mirror of
https://github.com/libretro/scummvm.git
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317de0f484
svn-id: r39570
288 lines
7.2 KiB
C++
288 lines
7.2 KiB
C++
/****************************************************************************
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* Generic GX Support for Emulators
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* softdev 2007
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* dhewg 2008
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* NGC GX Video Functions
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*
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* These are pretty standard functions to setup and use GX scaling.
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****************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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#include "gx_supp.h"
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#define DEFAULT_FIFO_SIZE (256 * 1024)
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#define HASPECT 320
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#define VASPECT 240
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*** 2D ***/
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static u32 whichfb;
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static u32 *xfb[2];
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GXRModeObj *vmode = NULL;
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/*** 3D GX ***/
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static u8 *gp_fifo;
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/*** Texture memory ***/
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static u8 *texturemem = NULL;
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static u32 texturesize;
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static GXTexObj texobj;
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static Mtx view;
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static u16 vwidth, vheight, oldvwidth, oldvheight;
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static float tex_xT = 0.0f, tex_yT = 0.0f;
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/* New texture based scaler */
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typedef struct tagcamera {
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Vector pos;
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Vector up;
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Vector view;
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} camera;
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static s16 square[] ATTRIBUTE_ALIGN(32) = {
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-HASPECT, VASPECT, 0,
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HASPECT, VASPECT, 0,
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HASPECT, -VASPECT, 0,
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-HASPECT, -VASPECT, 0,
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};
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static camera cam = {
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{ 0.0f, 0.0f, 370.0f },
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{ 0.0f, 0.5f, 0.0f },
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{ 0.0f, 0.0f, -0.5f }
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};
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void GX_InitVideo() {
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vmode = VIDEO_GetPreferredMode(NULL);
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vmode->viWidth = 688;
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vmode->viXOrigin = (VI_MAX_WIDTH_PAL - 688) / 2;
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VIDEO_Configure(vmode);
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer(vmode));
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xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer(vmode));
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gp_fifo = (u8 *) memalign(32, DEFAULT_FIFO_SIZE);
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VIDEO_ClearFrameBuffer(vmode, xfb[0], COLOR_BLACK);
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VIDEO_ClearFrameBuffer(vmode, xfb[1], COLOR_BLACK);
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whichfb = 0;
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (vmode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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}
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void GX_SetTexTrans(float xT, float yT) {
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tex_xT = xT;
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tex_yT = yT;
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}
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void GX_SetCamPosZ(float f) {
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cam.pos.z = f;
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}
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/****************************************************************************
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* Scaler Support Functions
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****************************************************************************/
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static void draw_init(void) {
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GX_ClearVtxDesc();
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray(GX_VA_POS, square, 3 * sizeof(s16));
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GX_SetNumTexGens(1);
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GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GX_InvalidateTexAll();
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GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
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GX_CLAMP, GX_CLAMP, GX_FALSE);
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}
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static void draw_vert(u8 pos, u8 c, f32 s, f32 t) {
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GX_Position1x8(pos);
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GX_Color1x8(c);
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GX_TexCoord2f32(s, t);
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}
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static void draw_square(Mtx v) {
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Mtx m;
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Mtx mv;
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guMtxIdentity(m);
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guMtxTransApply(m, m, tex_xT, tex_yT, -100);
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guMtxConcat(v, m, mv);
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GX_LoadPosMtxImm(mv, GX_PNMTX0);
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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draw_vert(0, 0, 0.0, 0.0);
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draw_vert(1, 0, 1.0, 0.0);
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draw_vert(2, 0, 1.0, 1.0);
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draw_vert(3, 0, 0.0, 1.0);
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GX_End();
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}
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/****************************************************************************
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* StartGX
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****************************************************************************/
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void GX_Start(u16 width, u16 height, s16 haspect, s16 vaspect) {
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static bool inited = false;
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Mtx p;
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GXColor gxbackground = { 0, 0, 0, 0xff };
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/*** Set new aspect ***/
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square[0] = square[9] = -haspect;
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square[3] = square[6] = haspect;
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square[1] = square[4] = vaspect;
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square[7] = square[10] = -vaspect;
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/*** Allocate 32byte aligned texture memory ***/
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texturesize = (width * height) * 2;
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if (texturemem)
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free(texturemem);
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texturemem = (u8 *) memalign(32, texturesize);
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memset(texturemem, 0, texturesize);
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/*** Setup for first call to scaler ***/
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oldvwidth = oldvheight = 0;
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if (inited)
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return;
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inited = true;
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/*** Clear out FIFO area ***/
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memset(gp_fifo, 0, DEFAULT_FIFO_SIZE);
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/*** Initialise GX ***/
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GX_Init(gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear(gxbackground, 0x00ffffff);
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GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor(0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopyDst(vmode->fbWidth, vmode->xfbHeight);
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GX_SetCopyFilter(vmode->aa, vmode->sample_pattern, GX_TRUE,
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vmode->vfilter);
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GX_SetFieldMode(vmode->field_rendering,
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((vmode->viHeight == 2 * vmode->xfbHeight) ?
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GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode(GX_CULL_NONE);
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GX_CopyDisp(xfb[whichfb ^ 1], GX_TRUE);
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GX_SetDispCopyGamma(GX_GM_1_0);
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guPerspective(p, 60, 1.33f, 10.0f, 1000.0f);
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GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
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GX_Flush();
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}
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/****************************************************************************
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* GX_Render
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*
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* Pass in a buffer, width and height to update as a tiled RGB565 texture
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****************************************************************************/
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void GX_Render(u16 width, u16 height, u8 *buffer, u16 pitch) {
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u16 h, w;
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u64 *dst = (u64 *) texturemem;
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u64 *src1 = (u64 *) buffer;
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u64 *src2 = (u64 *) (buffer + pitch);
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u64 *src3 = (u64 *) (buffer + (pitch * 2));
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u64 *src4 = (u64 *) (buffer + (pitch * 3));
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u16 rowpitch = (pitch >> 3) * 3 + pitch % 8;
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vwidth = width;
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vheight = height;
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whichfb ^= 1;
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if ((oldvheight != vheight) || (oldvwidth != vwidth)) {
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/** Update scaling **/
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oldvwidth = vwidth;
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oldvheight = vheight;
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draw_init();
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memset(&view, 0, sizeof(Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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}
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GX_InvVtxCache();
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GX_InvalidateTexAll();
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GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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for (h = 0; h < vheight; h += 4) {
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for (w = 0; w < (vwidth >> 2); w++) {
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*dst++ = *src1++;
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*dst++ = *src2++;
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*dst++ = *src3++;
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*dst++ = *src4++;
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}
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src1 += rowpitch;
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src2 += rowpitch;
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src3 += rowpitch;
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src4 += rowpitch;
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}
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DCFlushRange(texturemem, texturesize);
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GX_SetNumChans(1);
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GX_LoadTexObj(&texobj, GX_TEXMAP0);
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draw_square(view);
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GX_DrawDone();
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GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate(GX_TRUE);
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GX_CopyDisp(xfb[whichfb], GX_TRUE);
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GX_Flush();
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VIDEO_SetNextFramebuffer(xfb[whichfb]);
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VIDEO_Flush();
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}
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#ifdef __cplusplus
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}
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#endif
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