mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
b9e7b1dfcd
1. Correct constant in common files 2. Add the old code to obsolete language codes 3. Replace all occurences in engine code
498 lines
12 KiB
C++
498 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "dreamweb/sound.h"
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#include "dreamweb/dreamweb.h"
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#include "engines/util.h"
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#include "common/text-to-speech.h"
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#include "common/config-manager.h"
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namespace DreamWeb {
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void DreamWebEngine::endGame() {
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loadTempText("T83");
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monkSpeaking();
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if (_quitRequested)
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return;
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gettingShot();
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getRidOfTempText();
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_sound->volumeChange(7, 1);
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hangOn(200);
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}
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void DreamWebEngine::monkSpeaking() {
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_roomsSample = 35;
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_sound->loadRoomsSample(_roomsSample);
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GraphicsFile graphics;
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loadGraphicsFile(graphics, "G15");
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clearWork();
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showFrame(graphics, 160, 72, 0, 128); // show monk
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workToScreen();
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_sound->volumeSet(7);
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_sound->volumeChange(hasSpeech() ? 5 : 0, -1);
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_sound->playChannel0(12, 255);
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fadeScreenUps();
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hangOn(300);
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// TODO: Subtitles+speech mode
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if (hasSpeech()) {
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for (int i = 40; i < 48; i++) {
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_speechLoaded = _sound->loadSpeech('T', 83, 'T', i);
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_sound->playChannel1(62);
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do {
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waitForVSync();
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if (_quitRequested)
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return;
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} while (_sound->isChannel1Playing());
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}
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} else {
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for (int i = 40; i <= 44; i++) {
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uint8 printResult = 0;
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const uint8 *string = getTextInFile1(i);
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do {
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uint16 y = 140;
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printResult = printDirect(&string, 36, &y, 239, 239 & 1);
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workToScreen();
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clearWork();
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showFrame(graphics, 160, 72, 0, 128); // show monk
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hangOnP(240);
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if (_quitRequested)
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return;
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} while (printResult != 0);
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}
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}
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_sound->volumeChange(7, 1);
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fadeScreenDowns();
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hangOn(300);
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graphics.clear();
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}
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void DreamWebEngine::gettingShot() {
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_newLocation = 55;
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clearPalette();
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loadIntroRoom();
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fadeScreenUps();
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_sound->volumeChange(0, -1);
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runEndSeq();
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clearBeforeLoad();
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}
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void DreamWebEngine::bibleQuote() {
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const char *enStory = "And I heard a great voice out of the temple saying to the seven angels, "
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"Go your ways and pour out the vails of the wrath of god upon the earth. "
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"Book of revelation Chapter 16 verse 1.";
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const char *frStory = "Puis j'entendis une voix forte qui venait du temple et disait aux sept anges: "
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"Allez verser sur la terre les sept coupes de la col\xC3\xA8re de Dieu. "
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"L'Apocalypse, chapitre 16, verset 1";
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const char *esStory = "O\xC3\xAD una gran voz que dec\xC3\xAD""a"" desde el templo a los siete \xC3\xA1ngeles: "
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"Id y derramad sobre la tierra las siete copas de la ira de Dios. "
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"Apocalipsis, cap\xC3\xADtulo 16, vers\xC3\xAD""culo"" primero.";
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const char *deStory = "Dann h\xC3\xB6rte ich, wie eine laute Stimme aus dem Tempel den sieben Engeln zurief: "
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"Geht und gie\xC3\x9Ft die sieben Schalen mit dem Zorn Gottes \xC3\xBC""ber"" die Erde. "
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"Offenbarung des Johannes. Kapitel 16 Vers 1";
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const char *itStory = "Udii poi una gran voce dal tempio che diceva ai sette angeli: "
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"Andate e versate sulla terra le sette coppe dell'ira di Dio. "
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"Dal libro dell'Apocalisse, capitolo uno, primo versetto";
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const char *ruStory = "\xD1\x83\xD1\x81\xD0\xBB\xD1\x8B\xD1\x88\xD0\xB0\xD0\xBB \xD1\x8F \xD0\xB8\xD0\xB7 \xD1\x85\xD1\x80\xD0\xB0\xD0\xBC\xD0\xB0 \xD1\x80\xD1\x8F\xD1\x89\xD0\xB8\xD0\xB9 \xD1\x81\xD0\xB5\xD0\xBC\xD0\xB8 \xD0\x90\xD0\xBD\xD0\xB3\xD0\xB5\xD0\xBB\xD0\xB0\xD0\xBC\x3A: "
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"\xD0\xB8\xD0\xB4\xD0\xB8\xD1\x82\xD0\xB5 \xD0\xB8 \xD0\xB2\xD1\x8B\xD0\xBB\xD0\xB5\xD0\xB9\xD1\x82\xD0\xB5 \xD1\x81\xD0\xB5\xD0\xBC\xD1\x8C \xD1\x87\xD0\xB0\xD1\x88 \xD0\xB3\xD0\xBD\xD0\xB5\xD0\xB2\xD0\xB0 \xD0\x91\xD0\xBE\xD0\xB6\xD0\xB8\xD1\x8F \xD0\xBD\xD0\xB0 \xD0\xB7\xD0\xB5\xD0\xBC\xD0\xBB\xD1\x8E\x2E. "
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"\xD0\x9E\xD0\xA2\xD0\x9A\xD0\xA0\xD0\x9E\xD0\x92\xD0\x95\xD0\x9D\xD0\x98\xD0\x95 \xD0\x98\xD0\x9E\xD0\x90\xD0\x9D\xD0\x9D\xD0\x90 \xD0\x91\xD0\x9E\xD0\x93\xD0\x9E\xD0\xA1\xD0\x9B\xD0\x9E\xD0\x92\xD0\x90 16:1";
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const char *csStory = "Tu jsem usly\xC5\xA1""el"" mocn\xC3\xBD hlas ze svatyn\xC4\x9B, kter\xC3\xBD t\xC4\x9Bm sedmi and\xC4\x9Bl\xC5\xAFm \xC5\x99\xC3\xADkal: "
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"Jd\xC4\x9Bte a vylejte t\xC4\x9B""ch"" sedm misek Bo\xC5\xBE\xC3\xADho hn\xC4\x9Bvu na zem. "
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"Zjeven\xC3\xAD 16 ver\xC5\xA1 1";
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const char *theStory;
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switch(getLanguage()) {
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case Common::ES_ESP:
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theStory = esStory;
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break;
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case Common::FR_FRA:
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theStory = frStory;
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break;
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case Common::IT_ITA:
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theStory = itStory;
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break;
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case Common::DE_DEU:
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theStory = deStory;
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break;
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case Common::RU_RUS:
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theStory = ruStory;
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break;
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case Common::CS_CZE:
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theStory = csStory;
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break;
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default:
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theStory = enStory;
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break;
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}
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initGraphics(640, 480);
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showPCX("I00");
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fadeScreenUps();
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hangOne(80);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "biblequotearly"
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}
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if (_ttsMan != nullptr && ConfMan.getBool("tts_enabled_objects")) {
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_ttsMan->say(theStory);
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while (_ttsMan->isSpeaking() && _lastHardKey != Common::KEYCODE_ESCAPE)
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hangOne(1);
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_ttsMan->stop();
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} else
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hangOne(560);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "biblequotearly"
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}
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fadeScreenDowns();
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hangOne(200);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "biblequotearly"
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}
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_sound->cancelCh0();
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_lastHardKey = Common::KEYCODE_INVALID;
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}
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void DreamWebEngine::hangOne(uint16 delay) {
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do {
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waitForVSync();
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if (_lastHardKey == Common::KEYCODE_ESCAPE)
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return; // "hangonearly"
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} while (--delay);
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}
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void DreamWebEngine::intro() {
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loadTempText("T82");
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loadPalFromIFF();
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setMode();
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_newLocation = 50;
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clearPalette();
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loadIntroRoom();
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_sound->volumeSet(7);
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_sound->volumeChange(hasSpeech() ? 4 : 0, -1);
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_sound->playChannel0(12, 255);
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fadeScreenUps();
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runIntroSeq();
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "introearly"
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}
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clearBeforeLoad();
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_newLocation = 52;
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loadIntroRoom();
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runIntroSeq();
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "introearly"
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}
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clearBeforeLoad();
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_newLocation = 53;
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loadIntroRoom();
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runIntroSeq();
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "introearly"
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}
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clearBeforeLoad();
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allPalette();
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_newLocation = 54;
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loadIntroRoom();
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runIntroSeq();
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "introearly"
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}
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getRidOfTempText();
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clearBeforeLoad();
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_lastHardKey = Common::KEYCODE_INVALID;
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}
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void DreamWebEngine::runIntroSeq() {
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_getBack = 0;
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do {
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waitForVSync();
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if (_lastHardKey == Common::KEYCODE_ESCAPE)
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break;
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spriteUpdate();
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waitForVSync();
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if (_lastHardKey == Common::KEYCODE_ESCAPE)
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break;
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delEverything();
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printSprites();
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reelsOnScreen();
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afterIntroRoom();
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useTimedText();
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waitForVSync();
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if (_lastHardKey == Common::KEYCODE_ESCAPE)
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break;
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dumpMap();
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dumpTimedText();
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waitForVSync();
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if (_lastHardKey == Common::KEYCODE_ESCAPE)
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break;
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} while (_getBack != 1);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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getRidOfTempText();
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clearBeforeLoad();
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}
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// These were not called in this program arc
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// in the original code.. Bug?
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//getRidOfTempText();
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//clearBeforeLoad();
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}
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void DreamWebEngine::runEndSeq() {
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atmospheres();
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_getBack = 0;
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do {
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waitForVSync();
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spriteUpdate();
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waitForVSync();
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delEverything();
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printSprites();
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reelsOnScreen();
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afterIntroRoom();
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useTimedText();
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waitForVSync();
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dumpMap();
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dumpTimedText();
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waitForVSync();
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} while (_getBack != 1 && !_quitRequested);
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}
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void DreamWebEngine::loadIntroRoom() {
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_introCount = 0;
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_vars._location = 255;
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loadRoom();
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_mapOffsetX = 72;
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_mapOffsetY = 16;
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clearSprites();
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_vars._throughDoor = 0;
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_currentKey = 0;
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_mainMode = 0;
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clearWork();
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_vars._newObs = 1;
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drawFloor();
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reelsOnScreen();
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spriteUpdate();
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printSprites();
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workToScreen();
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}
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void DreamWebEngine::set16ColPalette() {
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}
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void DreamWebEngine::realCredits() {
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_roomsSample = 33;
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_sound->loadRoomsSample(_roomsSample);
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_sound->volumeSet(0);
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initGraphics(640, 480);
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hangOn(35);
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showPCX("I01");
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_sound->playChannel0(12, 0);
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hangOne(2);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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allPalette();
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hangOne(80);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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showPCX("I02");
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_sound->playChannel0(12, 0);
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hangOne(2);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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allPalette();
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hangOne(80);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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showPCX("I03");
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_sound->playChannel0(12, 0);
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hangOne(2);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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allPalette();
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hangOne(80);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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showPCX("I04");
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_sound->playChannel0(12, 0);
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hangOne(2);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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allPalette();
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hangOne(80);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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showPCX("I05");
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_sound->playChannel0(12, 0);
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hangOne(2);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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allPalette();
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hangOne(80);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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showPCX("I06");
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fadeScreenUps();
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hangOne(60);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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_sound->playChannel0(13, 0);
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hangOne(350);
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if (_lastHardKey == Common::KEYCODE_ESCAPE) {
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_lastHardKey = Common::KEYCODE_INVALID;
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return; // "realcreditsearly"
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}
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fadeScreenDowns();
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hangOne(256);
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_lastHardKey = Common::KEYCODE_INVALID;
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}
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} // End of namespace DreamWeb
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