scummvm/engine.cpp
Max Horn 404b8fd827 some more cleanup
svn-id: r4761
2002-08-18 18:39:42 +00:00

70 lines
2.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "engine.h"
#include "sound/mixer.h"
#include "gameDetector.h"
#include "scumm.h"
#include "simon/simon.h"
/* FIXME - BIG HACK for MidiEmu */
OSystem *g_system = 0;
SoundMixer *g_mixer = 0;
Engine::Engine(GameDetector *detector, OSystem *syst)
: _system(syst)
{
_mixer = new SoundMixer();
/* FIXME - BIG HACK for MidiEmu */
g_system = _system;
g_mixer = _mixer;
}
Engine::~Engine()
{
delete _mixer;
}
Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst)
{
Engine *engine;
if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) {
// Simon the Sorcerer
detector->_gameId -= GID_SIMON_FIRST;
engine = new SimonState(detector, syst);
} else {
// Some kind of Scumm game
if (detector->_features & GF_OLD256)
engine = new Scumm_v3(detector, syst);
else if (detector->_features & GF_SMALL_HEADER) // this force loomCD as v4
engine = new Scumm_v4(detector, syst);
else if (detector->_features & GF_AFTER_V7)
engine = new Scumm_v7(detector, syst);
else if (detector->_features & GF_AFTER_V6) // this force SamnmaxCD as v6
engine = new Scumm_v6(detector, syst);
else
engine = new Scumm_v5(detector, syst);
}
return engine;
}