scummvm/saga/sndres.cpp
Eugene Sandulenko 8de181f4f0 Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
In fact there were no binary writes at all.

svn-id: r13773
2004-05-04 03:33:03 +00:00

286 lines
6.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Sound resource management class
#include "saga.h"
#include "reinherit.h"
#include "game_mod.h"
#include "rscfile_mod.h"
#include "sndres.h"
#include "sound.h"
namespace Saga {
SndRes::SndRes(SagaEngine *vm) {
int result;
/* Load sound module resource file contexts */
result = GAME_GetFileContext(&_sfx_ctxt, R_GAME_SOUNDFILE, 0);
if (result != R_SUCCESS) {
return;
}
result = GAME_GetFileContext(&_voice_ctxt, R_GAME_VOICEFILE, 0);
if (result != R_SUCCESS) {
return;
}
// Grab sound resource information for the current game
GAME_GetSoundInfo(&_snd_info);
_vm = vm;
_init = 1;
}
int SndRes::playVoice(uint32 voice_rn) {
R_SOUNDBUFFER snd_buffer;
int result;
debug(0, "SndRes::playVoice(%ld)", voice_rn);
// FIXME: In the Wyrmkeep re-release of Inherit the Earth, voices 4 and
// 5 are identical, even though their resources are stored at different
// offsets in the resource file. The correct sound for voice 4 is
// provided as a separate file, sound/p2_a.voc
result = load(_voice_ctxt, voice_rn, &snd_buffer);
if (result != R_SUCCESS) {
return R_FAILURE;
}
_vm->_sound->playVoice(&snd_buffer);
return R_SUCCESS;
}
int SndRes::load(R_RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, R_SOUNDBUFFER *snd_buf_i) {
byte *snd_res;
size_t snd_res_len;
int result;
assert((snd_ctxt != NULL) && (snd_buf_i != NULL));
result = RSC_LoadResource(snd_ctxt, snd_rn, &snd_res, &snd_res_len);
if (result != R_SUCCESS) {
return R_FAILURE;
}
switch (_snd_info.res_type) {
case R_GAME_SOUND_PCM:
snd_buf_i->s_freq = _snd_info.freq;
snd_buf_i->s_samplebits = _snd_info.sample_size;
snd_buf_i->s_stereo = _snd_info.stereo;
snd_buf_i->res_data = snd_res;
snd_buf_i->res_len = snd_res_len;
snd_buf_i->s_buf = snd_res;
snd_buf_i->s_buf_len = snd_res_len;
snd_buf_i->s_signed = 1;
break;
case R_GAME_SOUND_VOC:
if (loadVocSound(snd_res, snd_res_len, snd_buf_i) != R_SUCCESS) {
RSC_FreeResource(snd_res);
return R_FAILURE;
}
break;
default:
/* Unknown sound type */
RSC_FreeResource(snd_res);
return R_FAILURE;
break;
}
return R_SUCCESS;
}
int SndRes::loadVocSound(byte *snd_res, size_t snd_res_len, R_SOUNDBUFFER *snd_buf_i) {
R_VOC_HEADER_BLOCK voc_hb;
R_VOC_GENBLOCK voc_gb;
R_VOC_BLOCK1 voc_b1;
long byte_rate;
size_t i;
if (snd_res_len < R_VOC_HEADER_BLOCK_LEN) {
return R_FAILURE;
}
MemoryReadStream *readS = new MemoryReadStream(snd_res, snd_res_len);
for (i = 0; i < R_VOC_FILE_DESC_LEN; i++)
voc_hb.ft_desc[i] = readS->readByte();
if (memcmp(voc_hb.ft_desc, R_VOC_FILE_DESC, R_VOC_FILE_DESC_LEN) != 0) {
/* Voc file desc string not found */
return R_FAILURE;
}
voc_hb.db_offset = readS->readUint16LE();
voc_hb.voc_version = readS->readUint16LE();
voc_hb.voc_fileid = readS->readUint16LE();
if (snd_res_len - readS->tell() < voc_hb.db_offset + R_VOC_GENBLOCK_LEN) {
return R_FAILURE;
}
while (readS->tell() < voc_hb.db_offset)
readS->readByte();
for (;;) {
/* Read generic block header */
if (snd_res_len - readS->tell() < R_VOC_GENBLOCK_LEN) {
return R_FAILURE;
}
voc_gb.block_id = readS->readByte();
if (voc_gb.block_id == 0) {
return R_FAILURE;
}
voc_gb.block_len = readS->readUint24LE();
/* Process block */
switch (voc_gb.block_id) {
case 1: /* Sound data block */
voc_b1.time_constant = readS->readByte();
voc_b1.pack_method = readS->readByte();
if (voc_b1.pack_method != 0) {
debug(0, "Packed VOC files not supported");
return R_FAILURE;
}
byte_rate = R_VOC_TIME_BASE / (R_VOC_TIME_CBASE - (voc_b1.time_constant << 8));
snd_buf_i->s_stereo = 0;
snd_buf_i->s_samplebits = 8;
snd_buf_i->s_freq = byte_rate;
snd_buf_i->res_data = snd_res;
snd_buf_i->res_len = snd_res_len;
snd_buf_i->s_buf = snd_res + readS->tell();
snd_buf_i->s_buf_len = snd_res_len - readS->tell() - 1; /* -1 for end block */
snd_buf_i->s_signed = 0;
return R_SUCCESS;
break;
default:
for (i = 0; i < voc_gb.block_len; i++)
readS->readByte();
break;
}
}
return R_SUCCESS;
}
int SndRes::getVoiceLength(uint32 voice_rn) {
uint32 length;
double ms_f;
int ms_i = -1;
int result;
assert(_init);
result = RSC_GetResourceSize(_voice_ctxt, voice_rn, &length);
if (result != R_SUCCESS) {
return -1;
}
if (_snd_info.res_type == R_GAME_SOUND_PCM) {
ms_f = (double)length / (_snd_info.sample_size / CHAR_BIT) / (_snd_info.freq) * 1000.0;
ms_i = (int)ms_f;
} else if (_snd_info.res_type == R_GAME_SOUND_VOC) {
// Rough hack, fix this to be accurate
ms_f = (double)length / 14705 * 1000.0;
ms_i = (int)ms_f;
} else {
return -1;
}
return ms_i;
}
int SndRes::ITEVOC_Resample(long src_freq, long dst_freq, byte *src_buf,
size_t src_buf_len, byte **dst_buf, size_t *dst_buf_len) {
byte *resamp_buf;
size_t resamp_len;
byte src_samp_a;
byte src_samp_b;
const byte *read_pa;
const byte *read_pb;
byte *write_pa;
byte *write_pb;
byte *write_pc;
size_t src_i;
assert(src_freq == 14705);
assert(dst_freq == 22050);
resamp_len = (size_t) (src_buf_len * 1.5);
resamp_buf = (byte *)malloc(resamp_len);
if (resamp_buf == NULL) {
return R_FAILURE;
}
read_pa = src_buf;
read_pb = src_buf + 1;
write_pa = resamp_buf;
write_pb = resamp_buf + 1;
write_pc = resamp_buf + 2;
for (src_i = 0; src_i < src_buf_len / 2; src_i++) {
src_samp_a = *read_pa;
src_samp_b = *read_pb;
read_pa += 2;
read_pb += 2;
*write_pa = src_samp_a;
*write_pb = (byte) ((src_samp_a / 2) + (src_samp_b / 2));
*write_pc = src_samp_b;
write_pa += 3;
write_pb += 3;
write_pc += 3;
}
*dst_buf = resamp_buf;
*dst_buf_len = resamp_len;
return R_SUCCESS;
}
} // End of namespace Saga