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https://github.com/libretro/scummvm.git
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420 lines
12 KiB
C++
420 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_BUTTON_H
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#define SAGA2_BUTTON_H
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#include "saga2/panel.h"
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#include "saga2/cmisc.h"
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#include "saga2/idtypes.h"
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//#include "saga2/sprite.h"
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namespace Saga2 {
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struct Sprite;
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class hResContext;
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/* ======================================================================= *
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Misc. Structs and classes
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* ======================================================================= */
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struct StaticTextPallete {
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uint8 dlPen;
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uint8 urPen;
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uint8 inPen;
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uint8 dlHilitePen;
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uint8 urHilitePen;
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uint8 inHilitePen;
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};
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struct textPallete {
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uint8 dlPen;
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uint8 urPen;
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uint8 inPen;
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uint8 dlHilitePen;
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uint8 urHilitePen;
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uint8 inHilitePen;
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// default constructor
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textPallete() {
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dlPen = urPen = inPen = dlHilitePen = urHilitePen = inHilitePen = 0;
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}
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textPallete(uint8 dlP, uint8 urP, uint8 inP, uint8 dlHP, uint8 urHP, uint8 inHP) {
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set(dlP, urP, inP, dlHP, urHP, inHP);
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}
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textPallete(StaticTextPallete pal) {
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dlPen = pal.dlPen;
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urPen = pal.urPen;
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inPen = pal.inPen;
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dlHilitePen = pal.dlHilitePen;
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urHilitePen = pal.urHilitePen;
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inHilitePen = pal.inHilitePen;
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}
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void set(uint8 dlP, uint8 urP, uint8 inP, uint8 dlHP, uint8 urHP, uint8 inHP) {
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dlPen = dlP;
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urPen = urP;
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inPen = inP;
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dlHilitePen = dlHP;
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urHilitePen = urHP;
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inHilitePen = inHP;
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}
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};
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class GameObject;
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/* ======================================================================= *
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Compressed image class
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* ======================================================================= */
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class GfxCompImage : public gControl {
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private:
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// number of image pointer allocated
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uint16 _numPtrAlloc;
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bool _internalAlloc;
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protected:
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void **_compImages; // double pointer(s) the compressed image(s)
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uint16 _currentImage; // current image index
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uint16 _max, _min; // min max of the index
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textPallete _textPal; // contains info about coloring for multi-depth text rendering
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gFont *_textFont; // pointer to font for this button
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protected:
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virtual void *getCurrentCompImage(); // get the current image
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void init();
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public:
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enum controlValue {
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enter = (1 << 0),
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leave = (1 << 1)
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};
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GfxCompImage(gPanelList &, const Rect16 &, void *, uint16, AppFunc *cmd = NULL);
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GfxCompImage(gPanelList &, const Rect16 &, void *, const char *,
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textPallete &, uint16, AppFunc *cmd = NULL);
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GfxCompImage(gPanelList &, const Rect16 &, void **, int16, int16,
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uint16, AppFunc *cmd = NULL);
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GfxCompImage(gPanelList &, const Rect16 &, void **, int16, int16,
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const char *, textPallete &, uint16, AppFunc *cmd = NULL);
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GfxCompImage(gPanelList &list,
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const Rect16 &box,
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uint32 contextID,
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char a, char b, char c,
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uint16 resNum,
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uint16 numButtons,
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uint16 ident,
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AppFunc *cmd);
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GfxCompImage(gPanelList &, const StaticRect &, void **, int16, int16,
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const char *, textPallete &, uint16, AppFunc *cmd = NULL);
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~GfxCompImage();
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void pointerMove(gPanelMessage &msg);
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void enable(bool);
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void invalidate(Rect16 *unused = nullptr); // invalidates the drawing
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int16 getCurrent() {
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return _currentImage;
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}
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int16 getMin() {
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return _min;
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}
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int16 getMax() {
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return _max;
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}
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void setCurrent(uint16 val) {
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_currentImage = clamp(_min, val, _max);
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}
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void setExtent(const Rect16 &rect);
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void select(uint16 val);
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void select(uint16 val, const Rect16 &rect);
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void setImages(void **images);
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void setImage(void *image);
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void draw(); // redraw the panel.
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virtual void drawClipped(gPort &,
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const Point16 &,
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const Rect16 &);
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};
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class GfxSpriteImage : public GfxCompImage {
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private:
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// Color set to draw the object.
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ColorTable _objColors;
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protected:
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Sprite *_sprPtr;
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public:
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// this one takes a sprite pointer
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GfxSpriteImage(gPanelList &, const Rect16 &, GameObject *, char,
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uint16, AppFunc *cmd = NULL);
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void drawClipped(gPort &,
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const Point16 &,
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const Rect16 &);
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};
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/* ======================================================================= *
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Compressed image button
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* ======================================================================= */
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class GfxCompButton : public GfxCompImage {
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protected:
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void *_forImage; // pointer to forground compress image data
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void *_resImage; // pointer to resessed compressed image data
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void *_dimImage; // pointer to dimmed commpressed image data
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Rect16 _extent; // area that image covers
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bool _dimmed; // duh dim bit
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bool _internalAlloc; // set if memory allocated in class
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public:
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GfxCompButton(gPanelList &, const Rect16 &, hResContext *, hResID res1, hResID res2,
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uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, hResID contextID, hResID res1, hResID res2,
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uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, hResContext *, char, char, char, int16, int16,
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uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, hResID, char, char, char, int16, int16,
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uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, hResContext *, uint32 resID, int8, int8,
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uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, hResID, uint32, int8, int8,
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uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, hResContext *, int16,
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uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, void **, int16,
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uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, void **, int16,
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const char *, textPallete &, uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, void **, int16, void *, bool,
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uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, void *,
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uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const StaticRect &, void **, int16,
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const char *, textPallete &, uint16, AppFunc *cmd = NULL);
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GfxCompButton(gPanelList &, const Rect16 &, AppFunc *cmd = NULL);
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~GfxCompButton();
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bool activate(gEventType why); // activate the control
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void deactivate();
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void enable(bool);
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void invalidate(Rect16 *unused = nullptr); // invalidates the drawing
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// area for this button
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void draw(); // redraw the panel.
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void dim(bool);
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void setForImage(void *image) {
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if (image) _forImage = image;
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}
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void setResImage(void *image) {
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if (image) _resImage = image;
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}
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private:
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void loadImages(hResContext *con, hResID res1, hResID res2);
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void loadImages(uint32 contextID, hResID res1, hResID res2);
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protected:
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void pointerMove(gPanelMessage &msg);
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bool pointerHit(gPanelMessage &msg);
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void pointerDrag(gPanelMessage &msg);
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void pointerRelease(gPanelMessage &msg);
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virtual void *getCurrentCompImage();
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};
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/************************************************************************
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* GfxOwnerSelCompButton -- like a GfxCompButton but does not chage the *
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* selector bit *
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************************************************************************/
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class GfxOwnerSelCompButton : public GfxCompButton {
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public:
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GfxOwnerSelCompButton(gPanelList &, const Rect16 &, void **, int16,
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uint16, AppFunc *cmd = NULL);
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//protected:
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bool activate(gEventType why); // activate the control
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bool pointerHit(gPanelMessage &msg);
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void select(uint16 val);
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};
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/************************************************************************
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* GfxMultCompButton -- like GfxCompButton but does any number of images *
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************************************************************************/
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class GfxMultCompButton : public GfxCompButton {
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private:
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bool _response; // tells whether to display an image when hit.
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protected:
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void **_images;
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Rect16 _extent;
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int16 _current;
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int16 _min;
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int16 _max;
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public:
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GfxMultCompButton(gPanelList &, const Rect16 &, hResContext *, char, char, char, int16, int16, int16,
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uint16, AppFunc *cmd = NULL);
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GfxMultCompButton(gPanelList &, const Rect16 &, void **, int16, int16,
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uint16, AppFunc *cmd = NULL);
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GfxMultCompButton(gPanelList &, const Rect16 &, void **,
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int16, int16, bool,
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uint16, AppFunc *cmd = NULL);
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~GfxMultCompButton();
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int16 getCurrent() {
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return _current;
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}
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int16 getMin() {
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return _min;
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}
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int16 getMax() {
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return _max;
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}
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void setCurrent(int16 val) {
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_current = clamp(_min, val, _max);
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}
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void setImages(void **newImages) {
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if (_images && newImages)
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_images = newImages;
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}
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void setResponse(bool resp) {
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_response = resp;
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}
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protected:
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bool activate(gEventType why); // activate the control
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bool pointerHit(gPanelMessage &msg);
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virtual void *getCurrentCompImage();
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};
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/* ===================================================================== *
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GfxSlider class
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* ===================================================================== */
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class GfxSlider : public GfxMultCompButton {
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protected:
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Rect16 _imageRect;
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int16 _slValMin;
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int16 _slValMax;
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int16 _slCurrent;
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int16 _imagePosX;
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public:
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GfxSlider(gPanelList &, const Rect16 &, const Rect16 &, int16, int16,
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void **, int16, int16,
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uint16, AppFunc *cmd = NULL);
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private:
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bool activate(gEventType why);
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void deactivate();
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bool pointerHit(gPanelMessage &msg);
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void pointerMove(gPanelMessage &msg);
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void pointerRelease(gPanelMessage &);
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void pointerDrag(gPanelMessage &msg);
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void updateSliderIndexes(Point16 &pos);
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void drawClipped(gPort &port,
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const Point16 &offset,
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const Rect16 &r);
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public:
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void setSliderCurrent(int16 val) {
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_slCurrent = val;
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}
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int16 getSliderCurrent() {
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return _slCurrent;
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}
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int16 getSliderLenVal();
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virtual void *getCurrentCompImage();
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void draw();
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};
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/* ===================================================================== *
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Misc functions
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* ===================================================================== */
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// duplicate declaration in floating.h
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void drawCompressedImage(gPort &port, const Point16 pos, void *image);
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void drawCompressedImageGhosted(gPort &port, const Point16 pos, void *image);
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void drawCompressedImageToMap(gPixelMap &map, void *image);
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void writePlaqText(gPort &port,
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const Rect16 &r,
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gFont *font,
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int16 textPos,
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textPallete &pal,
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bool hiLite,
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const char *msg, ...);
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void writePlaqTextPos(gPort &port,
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const Point16 &pos,
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gFont *font,
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int16 textPos,
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textPallete &pal,
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bool hiLite,
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const char *msg, ...);
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} // end of namespace Saga2
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#endif
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