|
// while_8_end
|
|
if (num_of_rows == 4) {
|
|
while (strlen(string_ptr) > letters_per_row) {
|
|
m = letters_per_row;
|
|
string_ptr_2 += m;
|
|
while (*string_ptr_2-- != ' ')
|
|
m--;
|
|
string_ptr_2 += 2;
|
|
n = (letters_per_row - m + 1) >> 1;
|
|
while (n) {
|
|
*char_buf++ = ' ';
|
|
n--;
|
|
}
|
|
strncpy(char_buf, string_ptr, m);
|
|
char_buf += m;
|
|
*char_buf++ = 10;
|
|
height += 10;
|
|
threeval_b -= 10;
|
|
string_ptr = string_ptr_2;
|
|
}
|
|
}
|
|
|
|
n = (letters_per_row - strlen(string_ptr_2) + 1) >> 1;
|
|
while (n) {
|
|
*char_buf++ = ' ';
|
|
n--;
|
|
}
|
|
|
|
strcpy(char_buf, string_ptr_2);
|
|
if (!(_game & GF_SIMON2)) {
|
|
o_kill_sprite_simon1(199 + num_1);
|
|
} else {
|
|
o_kill_sprite_simon2(2, num_1);
|
|
}
|
|
num_2 = num_2 * 3 + 192;
|
|
|
|
render_string(num_1, num_2, width, height, print_str_buf);
|
|
num_of_rows = 4;
|
|
if (!(_bit_array[8] & 0x20))
|
|
num_of_rows = 3;
|
|
|
|
if (threeval_b < 2)
|
|
threeval_b = 2;
|
|
|
|
if (!(_game & GF_SIMON2)) {
|
|
start_vga_code(num_of_rows, 2, 199 + num_1, threeval_a >> 3, threeval_b, 12);
|
|
} else {
|
|
start_vga_code(num_of_rows, 2, num_1, threeval_a >> 3, threeval_b, 12);
|
|
}
|
|
}
|
|
|
|
void SimonState::read_vga_from_datfile_1(uint vga_id) {
|
|
if (_game & GF_AMIGAS || _game == GAME_SIMON1DEMO || _game == GAME_SIMON1DOS) {
|
|
File in;
|
|
char buf[50];
|
|
uint32 size;
|
|
if (vga_id == 23)
|
|
vga_id = 112;
|
|
if (vga_id == 328)
|
|
vga_id = 119;
|
|
|
|
if (_game == GAME_SIMON1CD32) {
|
|
sprintf(buf, "0%d.out", vga_id);
|
|
} else if (_game == GAME_SIMON1AMIGA) {
|
|
// TODO Add support for decruncher
|
|
sprintf(buf, "0%d.pkd", vga_id);
|
|
} else {
|
|
sprintf(buf, "0%d.VGA", vga_id);
|
|
}
|
|
|
|
in.open(buf, _gameDataPath);
|
|
if (in.isOpen() == false)
|
|
error("read_vga_from_datfile_1: can't open %s", buf);
|
|
|
|
size = in.size();
|
|
|
|
if (in.read(_vga_buffer_pointers[11].vgaFile2, size) != size)
|
|
error("read_vga_from_datfile_1: read failed");
|
|
|
|
in.close();
|
|
} else {
|
|
uint32 offs_a = _game_offsets_ptr[vga_id];
|
|
uint32 size = _game_offsets_ptr[vga_id + 1] - offs_a;
|
|
|
|
resfile_read(_vga_buffer_pointers[11].vgaFile2, offs_a, size);
|
|
}
|
|
}
|
|
|
|
byte *SimonState::read_vga_from_datfile_2(uint id) {
|
|
if (_game & GF_AMIGAS || _game == GAME_SIMON1DEMO || _game == GAME_SIMON1DOS) {
|
|
File in;
|
|
char buf[50];
|
|
uint32 size;
|
|
byte *dst;
|
|
|
|
if (_game == GAME_SIMON1CD32) {
|
|
sprintf(buf, "%.3d%d.out", id >> 1, (id & 1) + 1);
|
|
} else if (_game == GAME_SIMON1AMIGA) {
|
|
// TODO Add support for decruncher
|
|
sprintf(buf, "%.3d%d.pkd", id >> 1, (id & 1) + 1);
|
|
} else {
|
|
sprintf(buf, "%.3d%d.VGA", id >> 1, (id & 1) + 1);
|
|
}
|
|
|
|
in.open(buf, _gameDataPath);
|
|
if (in.isOpen() == false)
|
|
error("read_vga_from_datfile_2: can't open %s", buf);
|
|
|
|
size = in.size();
|
|
|
|
dst = setup_vga_destination(size);
|
|
|
|
if (in.read(dst, size) != size)
|
|
error("read_vga_from_datfile_2: read failed");
|
|
|
|
in.close();
|
|
|
|
return dst;
|
|
} else {
|
|
uint32 offs_a = _game_offsets_ptr[id];
|
|
uint32 size = _game_offsets_ptr[id + 1] - offs_a;
|
|
byte *dst;
|
|
|
|
dst = setup_vga_destination(size);
|
|
resfile_read(dst, offs_a, size);
|
|
|
|
return dst;
|
|
}
|
|
}
|
|
|
|
void SimonState::resfile_read(void *dst, uint32 offs, uint32 size) {
|
|
_game_file->seek(offs, SEEK_SET);
|
|
if (_game_file->read(dst, size) != size)
|
|
error("resfile_read(%d,%d) read failed", offs, size);
|
|
}
|
|
|
|
void SimonState::openGameFile() {
|
|
if (!(_game & GF_AMIGAS) && _game != GAME_SIMON1DEMO && _game != GAME_SIMON1DOS) {
|
|
_game_file = new File();
|
|
_game_file->open(gss->gme_filename, _gameDataPath);
|
|
|
|
if (_game_file->isOpen() == false)
|
|
error("Can't open game file '%s'", gss->gme_filename);
|
|
|
|
uint32 size = _game_file->readUint32LE();
|
|
|
|
_game_offsets_ptr = (uint32 *)malloc(size);
|
|
if (_game_offsets_ptr == NULL)
|
|
error("out of memory, game offsets");
|
|
|
|
resfile_read(_game_offsets_ptr, 0, size);
|
|
#if defined(SCUMM_BIG_ENDIAN)
|
|
for (uint r = 0; r < size / sizeof(uint32); r++)
|
|
_game_offsets_ptr[r] = FROM_LE_32(_game_offsets_ptr[r]);
|
|
#endif
|
|
}
|
|
|
|
loadIconFile();
|
|
|
|
_system->init_size(320, 200);
|
|
|
|
startUp(1);
|
|
}
|
|
|
|
void SimonState::startUp(uint a) {
|
|
if (a == 1)
|
|
startUp_helper();
|
|
}
|
|
|
|
void SimonState::startUp_helper() {
|
|
runSubroutine101();
|
|
startUp_helper_2();
|
|
}
|
|
|
|
void SimonState::runSubroutine101() {
|
|
Subroutine *sub;
|
|
|
|
sub = getSubroutineByID(101);
|
|
if (sub != NULL)
|
|
startSubroutineEx(sub);
|
|
|
|
startUp_helper_2();
|
|
}
|
|
|
|
void SimonState::dx_copy_rgn_from_3_to_2(uint b, uint r, uint y, uint x) {
|
|
byte *dst, *src;
|
|
uint i;
|
|
|
|
dst = dx_lock_2();
|
|
src = _sdl_buf_3;
|
|
|
|
dst += y * _dx_surface_pitch;
|
|
src += y * _dx_surface_pitch;
|
|
|
|
while (y < b) {
|
|
for (i = x; i < r; i++)
|
|
dst[i] = src[i];
|
|
y++;
|
|
dst += _dx_surface_pitch;
|
|
src += _dx_surface_pitch;
|
|
}
|
|
|
|
dx_unlock_2();
|
|
}
|
|
|
|
void SimonState::dx_clear_surfaces(uint num_lines) {
|
|
memset(_sdl_buf_attached, 0, num_lines * 320);
|
|
|
|
_system->copy_rect(_sdl_buf_attached, 320, 0, 0, 320, 200);
|
|
|
|
if (_dx_use_3_or_4_for_lock) {
|
|
memset(_sdl_buf, 0, num_lines * 320);
|
|
memset(_sdl_buf_3, 0, num_lines * 320);
|
|
}
|
|
}
|
|
|
|
void SimonState::dx_clear_attached_from_top(uint lines) {
|
|
memset(_sdl_buf_attached, 0, lines * 320);
|
|
}
|
|
|
|
void SimonState::dx_copy_from_attached_to_2(uint x, uint y, uint w, uint h) {
|
|
uint offs = x + y * 320;
|
|
byte *s = _sdl_buf_attached + offs;
|
|
byte *d = _sdl_buf + offs;
|
|
|
|
do {
|
|
memcpy(d, s, w);
|
|
d += 320;
|
|
s += 320;
|
|
} while (--h);
|
|
}
|
|
|
|
void SimonState::dx_copy_from_2_to_attached(uint x, uint y, uint w, uint h) {
|
|
uint offs = x + y * 320;
|
|
byte *s = _sdl_buf + offs;
|
|
byte *d = _sdl_buf_attached + offs;
|
|
|
|
do {
|
|
memcpy(d, s, w);
|
|
d += 320;
|
|
s += 320;
|
|
} while (--h);
|
|
}
|
|
|
|
void SimonState::dx_copy_from_attached_to_3(uint lines) {
|
|
memcpy(_sdl_buf_3, _sdl_buf_attached, lines * 320);
|
|
}
|
|
|
|
void SimonState::dx_update_screen_and_palette() {
|
|
_num_screen_updates++;
|
|
|
|
if (_palette_color_count == 0 && _video_var_9 == 1) {
|
|
_video_var_9 = 0;
|
|
if (memcmp(_palette, _palette_backup, 256 * 4) != 0) {
|
|
memcpy(_palette_backup, _palette, 256 * 4);
|
|
_system->set_palette(_palette, 0, 256);
|
|
}
|
|
}
|
|
|
|
if (_mouse_pos_changed) {
|
|
_mouse_pos_changed = false;
|
|
_system->set_mouse_pos(_sdl_mouse_x, _sdl_mouse_y);
|
|
}
|
|
_system->copy_rect(_sdl_buf_attached, 320, 0, 0, 320, 200);
|
|
_system->update_screen();
|
|
|
|
memcpy(_sdl_buf_attached, _sdl_buf, 320 * 200);
|
|
|
|
if (_palette_color_count != 0) {
|
|
if (!(_game & GF_SIMON2) && _use_palette_delay) {
|
|
delay(100);
|
|
_use_palette_delay = false;
|
|
}
|
|
realizePalette();
|
|
}
|
|
}
|
|
|
|
void SimonState::realizePalette() {
|
|
_video_var_9 = false;
|
|
memcpy(_palette_backup, _palette, 256 * 4);
|
|
|
|
if (_palette_color_count & 0x8000) {
|
|
fadeUpPalette();
|
|
} else {
|
|
_system->set_palette(_palette, 0, _palette_color_count);
|
|
}
|
|
|
|
_palette_color_count = 0;
|
|
}
|
|
|
|
void SimonState::fadeUpPalette() {
|
|
bool done;
|
|
|
|
_palette_color_count = (_palette_color_count & 0x7fff) / 4;
|
|
|
|
memset(_video_buf_1, 0, _palette_color_count * sizeof(uint32));
|
|
|
|
// This function is used by Simon 2 when riding the lion to the goblin
|
|
// camp. Note that _palette_color_count is not 1024 in this scene, so
|
|
// only part of the palette is faded up. But apparently that's enough,
|
|
// as long as we make sure that the remaining palette colours aren't
|
|
// completely ignored.
|
|
|
|
if (_palette_color_count < _video_num_pal_colors)
|
|
memcpy(_video_buf_1 + _palette_color_count * sizeof(uint32),
|
|
_palette + _palette_color_count * sizeof(uint32),
|
|
(_video_num_pal_colors - _palette_color_count) * sizeof(uint32));
|
|
|
|
do {
|
|
uint8 *src;
|
|
byte *dst;
|
|
int i;
|
|
|
|
done = true;
|
|
src = _palette;
|
|
dst = _video_buf_1;
|
|
|
|
for (i = 0; i < _palette_color_count; i++) {
|
|
if (src[0] > dst[0]) {
|
|
if (dst[0] > src[0] - 4)
|
|
dst[0] = src[0];
|
|
else
|
|
dst[0] += 4;
|
|
done = false;
|
|
}
|
|
if (src[1] > dst[1]) {
|
|
if (dst[1] > src[1] - 4)
|
|
dst[1] = src[1];
|
|
else
|
|
dst[1] += 4;
|
|
done = false;
|
|
}
|
|
if (src[2] > dst[2]) {
|
|
if (dst[2] > src[2] - 4)
|
|
dst[2] = src[2];
|
|
else
|
|
dst[2] += 4;
|
|
done = false;
|
|
}
|
|
dst += 4;
|
|
src += 4;
|
|
}
|
|
|
|
_system->set_palette(_video_buf_1, 0, _video_num_pal_colors);
|
|
_system->update_screen();
|
|
delay(5);
|
|
} while (!done);
|
|
}
|
|
|
|
void SimonState::go() {
|
|
if (!_dump_file)
|
|
_dump_file = stdout;
|
|
|
|
// allocate buffers
|
|
_sdl_buf_3 = (byte *)calloc(320 * 200, 1);
|
|
_sdl_buf = (byte *)calloc(320 * 200, 1);
|
|
_sdl_buf_attached = (byte *)calloc(320 * 200, 1);
|
|
|
|
if (_game == GAME_SIMON2MAC) {
|
|
gss = &simon2mac_settings;
|
|
} else if (_game == GAME_SIMON2TALKIE || _game == GAME_SIMON2WIN) {
|
|
gss = &simon2win_settings;
|
|
} else if (_game == GAME_SIMON2DOS) {
|
|
gss = &simon2dos_settings;
|
|
} else if (_game & GF_AMIGAS) {
|
|
gss = &simon1amiga_settings;
|
|
} else if (_game == GAME_SIMON1DEMO) {
|
|
gss = &simon1demo_settings;
|
|
} else {
|
|
gss = &simon1_settings;
|
|
}
|
|
|
|
allocItemHeap();
|
|
allocTablesHeap();
|
|
|
|
setup_vga_file_buf_pointers();
|
|
|
|
_sound = new SimonSound(_game, gss, _gameDataPath, _mixer);
|
|
|
|
loadGamePcFile(gss->gamepc_filename);
|
|
|
|
addTimeEvent(0, 1);
|
|
openGameFile();
|
|
|
|
_last_music_played = -1;
|
|
_vga_base_delay = 1;
|
|
|
|
_start_mainscript = false;
|
|
_continous_mainscript = false;
|
|
_continous_vgascript = false;
|
|
_draw_images_debug=false;
|
|
|
|
if (_debugLevel == 2)
|
|
_continous_mainscript = true;
|
|
if (_debugLevel == 3)
|
|
_continous_vgascript = true;
|
|
if (_debugLevel == 4)
|
|
_start_mainscript = true;
|
|
|
|
if (_sound->hasVoice()) {
|
|
_subtitles = false;
|
|
} else {
|
|
_subtitles = true;
|
|
}
|
|
//Only English and German voice files were produced
|
|
if (_language >= 2)
|
|
_subtitles = true;
|
|
|
|
while (1) {
|
|
hitarea_stuff();
|
|
handle_verb_clicked(_verb_hitarea);
|
|
delay(100);
|
|
}
|
|
}
|
|
|
|
void SimonState::shutdown() {
|
|
if (_game_file) {
|
|
delete _game_file;
|
|
_game_file = NULL;
|
|
}
|
|
}
|
|
|
|
void SimonState::delay(uint amount) {
|
|
OSystem::Event event;
|
|
|
|
uint32 start = _system->get_msecs();
|
|
uint32 cur = start;
|
|
const uint vga_period = _fast_mode ? 10 : 50;
|
|
|
|
_rnd.getRandomNumber(2);
|
|
|
|
do {
|
|
while (!_in_callback && cur >= _last_vga_tick + vga_period) {
|
|
_last_vga_tick += vga_period;
|
|
|
|
// don't get too many frames behind
|
|
if (cur >= _last_vga_tick + vga_period * 2)
|
|
_last_vga_tick = cur;
|
|
|
|
_in_callback = true;
|
|
timer_callback();
|
|
_in_callback = false;
|
|
}
|
|
|
|
while (_system->poll_event(&event)) {
|
|
switch (event.event_code) {
|
|
case OSystem::EVENT_KEYDOWN:
|
|
if (event.kbd.flags==OSystem::KBD_CTRL) {
|
|
if (event.kbd.keycode == 'f')
|
|
_fast_mode ^= 1;
|
|
}
|
|
// Make sure backspace works right (this fixes a small issue on OS X)
|
|
if (event.kbd.keycode == 8)
|
|
_key_pressed = 8;
|
|
else
|
|
_key_pressed = (byte)event.kbd.ascii;
|
|
break;
|
|
|
|
case OSystem::EVENT_MOUSEMOVE:
|
|
_sdl_mouse_x = event.mouse.x;
|
|
_sdl_mouse_y = event.mouse.y;
|
|
_mouse_pos_changed = true;
|
|
break;
|
|
|
|
case OSystem::EVENT_LBUTTONDOWN:
|
|
_left_button_down++;
|
|
#ifdef _WIN32_WCE
|
|
_sdl_mouse_x = event.mouse.x;
|
|
_sdl_mouse_y = event.mouse.y;
|
|
#endif
|
|
break;
|
|
|
|
case OSystem::EVENT_RBUTTONDOWN:
|
|
if (_game & GF_SIMON2)
|
|
_skip_speech = true;
|
|
else
|
|
_exit_cutscene = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (amount == 0)
|
|
break;
|
|
|
|
{
|
|
uint this_delay = _fast_mode ? 1 : 20;
|
|
if (this_delay > amount)
|
|
this_delay = amount;
|
|
_system->delay_msecs(this_delay);
|
|
}
|
|
cur = _system->get_msecs();
|
|
} while (cur < start + amount);
|
|
}
|
|
|
|
bool SimonState::save_game(uint slot, char *caption) {
|
|
File f;
|
|
uint item_index, num_item, i, j;
|
|
TimeEvent *te;
|
|
|
|
_lock_word |= 0x100;
|
|
|
|
#ifndef _WIN32_WCE
|
|
errno = 0;
|
|
#endif
|
|
|
|
f.open(gen_savename(slot), getSavePath(), 2);
|
|
if (f.isOpen() == false) {
|
|
_lock_word &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
f.write(caption, 0x12);
|
|
|
|
f.writeUint32BE(_itemarray_inited - 1);
|
|
f.writeUint32BE(0xFFFFFFFF);
|
|
f.writeUint32BE(0);
|
|
f.writeUint32BE(0);
|
|
|
|
i = 0;
|
|
for (te = _first_time_struct; te; te = te->next)
|
|
i++;
|
|
f.writeUint32BE(i);
|
|
|
|
for (te = _first_time_struct; te; te = te->next) {
|
|
f.writeUint32BE(te->time + _base_time);
|
|
f.writeUint16BE(te->subroutine_id);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num_item = _itemarray_inited - 1; num_item; num_item--) {
|
|
Item *item = _itemarray_ptr[item_index++];
|
|
|
|
f.writeUint16BE(item->parent);
|
|
f.writeUint16BE(item->sibling);
|
|
f.writeUint16BE(item->unk3);
|
|
f.writeUint16BE(item->unk4);
|
|
|
|
Child1 *child1 = (Child1 *)findChildOfType(item, 1);
|
|
if (child1) {
|
|
f.writeUint16BE(child1->fr2);
|
|
}
|
|
|
|
Child2 *child2 = (Child2 *)findChildOfType(item, 2);
|
|
if (child2) {
|
|
f.writeUint32BE(child2->avail_props);
|
|
i = child2->avail_props & 1;
|
|
|
|
for (j = 1; j < 16; j++) {
|
|
if ((1 << j) & child2->avail_props) {
|
|
f.writeUint16BE(child2->array[i++]);
|
|
}
|
|
}
|
|
}
|
|
|
|
Child9 *child9 = (Child9 *) findChildOfType(item, 9);
|
|
if (child9) {
|
|
for (i = 0; i != 4; i++) {
|
|
f.writeUint16BE(child9->array[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// write the 255 variables
|
|
for (i = 0; i != 255; i++) {
|
|
f.writeUint16BE(readVariable(i));
|
|
}
|
|
|
|
// write the items in array 6
|
|
for (i = 0; i != 10; i++) {
|
|
f.writeUint16BE(itemPtrToID(_item_array_6[i]));
|
|
}
|
|
|
|
// Write the bits in array 1 & 2
|
|
for (i = 0; i != 32; i++)
|
|
f.writeUint16BE(_bit_array[i]);
|
|
|
|
f.close();
|
|
|
|
_lock_word &= ~0x100;
|
|
|
|
return true;
|
|
}
|
|
|
|
char *SimonState::gen_savename(int slot) {
|
|
static char buf[256];
|
|
|
|
if (_game & GF_SIMON2) {
|
|
sprintf(buf, "simon2.%.3d", slot);
|
|
} else {
|
|
sprintf(buf, "simon1.%.3d", slot);
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
bool SimonState::load_game(uint slot) {
|
|
char ident[18];
|
|
File f;
|
|
uint num, item_index, i, j;
|
|
|
|
_lock_word |= 0x100;
|
|
|
|
#ifndef _WIN32_WCE
|
|
errno = 0;
|
|
#endif
|
|
|
|
f.open(gen_savename(slot), getSavePath(), 1);
|
|
if (f.isOpen() == false) {
|
|
_lock_word &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
f.read(ident, 18);
|
|
|
|
num = f.readUint32BE();
|
|
|
|
if (f.readUint32BE() != 0xFFFFFFFF || num != _itemarray_inited - 1) {
|
|
f.close();
|
|
_lock_word &= ~0x100;
|
|
return false;
|
|
}
|
|
|
|
f.readUint32BE();
|
|
f.readUint32BE();
|
|
_no_parent_notify = true;
|
|
|
|
|
|
// add all timers
|
|
killAllTimers();
|
|
for (num = f.readUint32BE(); num; num--) {
|
|
uint32 timeout = f.readUint32BE();
|
|
uint16 func_to_call = f.readUint16BE();
|
|
addTimeEvent(timeout, func_to_call);
|
|
}
|
|
|
|
item_index = 1;
|
|
for (num = _itemarray_inited - 1; num; num--) {
|
|
Item *item = _itemarray_ptr[item_index++], *parent_item;
|
|
|
|
uint parent = f.readUint16BE();
|
|
uint sibling = f.readUint16BE();
|
|
|
|
parent_item = derefItem(parent);
|
|
|
|
setItemParent(item, parent_item);
|
|
|
|
if (parent_item == NULL) {
|
|
item->parent = parent;
|
|
item->sibling = sibling;
|
|
}
|
|
|
|
item->unk3 = f.readUint16BE();
|
|
item->unk4 = f.readUint16BE();
|
|
|
|
Child1 *child1 = (Child1 *)findChildOfType(item, 1);
|
|
if (child1 != NULL) {
|
|
child1->fr2 = f.readUint16BE();
|
|
}
|
|
|
|
Child2 *child2 = (Child2 *)findChildOfType(item, 2);
|
|
if (child2 != NULL) {
|
|
child2->avail_props = f.readUint32BE();
|
|
i = child2->avail_props & 1;
|
|
|
|
for (j = 1; j < 16; j++) {
|
|
if ((1 << j) & child2->avail_props) {
|
|
child2->array[i++] = f.readUint16BE();
|
|
}
|
|
}
|
|
}
|
|
|
|
Child9 *child9 = (Child9 *) findChildOfType(item, 9);
|
|
if (child9) {
|
|
for (i = 0; i != 4; i++) {
|
|
child9->array[i] = f.readUint16BE();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// read the 255 variables
|
|
for (i = 0; i != 255; i++) {
|
|
writeVariable(i, f.readUint16BE());
|
|
}
|
|
|
|
// write the items in array 6
|
|
for (i = 0; i != 10; i++) {
|
|
_item_array_6[i] = derefItem(f.readUint16BE());
|
|
}
|
|
|
|
// Write the bits in array 1 & 2
|
|
for (i = 0; i != 32; i++)
|
|
_bit_array[i] = f.readUint16BE();
|
|
|
|
f.close();
|
|
|
|
_no_parent_notify = false;
|
|
|
|
_lock_word &= ~0x100;
|
|
|
|
#ifndef _WIN32_WCE
|
|
if (errno != 0)
|
|
error("load failed");
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
void SimonState::loadMusic (uint music) {
|
|
if (_game & GF_SIMON2) { // Simon 2 music
|
|
midi.stop();
|
|
_game_file->seek(_game_offsets_ptr[gss->MUSIC_INDEX_BASE + music - 1], SEEK_SET);
|
|
if (_game & GF_WIN) {
|
|
midi.loadMultipleSMF (_game_file);
|
|
} else {
|
|
midi.loadXMIDI (_game_file);
|
|
}
|
|
|
|
_last_music_played = music;
|
|
_next_music_to_play = -1;
|
|
} else { // Simon 1 music
|
|
if (_game & GF_AMIGAS) {
|
|
if (_game != GAME_SIMON1CD32) {
|
|
// TODO Add support for decruncher
|
|
}
|
|
// TODO Add Protracker support for simon1amiga/cd32
|
|
warning("playMusic - Load %dtune attempt", music);
|
|
} else {
|
|
midi.stop();
|
|
midi.setLoop (true); // Must do this BEFORE loading music. (GMF may have its own override.)
|
|
|
|
if (_game & GF_WIN) {
|
|
// FIXME: The very last music resource, a cymbal crash for when the
|
|
// two demons crash into each other, should NOT be looped like the
|
|
// other music tracks. In simon1dos/talkie the GMF resource includes
|
|
// a loop override that acomplishes this, but there seems to be nothing
|
|
// for this in the SMF resources.
|
|
if (music == 35)
|
|
midi.setLoop (false);
|
|
|
|
_game_file->seek(_game_offsets_ptr[gss->MUSIC_INDEX_BASE + music], SEEK_SET);
|
|
midi.loadMultipleSMF (_game_file);
|
|
} else if (_game & GF_TALKIE) {
|
|
_game_file->seek(_game_offsets_ptr[gss->MUSIC_INDEX_BASE + music], SEEK_SET);
|
|
midi.loadSMF (_game_file, music);
|
|
} else {
|
|
char buf[50];
|
|
File *f = new File();
|
|
sprintf(buf, "MOD%d.MUS", music);
|
|
f->open(buf, _gameDataPath);
|
|
if (f->isOpen() == false) {
|
|
warning("Can't load music from '%s'", buf);
|
|
return;
|
|
}
|
|
if (_game & GF_DEMO)
|
|
midi.loadS1D (f);
|
|
else
|
|
midi.loadSMF (f, music);
|
|
delete f;
|
|
}
|
|
|
|
midi.startTrack (0);
|
|
}
|
|
}
|
|
}
|
|
|
|
byte *SimonState::dx_lock_2() {
|
|
_dx_surface_pitch = 320;
|
|
return _sdl_buf;
|
|
}
|
|
|
|
void SimonState::dx_unlock_2() {
|
|
}
|
|
|
|
byte *SimonState::dx_lock_attached() {
|
|
_dx_surface_pitch = 320;
|
|
return _dx_use_3_or_4_for_lock ? _sdl_buf_3 : _sdl_buf_attached;
|
|
}
|
|
|
|
void SimonState::dx_unlock_attached() {
|
|
}
|
|
|
|
void SimonState::set_volume(byte volume) {
|
|
_mixer->setVolume(volume);
|
|
}
|
|
|
|
byte SimonState::getByte() {
|
|
return *_code_ptr++;
|
|
}
|