scummvm/engines/dreamweb/titles.cpp
trembyle b9e7b1dfcd COMMON: ENGINES: Correct Czech language ISO code
1. Correct constant in common files
2. Add the old code to obsolete language codes
3. Replace all occurences in engine code
2022-03-04 18:29:02 +01:00

498 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"
#include "engines/util.h"
#include "common/text-to-speech.h"
#include "common/config-manager.h"
namespace DreamWeb {
void DreamWebEngine::endGame() {
loadTempText("T83");
monkSpeaking();
if (_quitRequested)
return;
gettingShot();
getRidOfTempText();
_sound->volumeChange(7, 1);
hangOn(200);
}
void DreamWebEngine::monkSpeaking() {
_roomsSample = 35;
_sound->loadRoomsSample(_roomsSample);
GraphicsFile graphics;
loadGraphicsFile(graphics, "G15");
clearWork();
showFrame(graphics, 160, 72, 0, 128); // show monk
workToScreen();
_sound->volumeSet(7);
_sound->volumeChange(hasSpeech() ? 5 : 0, -1);
_sound->playChannel0(12, 255);
fadeScreenUps();
hangOn(300);
// TODO: Subtitles+speech mode
if (hasSpeech()) {
for (int i = 40; i < 48; i++) {
_speechLoaded = _sound->loadSpeech('T', 83, 'T', i);
_sound->playChannel1(62);
do {
waitForVSync();
if (_quitRequested)
return;
} while (_sound->isChannel1Playing());
}
} else {
for (int i = 40; i <= 44; i++) {
uint8 printResult = 0;
const uint8 *string = getTextInFile1(i);
do {
uint16 y = 140;
printResult = printDirect(&string, 36, &y, 239, 239 & 1);
workToScreen();
clearWork();
showFrame(graphics, 160, 72, 0, 128); // show monk
hangOnP(240);
if (_quitRequested)
return;
} while (printResult != 0);
}
}
_sound->volumeChange(7, 1);
fadeScreenDowns();
hangOn(300);
graphics.clear();
}
void DreamWebEngine::gettingShot() {
_newLocation = 55;
clearPalette();
loadIntroRoom();
fadeScreenUps();
_sound->volumeChange(0, -1);
runEndSeq();
clearBeforeLoad();
}
void DreamWebEngine::bibleQuote() {
const char *enStory = "And I heard a great voice out of the temple saying to the seven angels, "
"Go your ways and pour out the vails of the wrath of god upon the earth. "
"Book of revelation Chapter 16 verse 1.";
const char *frStory = "Puis j'entendis une voix forte qui venait du temple et disait aux sept anges: "
"Allez verser sur la terre les sept coupes de la col\xC3\xA8re de Dieu. "
"L'Apocalypse, chapitre 16, verset 1";
const char *esStory = "O\xC3\xAD una gran voz que dec\xC3\xAD""a"" desde el templo a los siete \xC3\xA1ngeles: "
"Id y derramad sobre la tierra las siete copas de la ira de Dios. "
"Apocalipsis, cap\xC3\xADtulo 16, vers\xC3\xAD""culo"" primero.";
const char *deStory = "Dann h\xC3\xB6rte ich, wie eine laute Stimme aus dem Tempel den sieben Engeln zurief: "
"Geht und gie\xC3\x9Ft die sieben Schalen mit dem Zorn Gottes \xC3\xBC""ber"" die Erde. "
"Offenbarung des Johannes. Kapitel 16 Vers 1";
const char *itStory = "Udii poi una gran voce dal tempio che diceva ai sette angeli: "
"Andate e versate sulla terra le sette coppe dell'ira di Dio. "
"Dal libro dell'Apocalisse, capitolo uno, primo versetto";
const char *ruStory = "\xD1\x83\xD1\x81\xD0\xBB\xD1\x8B\xD1\x88\xD0\xB0\xD0\xBB \xD1\x8F \xD0\xB8\xD0\xB7 \xD1\x85\xD1\x80\xD0\xB0\xD0\xBC\xD0\xB0 \xD1\x80\xD1\x8F\xD1\x89\xD0\xB8\xD0\xB9 \xD1\x81\xD0\xB5\xD0\xBC\xD0\xB8 \xD0\x90\xD0\xBD\xD0\xB3\xD0\xB5\xD0\xBB\xD0\xB0\xD0\xBC\x3A: "
"\xD0\xB8\xD0\xB4\xD0\xB8\xD1\x82\xD0\xB5 \xD0\xB8 \xD0\xB2\xD1\x8B\xD0\xBB\xD0\xB5\xD0\xB9\xD1\x82\xD0\xB5 \xD1\x81\xD0\xB5\xD0\xBC\xD1\x8C \xD1\x87\xD0\xB0\xD1\x88 \xD0\xB3\xD0\xBD\xD0\xB5\xD0\xB2\xD0\xB0 \xD0\x91\xD0\xBE\xD0\xB6\xD0\xB8\xD1\x8F \xD0\xBD\xD0\xB0 \xD0\xB7\xD0\xB5\xD0\xBC\xD0\xBB\xD1\x8E\x2E. "
"\xD0\x9E\xD0\xA2\xD0\x9A\xD0\xA0\xD0\x9E\xD0\x92\xD0\x95\xD0\x9D\xD0\x98\xD0\x95 \xD0\x98\xD0\x9E\xD0\x90\xD0\x9D\xD0\x9D\xD0\x90 \xD0\x91\xD0\x9E\xD0\x93\xD0\x9E\xD0\xA1\xD0\x9B\xD0\x9E\xD0\x92\xD0\x90 16:1";
const char *csStory = "Tu jsem usly\xC5\xA1""el"" mocn\xC3\xBD hlas ze svatyn\xC4\x9B, kter\xC3\xBD t\xC4\x9Bm sedmi and\xC4\x9Bl\xC5\xAFm \xC5\x99\xC3\xADkal: "
"Jd\xC4\x9Bte a vylejte t\xC4\x9B""ch"" sedm misek Bo\xC5\xBE\xC3\xADho hn\xC4\x9Bvu na zem. "
"Zjeven\xC3\xAD 16 ver\xC5\xA1 1";
const char *theStory;
switch(getLanguage()) {
case Common::ES_ESP:
theStory = esStory;
break;
case Common::FR_FRA:
theStory = frStory;
break;
case Common::IT_ITA:
theStory = itStory;
break;
case Common::DE_DEU:
theStory = deStory;
break;
case Common::RU_RUS:
theStory = ruStory;
break;
case Common::CS_CZE:
theStory = csStory;
break;
default:
theStory = enStory;
break;
}
initGraphics(640, 480);
showPCX("I00");
fadeScreenUps();
hangOne(80);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "biblequotearly"
}
if (_ttsMan != nullptr && ConfMan.getBool("tts_enabled_objects")) {
_ttsMan->say(theStory);
while (_ttsMan->isSpeaking() && _lastHardKey != Common::KEYCODE_ESCAPE)
hangOne(1);
_ttsMan->stop();
} else
hangOne(560);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "biblequotearly"
}
fadeScreenDowns();
hangOne(200);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "biblequotearly"
}
_sound->cancelCh0();
_lastHardKey = Common::KEYCODE_INVALID;
}
void DreamWebEngine::hangOne(uint16 delay) {
do {
waitForVSync();
if (_lastHardKey == Common::KEYCODE_ESCAPE)
return; // "hangonearly"
} while (--delay);
}
void DreamWebEngine::intro() {
loadTempText("T82");
loadPalFromIFF();
setMode();
_newLocation = 50;
clearPalette();
loadIntroRoom();
_sound->volumeSet(7);
_sound->volumeChange(hasSpeech() ? 4 : 0, -1);
_sound->playChannel0(12, 255);
fadeScreenUps();
runIntroSeq();
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "introearly"
}
clearBeforeLoad();
_newLocation = 52;
loadIntroRoom();
runIntroSeq();
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "introearly"
}
clearBeforeLoad();
_newLocation = 53;
loadIntroRoom();
runIntroSeq();
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "introearly"
}
clearBeforeLoad();
allPalette();
_newLocation = 54;
loadIntroRoom();
runIntroSeq();
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "introearly"
}
getRidOfTempText();
clearBeforeLoad();
_lastHardKey = Common::KEYCODE_INVALID;
}
void DreamWebEngine::runIntroSeq() {
_getBack = 0;
do {
waitForVSync();
if (_lastHardKey == Common::KEYCODE_ESCAPE)
break;
spriteUpdate();
waitForVSync();
if (_lastHardKey == Common::KEYCODE_ESCAPE)
break;
delEverything();
printSprites();
reelsOnScreen();
afterIntroRoom();
useTimedText();
waitForVSync();
if (_lastHardKey == Common::KEYCODE_ESCAPE)
break;
dumpMap();
dumpTimedText();
waitForVSync();
if (_lastHardKey == Common::KEYCODE_ESCAPE)
break;
} while (_getBack != 1);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
getRidOfTempText();
clearBeforeLoad();
}
// These were not called in this program arc
// in the original code.. Bug?
//getRidOfTempText();
//clearBeforeLoad();
}
void DreamWebEngine::runEndSeq() {
atmospheres();
_getBack = 0;
do {
waitForVSync();
spriteUpdate();
waitForVSync();
delEverything();
printSprites();
reelsOnScreen();
afterIntroRoom();
useTimedText();
waitForVSync();
dumpMap();
dumpTimedText();
waitForVSync();
} while (_getBack != 1 && !_quitRequested);
}
void DreamWebEngine::loadIntroRoom() {
_introCount = 0;
_vars._location = 255;
loadRoom();
_mapOffsetX = 72;
_mapOffsetY = 16;
clearSprites();
_vars._throughDoor = 0;
_currentKey = 0;
_mainMode = 0;
clearWork();
_vars._newObs = 1;
drawFloor();
reelsOnScreen();
spriteUpdate();
printSprites();
workToScreen();
}
void DreamWebEngine::set16ColPalette() {
}
void DreamWebEngine::realCredits() {
_roomsSample = 33;
_sound->loadRoomsSample(_roomsSample);
_sound->volumeSet(0);
initGraphics(640, 480);
hangOn(35);
showPCX("I01");
_sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
allPalette();
hangOne(80);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
showPCX("I02");
_sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
allPalette();
hangOne(80);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
showPCX("I03");
_sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
allPalette();
hangOne(80);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
showPCX("I04");
_sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
allPalette();
hangOne(80);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
showPCX("I05");
_sound->playChannel0(12, 0);
hangOne(2);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
allPalette();
hangOne(80);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
showPCX("I06");
fadeScreenUps();
hangOne(60);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
_sound->playChannel0(13, 0);
hangOne(350);
if (_lastHardKey == Common::KEYCODE_ESCAPE) {
_lastHardKey = Common::KEYCODE_INVALID;
return; // "realcreditsearly"
}
fadeScreenDowns();
hangOne(256);
_lastHardKey = Common::KEYCODE_INVALID;
}
} // End of namespace DreamWeb