..
anim.cpp
CINE: Fix SPL resource loading (thus SFX).
2016-02-28 12:25:14 +01:00
anim.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
bg_list.cpp
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
bg_list.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
bg.cpp
CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
2014-03-16 14:24:45 +01:00
bg.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
cine.cpp
CINE: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
cine.h
ENGINES: Cleanup of savegame filenames generation
2020-02-16 15:44:28 -08:00
configure.engine
BUILD: Split configure.engines down to a single file per engine.
2013-11-24 00:45:38 +00:00
console.cpp
ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.
2014-05-27 02:04:08 +02:00
console.h
CINE: Add override keywords
2020-02-09 12:43:15 +01:00
detection_tables.h
CINE: Use Advanced Detector LISTEND Macro in Detection Entries
2019-12-04 04:56:33 +00:00
detection.cpp
ENGINES: Cleanup of savegame filenames generation
2020-02-16 15:44:28 -08:00
gfx.cpp
CINE: Fix Missing Default Switch Cases
2019-10-17 00:47:34 +01:00
gfx.h
CINE: Add override keywords
2020-02-09 12:43:15 +01:00
main_loop.cpp
CINE: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
main_loop.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
module.mk
CINE: Added basic debugging console to engine
2010-11-07 15:02:41 +00:00
msg.cpp
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
msg.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
object.cpp
CINE: Fix Missing Default Switch Cases
2019-10-17 00:47:34 +01:00
object.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
pal.cpp
CINE: Add a safeguard to avoid a divide by zero in Palette::save()
2014-05-25 18:11:14 +02:00
pal.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
part.cpp
CINE: Avoid possible string buffer overrun by using strlcpy and strlcat
2014-03-16 14:24:45 +01:00
part.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
POTFILES
CINE: Update POTFILES
2016-11-24 11:57:10 +01:00
prc.cpp
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
prc.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
rel.cpp
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
rel.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
saveload.cpp
CINE: Fix restoring background music when loading saved game in DOS CD version of Future Wars.
2016-03-01 20:08:03 +11:00
saveload.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
script_fw.cpp
CINE: Fix Missing Default Switch Cases
2019-10-17 00:47:34 +01:00
script_os.cpp
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
script.h
CINE: Remove duplicate override keywords
2020-02-09 12:58:14 +01:00
sound.cpp
CINE: Add override keywords
2020-02-09 12:43:15 +01:00
sound.h
CINE: Add override keywords
2020-02-09 12:43:15 +01:00
texte.cpp
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
texte.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
unpack.cpp
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
unpack.h
CINE: Make GPL headers consistent in themselves.
2014-02-18 02:39:33 +01:00
various.cpp
CINE: Fix Missing Default Switch Cases
2019-10-17 00:47:34 +01:00
various.h
CINE: Add a safeguard, split makeCommandLine() per game type
2014-03-22 11:42:06 +01:00
xref.txt