scummvm/engines/lab/processroom.cpp
Filippos Karapetis 9d53245f73 LAB: Get rid of _waitTillFinished
There is no point waiting for looping sound effects to end
2015-12-23 21:43:16 +01:00

641 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "gui/message.h"
#include "lab/lab.h"
#include "lab/anim.h"
#include "lab/dispman.h"
#include "lab/labsets.h"
#include "lab/music.h"
#include "lab/processroom.h"
#include "lab/resource.h"
#include "lab/utils.h"
namespace Lab {
#define NOFILE "no file"
bool LabEngine::checkConditions(int16 *condition) {
if (!condition)
return true;
if (condition[0] == 0)
return true;
int counter = 1;
bool res = _conditions->in(condition[0]);
while (condition[counter] && res) {
res = _conditions->in(condition[counter]);
counter++;
}
return res;
}
ViewData *LabEngine::getViewData(uint16 roomNum, uint16 direction) {
if (_rooms[roomNum]._roomMsg.empty())
_resource->readViews(roomNum);
ViewData *view = _rooms[roomNum]._view[direction];
do {
if (checkConditions(view->_condition))
break;
view = view->_nextCondition;
} while (true);
return view;
}
CloseData *LabEngine::getObject(Common::Point pos, CloseDataPtr closePtr) {
CloseDataPtr wrkClosePtr;
if (!closePtr)
wrkClosePtr = getViewData(_roomNum, _direction)->_closeUps;
else
wrkClosePtr = closePtr->_subCloseUps;
Common::Rect objRect;
while (wrkClosePtr) {
objRect = _utils->rectScale(wrkClosePtr->_x1, wrkClosePtr->_y1, wrkClosePtr->_x2, wrkClosePtr->_y2);
if (objRect.contains(pos))
return wrkClosePtr;
wrkClosePtr = wrkClosePtr->_nextCloseUp;
}
return nullptr;
}
CloseDataPtr LabEngine::findClosePtrMatch(CloseDataPtr closePtr, CloseDataPtr closePtrList) {
CloseDataPtr resClosePtr;
while (closePtrList) {
if ((closePtr->_x1 == closePtrList->_x1) && (closePtr->_x2 == closePtrList->_x2) &&
(closePtr->_y1 == closePtrList->_y1) && (closePtr->_y2 == closePtrList->_y2) &&
(closePtr->_depth == closePtrList->_depth))
return closePtrList;
resClosePtr = findClosePtrMatch(closePtr, closePtrList->_subCloseUps);
if (resClosePtr)
return resClosePtr;
else
closePtrList = closePtrList->_nextCloseUp;
}
return nullptr;
}
Common::String LabEngine::getPictName(CloseDataPtr *closePtrList) {
ViewData *viewPtr = getViewData(_roomNum, _direction);
if (*closePtrList) {
*closePtrList = findClosePtrMatch(*closePtrList, viewPtr->_closeUps);
if (*closePtrList)
return (*closePtrList)->_graphicName;
}
return viewPtr->_graphicName;
}
void LabEngine::drawDirection(CloseDataPtr closePtr) {
if (closePtr && !closePtr->_message.empty()) {
_graphics->drawMessage(closePtr->_message, false);
return;
}
Common::String message;
if (!_rooms[_roomNum]._roomMsg.empty())
message = _rooms[_roomNum]._roomMsg + ", ";
if (_direction == NORTH)
message += _resource->getStaticText(kTextFacingNorth);
else if (_direction == EAST)
message += _resource->getStaticText(kTextFacingEast);
else if (_direction == SOUTH)
message += _resource->getStaticText(kTextFacingSouth);
else if (_direction == WEST)
message += _resource->getStaticText(kTextFacingWest);
_graphics->drawMessage(message, false);
}
uint16 LabEngine::processArrow(uint16 curDirection, uint16 arrow) {
if (arrow == 1) { // Forward
uint16 room = _rooms[_roomNum]._doors[curDirection];
if (room != 0)
_roomNum = room;
return curDirection;
} else if (arrow == 0) { // Left
if (curDirection == NORTH)
return WEST;
else if (curDirection == WEST)
return SOUTH;
else if (curDirection == SOUTH)
return EAST;
else
return NORTH;
} else if (arrow == 2) { // Right
if (curDirection == NORTH)
return EAST;
else if (curDirection == EAST)
return SOUTH;
else if (curDirection == SOUTH)
return WEST;
else
return NORTH;
}
// Should never reach here!
return curDirection;
}
void LabEngine::setCurrentClose(Common::Point pos, CloseDataPtr *closePtrList, bool useAbsoluteCoords) {
CloseDataPtr closePtr;
if (!*closePtrList)
closePtr = getViewData(_roomNum, _direction)->_closeUps;
else
closePtr = (*closePtrList)->_subCloseUps;
Common::Rect target;
while (closePtr) {
if (!useAbsoluteCoords)
target = Common::Rect(closePtr->_x1, closePtr->_y1, closePtr->_x2, closePtr->_y2);
else
target = _utils->rectScale(closePtr->_x1, closePtr->_y1, closePtr->_x2, closePtr->_y2);
if (target.contains(pos) && !closePtr->_graphicName.empty()) {
*closePtrList = closePtr;
return;
}
closePtr = closePtr->_nextCloseUp;
}
}
bool LabEngine::takeItem(Common::Point pos, CloseDataPtr *closePtrList) {
CloseDataPtr closePtr;
if (!*closePtrList) {
closePtr = getViewData(_roomNum, _direction)->_closeUps;
} else if ((*closePtrList)->_closeUpType < 0) {
_conditions->inclElement(abs((*closePtrList)->_closeUpType));
return true;
} else
closePtr = (*closePtrList)->_subCloseUps;
Common::Rect objRect;
while (closePtr) {
objRect = _utils->rectScale(closePtr->_x1, closePtr->_y1, closePtr->_x2, closePtr->_y2);
if (objRect.contains(pos) && (closePtr->_closeUpType < 0)) {
_conditions->inclElement(abs(closePtr->_closeUpType));
return true;
}
closePtr = closePtr->_nextCloseUp;
}
return false;
}
void LabEngine::doActions(Action *actionList, CloseDataPtr *closePtrList) {
while (actionList) {
updateMusicAndEvents();
switch (actionList->_actionType) {
case kActionPlaySound:
_music->_loopSoundEffect = false;
_music->readMusic(actionList->_messages[0], true);
break;
case kActionPlaySoundNoWait:
_music->_loopSoundEffect = false;
_music->readMusic(actionList->_messages[0], false);
break;
case kActionPlaySoundLooping:
_music->_loopSoundEffect = true;
_music->readMusic(actionList->_messages[0], false);
break;
case kActionShowDiff:
_graphics->readPict(actionList->_messages[0], true);
break;
case kActionShowDiffLooping:
_graphics->readPict(actionList->_messages[0], false);
break;
case kActionLoadDiff:
if (!actionList->_messages[0].empty())
// Puts a file into memory
_graphics->loadPict(actionList->_messages[0]);
break;
case kActionTransition:
_graphics->doTransition((TransitionType)actionList->_param1, closePtrList, actionList->_messages[0].c_str());
break;
case kActionNoUpdate:
_noUpdateDiff = true;
_anim->_doBlack = false;
break;
case kActionForceUpdate:
_curFileName = " ";
break;
case kActionShowCurPict: {
Common::String test = getPictName(closePtrList);
if (test != _curFileName) {
_curFileName = test;
_graphics->readPict(_curFileName);
}
}
break;
case kActionSetElement:
_conditions->inclElement(actionList->_param1);
break;
case kActionUnsetElement:
_conditions->exclElement(actionList->_param1);
break;
case kActionShowMessage:
if (_graphics->_longWinInFront)
_graphics->longDrawMessage(actionList->_messages[0], true);
else
_graphics->drawMessage(actionList->_messages[0], true);
break;
case kActionCShowMessage:
if (!*closePtrList)
_graphics->drawMessage(actionList->_messages[0], true);
break;
case kActionShowMessages:
_graphics->drawMessage(actionList->_messages[_utils->getRandom(actionList->_param1)], true);
break;
case kActionChangeRoom:
if (actionList->_param1 & 0x8000) {
// This is a Wyrmkeep Windows trial version, thus stop at this
// point, since we can't check for game payment status
_graphics->readPict(getPictName(closePtrList));
actionList = nullptr;
GUI::MessageDialog trialMessage("This is the end of the trial version. You can play the full game using the original interpreter from Wyrmkeep");
trialMessage.runModal();
continue;
}
_roomNum = actionList->_param1;
_direction = actionList->_param2 - 1;
*closePtrList = nullptr;
_anim->_doBlack = true;
break;
case kActionSetCloseup: {
Common::Point curPos = Common::Point(_utils->scaleX(actionList->_param1), _utils->scaleY(actionList->_param2));
CloseDataPtr tmpClosePtr = getObject(curPos, *closePtrList);
if (tmpClosePtr)
*closePtrList = tmpClosePtr;
}
break;
case kActionMainView:
*closePtrList = nullptr;
break;
case kActionSubInv:
if (_inventory[actionList->_param1]._quantity)
(_inventory[actionList->_param1]._quantity)--;
if (_inventory[actionList->_param1]._quantity == 0)
_conditions->exclElement(actionList->_param1);
break;
case kActionAddInv:
(_inventory[actionList->_param1]._quantity) += actionList->_param2;
_conditions->inclElement(actionList->_param1);
break;
case kActionShowDir:
_graphics->setActionMessage(false);
break;
case kActionWaitSecs: {
uint32 targetMillis = g_system->getMillis() + actionList->_param1 * 1000;
_graphics->screenUpdate();
while (g_system->getMillis() < targetMillis) {
updateMusicAndEvents();
_anim->diffNextFrame();
}
}
break;
case kActionStopMusic:
_music->setMusic(false);
break;
case kActionStartMusic:
_music->setMusic(true);
break;
case kActionChangeMusic:
_music->changeMusic(actionList->_messages[0]);
_music->setMusicReset(false);
break;
case kActionResetMusic:
_music->resetMusic();
_music->setMusicReset(true);
break;
case kActionFillMusic:
updateMusicAndEvents();
break;
case kActionWaitSound:
while (_music->isSoundEffectActive()) {
updateMusicAndEvents();
_anim->diffNextFrame();
waitTOF();
}
break;
case kActionClearSound:
if (_music->_loopSoundEffect) {
_music->_loopSoundEffect = false;
_music->stopSoundEffect();
} else if (_music->isSoundEffectActive())
_music->stopSoundEffect();
break;
case kActionWinMusic:
_music->freeMusic();
_music->initMusic("Music:WinGame");
break;
case kActionWinGame:
_quitLab = true;
showLab2Teaser();
break;
case kActionLostGame:
// This seems to be unused?
error("Unused opcode LOSTGAME has been called");
break;
case kActionResetBuffer:
_graphics->freePict();
break;
case kActionSpecialCmd:
if (actionList->_param1 == 0)
_anim->_doBlack = true;
else if (actionList->_param1 == 1)
_anim->_doBlack = (_closeDataPtr == nullptr);
else if (actionList->_param1 == 2)
_anim->_doBlack = (_closeDataPtr != nullptr);
else if (actionList->_param1 == 5) {
// inverse the palette
for (uint16 idx = (8 * 3); idx < (255 * 3); idx++)
_anim->_diffPalette[idx] = 255 - _anim->_diffPalette[idx];
waitTOF();
_graphics->setPalette(_anim->_diffPalette, 256);
waitTOF();
waitTOF();
} else if (actionList->_param1 == 4) {
// white the palette
_graphics->whiteScreen();
waitTOF();
waitTOF();
} else if (actionList->_param1 == 6) {
// Restore the palette
waitTOF();
_graphics->setPalette(_anim->_diffPalette, 256);
waitTOF();
waitTOF();
} else if (actionList->_param1 == 7) {
// Quick pause
waitTOF();
waitTOF();
waitTOF();
}
break;
}
actionList = actionList->_nextAction;
}
if (_music->_loopSoundEffect) {
_music->_loopSoundEffect = false;
_music->stopSoundEffect();
} else {
while (_music->isSoundEffectActive()) {
updateMusicAndEvents();
_anim->diffNextFrame();
waitTOF();
}
}
}
bool LabEngine::doActionRuleSub(int16 action, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults) {
action++;
if (closePtr) {
RuleList *rules = _rooms[_roomNum]._rules;
if (!rules && (roomNum == 0)) {
_resource->readViews(roomNum);
rules = _rooms[roomNum]._rules;
}
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if ((rule->_ruleType == kRuleTypeAction) &&
((rule->_param1 == action) || ((rule->_param1 == 0) && allowDefaults))) {
if (((rule->_param2 == closePtr->_closeUpType) ||
((rule->_param2 == 0) && allowDefaults)) ||
((action == 1) && (rule->_param2 == -closePtr->_closeUpType))) {
if (checkConditions(rule->_condition)) {
doActions(rule->_actionList, setCloseList);
return true;
}
}
}
}
}
return false;
}
bool LabEngine::doActionRule(Common::Point pos, int16 action, int16 roomNum, CloseDataPtr *closePtrList) {
if (roomNum)
_newFileName = NOFILE;
else
_newFileName = _curFileName;
CloseDataPtr curClosePtr = getObject(pos, *closePtrList);
if (doActionRuleSub(action, roomNum, curClosePtr, closePtrList, false))
return true;
else if (doActionRuleSub(action, roomNum, *closePtrList, closePtrList, false))
return true;
else if (doActionRuleSub(action, roomNum, curClosePtr, closePtrList, true))
return true;
else if (doActionRuleSub(action, roomNum, *closePtrList, closePtrList, true))
return true;
return false;
}
bool LabEngine::doOperateRuleSub(int16 itemNum, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults) {
if (closePtr)
if (closePtr->_closeUpType > 0) {
RuleList *rules = _rooms[roomNum]._rules;
if (!rules && (roomNum == 0)) {
_resource->readViews(roomNum);
rules = _rooms[roomNum]._rules;
}
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if ((rule->_ruleType == kRuleTypeOperate) &&
((rule->_param1 == itemNum) || ((rule->_param1 == 0) && allowDefaults)) &&
((rule->_param2 == closePtr->_closeUpType) || ((rule->_param2 == 0) && allowDefaults))) {
if (checkConditions(rule->_condition)) {
doActions(rule->_actionList, setCloseList);
return true;
}
}
}
}
return false;
}
bool LabEngine::doOperateRule(Common::Point pos, int16 ItemNum, CloseDataPtr *closePtrList) {
_newFileName = NOFILE;
CloseDataPtr closePtr = getObject(pos, *closePtrList);
if (doOperateRuleSub(ItemNum, _roomNum, closePtr, closePtrList, false))
return true;
else if (doOperateRuleSub(ItemNum, _roomNum, *closePtrList, closePtrList, false))
return true;
else if (doOperateRuleSub(ItemNum, _roomNum, closePtr, closePtrList, true))
return true;
else if (doOperateRuleSub(ItemNum, _roomNum, *closePtrList, closePtrList, true))
return true;
else {
_newFileName = _curFileName;
if (doOperateRuleSub(ItemNum, 0, closePtr, closePtrList, false))
return true;
else if (doOperateRuleSub(ItemNum, 0, *closePtrList, closePtrList, false))
return true;
else if (doOperateRuleSub(ItemNum, 0, closePtr, closePtrList, true))
return true;
else if (doOperateRuleSub(ItemNum, 0, *closePtrList, closePtrList, true))
return true;
}
return false;
}
bool LabEngine::doGoForward(CloseDataPtr *closePtrList) {
RuleList *rules = _rooms[_roomNum]._rules;
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if ((rule->_ruleType == kRuleTypeGoForward) && (rule->_param1 == (_direction + 1))) {
if (checkConditions(rule->_condition)) {
doActions(rule->_actionList, closePtrList);
return true;
}
}
}
return false;
}
bool LabEngine::doTurn(uint16 from, uint16 to, CloseDataPtr *closePtrList) {
from++;
to++;
RuleList *rules = _rooms[_roomNum]._rules;
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if ((rule->_ruleType == kRuleTypeTurn) ||
((rule->_ruleType == kRuleTypeTurnFromTo) &&
(rule->_param1 == from) && (rule->_param2 == to))) {
if (checkConditions(rule->_condition)) {
doActions(rule->_actionList, closePtrList);
return true;
}
}
}
return false;
}
bool LabEngine::doMainView(CloseDataPtr *closePtrList) {
RuleList *rules = _rooms[_roomNum]._rules;
for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) {
if (rule->_ruleType == kRuleTypeGoMainView) {
if (checkConditions(rule->_condition)) {
doActions(rule->_actionList, closePtrList);
return true;
}
}
}
return false;
}
} // End of namespace Lab