scummvm/engines/cine
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00
..
anim.cpp CINE: Fix SPL resource loading (thus SFX). 2016-02-28 12:25:14 +01:00
anim.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
bg_list.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
bg_list.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
bg.cpp CINE: Avoid possible string buffer overrun by using strlcpy and strlcat 2014-03-16 14:24:45 +01:00
bg.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
cine.cpp CINE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
cine.h ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
configure.engine BUILD: Split configure.engines down to a single file per engine. 2013-11-24 00:45:38 +00:00
console.cpp ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
console.h CINE: Add override keywords 2020-02-09 12:43:15 +01:00
detection_tables.h CINE: Use Advanced Detector LISTEND Macro in Detection Entries 2019-12-04 04:56:33 +00:00
detection.cpp ENGINES: Cleanup of savegame filenames generation 2020-02-16 15:44:28 -08:00
gfx.cpp CINE: Fix Missing Default Switch Cases 2019-10-17 00:47:34 +01:00
gfx.h CINE: Add override keywords 2020-02-09 12:43:15 +01:00
main_loop.cpp CINE: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
main_loop.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
module.mk CINE: Added basic debugging console to engine 2010-11-07 15:02:41 +00:00
msg.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
msg.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
object.cpp CINE: Fix Missing Default Switch Cases 2019-10-17 00:47:34 +01:00
object.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
pal.cpp CINE: Add a safeguard to avoid a divide by zero in Palette::save() 2014-05-25 18:11:14 +02:00
pal.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
part.cpp CINE: Avoid possible string buffer overrun by using strlcpy and strlcat 2014-03-16 14:24:45 +01:00
part.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
POTFILES CINE: Update POTFILES 2016-11-24 11:57:10 +01:00
prc.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
prc.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
rel.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
rel.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
saveload.cpp CINE: Fix restoring background music when loading saved game in DOS CD version of Future Wars. 2016-03-01 20:08:03 +11:00
saveload.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
script_fw.cpp CINE: Fix Missing Default Switch Cases 2019-10-17 00:47:34 +01:00
script_os.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
script.h CINE: Remove duplicate override keywords 2020-02-09 12:58:14 +01:00
sound.cpp CINE: Add override keywords 2020-02-09 12:43:15 +01:00
sound.h CINE: Add override keywords 2020-02-09 12:43:15 +01:00
texte.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
texte.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
unpack.cpp CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
unpack.h CINE: Make GPL headers consistent in themselves. 2014-02-18 02:39:33 +01:00
various.cpp CINE: Fix Missing Default Switch Cases 2019-10-17 00:47:34 +01:00
various.h CINE: Add a safeguard, split makeCommandLine() per game type 2014-03-22 11:42:06 +01:00
xref.txt