mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
105f966c6a
svn-id: r4744
1138 lines
28 KiB
C++
1138 lines
28 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "sound/mididrv.h"
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#include "sound/imuse.h"
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#include "actor.h"
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#include "config-file.h"
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#include "util.h"
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#ifdef _WIN32_WCE
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extern void *bsearch(const void *, const void *, size_t,
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size_t, int (*x) (const void *, const void *));
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#endif
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Sound::Sound(Scumm *parent) {
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_scumm = parent;
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_numberBundleMusic = -1;
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_musicBundleBufFinal = NULL;
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_musicBundleBufOutput = NULL;
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}
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Sound::~Sound() {
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}
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void Sound::addSoundToQueue(int sound) {
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if (!(_scumm->_features & GF_AFTER_V7)) {
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_scumm->_vars[_scumm->VAR_LAST_SOUND] = sound;
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_scumm->ensureResourceLoaded(rtSound, sound);
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addSoundToQueue2(sound);
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}
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// if (_features & GF_AUDIOTRACKS)
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// warning("Requesting audio track: %d", sound);
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}
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void Sound::addSoundToQueue2(int sound) {
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if (_soundQue2Pos < 10) {
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_soundQue2[_soundQue2Pos++] = sound;
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}
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}
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void Sound::processSoundQues() {
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byte d;
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int i, j;
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int num;
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int16 data[16];
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IMuse *se;
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processSfxQueues();
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while (_soundQue2Pos) {
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d = _soundQue2[--_soundQue2Pos];
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if (d)
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playSound(d);
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}
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for (i = 0; i < _soundQuePos;) {
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num = _soundQue[i++];
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if (i + num > _soundQuePos) {
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warning("processSoundQues: invalid num value");
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break;
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}
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for (j = 0; j < 16; j++)
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data[j] = 0;
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if (num > 0) {
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for (j = 0; j < num; j++)
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data[j] = _soundQue[i + j];
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i += num;
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se = _scumm->_imuse;
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#if 0
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debug(1, "processSoundQues(%d,%d,%d,%d,%d,%d,%d,%d,%d)",
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data[0] >> 8,
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data[0] & 0xFF,
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data[1], data[2], data[3], data[4], data[5], data[6], data[7]
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);
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#endif
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if ((_scumm->_gameId == GID_DIG) && (data[0] == 4096)){
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playBundleMusic(data[1] - 1);
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}
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if ((_scumm->_gameId == GID_DIG) && ((data[0] == 12) || (data[0] == 14))){
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uint32 size = 0, rate = 0, tag, chan = 0, bits = 0;
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uint8 * ptr = _scumm->getResourceAddress(rtSound, data[1]);
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if (ptr != NULL) {
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ptr+=16; /* Skip header */
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for (;;) {
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tag = READ_BE_UINT32(ptr); ptr+=4;
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switch(tag) {
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case MKID_BE('FRMT'):
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size = READ_BE_UINT32(ptr); ptr+=12;
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bits = READ_BE_UINT32(ptr); ptr+=4;
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rate = READ_BE_UINT32(ptr); ptr+=4;
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chan = READ_BE_UINT32(ptr); ptr+=4;
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break;
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case MKID_BE('TEXT'):
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case MKID_BE('REGN'):
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case MKID_BE('STOP'):
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case MKID_BE('JUMP'):
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size = READ_BE_UINT32(ptr); ptr+=size+4;
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break;
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case MKID_BE('DATA'):
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size = READ_BE_UINT32(ptr); ptr+=4;
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break;
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default:
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error("Unknown sfx header %c%c%c%c", tag>>24, tag>>16, tag>>8, tag);
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}
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if (tag == MKID_BE('DATA')) break;
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}
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if (bits == 8) {
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byte * buffer = (byte*)malloc (size);
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memcpy(buffer, ptr, size);
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if (chan == 1) {
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_scumm->_mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED);
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}
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else if (chan == 2) {
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_scumm->_mixer->play_raw(NULL, buffer, size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_STEREO);
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}
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} else if (bits == 12) {
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byte * buffer = NULL;
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uint32 final_size = decode12BitsSample(ptr, &buffer, size);
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if (chan == 1) {
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_scumm->_mixer->play_raw(NULL, buffer, final_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS);
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}
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else if (chan == 2) {
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_scumm->_mixer->play_raw(NULL, buffer, final_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO);
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}
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}
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}
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}
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if (!(_scumm->_features & GF_AFTER_V7)) {
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if (se)
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_scumm->_vars[_scumm->VAR_SOUNDRESULT] =
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(short)se->do_command(data[0], data[1], data[2], data[3], data[4],
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data[5], data[6], data[7]);
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}
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}
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}
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_soundQuePos = 0;
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}
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void Sound::playSound(int sound) {
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byte *ptr;
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IMuse *se = _scumm->_imuse;
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ptr = _scumm->getResourceAddress(rtSound, sound);
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if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('SOUN')) {
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ptr += 8;
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_scumm->_vars[_scumm->VAR_MI1_TIMER] = 0;
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#ifdef COMPRESSED_SOUND_FILE
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if ((playMP3CDTrack(ptr[16], ptr[17] == 0xff ? -1 : ptr[17],
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(ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0)) == -1)
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#endif
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_scumm->_system->play_cdrom(ptr[16], ptr[17] == 0xff ? -1 : ptr[17],
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(ptr[18] * 60 + ptr[19]) * 75 + ptr[20], 0);
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_scumm->current_cd_sound = sound;
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return;
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}
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// Support for SFX in Monkey Island 1, Mac version
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// This is rather hackish right now, but works OK. SFX are not sounding
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// 100% correct, though, not sure right now what is causing this.
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if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('Mac1')) {
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// Read info from the header
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int size = READ_UINT32_UNALIGNED(ptr+0x60);
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int rate = READ_UINT32_UNALIGNED(ptr+0x64) >> 16;
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// Skip over the header (fixed size)
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ptr += 0x72;
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// Allocate a sound buffer, copy the data into it, and play
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char *sound = (char*)malloc(size);
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memcpy(sound, ptr, size);
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_scumm->_mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
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return;
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}
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// Support for Putt-Putt sounds - very hackish, too 8-)
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else if (ptr != NULL && READ_UINT32_UNALIGNED(ptr) == MKID('DIGI')) {
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// TODO - discover what data the first chunk, HSHD, contains
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// it might be useful here.
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ptr += 8 + READ_BE_UINT32_UNALIGNED(ptr+12);
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if (READ_UINT32_UNALIGNED(ptr) != MKID('SDAT'))
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return; // abort
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int size = READ_BE_UINT32_UNALIGNED(ptr+4);
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int rate = 8000; // FIXME - what value here ?!? this is just a guess for now
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// Allocate a sound buffer, copy the data into it, and play
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char *sound = (char*)malloc(size);
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memcpy(sound, ptr+8, size);
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_scumm->_mixer->play_raw(NULL, sound, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
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return;
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}
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if ((_scumm->_features & GF_OLD256) && (ptr != NULL)) {
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char *sound;
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int size = READ_LE_UINT32(ptr);
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#if 0
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// FIXME - this is just some debug output for Zak256
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if (size != 30) {
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char name[9];
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memcpy(name, ptr+22, 8);
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name[8] = 0;
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printf("Going to play Zak256 sound '%s':\n", name);
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hexdump(ptr, 0x40);
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}
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/*
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There seems to be some pattern in the Zak256 sound data. Two typical
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examples are these:
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d7 10 00 00 53 4f d1 10 |....SO..|
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00 00 00 00 04 00 ff 00 |........|
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64 00 00 00 01 00 64 6f |d.....do|
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6f 72 6f 70 65 6e 40 a8 |oropen@.|
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57 14 a1 10 00 00 50 08 |W.....P.|
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00 00 00 00 00 00 b3 07 |........|
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00 00 3c 00 00 00 04 80 |..<.....|
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03 02 0a 01 8c 82 87 81 |........|
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5b 07 00 00 53 4f 55 07 |[...SOU.|
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00 00 00 00 04 00 ff 00 |........|
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64 00 00 00 01 00 64 72 |d.....dr|
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77 6f 70 65 6e 00 53 a8 |wopen.S.|
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57 14 25 07 00 00 92 03 |W.%.....|
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00 00 00 00 00 00 88 03 |........|
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00 00 3c 00 00 00 82 82 |..<.....|
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83 84 86 88 89 8b 89 89 |........|
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As you can see, there are quite some patterns, e.g.
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the 00 00 00 3c - the sound data seems to start at
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offset 54.
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*/
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#endif
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ptr += 0x16;
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if (size == 30) {
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int result = 0;
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int track = *ptr;
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if (track == _scumm->current_cd_sound)
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#ifdef COMPRESSED_SOUND_FILE
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if (pollMP3CD())
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result = 1;
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else
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#endif
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result = _scumm->_system->poll_cdrom();
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if (result == 1) return;
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#ifdef COMPRESSED_SOUND_FILE
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if (playMP3CDTrack(track, 1, 0, 0) == -1)
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#endif
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_scumm->_system->play_cdrom(track, 0, 0, 0);
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_scumm->current_cd_sound = track;
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return;
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}
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size -= 0x36;
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sound = (char*)malloc(size);
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for (int x = 0; x < size; x++) {
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int bit = *ptr++;
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if (bit<0x80) sound[x] = 0x7F-bit; else sound[x] = bit;
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}
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// FIXME: Something in the header signifies looping. Need to track it down and add a
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// mixer flag or something.
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_scumm->_mixer->play_raw(NULL, sound, size, 11000, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
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return;
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}
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if (_scumm->_gameId == GID_MONKEY_VGA)
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return; /* FIXME */
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if (se) {
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_scumm->getResourceAddress(rtSound, sound);
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se->start_sound(sound);
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}
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}
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void Sound::processSfxQueues() {
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Actor *a;
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int act;
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bool b, finished;
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if (_talk_sound_mode != 0) {
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if (_talk_sound_mode == 2)
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_talkChannel = startTalkSound(_talk_sound_a, _talk_sound_b, _talk_sound_mode);
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else
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startTalkSound(_talk_sound_a, _talk_sound_b, _talk_sound_mode);
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_talk_sound_mode = 0;
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}
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if (_scumm->_vars[_scumm->VAR_TALK_ACTOR]) { //_sfxMode == 2) {
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act = _scumm->_vars[_scumm->VAR_TALK_ACTOR];
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if (_talkChannel < 0)
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finished = false;
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else if (_scumm->_mixer->_channels[_talkChannel] == NULL)
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finished = true;
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else
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finished = false;
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if (act != 0 && (uint) act < 0x80 && !_scumm->string[0].no_talk_anim) {
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a = _scumm->derefActorSafe(act, "processSfxQueues");
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if (a->room == _scumm->_currentRoom && (finished || !_endOfMouthSync)) {
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b = true;
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if (!finished)
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b = isMouthSyncOff(_curSoundPos);
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if (_mouthSyncMode != b) {
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_mouthSyncMode = b;
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a->startAnimActor(b ? a->talkFrame2 : a->talkFrame1);
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}
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}
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}
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if (finished && _scumm->_talkDelay == 0) {
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_scumm->stopTalk();
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_sfxMode = 0;
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_talkChannel = -1;
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}
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}
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if (_sfxMode == 1) {
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if (isSfxFinished()) {
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_sfxMode = 0;
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}
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}
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}
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#ifdef COMPRESSED_SOUND_FILE
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static int compar(const void *a, const void *b)
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{
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return ((MP3OffsetTable *) a)->org_offset -
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((MP3OffsetTable *) b)->org_offset;
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}
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#endif
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int Sound::startTalkSound(uint32 offset, uint32 b, int mode) {
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int num = 0, i;
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byte file_byte, file_byte_2;
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int size;
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if (!_sfxFile) {
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warning("startTalkSound: SFX file is not open");
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return -1;
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}
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if (b > 8) {
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num = (b - 8) >> 1;
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}
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#ifdef COMPRESSED_SOUND_FILE
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if (offset_table != NULL) {
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MP3OffsetTable *result = NULL, key;
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key.org_offset = offset;
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result = (MP3OffsetTable *) bsearch(&key, offset_table, num_sound_effects,
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sizeof(MP3OffsetTable), compar);
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if (result == NULL) {
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warning("startTalkSound: did not find sound at offset %d !", offset);
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return -1;
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}
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if (2 * num != result->num_tags) {
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warning("startTalkSound: number of tags do not match (%d - %d) !", b,
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result->num_tags);
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num = result->num_tags;
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}
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offset = result->new_offset;
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size = result->compressed_size;
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} else
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#endif
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{
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offset += 8;
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size = -1;
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}
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_scumm->fileSeek((FILE *) _sfxFile, offset, SEEK_SET);
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i = 0;
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while (num > 0) {
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_scumm->fileRead((FILE *) _sfxFile, &file_byte, sizeof(file_byte));
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_scumm->fileRead((FILE *) _sfxFile, &file_byte_2, sizeof(file_byte_2));
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_mouthSyncTimes[i++] = file_byte | (file_byte_2 << 8);
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num--;
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}
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_mouthSyncTimes[i] = 0xFFFF;
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_sfxMode = mode;
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_curSoundPos = 0;
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_mouthSyncMode = true;
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return startSfxSound(_sfxFile, size);
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}
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void Sound::stopTalkSound() {
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if (_sfxMode == 2) {
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stopSfxSound();
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_sfxMode = 0;
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}
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}
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bool Sound::isMouthSyncOff(uint pos) {
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uint j;
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bool val = true;
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uint16 *ms = _mouthSyncTimes;
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_endOfMouthSync = false;
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do {
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val ^= 1;
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j = *ms++;
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if (j == 0xFFFF) {
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_endOfMouthSync = true;
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break;
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}
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} while (pos > j);
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return val;
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}
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int Sound::isSoundRunning(int sound) {
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IMuse *se;
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int i;
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if (sound == _scumm->current_cd_sound)
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#ifdef COMPRESSED_SOUND_FILE
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if (pollMP3CD())
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return 1;
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else
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#endif
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return _scumm->_system->poll_cdrom();
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i = _soundQue2Pos;
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while (i--) {
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if (_soundQue2[i] == sound)
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return 1;
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}
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if (isSoundInQueue(sound))
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return 1;
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if (!_scumm->isResourceLoaded(rtSound, sound))
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return 0;
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se = _scumm->_imuse;
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if (!se)
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return 0;
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return se->get_sound_status(sound);
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}
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bool Sound::isSoundInQueue(int sound) {
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int i = 0, j, num;
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int16 table[16];
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while (i < _soundQuePos) {
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num = _soundQue[i++];
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memset(table, 0, sizeof(table));
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if (num > 0) {
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for (j = 0; j < num; j++)
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table[j] = _soundQue[i + j];
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i += num;
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if (table[0] == 0x10F && table[1] == 8 && table[2] == sound)
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return 1;
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}
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}
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return 0;
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}
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void Sound::stopSound(int a) {
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IMuse *se;
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int i;
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if (a != 0 && a == _scumm->current_cd_sound) {
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_scumm->current_cd_sound = 0;
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#ifdef COMPRESSED_SOUND_FILE
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if (stopMP3CD() == -1)
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#endif
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_scumm->_system->stop_cdrom();
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}
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se = _scumm->_imuse;
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if (se)
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se->stop_sound(a);
|
|
|
|
for (i = 0; i < 10; i++)
|
|
if (_soundQue2[i] == (byte)a)
|
|
_soundQue2[i] = 0;
|
|
}
|
|
|
|
void Sound::stopAllSounds()
|
|
{
|
|
IMuse *se = _scumm->_imuse;
|
|
|
|
if (_scumm->current_cd_sound != 0) {
|
|
_scumm->current_cd_sound = 0;
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
if (stopMP3CD() == -1)
|
|
#endif
|
|
_scumm->_system->stop_cdrom();
|
|
}
|
|
|
|
if (se) {
|
|
se->stop_all_sounds();
|
|
se->clear_queue();
|
|
}
|
|
clearSoundQue();
|
|
stopSfxSound();
|
|
}
|
|
|
|
void Sound::clearSoundQue() {
|
|
_soundQue2Pos = 0;
|
|
memset(_soundQue2, 0, sizeof(_soundQue2));
|
|
}
|
|
|
|
void Sound::soundKludge(int16 * list) {
|
|
int16 *ptr;
|
|
int i;
|
|
|
|
if (list[0] == -1) {
|
|
processSoundQues();
|
|
return;
|
|
}
|
|
_soundQue[_soundQuePos++] = 8;
|
|
|
|
ptr = _soundQue + _soundQuePos;
|
|
_soundQuePos += 8;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
*ptr++ = list[i];
|
|
if (_soundQuePos > 0x100)
|
|
error("Sound que buffer overflow");
|
|
}
|
|
|
|
void Sound::talkSound(uint32 a, uint32 b, int mode) {
|
|
_talk_sound_a = a;
|
|
_talk_sound_b = b;
|
|
_talk_sound_mode = mode;
|
|
}
|
|
|
|
/* The sound code currently only supports General Midi.
|
|
* General Midi is used in Day Of The Tentacle.
|
|
* Roland music is also playable, but doesn't sound well.
|
|
* A mapping between roland instruments and GM instruments
|
|
* is needed.
|
|
*/
|
|
|
|
void Sound::setupSound() {
|
|
if (_scumm->_imuse) {
|
|
_scumm->_imuse->setBase(_scumm->res.address[rtSound]);
|
|
|
|
_sound_volume_music = scummcfg->getInt("music_volume", kDefaultMusicVolume);
|
|
_sound_volume_master = scummcfg->getInt("master_volume", kDefaultMasterVolume);
|
|
_sound_volume_sfx = scummcfg->getInt("sfx_volume", kDefaultSFXVolume);
|
|
|
|
_scumm->_imuse->set_master_volume(_sound_volume_master);
|
|
_scumm->_imuse->set_music_volume(_sound_volume_music);
|
|
_scumm->_mixer->set_volume(_sound_volume_sfx);
|
|
_scumm->_mixer->set_music_volume(_sound_volume_music);
|
|
}
|
|
_sfxFile = openSfxFile();
|
|
}
|
|
|
|
void Sound::pauseSounds(bool pause) {
|
|
IMuse *se = _scumm->_imuse;
|
|
if (se)
|
|
se->pause(pause);
|
|
|
|
_soundsPaused = pause;
|
|
_scumm->_mixer->pause(pause);
|
|
}
|
|
|
|
int Sound::startSfxSound(void *file, int file_size) {
|
|
char ident[8];
|
|
int block_type;
|
|
byte work[8];
|
|
uint size = 0;
|
|
int rate, comp;
|
|
byte *data;
|
|
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
if (file_size > 0) {
|
|
data = (byte *)calloc(file_size + MAD_BUFFER_GUARD, 1);
|
|
|
|
if (fread(data, file_size, 1, (FILE *) file) != 1) {
|
|
/* no need to free the memory since error will shut down */
|
|
error("startSfxSound: cannot read %d bytes", size);
|
|
return -1;
|
|
}
|
|
return playSfxSound_MP3(data, file_size);
|
|
}
|
|
#endif
|
|
if (fread(ident, 8, 1, (FILE *) file) != 1)
|
|
goto invalid;
|
|
|
|
if (!memcmp(ident, "VTLK", 4)) {
|
|
fseek((FILE *) file, SOUND_HEADER_BIG_SIZE - 8, SEEK_CUR);
|
|
} else if (!memcmp(ident, "Creative", 8)) {
|
|
fseek((FILE *) file, SOUND_HEADER_SIZE - 8, SEEK_CUR);
|
|
} else {
|
|
invalid:;
|
|
warning("startSfxSound: invalid header");
|
|
return -1;
|
|
}
|
|
|
|
block_type = getc((FILE *) file);
|
|
if (block_type != 1) {
|
|
warning("startSfxSound: Expecting block_type == 1, got %d", block_type);
|
|
return -1;
|
|
}
|
|
|
|
fread(work, 3, 1, (FILE *) file);
|
|
|
|
size = (work[0] | (work[1] << 8) | (work[2] << 16)) - 2;
|
|
rate = getc((FILE *) file);
|
|
comp = getc((FILE *) file);
|
|
|
|
if (comp != 0) {
|
|
warning("startSfxSound: Unsupported compression type %d", comp);
|
|
return -1;
|
|
}
|
|
|
|
data = (byte *)malloc(size);
|
|
if (data == NULL) {
|
|
error("startSfxSound: out of memory");
|
|
return -1;
|
|
}
|
|
|
|
if (fread(data, size, 1, (FILE *) file) != 1) {
|
|
/* no need to free the memory since error will shut down */
|
|
error("startSfxSound: cannot read %d bytes", size);
|
|
return -1;
|
|
}
|
|
|
|
return playSfxSound(data, size, 1000000 / (256 - rate), true);
|
|
}
|
|
|
|
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
static int get_int(FILE * f) {
|
|
int ret = 0;
|
|
for (int size = 0; size < 4; size++) {
|
|
int c = fgetc(f);
|
|
if (c == EOF) {
|
|
error("Unexpected end of file !!!");
|
|
}
|
|
ret <<= 8;
|
|
ret |= c;
|
|
}
|
|
return ret;
|
|
}
|
|
#endif
|
|
|
|
void * Sound::openSfxFile() {
|
|
char buf[256];
|
|
FILE *file = NULL;
|
|
|
|
/* Try opening the file <_exe_name>.sou first, eg tentacle.sou.
|
|
* That way, you can keep .sou files for multiple games in the
|
|
* same directory */
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
offset_table = NULL;
|
|
|
|
sprintf(buf, "%s%s.so3", _scumm->_gameDataPath, _scumm->_exe_name);
|
|
file = fopen(buf, "rb");
|
|
if (!file) {
|
|
sprintf(buf, "%smonster.so3", _scumm->_gameDataPath);
|
|
file = fopen(buf, "rb");
|
|
}
|
|
if (file != NULL) {
|
|
/* Now load the 'offset' index in memory to be able to find the MP3 data
|
|
|
|
The format of the .SO3 file is easy :
|
|
- number of bytes of the 'index' part
|
|
- N times the following fields (4 bytes each) :
|
|
+ offset in the original sound file
|
|
+ offset of the MP3 data in the .SO3 file WITHOUT taking into account
|
|
the index field and the 'size' field
|
|
+ the number of 'tags'
|
|
+ the size of the MP3 data
|
|
- and then N times :
|
|
+ the tags
|
|
+ the MP3 data
|
|
*/
|
|
int size, compressed_offset;
|
|
MP3OffsetTable *cur;
|
|
|
|
compressed_offset = get_int(file);
|
|
offset_table = (MP3OffsetTable *) malloc(compressed_offset);
|
|
num_sound_effects = compressed_offset / 16;
|
|
|
|
size = compressed_offset;
|
|
cur = offset_table;
|
|
while (size > 0) {
|
|
cur[0].org_offset = get_int(file);
|
|
cur[0].new_offset = get_int(file) + compressed_offset + 4; /* The + 4 is to take into accound the 'size' field */
|
|
cur[0].num_tags = get_int(file);
|
|
cur[0].compressed_size = get_int(file);
|
|
size -= 4 * 4;
|
|
cur++;
|
|
}
|
|
return file;
|
|
}
|
|
#endif
|
|
sprintf(buf, "%s%s.sou", _scumm->_gameDataPath, _scumm->_exe_name);
|
|
file = fopen(buf, "rb");
|
|
if (!file) {
|
|
sprintf(buf, "%smonster.sou", _scumm->_gameDataPath);
|
|
file = fopen(buf, "rb");
|
|
}
|
|
return file;
|
|
}
|
|
|
|
void Sound::stopSfxSound() {
|
|
_scumm->_mixer->stop_all();
|
|
}
|
|
|
|
|
|
bool Sound::isSfxFinished() {
|
|
return !_scumm->_mixer->has_active_channel();
|
|
}
|
|
|
|
uint32 Sound::decode12BitsSample(byte * src, byte ** dst, uint32 size) {
|
|
uint32 s_size = (size * 4) / 3;
|
|
byte * ptr = *dst = (byte*)malloc (s_size + 4);
|
|
|
|
uint32 r = 0, tmp, l;
|
|
for (l = 0; l < size; l += 3) {
|
|
tmp = (src[l + 1] & 0x0f) << 8;
|
|
tmp = (tmp | src[l + 0]) << 4;
|
|
tmp -= 0x8000;
|
|
ptr[r++] = (byte)((tmp >> 8) & 0xff);
|
|
ptr[r++] = (byte)(tmp & 0xff);
|
|
|
|
tmp = (src[l + 1] & 0xf0) << 4;
|
|
tmp = (tmp | src[l + 2]) << 4;
|
|
tmp -= 0x8000;
|
|
ptr[r++] = (byte)((tmp >> 8) & 0xff);
|
|
ptr[r++] = (byte)(tmp & 0xff);
|
|
}
|
|
|
|
return r;
|
|
}
|
|
|
|
static void music_handler (Scumm * scumm) {
|
|
scumm->_sound->bundleMusicHandler(scumm);
|
|
}
|
|
|
|
#define OUTPUT_SIZE 66150 // ((22050 * 2 * 2) / 4) * 3
|
|
|
|
void Sound::playBundleMusic(int32 song) {
|
|
char buf[256];
|
|
|
|
if (_numberBundleMusic == -1) {
|
|
sprintf(buf, "%s%smusic.bun", _scumm->_gameDataPath, _scumm->_exe_name);
|
|
if (_scumm->_bundle->openMusicFile((char*)&buf) == false)
|
|
return;
|
|
_musicBundleBufFinal = (byte*)malloc(OUTPUT_SIZE);
|
|
_musicBundleBufOutput = (byte*)malloc(10 * 0x2000);
|
|
_currentSampleBundleMusic = 0;
|
|
_offsetSampleBundleMusic = 0;
|
|
_offsetBufBundleMusic = 0;
|
|
_pauseBundleMusic = false;
|
|
_numberSamplesBundleMusic = _scumm->_bundle->getNumberOfMusicSamplesByIndex(song);
|
|
_numberBundleMusic = song;
|
|
_scumm->_timer->installProcedure(&music_handler, 1000);
|
|
return;
|
|
}
|
|
if (_numberBundleMusic != song) {
|
|
_numberSamplesBundleMusic = _scumm->_bundle->getNumberOfMusicSamplesByIndex(song);
|
|
_numberBundleMusic = song;
|
|
_currentSampleBundleMusic = 0;
|
|
_offsetSampleBundleMusic = 0;
|
|
_offsetBufBundleMusic = 0;
|
|
}
|
|
}
|
|
|
|
void Sound::pauseBundleMusic(bool state) {
|
|
_pauseBundleMusic = state;
|
|
}
|
|
|
|
void Sound::stopBundleMusic() {
|
|
_scumm->_timer->releaseProcedure(&music_handler);
|
|
_numberBundleMusic = -1;
|
|
if (_musicBundleBufFinal) {
|
|
free(_musicBundleBufFinal);
|
|
_musicBundleBufFinal = NULL;
|
|
}
|
|
if (_musicBundleBufOutput) {
|
|
free(_musicBundleBufOutput);
|
|
_musicBundleBufOutput = NULL;
|
|
}
|
|
}
|
|
|
|
void Sound::bundleMusicHandler(Scumm * scumm) {
|
|
byte * ptr;
|
|
int32 l, num = _numberSamplesBundleMusic, length, k;
|
|
int32 rate = 22050;
|
|
int32 tag, size = -1, header_size = 0;
|
|
|
|
ptr = _musicBundleBufOutput;
|
|
|
|
if (_pauseBundleMusic)
|
|
return;
|
|
|
|
for (k = 0, l = _currentSampleBundleMusic; l < num; k++) {
|
|
length = _scumm->_bundle->decompressMusicSampleByIndex(_numberBundleMusic, l, (_musicBundleBufOutput + ((k * 0x2000) + _offsetBufBundleMusic)));
|
|
_offsetSampleBundleMusic += length;
|
|
|
|
if (l == 0) {
|
|
tag = READ_BE_UINT32(ptr); ptr += 4;
|
|
if (tag != MKID_BE('iMUS')) {
|
|
warning("Decompression of bundle sound failed");
|
|
_numberBundleMusic = -1;
|
|
return;
|
|
}
|
|
|
|
ptr += 12;
|
|
while(tag != MKID_BE('DATA')) {
|
|
tag = READ_BE_UINT32(ptr); ptr += 4;
|
|
switch(tag) {
|
|
case MKID_BE('FRMT'):
|
|
size = READ_BE_UINT32(ptr); ptr += 24;
|
|
break;
|
|
case MKID_BE('TEXT'):
|
|
case MKID_BE('REGN'):
|
|
case MKID_BE('STOP'):
|
|
case MKID_BE('JUMP'):
|
|
size = READ_BE_UINT32(ptr); ptr += size + 4;
|
|
break;
|
|
case MKID_BE('DATA'):
|
|
size = READ_BE_UINT32(ptr); ptr += 4;
|
|
break;
|
|
|
|
default:
|
|
error("Unknown sound header %c%c%c%c", tag>>24, tag>>16, tag>>8, tag);
|
|
}
|
|
}
|
|
if (size < 0) {
|
|
warning("Decompression sound failed (no size field)");
|
|
_numberBundleMusic = -1;
|
|
return;
|
|
}
|
|
header_size = (ptr - _musicBundleBufOutput);
|
|
}
|
|
|
|
l++;
|
|
_currentSampleBundleMusic = l;
|
|
|
|
if (_offsetSampleBundleMusic >= OUTPUT_SIZE + header_size) {
|
|
memcpy(_musicBundleBufFinal, (_musicBundleBufOutput + header_size), OUTPUT_SIZE);
|
|
_offsetBufBundleMusic = _offsetSampleBundleMusic - OUTPUT_SIZE - header_size;
|
|
memcpy(_musicBundleBufOutput, (_musicBundleBufOutput + (OUTPUT_SIZE + header_size)), _offsetBufBundleMusic);
|
|
_offsetSampleBundleMusic = _offsetBufBundleMusic;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (l == num)
|
|
l = 0;
|
|
|
|
size = OUTPUT_SIZE;
|
|
ptr = _musicBundleBufFinal;
|
|
byte * buffer = NULL;
|
|
uint32 final_size = decode12BitsSample(ptr, &buffer, size);
|
|
_scumm->_mixer->play_raw(NULL, buffer, final_size, rate, SoundMixer::FLAG_AUTOFREE | SoundMixer::FLAG_16BITS | SoundMixer::FLAG_STEREO);
|
|
}
|
|
|
|
void Sound::playBundleSound(char *sound) {
|
|
char buf[256];
|
|
byte * ptr;
|
|
|
|
sprintf(buf, "%s%svoice.bun", _scumm->_gameDataPath, _scumm->_exe_name);
|
|
_scumm->_bundle->openVoiceFile((char*)&buf);
|
|
ptr = (byte *)malloc(1000000);
|
|
if (_scumm->_bundle->decompressVoiceSampleByName(sound, ptr) == 0) {
|
|
delete ptr;
|
|
return;
|
|
}
|
|
|
|
int rate = 22050;
|
|
int tag, size = -1;
|
|
|
|
tag = READ_BE_UINT32(ptr); ptr+=4;
|
|
if (tag != MKID_BE('iMUS')) {
|
|
warning("Decompression of bundle sound failed");
|
|
free(ptr);
|
|
return;
|
|
}
|
|
|
|
ptr += 12;
|
|
while(tag != MKID_BE('DATA')) {
|
|
tag = READ_BE_UINT32(ptr); ptr+=4;
|
|
switch(tag) {
|
|
case MKID_BE('FRMT'):
|
|
size = READ_BE_UINT32(ptr); ptr+=16;
|
|
rate = READ_BE_UINT32(ptr); ptr+=8;
|
|
break;
|
|
case MKID_BE('TEXT'):
|
|
case MKID_BE('REGN'):
|
|
case MKID_BE('STOP'):
|
|
case MKID_BE('JUMP'):
|
|
size = READ_BE_UINT32(ptr); ptr+=size+4;
|
|
break;
|
|
|
|
case MKID_BE('DATA'):
|
|
size = READ_BE_UINT32(ptr); ptr+=4;
|
|
break;
|
|
|
|
default:
|
|
error("Unknown sound header %c%c%c%c", tag>>24, tag>>16, tag>>8, tag);
|
|
}
|
|
}
|
|
|
|
if (size < 0) {
|
|
warning("Decompression sound failed (no size field)");
|
|
free(ptr);
|
|
return;
|
|
}
|
|
|
|
byte * final = (byte *)malloc(size);
|
|
memcpy(final, ptr, size);
|
|
_scumm->_mixer->play_raw(NULL, final, size, rate, SoundMixer::FLAG_UNSIGNED | SoundMixer::FLAG_AUTOFREE);
|
|
}
|
|
|
|
int Sound::playSfxSound(void *sound, uint32 size, uint rate, bool isUnsigned) {
|
|
if (_soundsPaused)
|
|
return -1;
|
|
byte flags = SoundMixer::FLAG_AUTOFREE;
|
|
if (isUnsigned)
|
|
flags |= SoundMixer::FLAG_UNSIGNED;
|
|
return _scumm->_mixer->play_raw(NULL, sound, size, rate, flags);
|
|
}
|
|
|
|
int Sound::playSfxSound_MP3(void *sound, uint32 size) {
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
if (_soundsPaused)
|
|
return -1;
|
|
return _scumm->_mixer->play_mp3(NULL, sound, size, SoundMixer::FLAG_AUTOFREE);
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
#ifdef COMPRESSED_SOUND_FILE
|
|
|
|
int Sound::getCachedTrack(int track) {
|
|
int i;
|
|
char track_name[1024];
|
|
FILE* file;
|
|
int current_index;
|
|
struct mad_stream stream;
|
|
struct mad_frame frame;
|
|
unsigned char buffer[8192];
|
|
unsigned int buflen = 0;
|
|
int count = 0;
|
|
|
|
// See if we find the track in the cache
|
|
for (i=0; i<CACHE_TRACKS; i++)
|
|
if (_cached_tracks[i] == track) {
|
|
if (_mp3_tracks[i])
|
|
return i;
|
|
else
|
|
return -1;
|
|
}
|
|
current_index = _current_cache++;
|
|
_current_cache %= CACHE_TRACKS;
|
|
|
|
// Not found, see if it exists
|
|
sprintf(track_name, "%strack%d.mp3", _scumm->_gameDataPath, track);
|
|
file = fopen(track_name, "rb");
|
|
_cached_tracks[current_index] = track;
|
|
|
|
/* First, close the previous file */
|
|
if (_mp3_tracks[current_index])
|
|
fclose(_mp3_tracks[current_index]);
|
|
_mp3_tracks[current_index] = NULL;
|
|
if (!file) {
|
|
// This warning is pretty pointless.
|
|
debug(1, "Track %d not available in mp3 format", track);
|
|
return -1;
|
|
}
|
|
// Check the format and bitrate
|
|
mad_stream_init(&stream);
|
|
mad_frame_init(&frame);
|
|
|
|
while (1) {
|
|
if (buflen < sizeof(buffer)) {
|
|
int bytes;
|
|
|
|
bytes = fread(buffer + buflen, 1, sizeof(buffer) - buflen, file);
|
|
if (bytes <= 0) {
|
|
if (bytes == -1) {
|
|
warning("Invalid format for track %d", track);
|
|
goto error;
|
|
}
|
|
break;
|
|
}
|
|
|
|
buflen += bytes;
|
|
}
|
|
|
|
mad_stream_buffer(&stream, buffer, buflen);
|
|
|
|
while (1) {
|
|
if (mad_frame_decode(&frame, &stream) == -1) {
|
|
if (!MAD_RECOVERABLE(stream.error))
|
|
break;
|
|
|
|
if (stream.error != MAD_ERROR_BADCRC)
|
|
continue;
|
|
}
|
|
|
|
if (count++)
|
|
break;
|
|
}
|
|
|
|
if (count || stream.error != MAD_ERROR_BUFLEN)
|
|
break;
|
|
|
|
memmove(buffer, stream.next_frame,
|
|
buflen = &buffer[buflen] - stream.next_frame);
|
|
}
|
|
|
|
if (count)
|
|
memcpy(&_mad_header[current_index], &frame.header, sizeof(mad_header));
|
|
else {
|
|
warning("Invalid format for track %d", track);
|
|
goto error;
|
|
}
|
|
|
|
mad_frame_finish(&frame);
|
|
mad_stream_finish(&stream);
|
|
// Get file size
|
|
fseek(file, 0, SEEK_END);
|
|
_mp3_size[current_index] = ftell(file);
|
|
_mp3_tracks[current_index] = file;
|
|
|
|
return current_index;
|
|
|
|
error:
|
|
mad_frame_finish(&frame);
|
|
mad_stream_finish(&stream);
|
|
fclose(file);
|
|
|
|
return -1;
|
|
}
|
|
|
|
int Sound::playMP3CDTrack(int track, int num_loops, int start, int delay) {
|
|
int index;
|
|
unsigned int offset;
|
|
mad_timer_t duration;
|
|
_scumm->_vars[_scumm->VAR_MI1_TIMER] = 0;
|
|
|
|
if (_soundsPaused)
|
|
return 0;
|
|
|
|
if ((num_loops == 0) && (start == 0)) {
|
|
return 0;
|
|
}
|
|
|
|
index = getCachedTrack(track);
|
|
if (index < 0)
|
|
return -1;
|
|
|
|
// Calc offset. As all bitrates are in kilobit per seconds, the division by 200 is always exact
|
|
offset = (start * (_mad_header[index].bitrate / (8 * 25))) / 3;
|
|
|
|
// Calc delay
|
|
if (!delay) {
|
|
mad_timer_set(&duration, (_mp3_size[index] * 8) / _mad_header[index].bitrate,
|
|
(_mp3_size[index] * 8) % _mad_header[index].bitrate, _mad_header[index].bitrate);
|
|
} else {
|
|
mad_timer_set(&duration, delay / 75, delay % 75, 75);
|
|
}
|
|
|
|
// Go
|
|
fseek(_mp3_tracks[index], offset, SEEK_SET);
|
|
|
|
if (_mp3_cd_playing == true)
|
|
_scumm->_mixer->stop(_mp3_index);
|
|
_mp3_index = _scumm->_mixer->play_mp3_cdtrack(NULL, _mp3_tracks[index], duration);
|
|
_mp3_cd_playing = true;
|
|
return 0;
|
|
}
|
|
|
|
int Sound::stopMP3CD() {
|
|
if (_mp3_cd_playing == true) {
|
|
_scumm->_mixer->stop(_mp3_index);
|
|
_mp3_cd_playing = false;
|
|
return 0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int Sound::pollMP3CD() {
|
|
if (_mp3_cd_playing == true)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
int Sound::updateMP3CD() {
|
|
if (_mp3_cd_playing == false)
|
|
return -1;
|
|
|
|
if (_scumm->_mixer->_channels[_mp3_index] == NULL) {
|
|
warning("Error in MP3 decoding");
|
|
return -1;
|
|
}
|
|
|
|
if (_scumm->_mixer->_channels[_mp3_index]->sound_finished())
|
|
stopMP3CD();
|
|
return 0;
|
|
}
|
|
#endif
|