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79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_IMAGE_H
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#define LAB_IMAGE_H
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namespace Common {
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class File;
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}
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namespace Lab {
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class LabEngine;
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class Image {
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LabEngine *_vm;
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public:
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uint16 _width;
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uint16 _height;
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byte *_imageData;
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Image(LabEngine *vm) : _width(0), _height(0), _imageData(nullptr), _vm(vm) {}
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Image(int w, int h, byte *d, LabEngine *vm) : _width(w), _height(h), _imageData(d), _vm(vm) {}
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Image(Common::File *s, LabEngine *vm);
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virtual ~Image();
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/**
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* Draws an image to the screen.
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*/
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void drawImage(uint16 x, uint16 y);
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/**
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* Draws an image to the screen with transparency.
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*/
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void drawMaskImage(uint16 x, uint16 y);
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/**
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* Reads an image from the screen.
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*/
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void readScreenImage(uint16 x, uint16 y);
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/**
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* Blits a piece of one image to another.
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*/
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void blitBitmap(uint16 xs, uint16 ys, Image *ImDest, uint16 xd, uint16 yd, uint16 width, uint16 height, byte masked);
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};
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} // End of namespace Lab
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#endif // LAB_IMAGE_H
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