mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-01 15:09:47 +00:00
08fec8fa34
This information includes savegame versioning and the saved game's date/time, played time and game thumbnail. This information is stored into an unused data block of the original save format, so the generated ScummVM saves are (hopefully) fully compatible with the original ones and can be loaded in the original interpreter
188 lines
5.1 KiB
C++
188 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef DREAMWEB_H
|
|
#define DREAMWEB_H
|
|
|
|
#include "common/error.h"
|
|
#include "common/file.h"
|
|
#include "common/random.h"
|
|
#include "common/rect.h"
|
|
#include "common/savefile.h"
|
|
#include "common/scummsys.h"
|
|
#include "common/system.h"
|
|
|
|
#include "audio/audiostream.h"
|
|
#include "audio/mixer.h"
|
|
|
|
#include "engines/advancedDetector.h"
|
|
#include "engines/engine.h"
|
|
|
|
#include "dreamweb/dreamgen.h"
|
|
#include "dreamweb/console.h"
|
|
|
|
#include "dreamweb/structs.h"
|
|
|
|
#define SCUMMVM_HEADER MKTAG('S', 'C', 'V', 'M')
|
|
#define SCUMMVM_BLOCK_MAGIC_SIZE 0x1234
|
|
#define SAVEGAME_VERSION 1
|
|
|
|
namespace DreamGen {
|
|
|
|
// These are for ReelRoutine::reelPointer, which is a callback field.
|
|
const uint16 addr_backobject = 0xc170;
|
|
const uint16 addr_mainman = 0xc138;
|
|
|
|
// Keyboard buffer. data.word(kBufferin) and data.word(kBufferout) are indexes
|
|
// into this, making it a ring buffer
|
|
extern uint8 g_keyBuffer[16];
|
|
|
|
}
|
|
|
|
namespace DreamWeb {
|
|
|
|
// Engine Debug Flags
|
|
enum {
|
|
kDebugAnimation = (1 << 0),
|
|
kDebugSaveLoad = (1 << 1)
|
|
};
|
|
|
|
struct DreamWebGameDescription {
|
|
ADGameDescription desc;
|
|
};
|
|
|
|
class DreamWebEngine : public Engine {
|
|
private:
|
|
DreamWebConsole *_console;
|
|
bool _vSyncInterrupt;
|
|
|
|
protected:
|
|
// Engine APIs
|
|
virtual Common::Error run();
|
|
virtual bool hasFeature(EngineFeature f) const;
|
|
|
|
public:
|
|
DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc);
|
|
virtual ~DreamWebEngine();
|
|
|
|
void setVSyncInterrupt(bool flag);
|
|
void waitForVSync();
|
|
|
|
Common::Error loadGameState(int slot);
|
|
Common::Error saveGameState(int slot, const Common::String &desc);
|
|
|
|
bool canLoadGameStateCurrently();
|
|
bool canSaveGameStateCurrently();
|
|
|
|
uint8 randomNumber() { return _rnd.getRandomNumber(255); }
|
|
|
|
void openFile(const Common::String &name);
|
|
uint32 readFromFile(uint8 *data, unsigned size);
|
|
uint32 skipBytes(uint32 bytes);
|
|
void closeFile();
|
|
|
|
void mouseCall(uint16 *x, uint16 *y, uint16 *state); //fill mouse pos and button state
|
|
void processEvents();
|
|
void blit(const uint8 *src, int pitch, int x, int y, int w, int h);
|
|
void cls();
|
|
|
|
void getPalette(uint8 *data, uint start, uint count);
|
|
void setPalette(const uint8 *data, uint start, uint count);
|
|
|
|
Common::String getSavegameFilename(int slot) const;
|
|
|
|
void setShakePos(int pos) { _system->setShakePos(pos); }
|
|
void printUnderMonitor();
|
|
|
|
void quit();
|
|
|
|
void loadSounds(uint bank, const Common::String &file);
|
|
bool loadSpeech(const Common::String &filename);
|
|
|
|
void enableSavingOrLoading(bool enable = true) { _enableSavingOrLoading = enable; }
|
|
|
|
Common::Language getLanguage() const { return _language; }
|
|
uint8 modifyChar(uint8 c) const;
|
|
|
|
void stopSound(uint8 channel);
|
|
|
|
DreamGen::Frame *icons1() const { return (DreamGen::Frame *)_icons1; }
|
|
DreamGen::Frame *icons2() const { return (DreamGen::Frame *)_icons2; }
|
|
void setIcons1(void *frames) { assert(_icons1 == NULL); _icons1 = frames; }
|
|
void setIcons2(void *frames) { assert(_icons2 == NULL); _icons2 = frames; }
|
|
void freeIcons1() { free(_icons1); _icons1 = NULL; }
|
|
void freeIcons2() { free(_icons2); _icons2 = NULL; }
|
|
|
|
DreamGen::Frame *tempCharset() const { return (DreamGen::Frame *)_tempCharset; }
|
|
void setTempCharset(void *frames) { assert(_tempCharset == NULL); _tempCharset = frames; }
|
|
void freeTempCharset() { free(_tempCharset); _tempCharset = NULL; }
|
|
|
|
DreamGen::Frame *currentCharset() const { return _currentCharset; }
|
|
void setCurrentCharset(DreamGen::Frame *charset) { _currentCharset = charset; }
|
|
|
|
private:
|
|
void keyPressed(uint16 ascii);
|
|
void setSpeed(uint speed);
|
|
void soundHandler();
|
|
void playSound(uint8 channel, uint8 id, uint8 loops);
|
|
|
|
const DreamWebGameDescription *_gameDescription;
|
|
Common::RandomSource _rnd;
|
|
|
|
Common::File _file;
|
|
Common::InSaveFile *_inSaveFile;
|
|
|
|
uint _speed;
|
|
bool _turbo;
|
|
uint _oldMouseState;
|
|
bool _enableSavingOrLoading;
|
|
Common::Language _language;
|
|
|
|
struct Sample {
|
|
uint offset;
|
|
uint size;
|
|
Sample(): offset(), size() {}
|
|
};
|
|
|
|
struct SoundData {
|
|
Common::Array<Sample> samples;
|
|
Common::Array<uint8> data;
|
|
};
|
|
SoundData _soundData[2];
|
|
Common::Array<uint8> _speechData;
|
|
|
|
Audio::SoundHandle _channelHandle[2];
|
|
uint8 _channel0, _channel1;
|
|
|
|
void *_icons1;
|
|
void *_icons2;
|
|
void *_tempCharset;
|
|
DreamGen::Frame *_currentCharset;
|
|
|
|
DreamGen::DreamGenContext _context;
|
|
DreamGen::DreamBase &_base;
|
|
};
|
|
|
|
} // End of namespace DreamWeb
|
|
|
|
#endif
|