mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
8d8b4dc50a
Several TODO's added. svn-id: r45298
118 lines
3.0 KiB
C++
118 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef DRACI_H
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#define DRACI_H
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#include "common/system.h"
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#include "engines/engine.h"
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#include "engines/advancedDetector.h"
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#include "sound/mididrv.h"
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#include "draci/game.h"
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#include "draci/mouse.h"
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#include "draci/screen.h"
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#include "draci/font.h"
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#include "draci/script.h"
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#include "draci/barchive.h"
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#include "draci/animation.h"
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#include "draci/sound.h"
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#include "draci/music.h"
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namespace Draci {
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class DraciEngine : public Engine {
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public:
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DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
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virtual ~DraciEngine();
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int init();
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virtual Common::Error run();
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virtual bool hasFeature(Engine::EngineFeature f) const;
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virtual void pauseEngineIntern(bool pause);
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virtual void syncSoundSettings();
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void handleEvents();
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static const char *getSavegameFile(int saveGameIdx);
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virtual Common::Error loadGameState(int slot);
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virtual bool canLoadGameStateCurrently();
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virtual Common::Error saveGameState(int slot, const char *desc);
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virtual bool canSaveGameStateCurrently();
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Screen *_screen;
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Mouse *_mouse;
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Game *_game;
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Script *_script;
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AnimationManager *_anims;
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Sound *_sound;
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MusicPlayer *_music;
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MidiDriver *_midiDriver;
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Font *_smallFont;
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Font *_bigFont;
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BArchive *_iconsArchive;
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BArchive *_objectsArchive;
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BArchive *_spritesArchive;
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BArchive *_paletteArchive;
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BArchive *_roomsArchive;
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BArchive *_overlaysArchive;
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BArchive *_animationsArchive;
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BArchive *_walkingMapsArchive;
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BArchive *_itemsArchive;
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BArchive *_itemImagesArchive;
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BArchive *_initArchive;
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BArchive *_stringsArchive;
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SoundArchive *_soundsArchive;
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SoundArchive *_dubbingArchive;
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bool _showWalkingMap;
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Common::RandomSource _rnd;
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int32 _engineStartTime;
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int32 _pauseStartTime;
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};
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enum {
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kDraciGeneralDebugLevel = 1 << 0,
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kDraciBytecodeDebugLevel = 1 << 1,
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kDraciArchiverDebugLevel = 1 << 2,
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kDraciLogicDebugLevel = 1 << 3,
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kDraciAnimationDebugLevel = 1 << 4,
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kDraciSoundDebugLevel = 1 << 5
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};
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// Macro to simulate lround() for non-C99 compilers
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static inline long scummvm_lround(double val) { return (long)floor(val + 0.5); }
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} // End of namespace Draci
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#endif // DRACI_H
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