scummvm/backends/platform/wii/gx_supp.cpp
Andre Heider 317de0f484 Fix some warnings in the Wii backend.
svn-id: r39570
2009-03-20 19:02:32 +00:00

288 lines
7.2 KiB
C++

/****************************************************************************
* Generic GX Support for Emulators
* softdev 2007
* dhewg 2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
* NGC GX Video Functions
*
* These are pretty standard functions to setup and use GX scaling.
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include "gx_supp.h"
#define DEFAULT_FIFO_SIZE (256 * 1024)
#define HASPECT 320
#define VASPECT 240
#ifdef __cplusplus
extern "C" {
#endif
/*** 2D ***/
static u32 whichfb;
static u32 *xfb[2];
GXRModeObj *vmode = NULL;
/*** 3D GX ***/
static u8 *gp_fifo;
/*** Texture memory ***/
static u8 *texturemem = NULL;
static u32 texturesize;
static GXTexObj texobj;
static Mtx view;
static u16 vwidth, vheight, oldvwidth, oldvheight;
static float tex_xT = 0.0f, tex_yT = 0.0f;
/* New texture based scaler */
typedef struct tagcamera {
Vector pos;
Vector up;
Vector view;
} camera;
static s16 square[] ATTRIBUTE_ALIGN(32) = {
-HASPECT, VASPECT, 0,
HASPECT, VASPECT, 0,
HASPECT, -VASPECT, 0,
-HASPECT, -VASPECT, 0,
};
static camera cam = {
{ 0.0f, 0.0f, 370.0f },
{ 0.0f, 0.5f, 0.0f },
{ 0.0f, 0.0f, -0.5f }
};
void GX_InitVideo() {
vmode = VIDEO_GetPreferredMode(NULL);
vmode->viWidth = 688;
vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 688) / 2;
VIDEO_Configure(vmode);
xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer(vmode));
xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer(vmode));
gp_fifo = (u8 *) memalign(32, DEFAULT_FIFO_SIZE);
VIDEO_ClearFrameBuffer(vmode, xfb[0], COLOR_BLACK);
VIDEO_ClearFrameBuffer(vmode, xfb[1], COLOR_BLACK);
whichfb = 0;
VIDEO_SetNextFramebuffer(xfb[whichfb]);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (vmode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
void GX_SetTexTrans(float xT, float yT) {
tex_xT = xT;
tex_yT = yT;
}
void GX_SetCamPosZ(float f) {
cam.pos.z = f;
}
/****************************************************************************
* Scaler Support Functions
****************************************************************************/
static void draw_init(void) {
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetArray(GX_VA_POS, square, 3 * sizeof(s16));
GX_SetNumTexGens(1);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_InvalidateTexAll();
GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
GX_CLAMP, GX_CLAMP, GX_FALSE);
}
static void draw_vert(u8 pos, u8 c, f32 s, f32 t) {
GX_Position1x8(pos);
GX_Color1x8(c);
GX_TexCoord2f32(s, t);
}
static void draw_square(Mtx v) {
Mtx m;
Mtx mv;
guMtxIdentity(m);
guMtxTransApply(m, m, tex_xT, tex_yT, -100);
guMtxConcat(v, m, mv);
GX_LoadPosMtxImm(mv, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
draw_vert(0, 0, 0.0, 0.0);
draw_vert(1, 0, 1.0, 0.0);
draw_vert(2, 0, 1.0, 1.0);
draw_vert(3, 0, 0.0, 1.0);
GX_End();
}
/****************************************************************************
* StartGX
****************************************************************************/
void GX_Start(u16 width, u16 height, s16 haspect, s16 vaspect) {
static bool inited = false;
Mtx p;
GXColor gxbackground = { 0, 0, 0, 0xff };
/*** Set new aspect ***/
square[0] = square[9] = -haspect;
square[3] = square[6] = haspect;
square[1] = square[4] = vaspect;
square[7] = square[10] = -vaspect;
/*** Allocate 32byte aligned texture memory ***/
texturesize = (width * height) * 2;
if (texturemem)
free(texturemem);
texturemem = (u8 *) memalign(32, texturesize);
memset(texturemem, 0, texturesize);
/*** Setup for first call to scaler ***/
oldvwidth = oldvheight = 0;
if (inited)
return;
inited = true;
/*** Clear out FIFO area ***/
memset(gp_fifo, 0, DEFAULT_FIFO_SIZE);
/*** Initialise GX ***/
GX_Init(gp_fifo, DEFAULT_FIFO_SIZE);
GX_SetCopyClear(gxbackground, 0x00ffffff);
GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
GX_SetDispCopyYScale((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
GX_SetScissor(0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopyDst(vmode->fbWidth, vmode->xfbHeight);
GX_SetCopyFilter(vmode->aa, vmode->sample_pattern, GX_TRUE,
vmode->vfilter);
GX_SetFieldMode(vmode->field_rendering,
((vmode->viHeight == 2 * vmode->xfbHeight) ?
GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
GX_SetCullMode(GX_CULL_NONE);
GX_CopyDisp(xfb[whichfb ^ 1], GX_TRUE);
GX_SetDispCopyGamma(GX_GM_1_0);
guPerspective(p, 60, 1.33f, 10.0f, 1000.0f);
GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
GX_Flush();
}
/****************************************************************************
* GX_Render
*
* Pass in a buffer, width and height to update as a tiled RGB565 texture
****************************************************************************/
void GX_Render(u16 width, u16 height, u8 *buffer, u16 pitch) {
u16 h, w;
u64 *dst = (u64 *) texturemem;
u64 *src1 = (u64 *) buffer;
u64 *src2 = (u64 *) (buffer + pitch);
u64 *src3 = (u64 *) (buffer + (pitch * 2));
u64 *src4 = (u64 *) (buffer + (pitch * 3));
u16 rowpitch = (pitch >> 3) * 3 + pitch % 8;
vwidth = width;
vheight = height;
whichfb ^= 1;
if ((oldvheight != vheight) || (oldvwidth != vwidth)) {
/** Update scaling **/
oldvwidth = vwidth;
oldvheight = vheight;
draw_init();
memset(&view, 0, sizeof(Mtx));
guLookAt(view, &cam.pos, &cam.up, &cam.view);
GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
}
GX_InvVtxCache();
GX_InvalidateTexAll();
GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
for (h = 0; h < vheight; h += 4) {
for (w = 0; w < (vwidth >> 2); w++) {
*dst++ = *src1++;
*dst++ = *src2++;
*dst++ = *src3++;
*dst++ = *src4++;
}
src1 += rowpitch;
src2 += rowpitch;
src3 += rowpitch;
src4 += rowpitch;
}
DCFlushRange(texturemem, texturesize);
GX_SetNumChans(1);
GX_LoadTexObj(&texobj, GX_TEXMAP0);
draw_square(view);
GX_DrawDone();
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(xfb[whichfb], GX_TRUE);
GX_Flush();
VIDEO_SetNextFramebuffer(xfb[whichfb]);
VIDEO_Flush();
}
#ifdef __cplusplus
}
#endif