scummvm/engines/sword2
2010-10-15 19:08:56 +00:00
..
animation.cpp Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
animation.h Another video player regression: When the palette changes, look up the 2010-05-23 11:16:10 +00:00
anims.cpp Cleanup. 2010-07-16 03:07:30 +00:00
console.cpp Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
console.h Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
controls.cpp SWORD2: Fix some code analysis warnings (bug #3087857) 2010-10-15 06:12:23 +00:00
controls.h
debug.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
debug.h
defs.h
events.cpp
function.cpp SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
header.h Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
icons.cpp Sword2: PSX version support, and GMM loading/saving 2009-04-07 19:52:46 +00:00
interpreter.cpp Make sure that all the parameters to an mcode command are initialised. This 2010-05-06 19:00:39 +00:00
interpreter.h
layers.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
logic.cpp SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
logic.h SWORD2: Turned static vars in Logic::fnISpeak into member vars of class Logic 2009-10-20 19:51:32 +00:00
maketext.cpp Corrected an old comment. 2009-12-30 19:06:34 +00:00
maketext.h
memory.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
memory.h Coding best practice: Always use enums instead of #defines to define integer constants (for many good reasons) 2009-09-01 13:02:47 +00:00
menu.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
module.mk Allow static and dynamic plugins to be used at the same time 2008-05-06 03:00:26 +00:00
mouse.cpp JANITORIAL: Cleanup (mostly whitespace) 2010-10-12 04:19:58 +00:00
mouse.h Sword2: PSX version support, and GMM loading/saving 2009-04-07 19:52:46 +00:00
music.cpp SWORD2: Fix some code analysis warnings (bug #3087857) 2010-10-15 06:12:23 +00:00
object.h - Removed -Wconversion from compiler options for g++ 4.3, it's behavior has fundamently changed in g++ 4.3 2008-06-04 17:20:25 +00:00
palette.cpp Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things) 2009-09-30 16:16:53 +00:00
protocol.cpp SWORD2: Fix some code analysis warnings (bug #3087857) 2010-10-15 06:12:23 +00:00
render.cpp SWORD2: Fix some code analysis warnings (bug #3087857) 2010-10-15 06:12:23 +00:00
resman.cpp SWORD2: Add assert()s prompted by code analysis warnings. 2010-10-15 19:08:56 +00:00
resman.h Remove PalmOS port 2010-07-17 18:41:38 +00:00
router.cpp SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck 2009-10-20 19:12:31 +00:00
router.h SWORD2: Resolve FIXME about weird static var 'k' in Router::smoothCheck 2009-10-20 19:12:31 +00:00
saveload.cpp COMMON: Get rid of Common::StringList 2010-03-18 15:54:40 +00:00
saveload.h
screen.cpp SWORD2: Plug memory leaks. 2010-09-18 12:42:23 +00:00
screen.h This should fix the scaler Valgrind warning reported in (but probably not the 2010-04-17 17:23:30 +00:00
scroll.cpp
sound.cpp Rewrote playMovieSound() to keep it from hogging memory in the resource 2010-05-15 08:38:19 +00:00
sound.h Added an "fxq" debugger command to print the FX queue. I guess it might help in 2010-04-01 16:11:29 +00:00
speech.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
sprite.cpp SWORD2: Plug memory leaks. 2010-09-18 12:42:23 +00:00
startup.cpp SWORD1 & SWORD2: Replaced ioFailed by err+eos 2009-07-29 21:39:34 +00:00
sword2.cpp SWORD2: More safeguards for mute setting 2010-09-20 20:31:56 +00:00
sword2.h ENGINES: Enhance namespace comments a bit 2010-10-15 12:48:19 +00:00
sync.cpp
walker.cpp