scummvm/engines/saga2/tileload.h
2021-12-26 18:48:43 +01:00

221 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_TILELOAD_H
#define SAGA2_TILELOAD_H
namespace Saga2 {
const int maxBanks = 64; // 64 banks maximum
/* ============================================================================ *
TileBank request bits
* ============================================================================ */
// To facilitate loading of tile banks on demand, a bit-array
// is used to indicate which banks are needed for each metatile
// to render.
class BankBits {
public:
uint32 _b[maxBanks / 32];
// constructors
BankBits() {}
BankBits(uint32 c, uint32 d) {
_b[0] = c;
_b[1] = d;
}
// BankBits operators
friend BankBits operator+ (BankBits c, BankBits d) {
return BankBits(c._b[0] + d._b[0], c._b[1] + d._b[1]);
}
friend BankBits operator- (BankBits c, BankBits d) {
return BankBits(c._b[0] - d._b[0], c._b[1] - d._b[1]);
}
void operator>>=(int a) {
bool c = (bool)(_b[0] & 1);
_b[0] >>= (uint32)a;
_b[1] >>= (uint32)a;
_b[1] |= ((1 << 31) & (uint32)c);
}
void operator<<=(int a) {
bool c = (bool)(_b[1] & (1 << 31));
_b[0] >>= (uint32)a;
_b[0] |= (1 & (uint32)c);
_b[1] >>= (uint32)a;
}
friend BankBits operator& (BankBits c, BankBits d) {
return BankBits(c._b[0] & d._b[0], c._b[1] & d._b[1]);
}
friend BankBits operator| (BankBits c, BankBits d) {
return BankBits(c._b[0] | d._b[0], c._b[1] | d._b[1]);
}
friend BankBits operator|= (BankBits c, BankBits d) {
return BankBits(c._b[0] |= d._b[0], c._b[1] |= d._b[1]);
}
friend bool operator!= (BankBits c, BankBits d) {
return (c._b[0] != d._b[0] && c._b[1] != d._b[1]);
}
friend BankBits operator^ (BankBits c, BankBits d) {
return BankBits(c._b[0] ^ d._b[0], c._b[1] ^ d._b[1]);
}
bool isSet(uint16 i) {
return (bool)(_b[i >> 5] & ((uint32) 1 << (i & 31)));
}
void SetBit(int16 i) {
_b[i / 32] |= ((uint32) 1 << (i % 32)) ;
}
void NotBit(int16 i) {
_b[i / 32] &= ~((uint32) 1 << (i % 32));
}
void Reset(uint32 c, uint32 d) {
_b[0] = c;
_b[1] = d;
}
bool Test() {
return (_b[0] || _b[1]);
}
// Point16 functions
};
class bitArray {
private:
uint32 *_b;
uint16 _size;
public:
bitArray(uint16 newSize);
~bitArray();
bool operator[](uint16 i) {
if (i < _size) return (bool)(_b[i / 32] & (1 << (i % 32)));
else return false;
}
void resize(uint16 newSize);
};
template<int size> class FixedBitArray {
private:
enum {
lWords = ((size + 31) / 32)
};
int16 WORDNUM(int n) {
return (n >> 5);
}
int16 BITNUM(int n) {
return (n & 31);
}
int16 BITMASK(int n) {
return (1 << (n & 31));
}
uint32 _b[lWords];
void clear() {
memset(&_b, 0, sizeof _b);
}
public:
FixedBitArray() {
clear();
}
uint32 getChunk(uint16 i) {
return _b[i];
}
bool operator[](uint32 ind) {
return (ind < size && (_b[WORDNUM(ind)] & BITMASK(ind)));
}
void Bit(uint32 ind, bool val) {
if (ind < size) {
if (val) _b[WORDNUM(ind)] |= BITMASK(ind);
else _b[WORDNUM(ind)] &= ~BITMASK(ind);
}
}
void clearAll() {
clear();
}
// Untested below here
friend FixedBitArray operator& (FixedBitArray c, FixedBitArray d) {
FixedBitArray t;
for (uint16 i = 0; i < lWords; i++)
t._b[i] = c._b[i] & d._b[i];
return t;
}
friend FixedBitArray operator| (FixedBitArray c, FixedBitArray d) {
FixedBitArray t;
for (uint16 i = 0; i < lWords; i++)
t._b[i] = c._b[i] | d._b[i];
return t;
}
friend FixedBitArray &operator|= (FixedBitArray c, FixedBitArray d) {
for (uint16 i = 0; i < lWords; i++)
c._b[i] |= d._b[i];
return c;
}
friend bool operator!= (FixedBitArray c, FixedBitArray d) {
for (uint16 i = 0; i < lWords; i++)
if (c._b[i] != d._b[i]) return true;
return false;
}
friend FixedBitArray operator^ (FixedBitArray c, FixedBitArray d) {
FixedBitArray t;
for (uint16 i = 0; i < lWords; i++)
t._b[i] = c._b[i] ^ d._b[i];
return t;
}
};
} // end of namespace Saga2
#endif