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8de181f4f0
In fact there were no binary writes at all. svn-id: r13773
286 lines
6.4 KiB
C++
286 lines
6.4 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Sound resource management class
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#include "saga.h"
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#include "reinherit.h"
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#include "game_mod.h"
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#include "rscfile_mod.h"
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#include "sndres.h"
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#include "sound.h"
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namespace Saga {
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SndRes::SndRes(SagaEngine *vm) {
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int result;
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/* Load sound module resource file contexts */
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result = GAME_GetFileContext(&_sfx_ctxt, R_GAME_SOUNDFILE, 0);
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if (result != R_SUCCESS) {
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return;
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}
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result = GAME_GetFileContext(&_voice_ctxt, R_GAME_VOICEFILE, 0);
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if (result != R_SUCCESS) {
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return;
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}
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// Grab sound resource information for the current game
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GAME_GetSoundInfo(&_snd_info);
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_vm = vm;
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_init = 1;
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}
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int SndRes::playVoice(uint32 voice_rn) {
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R_SOUNDBUFFER snd_buffer;
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int result;
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debug(0, "SndRes::playVoice(%ld)", voice_rn);
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// FIXME: In the Wyrmkeep re-release of Inherit the Earth, voices 4 and
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// 5 are identical, even though their resources are stored at different
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// offsets in the resource file. The correct sound for voice 4 is
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// provided as a separate file, sound/p2_a.voc
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result = load(_voice_ctxt, voice_rn, &snd_buffer);
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if (result != R_SUCCESS) {
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return R_FAILURE;
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}
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_vm->_sound->playVoice(&snd_buffer);
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return R_SUCCESS;
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}
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int SndRes::load(R_RSCFILE_CONTEXT *snd_ctxt, uint32 snd_rn, R_SOUNDBUFFER *snd_buf_i) {
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byte *snd_res;
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size_t snd_res_len;
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int result;
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assert((snd_ctxt != NULL) && (snd_buf_i != NULL));
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result = RSC_LoadResource(snd_ctxt, snd_rn, &snd_res, &snd_res_len);
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if (result != R_SUCCESS) {
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return R_FAILURE;
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}
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switch (_snd_info.res_type) {
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case R_GAME_SOUND_PCM:
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snd_buf_i->s_freq = _snd_info.freq;
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snd_buf_i->s_samplebits = _snd_info.sample_size;
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snd_buf_i->s_stereo = _snd_info.stereo;
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snd_buf_i->res_data = snd_res;
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snd_buf_i->res_len = snd_res_len;
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snd_buf_i->s_buf = snd_res;
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snd_buf_i->s_buf_len = snd_res_len;
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snd_buf_i->s_signed = 1;
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break;
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case R_GAME_SOUND_VOC:
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if (loadVocSound(snd_res, snd_res_len, snd_buf_i) != R_SUCCESS) {
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RSC_FreeResource(snd_res);
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return R_FAILURE;
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}
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break;
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default:
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/* Unknown sound type */
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RSC_FreeResource(snd_res);
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return R_FAILURE;
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break;
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}
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return R_SUCCESS;
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}
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int SndRes::loadVocSound(byte *snd_res, size_t snd_res_len, R_SOUNDBUFFER *snd_buf_i) {
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R_VOC_HEADER_BLOCK voc_hb;
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R_VOC_GENBLOCK voc_gb;
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R_VOC_BLOCK1 voc_b1;
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long byte_rate;
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size_t i;
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if (snd_res_len < R_VOC_HEADER_BLOCK_LEN) {
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return R_FAILURE;
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}
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MemoryReadStream *readS = new MemoryReadStream(snd_res, snd_res_len);
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for (i = 0; i < R_VOC_FILE_DESC_LEN; i++)
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voc_hb.ft_desc[i] = readS->readByte();
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if (memcmp(voc_hb.ft_desc, R_VOC_FILE_DESC, R_VOC_FILE_DESC_LEN) != 0) {
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/* Voc file desc string not found */
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return R_FAILURE;
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}
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voc_hb.db_offset = readS->readUint16LE();
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voc_hb.voc_version = readS->readUint16LE();
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voc_hb.voc_fileid = readS->readUint16LE();
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if (snd_res_len - readS->tell() < voc_hb.db_offset + R_VOC_GENBLOCK_LEN) {
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return R_FAILURE;
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}
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while (readS->tell() < voc_hb.db_offset)
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readS->readByte();
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for (;;) {
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/* Read generic block header */
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if (snd_res_len - readS->tell() < R_VOC_GENBLOCK_LEN) {
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return R_FAILURE;
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}
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voc_gb.block_id = readS->readByte();
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if (voc_gb.block_id == 0) {
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return R_FAILURE;
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}
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voc_gb.block_len = readS->readUint24LE();
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/* Process block */
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switch (voc_gb.block_id) {
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case 1: /* Sound data block */
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voc_b1.time_constant = readS->readByte();
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voc_b1.pack_method = readS->readByte();
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if (voc_b1.pack_method != 0) {
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debug(0, "Packed VOC files not supported");
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return R_FAILURE;
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}
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byte_rate = R_VOC_TIME_BASE / (R_VOC_TIME_CBASE - (voc_b1.time_constant << 8));
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snd_buf_i->s_stereo = 0;
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snd_buf_i->s_samplebits = 8;
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snd_buf_i->s_freq = byte_rate;
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snd_buf_i->res_data = snd_res;
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snd_buf_i->res_len = snd_res_len;
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snd_buf_i->s_buf = snd_res + readS->tell();
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snd_buf_i->s_buf_len = snd_res_len - readS->tell() - 1; /* -1 for end block */
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snd_buf_i->s_signed = 0;
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return R_SUCCESS;
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break;
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default:
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for (i = 0; i < voc_gb.block_len; i++)
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readS->readByte();
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break;
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}
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}
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return R_SUCCESS;
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}
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int SndRes::getVoiceLength(uint32 voice_rn) {
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uint32 length;
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double ms_f;
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int ms_i = -1;
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int result;
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assert(_init);
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result = RSC_GetResourceSize(_voice_ctxt, voice_rn, &length);
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if (result != R_SUCCESS) {
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return -1;
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}
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if (_snd_info.res_type == R_GAME_SOUND_PCM) {
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ms_f = (double)length / (_snd_info.sample_size / CHAR_BIT) / (_snd_info.freq) * 1000.0;
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ms_i = (int)ms_f;
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} else if (_snd_info.res_type == R_GAME_SOUND_VOC) {
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// Rough hack, fix this to be accurate
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ms_f = (double)length / 14705 * 1000.0;
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ms_i = (int)ms_f;
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} else {
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return -1;
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}
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return ms_i;
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}
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int SndRes::ITEVOC_Resample(long src_freq, long dst_freq, byte *src_buf,
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size_t src_buf_len, byte **dst_buf, size_t *dst_buf_len) {
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byte *resamp_buf;
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size_t resamp_len;
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byte src_samp_a;
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byte src_samp_b;
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const byte *read_pa;
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const byte *read_pb;
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byte *write_pa;
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byte *write_pb;
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byte *write_pc;
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size_t src_i;
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assert(src_freq == 14705);
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assert(dst_freq == 22050);
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resamp_len = (size_t) (src_buf_len * 1.5);
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resamp_buf = (byte *)malloc(resamp_len);
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if (resamp_buf == NULL) {
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return R_FAILURE;
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}
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read_pa = src_buf;
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read_pb = src_buf + 1;
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write_pa = resamp_buf;
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write_pb = resamp_buf + 1;
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write_pc = resamp_buf + 2;
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for (src_i = 0; src_i < src_buf_len / 2; src_i++) {
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src_samp_a = *read_pa;
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src_samp_b = *read_pb;
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read_pa += 2;
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read_pb += 2;
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*write_pa = src_samp_a;
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*write_pb = (byte) ((src_samp_a / 2) + (src_samp_b / 2));
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*write_pc = src_samp_b;
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write_pa += 3;
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write_pb += 3;
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write_pc += 3;
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}
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*dst_buf = resamp_buf;
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*dst_buf_len = resamp_len;
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return R_SUCCESS;
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}
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} // End of namespace Saga
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