mirror of
https://github.com/libretro/scummvm.git
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249 lines
7.0 KiB
C++
249 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Originally written by Syn9 in FreeBASIC with SDL
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* http://syn9.thehideoutgames.com/index_backup.php
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*
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* Ported to plain C for GCW-Zero handheld by Dmitry Smagin
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* http://github.com/dmitrysmagin/griffon_legend
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*
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*
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* Programming/Graphics: Daniel "Syn9" Kennedy
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* Music/Sound effects: David Turner
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*
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* Beta testing and gameplay design help:
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* Deleter, Cha0s, Aether Fox, and Kiz
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/vorbis.h"
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#include "common/memstream.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "griffon/griffon.h"
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namespace Griffon {
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void GriffonEngine::setChannelVolume(int channel, int volume) {
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_mixer->setChannelVolume(_handles[channel], volume);
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}
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int GriffonEngine::getSoundHandle() {
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for (uint i = 0; i < kSoundHandles; i++) {
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if (!_mixer->isSoundHandleActive(_handles[i])) {
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return i;
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}
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}
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error("getSoundHandle(): Too many sound handles");
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return -1;
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}
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int GriffonEngine::playSound(DataChunk *chunk, bool looped) {
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int ch = getSoundHandle();
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#ifdef USE_VORBIS
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Audio::SeekableAudioStream *audioStream = Audio::makeVorbisStream(new Common::MemoryReadStream(chunk->data, chunk->size), DisposeAfterUse::YES);
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if (looped) {
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Audio::AudioStream *loopingStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES);
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_handles[ch], loopingStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, false, false);
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} else {
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_mixer->playStream(Audio::Mixer::kSFXSoundType, &_handles[ch], audioStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES, false, false);
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}
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#endif // USE_VORBIS
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return ch;
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}
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void GriffonEngine::pauseSoundChannel(int channel) {
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_mixer->pauseHandle(_handles[channel], true);
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}
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void GriffonEngine::haltSoundChannel(int channel) {
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if (channel == -1) {
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for (int i = 0; i < kSoundHandles; i++)
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_mixer->stopHandle(_handles[i]);
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} else {
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_mixer->stopHandle(_handles[channel]);
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}
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}
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void GriffonEngine::resumeSoundChannel(int channel) {
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_mixer->pauseHandle(_handles[channel], false);
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}
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bool GriffonEngine::isSoundChannelPlaying(int channel) {
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return _mixer->isSoundHandleActive(_handles[channel]);
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}
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DataChunk *cacheSound(const char *name) {
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Common::File file;
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DataChunk *res = new DataChunk;
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file.open(name);
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if (!file.isOpen())
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error("Cannot open file %s", name);
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res->size = file.size();
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res->data = (byte *)malloc(res->size);
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file.read(res->data, res->size);
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return res;
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}
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void GriffonEngine::setupAudio() {
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const char *stri = "Loading...";
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drawString(_videoBuffer, stri, 160 - 4 * strlen(stri), 116, 0);
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Graphics::TransparentSurface *loadimg = loadImage("art/load.bmp", true);
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rcSrc.left = 0;
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rcSrc.top = 0;
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rcSrc.setWidth(88);
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rcSrc.setHeight(32);
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rcDest.left = 160 - 44;
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rcDest.top = 116 + 12;
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loadimg->blit(*_videoBuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc, TS_ARGB(160, 255, 255, 255));
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g_system->copyRectToScreen(_videoBuffer->getPixels(), _videoBuffer->pitch, 0, 0, _videoBuffer->w, _videoBuffer->h);
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g_system->updateScreen();
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rcDest.left = 160 - 44 + 7;
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rcDest.top = 116 + 12 + 12;
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rcDest.setHeight(8);
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_musicBoss = cacheSound("music/boss.ogg");
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drawProgress(1, 21);
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_musicGardens1 = cacheSound("music/gardens.ogg");
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drawProgress(2, 21);
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_musicGardens2 = cacheSound("music/gardens2.ogg");
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drawProgress(3, 21);
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_musicGardens3 = cacheSound("music/gardens3.ogg");
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drawProgress(4, 21);
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_musicGardens4 = cacheSound("music/gardens4.ogg");
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drawProgress(5, 21);
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_musicEndOfGame = cacheSound("music/endofgame.ogg");
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drawProgress(6, 21);
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_musicMenu = cacheSound("music/menu.ogg");
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drawProgress(7, 21);
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_sfx[kSndBite] = cacheSound("sfx/bite.ogg");
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drawProgress(8, 21);
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_sfx[kSndCrystal] = cacheSound("sfx/crystal.ogg");
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drawProgress(9, 21);
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_sfx[kSndDoor] = cacheSound("sfx/door.ogg");
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drawProgress(10, 21);
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_sfx[kSndEnemyHit] = cacheSound("sfx/enemyhit.ogg");
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drawProgress(11, 21);
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_sfx[kSndIce] = cacheSound("sfx/ice.ogg");
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drawProgress(12, 21);
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_sfx[kSndLever] = cacheSound("sfx/lever.ogg");
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drawProgress(13, 21);
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_sfx[kSndLightning] = cacheSound("sfx/lightning.ogg");
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drawProgress(14, 21);
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_sfx[kSndMetalHit] = cacheSound("sfx/metalhit.ogg");
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drawProgress(15, 21);
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_sfx[kSndPowerUp] = cacheSound("sfx/powerup.ogg");
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drawProgress(16, 21);
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_sfx[kSndRocks] = cacheSound("sfx/rocks.ogg");
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drawProgress(17, 21);
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_sfx[kSndSwordHit] = cacheSound("sfx/swordhit.ogg");
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drawProgress(18, 21);
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_sfx[kSndThrow] = cacheSound("sfx/throw.ogg");
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drawProgress(19, 21);
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_sfx[kSndChest] = cacheSound("sfx/chest.ogg");
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drawProgress(20, 21);
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_sfx[kSndFire] = cacheSound("sfx/fire.ogg");
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drawProgress(21, 21);
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_sfx[kSndBeep] = cacheSound("sfx/beep.ogg");
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}
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void GriffonEngine::updateMusic() {
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static int loopseta = 0;
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DataChunk *iplaysound = NULL;
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if (config.music) {
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// if(_curmap > 5 && _curmap < 42) iplaysound = macademy;
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// if(_curmap > 47) iplaysound = _mgardens;
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iplaysound = _musicGardens1;
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if (_roomLock)
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iplaysound = _musicBoss;
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if (iplaysound == _musicBoss && _playingBoss)
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iplaysound = NULL;
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if (iplaysound == _musicGardens1 && _playingGardens)
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iplaysound = NULL;
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if (iplaysound != NULL) {
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haltSoundChannel(_musicChannel);
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_playingBoss = (iplaysound == _musicBoss);
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_playingGardens = (iplaysound == _musicGardens1);
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_musicChannel = playSound(iplaysound, true);
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setChannelVolume(_musicChannel, config.musicVol);
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} else {
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if (!isSoundChannelPlaying(_musicChannel)) {
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loopseta += 1;
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if (loopseta == 4)
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loopseta = 0;
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if (_playingGardens) {
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haltSoundChannel(_musicChannel);
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if (_playingGardens) {
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switch (loopseta) {
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case 0:
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playSound(_musicGardens1);
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break;
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case 1:
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playSound(_musicGardens2);
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break;
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case 2:
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playSound(_musicGardens3);
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break;
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case 3:
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playSound(_musicGardens4);
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default:
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break;
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}
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}
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}
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setChannelVolume(_musicChannel, config.musicVol);
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}
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}
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}
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}
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} // end of namespace Griffon
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