scummvm/engines/tsage/blue_force/blueforce_scenes9.cpp
2021-12-26 18:48:43 +01:00

3894 lines
116 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tsage/blue_force/blueforce_scenes9.h"
#include "tsage/globals.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace TsAGE {
namespace BlueForce {
/*--------------------------------------------------------------------------
* Scene 900 - Outside Warehouse
*
*--------------------------------------------------------------------------*/
bool Scene900::Exterior::startAction(CursorType action, Event &event) {
if (action == CURSOR_LOOK) {
SceneItem::display2(900, 6);
return true;
} else {
return SceneHotspot::startAction(action, event);
}
}
bool Scene900::WestExit::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9001;
Common::Point pt(0, 117);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, scene);
return true;
}
/*--------------------------------------------------------------------------*/
bool Scene900::Gate::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (BF_GLOBALS._gateStatus == 0) {
return NamedObject::startAction(action, event);
} else {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._gateStatus == 2) {
scene->_sceneMode = 9006;
BF_GLOBALS._gateStatus = 1;
scene->setAction(&scene->_sequenceManager1, scene, 9006, &BF_GLOBALS._player, this, NULL);
} else {
BF_GLOBALS._gateStatus = 2;
if (scene->_dog._flag == false) {
BF_GLOBALS._player.setAction(&scene->_action4);
} else {
scene->_sceneMode = 9005;
scene->setAction(&scene->_sequenceManager1, scene, 9005, &BF_GLOBALS._player, this, NULL);
BF_GLOBALS._walkRegions.enableRegion(24);
}
}
return true;
}
break;
case INV_WAREHOUSE_KEYS:
if (BF_GLOBALS._gateStatus == 2) {
SceneItem::display2(900, 14);
} else {
if (BF_GLOBALS._gateStatus == 0) {
if (!BF_GLOBALS.getFlag(fGotPointsForUnlockGate)) {
BF_GLOBALS.setFlag(fGotPointsForUnlockGate);
T2_GLOBALS._uiElements.addScore(30);
}
BF_GLOBALS._gateStatus = 1;
} else {
if (!BF_GLOBALS.getFlag(fGotPointsForLockGate)) {
if (BF_GLOBALS._bookmark == bEndDayThree) {
BF_GLOBALS.setFlag(fGotPointsForLockGate);
T2_GLOBALS._uiElements.addScore(30);
}
}
BF_GLOBALS._gateStatus = 0;
}
scene->_sceneMode = 9004;
BF_GLOBALS._player.disableControl();
scene->setAction(&scene->_sequenceManager1, scene, 9004, &BF_GLOBALS._player, NULL);
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene900::Door::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (BF_GLOBALS._gateStatus == 2) {
if (_flag) {
SceneItem::display2(900, 1);
} else {
BF_GLOBALS._player.disableControl();
BF_GLOBALS._walkRegions.enableRegion(26);
scene->_sceneMode = 9007;
scene->setAction(&scene->_sequenceManager1, scene, 9007, &BF_GLOBALS._player, &scene->_door, this, NULL);
}
return true;
} else
return NamedObject::startAction(action, event);
break;
case INV_WAREHOUSE_KEYS:
if (BF_GLOBALS._gateStatus == 2) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9012;
scene->setAction(&scene->_sequenceManager1, scene, 9012, &BF_GLOBALS._player, &scene->_door, NULL);
} else
SceneItem::display2(900, 5);
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene900::Dog::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(900, 8);
return true;
case CURSOR_USE:
SceneItem::display2(900, 9);
return true;
case INV_HOOK:
if (_flag) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9010;
scene->setAction(&scene->_sequenceManager1, scene, 9010, &BF_GLOBALS._player, &scene->_object5, this, NULL);
} else
SceneItem::display2(900, 23);
return true;
case INV_FISHING_NET:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&scene->_action2);
return true;
case INV_DOG_WHISTLE:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&scene->_action3);
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene900::Lyle::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_TALK) {
if (!_action) {
if (scene->_dog._flag) {
// Dog is no longer there
if (BF_GLOBALS._gateStatus == 0)
scene->_stripManager.start(9004, &BF_GLOBALS._stripProxy);
else {
if (scene->_door._flag == 1) {
if (BF_GLOBALS._gateStatus == 2)
scene->_stripManager.start(9005, &BF_GLOBALS._stripProxy);
else
scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy);
} else
scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy);
}
} else {
// Dog is there
if (scene->_lyleDialogCtr)
scene->_stripManager.start(9003, &BF_GLOBALS._stripProxy);
else {
++scene->_lyleDialogCtr;
scene->_stripManager.start(9002, &BF_GLOBALS._stripProxy);
}
}
}
return true;
} else
return NamedObject::startAction(action, event);
}
bool Scene900::Body::startAction(CursorType action, Event &event) {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9016;
scene->setAction(&scene->_sequenceManager1, scene, 9016, &BF_GLOBALS._player, NULL);
return true;
} else
return NamedObject::startAction(action, event);
}
/*--------------------------------------------------------------------------*/
void Scene900::Action1::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
if (scene->_dog._flag == 0) {
scene->_dog.setStrip(3);
if ((BF_GLOBALS._randomSource.getRandomNumber(3) == 1) || (BF_GLOBALS._player._position.x > 790) || (scene->_field1976 != 0)) {
Common::Point pt(864, 130);
NpcMover *mover = new NpcMover();
scene->_dog.addMover(mover, &pt, this);
} else {
_actionIndex = 4;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_dog.addMover(mover, &pt, this);
}
}
break;
case 1:
scene->_dog.setPosition(Common::Point(864, 117));
scene->_dog.setStrip(7);
scene->_dog.setFrame(1);
scene->_dog.animate(ANIM_MODE_5, this);
if (BF_GLOBALS._randomSource.getRandomNumber(3) == 1)
scene->_sound1.play(92);
else
scene->_sound1.play(44);
if ((BF_GLOBALS._player._position.x > 750) || (scene->_field1976 != 0))
_actionIndex = 7;
break;
case 2:
scene->_dog.animate(ANIM_MODE_6, this);
break;
case 3: {
scene->_dog.setStrip(3);
scene->_dog.setPosition(Common::Point(864, 130));
scene->_dog.fixPriority(122);
scene->_dog.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_dog.addMover(mover, &pt, this);
break;
}
case 6:
_actionIndex = 0;
// fall through
case 4:
setDelay(30);
break;
case 5: {
scene->_dog.setStrip(4);
Common::Point pt(940, 145);
NpcMover *mover = new NpcMover();
scene->_dog.addMover(mover, &pt, this);
break;
}
case 7:
_actionIndex = 7;
setDelay(5);
if (BF_GLOBALS._player._position.x < 790)
_actionIndex = 2;
if (scene->_field1976 != 0)
_actionIndex = 8;
break;
case 8:
scene->_dog.setStrip(1);
scene->_dog.setFrame(7);
scene->_dog.animate(ANIM_MODE_6, NULL);
break;
case 9:
scene->_field1976 = 0;
scene->_dog._flag = 0;
_actionIndex = 7;
scene->_dog.setStrip(1);
scene->_dog.setFrame(1);
scene->_dog.animate(ANIM_MODE_5, this);
break;
default:
break;
}
}
void Scene900::Action2::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
if (scene->_dog._action->getActionIndex() != 8)
_actionIndex = 0;
setDelay(5);
break;
case 1:
scene->_object5.postInit();
scene->_object5.setVisage(902);
scene->_object5.setStrip(2);
scene->_object5.setPosition(Common::Point(-20, -20));
scene->_object5._moveDiff.y = 10;
setAction(&scene->_sequenceManager1, this, 9009, &BF_GLOBALS._player, &scene->_object5, &scene->_dog, NULL);
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
break;
case 2:
BF_GLOBALS._player._strip = 7;
if (!BF_GLOBALS.getFlag(fGotPointsForTrapDog)) {
BF_GLOBALS.setFlag(fGotPointsForTrapDog);
T2_GLOBALS._uiElements.addScore(50);
}
SceneItem::display2(900, 10);
scene->_dog._flag = 1;
scene->_dog.fixPriority(130);
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene900::Action3::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
if ((BF_GLOBALS._player._position.x < 790) && (!BF_GLOBALS._player._mover)) {
Common::Point pt(821, 136);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, 0);
}
if (scene->_dog._action->getActionIndex() != 7) {
_actionIndex = 0;
}
setDelay(5);
break;
case 1:
if (scene->_dog._strip == 3) {
_actionIndex = 3;
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_dog.addMover(mover, &pt, this);
} else
scene->_dog.animate(ANIM_MODE_6, this);
break;
case 2: {
scene->_dog.setStrip(3);
scene->_dog.setPosition(Common::Point(864, 130));
scene->_dog.fixPriority(122);
scene->_dog.animate(ANIM_MODE_1, NULL);
Common::Point pt(775, 107);
NpcMover *mover = new NpcMover();
scene->_dog.addMover(mover, &pt, this);
break;
}
case 3:
scene->_dog.remove();
scene->_dog._flag = 1;
SceneItem::display2(900, 24);
if (!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) {
BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
T2_GLOBALS._uiElements.addScore(10);
}
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene900::Action4::signal() {
Scene900 *scene = (Scene900 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_field1976 = 1;
if (scene->_dog._action->getActionIndex() != 8)
_actionIndex = 0;
setDelay(5);
break;
case 1:
scene->setAction(&scene->_sequenceManager1, this, 9005, &BF_GLOBALS._player, &scene->_gate, NULL);
break;
case 2:
scene->setAction(&scene->_sequenceManager1, this, 9008, &BF_GLOBALS._player, &scene->_dog, NULL);
break;
case 3:
BF_GLOBALS._deathReason = 5;
BF_GLOBALS._sceneManager.changeScene(666);
remove();
break;
default:
break;
}
}
/*--------------------------------------------------------------------------*/
Scene900::Scene900(): PalettedScene() {
_lyleDialogCtr = _field1976 = 0;
}
void Scene900::postInit(SceneObjectList *OwnerList) {
PalettedScene::postInit(OwnerList);
loadScene(900);
if (BF_GLOBALS._sceneManager._previousScene == 910)
BF_GLOBALS._sound1.changeSound(91);
_lyleDialogCtr = 0;
_field1976 = 0;
T2_GLOBALS._uiElements._active = true;
BF_GLOBALS.clearFlag(fCanDrawGun);
if (BF_GLOBALS._dayNumber == 0) {
BF_GLOBALS._dayNumber = 4;
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
BF_INVENTORY.setObjectScene(INV_HOOK, 1);
}
_dog._flag = 0;
if (BF_GLOBALS._bookmark >= bFinishedWGreen) {
_body.postInit();
_body.fixPriority(120);
_body.setVisage(901);
_body.setPosition(Common::Point(159,128));
_body.setDetails(900, 15, 16, 17, ANIM_MODE_1, (SceneItem *)NULL);
}
if (BF_GLOBALS._sceneManager._previousScene == 910) {
_sceneBounds.moveTo(639, 0);
BF_GLOBALS._gateStatus = 2;
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900);
_dog._flag = 1;
}
if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900)
_dog._flag = 1;
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
_westExit.setDetails(Rect(0, 85, 20, 130), 900, -1, -1, -1, 1, 0);
BF_GLOBALS._player.postInit();
_dog.postInit();
_dog.setVisage(902);
_dog.setPosition(Common::Point(845, 135));
_dog.fixPriority(122);
_dog.setDetails(900, 8, -1, 9, 1, (SceneItem *)NULL);
if (_dog._flag == 0) {
_dog.animate(ANIM_MODE_1, NULL);
_dog.setAction(&_action1);
} else {
_dog.setAction(&_action1);
_dog.fixPriority(130);
if (BF_GLOBALS._dayNumber == 4) {
_dog.setPosition(Common::Point(879, 120));
_dog.setStrip(2);
} else {
_dog.setPosition(Common::Point(864, 117));
_dog.setStrip(6);
_dog.setFrame(6);
}
}
_gate.postInit();
_gate.setVisage(900);
_gate.setStrip(2);
if (BF_GLOBALS._gateStatus == 2)
_gate.setPosition(Common::Point(758, 127));
else {
BF_GLOBALS._walkRegions.disableRegion(24);
_gate.setPosition(Common::Point(804, 132));
}
if (BF_GLOBALS._dayNumber == 5)
BF_GLOBALS._v4CEC8 = 0;
if ((BF_GLOBALS._v4CEC8 == 0) && (BF_GLOBALS.getFlag(fWithLyle))) {
_object4.postInit();
_object4.setVisage(900);
_object4.setStrip(3);
_object4.fixPriority(1);
_object4.setPosition(Common::Point(866, 117));
}
_door.postInit();
_door.setVisage(900);
if (BF_GLOBALS._v4CEC8 == 0)
_door.setStrip(4);
else
_door.setStrip(1);
_door.setPosition(Common::Point(847, 45));
_door._flag = 1;
if (BF_GLOBALS._sceneManager._previousScene != 910) {
BF_GLOBALS._walkRegions.disableRegion(26);
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._bookmark == bFinishedWGreen) {
_sceneMode = 9013;
_lyle.postInit();
_lyle._moveDiff.y = 7;
_lyle._flags |= OBJFLAG_CHECK_REGION;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);
_lyleHatSpeaker._xp = 210;
_jakeJacketSpeaker._xp = 75;
setAction(&_sequenceManager1, this, 9013, &BF_GLOBALS._player, &_lyle, NULL);
BF_GLOBALS._bookmark = bAmbushed;
BF_GLOBALS.setFlag(fWithLyle);
} else {
if (BF_GLOBALS._bookmark > bFinishedWGreen) {
_lyle.postInit();
_lyle.setVisage(811);
_lyle.setPosition(Common::Point(780, 153));
_lyle._moveDiff.y = 7;
_lyle._flags |= 0x1000;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setObjectWrapper(new SceneObjectWrapper());
}
_sceneMode = 9000;
setAction(&_sequenceManager1, this, 9000, &BF_GLOBALS._player, NULL);
}
} else {
_door._flag = 0;
_door.setFrame(_door.getFrameCount());
BF_GLOBALS._player.disableControl();
_sceneMode = 9002;
if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.postInit();
_lyle._flags |= 0x1000;
_lyle.setDetails(900, 19, 20, 21, ANIM_MODE_1, (SceneItem *)NULL);
setAction(&_sequenceManager1, this, 9014, &BF_GLOBALS._player, &_door, &_lyle, NULL);
} else
setAction(&_sequenceManager1, this, 9002, &BF_GLOBALS._player, &_door, NULL);
}
_gate.setDetails(900, 0, -1, 1, 1, (SceneItem *)NULL);
_door.setDetails(900, 2, -1, 5, 1, (SceneItem *)NULL);
_item2.setDetails(Rect(0, 0, 225, 21), 666, 25, -1, -1, 1, NULL);
_item3.setDetails(Rect(37, 21, 324, 50), 666, 26, -1, -1, 1, NULL);
_exterior.setDetails(Rect(0, 0, 960, 200), 900, 7, -1, -1, 1, NULL);
}
void Scene900::signal() {
static uint32 v50E8B = 0;
switch (_sceneMode++) {
case 1:
BF_GLOBALS._sceneManager.changeScene(910);
break;
case 3:
BF_GLOBALS._walkRegions.disableRegion(24);
_sceneMode = 9004;
setAction(&_sequenceManager1, this, 9006, &BF_GLOBALS._player, &_gate, NULL);
break;
case 9000:
BF_GLOBALS._player.enableControl();
break;
case 9001:
if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._gateStatus != 0) ||
(_door._flag == 0))
BF_GLOBALS.setFlag(fLeftTraceIn900);
else
BF_GLOBALS.clearFlag(fLeftTraceIn900);
BF_GLOBALS._sceneManager.changeScene(880);
break;
case 9002:
BF_GLOBALS._walkRegions.disableRegion(26);
BF_GLOBALS._player.enableControl();
break;
case 9004:
if (BF_GLOBALS._gateStatus == 0)
SceneItem::display2(900, 3);
else
SceneItem::display2(900, 4);
BF_GLOBALS._player.enableControl();
break;
case 9005:
if (_dog._flag == 0)
BF_GLOBALS._player.setAction(&_action4);
else
BF_GLOBALS._player.enableControl();
break;
case 9006:
BF_GLOBALS._walkRegions.disableRegion(24);
BF_GLOBALS._player.enableControl();
break;
case 9007:
if (BF_GLOBALS.getFlag(fWithLyle)) {
Common::Point pt(862, 119);
PlayerMover *mover = new PlayerMover();
_lyle.addMover(mover, &pt, NULL);
_sceneMode = 1;
addFader((const byte *)&v50E8B, 5, this);
} else
BF_GLOBALS._sceneManager.changeScene(910);
break;
case 9008:
BF_GLOBALS._deathReason = 5;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9010:
_sound1.play(92);
if (BF_GLOBALS._gateStatus == 2) {
_sceneMode = 9008;
setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_dog, NULL);
} else {
BF_GLOBALS._player._strip = 7;
_action1.setActionIndex(9);
_dog.signal();
if ((!BF_GLOBALS.getFlag(fGotPointsForFreeDog)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS.setFlag(fGotPointsForFreeDog);
T2_GLOBALS._uiElements.addScore(50);
}
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
SceneItem::display2(900, 11);
BF_GLOBALS._player.enableControl();
}
break;
case 9012:
if (_door._flag == 0) {
SceneItem::display2(900, 12);
_door._flag = 1;
if ((!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
T2_GLOBALS._uiElements.addScore(30);
}
} else {
SceneItem::display2(900, 13);
_door._flag = 0;
if (!BF_GLOBALS.getFlag(fGotPointsForUnlockWarehouse)) {
BF_GLOBALS.setFlag(fGotPointsForUnlockWarehouse);
T2_GLOBALS._uiElements.addScore(30);
}
}
BF_GLOBALS._player.enableControl();
break;
case 9013:
_lyleHatSpeaker._xp = 75;
_jakeJacketSpeaker._xp = 210;
_lyle.setAction(&_sequenceManager2, &_lyle, 9015, &_lyle, NULL);
BF_GLOBALS._player.enableControl();
break;
case 9016:
if ((BF_GLOBALS._clip1Bullets == 0) && (BF_GLOBALS._clip2Bullets == 0)) {
BF_GLOBALS._clip1Bullets = 8;
BF_GLOBALS._clip2Bullets = 8;
SceneItem::display2(900, 25);
} else if (BF_GLOBALS._clip1Bullets == 0) {
BF_GLOBALS._clip1Bullets = 8;
SceneItem::display2(900, 26);
} else if (BF_GLOBALS._clip2Bullets == 0) {
BF_GLOBALS._clip2Bullets = 8;
SceneItem::display2(900, 26);
} else
SceneItem::display2(900, 27);
BF_GLOBALS._player.enableControl();
break;
default:
break;
}
}
void Scene900::process(Event &event) {
SceneExt::process(event);
if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
if (_westExit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_W);
BF_GLOBALS._events.setCursor(surface);
} else {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
}
void Scene900::dispatch() {
SceneExt::dispatch();
// WORKAROUND:: Fix for invalid data in the Blue Force floppy version when opening gate
if (_sceneMode == 9006 && (g_vm->getFeatures() & GF_FLOPPY) && BF_GLOBALS._player._endFrame == 8)
BF_GLOBALS._player._endFrame = 6;
if (BF_GLOBALS.getFlag(fWithLyle) && _lyle.isNoMover()) {
_lyle.updateAngle(BF_GLOBALS._player._position);
}
if (!_action) {
if ((BF_GLOBALS._player._position.x <= 20) && (BF_GLOBALS._player._position.y < 130)) {
BF_GLOBALS._player.disableControl();
_sceneMode = 9001;
setAction(&_sequenceManager1, this, 9001, &BF_GLOBALS._player, NULL);
}
}
}
void Scene900::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_lyleDialogCtr);
s.syncAsSint16LE(_field1976);
}
/*--------------------------------------------------------------------------
* Scene 910 - Inside the warehouse
*
*--------------------------------------------------------------------------*/
/* Actions */
void Scene910::Action1::signal() {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex - 1) {
case 0:
scene->_vent.setStrip(1);
scene->_vent.animate(ANIM_MODE_5, this);
break;
case 1:
if (scene->_vent._strip == 2)
scene->_vent.setFrame(4);
scene->_vent.setStrip(1);
scene->_vent.animate(ANIM_MODE_6, NULL);
break;
case 2:
scene->_vent.setStrip(2);
scene->_vent.animate(ANIM_MODE_2, NULL);
break;
default:
break;
}
}
void Scene910::Action2::signal() {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_shadow.postInit();
scene->_shadow.setVisage(919);
scene->_shadow.setPosition(Common::Point(267, 51));
scene->_shadow.fixPriority(40);
signal();
break;
case 1:
scene->_shadow.hide();
setDelay(600);
break;
case 2:
scene->_shadow.setStrip(BF_GLOBALS._randomSource.getRandomNumber(2) + 2);
scene->_shadow.setFrame(1);
scene->_shadow.show();
setDelay(6);
break;
case 3:
_actionIndex = 1;
scene->_shadow.setStrip(BF_GLOBALS._randomSource.getRandomNumber(2) + 2);
scene->_shadow.animate(ANIM_MODE_5, this);
break;
default:
break;
}
}
/* Objects */
void Scene910::Lyle::synchronize(Serializer &s) {
NamedObject::synchronize(s);
s.syncAsSint16LE(_field90);
}
bool Scene910::Lyle::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
if (BF_GLOBALS._nico910State == 0)
return NamedObject::startAction(action, event);
else
return false;
} else if (action == CURSOR_TALK) {
if ((BF_GLOBALS._hiddenDoorStatus != 0) || (BF_GLOBALS._nico910State != 0)) {
scene->_stripManager.start(9100 + _field90, &BF_GLOBALS._stripProxy);
if (_field90 < 1)
_field90++;
return true;
} else {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9130;
if (BF_GLOBALS.getFlag(gunDrawn))
scene->setAction(&scene->_sequenceManager1, scene, 9138, &BF_GLOBALS._player, &scene->_lyle, NULL);
else
scene->setAction(&scene->_sequenceManager1, scene, 9130, &BF_GLOBALS._player, &scene->_lyle, NULL);
return true;
}
} else {
return NamedObject::startAction(action, event);
}
}
bool Scene910::Nico::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
BF_GLOBALS._player.disableControl();
scene->_sceneSubMode = 6;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
scene->signal();
return true;
break;
case CURSOR_TALK:
if (BF_GLOBALS._nico910State >= 4)
return NamedObject::startAction(action, event);
if (BF_GLOBALS._nico910Talk < 4)
BF_GLOBALS._nico910Talk++;
if (BF_GLOBALS._nico910Talk == 2) {
scene->_sceneMode = 13;
scene->_stripManager.start(9105, scene);
} else
scene->_stripManager.start(9103 + BF_GLOBALS._nico910Talk, &BF_GLOBALS._stripProxy);
return true;
break;
case INV_COLT45:
if (BF_GLOBALS._nico910State > 1) {
if (BF_GLOBALS._nico910State != 4) {
if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) {
if (scene->_field2DE0 == 0) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9126;
scene->setAction(&scene->_sequenceManager1, scene, 9126, &scene->_nico, NULL);
return NamedObject::startAction(action, event);
} else {
scene->_stripManager.start(9117, &BF_GLOBALS._stripProxy);
return NamedObject::startAction(action, event);
}
} else
return NamedObject::startAction(action, event);
} else {
SceneItem::display(910, 90, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
} else {
if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9125;
scene->setAction(&scene->_sequenceManager1, scene, 9125, &scene->_nico, NULL);
}
return NamedObject::startAction(action, event);
}
break;
case INV_BADGE:
case INV_ID:
if (BF_GLOBALS._nico910State >= 4)
return NamedObject::startAction(action, event);
if (BF_GLOBALS._nico910Talk < 4)
BF_GLOBALS._nico910Talk++;
if (BF_GLOBALS._nico910Talk == 2) {
scene->_sceneMode = 13;
scene->_stripManager.start(9105, scene);
} else
scene->_stripManager.start(9103 + BF_GLOBALS._nico910Talk, &BF_GLOBALS._stripProxy);
return true;
break;
case INV_YELLOW_CORD:
if (BF_GLOBALS._nico910State < 4) {
BF_GLOBALS._player.disableControl();
scene->_yellowCord.fixPriority(121);
scene->_sceneSubMode = 10;
scene->_sceneMode = 9123;
BF_GLOBALS._nico910State = 3;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
scene->signal();
return true;
} else {
SceneItem::display(910, 95, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
break;
case INV_HALF_YELLOW_CORD:
if (BF_GLOBALS._v4CECC == 1)
SceneItem::display(910, 84, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
else
SceneItem::display(910, 82, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
break;
case INV_BLACK_CORD:
case INV_HALF_BLACK_CORD:
SceneItem::display(910, 83, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
break;
default:
return NamedObject::startAction(action, event);
break;
}
}
bool Scene910::Stuart::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
BF_GLOBALS._player.disableControl();
scene->_sceneSubMode = 7;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
scene->signal();
return true;
break;
case CURSOR_TALK:
if (BF_GLOBALS._stuart910Talk < 3)
BF_GLOBALS._stuart910Talk++;
scene->_stripManager.start(9107 + BF_GLOBALS._stuart910Talk, &BF_GLOBALS._stripProxy);
return true;
break;
case INV_COLT45:
if ((BF_GLOBALS.getFlag(gunDrawn)) && (BF_GLOBALS.getFlag(fGunLoaded)) && (BF_GLOBALS.getHasBullets())){
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._stuart910State == 2) {
scene->_sceneMode = 9132;
scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_stuart, NULL);
return NamedObject::startAction(action, event);
} else {
if (scene->_field2DE0 == 0) {
scene->_sceneMode = 9132;
scene->setAction(&scene->_sequenceManager1, scene, 9132, &scene->_stuart, NULL);
} else
scene->_stripManager.start(9117, &BF_GLOBALS._stripProxy);
return NamedObject::startAction(action, event);
}
} else
return NamedObject::startAction(action, event);
break;
case INV_YELLOW_CORD:
if (BF_GLOBALS._v4CECC == 1) {
SceneItem::display(910, 84, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
} else {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._nico910State == 4) {
scene->_sceneSubMode = 11;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
scene->signal();
return true;
} else {
scene->_sceneSubMode = 12;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
scene->signal();
return true;
}
}
break;
case INV_HALF_YELLOW_CORD:
if (BF_GLOBALS._v4CECC == 1) {
SceneItem::display(910, 84, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
} else {
BF_GLOBALS._player.disableControl();
scene->_sceneSubMode = 11;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
scene->signal();
return true;
}
break;
case INV_BLACK_CORD:
case INV_HALF_BLACK_CORD:
SceneItem::display(910, 83, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
break;
default:
return NamedObject::startAction(action, event);
break;
}
}
bool Scene910::Forbes::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_TALK) {
BF_GLOBALS._player.disableControl();
BF_GLOBALS._walkRegions.enableRegion(1);
BF_GLOBALS._walkRegions.enableRegion(16);
scene->_sceneMode = 9140;
scene->setAction(&scene->_sequenceManager1, scene, 9140, &scene->_forbes, &BF_GLOBALS._player, &scene->_lyle, NULL);
return true;
} else
return NamedObject::startAction(action, event);
}
void Scene910::PowerCord::synchronize(Serializer &s) {
NamedObject::synchronize(s);
s.syncAsSint16LE(_field90);
s.syncAsSint16LE(_field92);
}
bool Scene910::PowerCord::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
// the last check is used in order to replace a check on CURSOR_1000, which is replaced
// directly by its sub-check. All items have an id inferior to 100h.
if ((action == CURSOR_LOOK) || (action == CURSOR_TALK) || (action < CURSOR_WALK)) {
if (_field90 == 1)
return false;
if ((_field92 != 1) || (BF_GLOBALS._hiddenDoorStatus == 0 ))
return NamedObject::startAction(action, event);
return false;
} else if (action == CURSOR_USE) {
if (_field90 == 0) {
if ((BF_GLOBALS._hiddenDoorStatus == 0) || (_field92 != 1)) {
BF_GLOBALS._player.disableControl();
if (_field92 == 1) {
scene->_sceneSubMode = 8;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
scene->signal();
_field90 = 1;
return true;
} else {
scene->_destPos = Common::Point(151, 186);
scene->_sceneSubMode = 4;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
scene->signal();
_field90 = 1;
return true;
}
} else
return false;
} else if (_field90 == 1)
return false;
else
return true;
} else
return NamedObject::startAction(action, event);
}
void Scene910::PowerCord::init(int val) {
NamedObject::postInit();
_field92 = val;
_field90 = 0;
}
bool Scene910::BreakerBox::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
if (BF_GLOBALS._v4CEC8 == 0)
SceneItem::display2(910, 7);
else
SceneItem::display2(910, 6);
return true;
break;
case CURSOR_USE:
if (scene->_lyle._position.x == 115) {
SceneItem::display2(910, 62);
return true;
} else if (scene->_sceneMode != 9120) {
if (BF_GLOBALS._nico910State == 1) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9118;
scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL);
return true;
} else {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9102;
if (BF_GLOBALS.getFlag(gunDrawn)) {
scene->_sceneSubMode = 1;
scene->_sceneMode = 9123;
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
return true;
} else {
scene->setAction(&scene->_sequenceManager1, scene, 9102, &BF_GLOBALS._player, NULL);
return true;
}
}
} else {
SceneItem::display(910, 62, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
break;
default:
return NamedObject::startAction(action, event);
break;
}
}
bool Scene910::FakeWall::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if (action == INV_YELLOW_CORD) {
BF_GLOBALS._player.disableControl();
scene->_destPos = Common::Point(285, 114);
scene->_sceneSubMode = 9;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
scene->signal();
return true;
} else
return NamedObject::startAction(action, event);
}
void Scene910::BreakerBoxInset::postInit(SceneObjectList *OwnerList) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
FocusObject::postInit();
_resNum = 910;
_lookLineNum = 7;
_useLineNum = 8;
BF_GLOBALS._sceneItems.push_back(this);
scene->_breakerButtonCtr = 0;
_object13.setupBreaker(115, 44, 1, BF_GLOBALS._breakerBoxStatusArr[0]);
_object14.setupBreaker(116, 63, 2, BF_GLOBALS._breakerBoxStatusArr[1]);
_object15.setupBreaker(116, 69, 2, BF_GLOBALS._breakerBoxStatusArr[2]);
_object16.setupBreaker(115, 76, 1, BF_GLOBALS._breakerBoxStatusArr[3]);
_object17.setupBreaker(115, 95, 1, BF_GLOBALS._breakerBoxStatusArr[4]);
_object18.setupBreaker(116, 114, 2, BF_GLOBALS._breakerBoxStatusArr[5]);
_object19.setupBreaker(116, 120, 2, BF_GLOBALS._breakerBoxStatusArr[6]);
_object20.setupBreaker(188, 45, 2, BF_GLOBALS._breakerBoxStatusArr[7]);
_object21.setupBreaker(188, 51, 2, BF_GLOBALS._breakerBoxStatusArr[8]);
_object22.setupBreaker(179, 59, 1, BF_GLOBALS._breakerBoxStatusArr[9]);
_object23.setupBreaker(187, 78, 2, BF_GLOBALS._breakerBoxStatusArr[10]);
_object24.setupBreaker(187, 84, 2, BF_GLOBALS._breakerBoxStatusArr[11]);
_object25.setupHiddenSwitch(178, 90, 1, BF_GLOBALS._breakerBoxStatusArr[12]);
_object26.setupHiddenSwitch(178, 108, 2, BF_GLOBALS._breakerBoxStatusArr[13]);
}
void Scene910::BreakerBoxInset::remove() {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
_object13.remove();
_object14.remove();
_object15.remove();
_object16.remove();
_object17.remove();
_object18.remove();
_object19.remove();
_object20.remove();
_object21.remove();
_object22.remove();
_object23.remove();
_object24.remove();
_object25.remove();
_object26.remove();
_object27.remove();
_object28.remove();
if ((BF_GLOBALS._breakerBoxStatusArr[13] < 4) && (scene->_breakerBox._frame > 1))
scene->_breakerBox.animate(ANIM_MODE_6, NULL);
FocusObject::remove();
}
void Scene910::Object13::synchronize(Serializer &s) {
NamedObject::synchronize(s);
s.syncAsSint16LE(_state);
s.syncAsSint16LE(_mode);
}
bool Scene910::Object13::startAction(CursorType action, Event &event) {
static uint32 black = 0;
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
int8 xDiff;
if (_mode == 1)
xDiff = 12;
else
xDiff = 7;
switch (action) {
case CURSOR_LOOK:
SceneItem::display(910, 9, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
case CURSOR_USE:
scene->_sound2.play(101);
if (event.mousePos.x <= _position.x + xDiff) {
if (_mode != 1) {
if (_frame > 6)
setFrame(_frame - 1);
} else {
if (_frame > 1)
setFrame(_frame - 1);
}
} else {
if (_mode == 1) {
if (_frame < 3)
setFrame(_frame + 1);
} else {
if (_frame < 8)
setFrame(_frame + 1);
}
}
if (_mode != 1)
BF_GLOBALS._breakerBoxStatusArr[_state - 1] = (_frame + 251) % 256;
else
BF_GLOBALS._breakerBoxStatusArr[_state - 1] = _frame;
switch (_state) {
case 1:
if (BF_GLOBALS._nico910State < 1) {
if (_frame == 2) {
if (!BF_GLOBALS.getFlag(fGotPointsForClosingDoor)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForClosingDoor);
}
scene->_sceneMode = 0;
if (BF_GLOBALS._dayNumber == 5) {
if (BF_GLOBALS._nico910State == 0) {
scene->_breakerBoxInset.remove();
// _objectList.draw();
BF_GLOBALS._player.disableControl();
scene->_lyle.setVisage(912);
scene->_shadow.remove();
scene->_action2.remove();
scene->_nico.postInit();
scene->_sceneMode = 9129;
scene->setAction(&scene->_sequenceManager1, scene, 9129, &BF_GLOBALS._player, &scene->_nico, NULL);
} else if (BF_GLOBALS._nico910State == 2) {
scene->_breakerBoxInset.remove();
// _objectList.draw();
BF_GLOBALS._player.disableControl();
scene->_lyle.setVisage(911);
scene->_lyle.setStrip(4);
scene->_nico.setVisage(923);
scene->_nico.setStrip(2);
scene->_stuart.setVisage(923);
scene->_stuart.setStrip(3);
scene->_sceneMode = 9134;
scene->setAction(&scene->_sequenceManager1, scene, 9134, &BF_GLOBALS._player, &scene->_nico, &scene->_lyle, NULL);
}
}
BF_GLOBALS._v4CEC8 = 1;
scene->_object5.show();
if (scene->_sceneMode == 0) {
BF_GLOBALS._player.setVisage(911);
scene->_lyle.setVisage(912);
}
scene->transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, 0);
BF_GLOBALS._scenePalette.signalListeners();
// _objectList.draw();
} else {
if (BF_GLOBALS._v4CEC8 == 1) {
if (!BF_GLOBALS.getFlag(fGotPointsForStartGenerator)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForStartGenerator);
}
BF_GLOBALS._player.disableControl();
BF_GLOBALS._v4CEC8 = 0;
scene->_sceneMode = 2;
scene->transition((const byte *)&black, 30, 910, scene, 0, 111, 112, 255, 0);
}
}
} else
SceneItem::display(910, 97, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
case 4:
if (_frame == 2) {
if (BF_GLOBALS._breakerBoxStatusArr[4] == 2) {
scene->_action1.setActionIndex(2);
scene->_action1.signal();
}
} else if (scene->_action1.getActionIndex() == 2) {
scene->_action1.setActionIndex(1);
scene->_action1.signal();
}
return true;
case 5:
if (_frame == 2) {
if (BF_GLOBALS._breakerBoxStatusArr[3] == 2) {
scene->_action1.setActionIndex(2);
scene->_action1.signal();
}
} else if (scene->_action1.getActionIndex() == 2) {
scene->_action1.setActionIndex(1);
scene->_action1.signal();
}
return true;
case 15:
if ((BF_GLOBALS._v4CECA == 2) && (BF_GLOBALS._breakerBoxStatusArr[17] == 1)) {
if (_frame == 7)
scene->closeHiddenDoor();
else
scene->openHiddenDoor();
}
return true;
default:
return true;
}
default:
return NamedObject::startAction(action, event);
break;
}
}
void Scene910::Object13::remove() {
BF_GLOBALS._sceneItems.remove(this);
SceneObject::remove();
}
void Scene910::Object13::setupBreaker(int x, int y, int mode, int8 frameNumber) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
NamedObject::postInit();
_mode = mode;
scene->_breakerButtonCtr++;
_state = scene->_breakerButtonCtr;
setVisage(910);
if (mode == 1) {
setStrip(8);
setFrame(frameNumber);
} else if (mode == 2) {
setStrip(7);
setFrame(frameNumber + 5);
}
fixPriority(252);
setPosition(Common::Point(x, y));
BF_GLOBALS._sceneItems.push_front(this);
}
Scene910::Object25::Object25() {
_field90 = _field92 = 0;
}
void Scene910::Object25::synchronize(Serializer &s) {
NamedObject::synchronize(s);
s.syncAsSint16LE(_field90);
s.syncAsSint16LE(_field92);
}
bool Scene910::Object25::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
if (_field92 == 1)
SceneItem::display2(910, 10);
else
SceneItem::display2(910, 11);
return true;
case CURSOR_USE:
_field92 = BF_GLOBALS._breakerBoxStatusArr[_field90 + 11];
switch (_field92 - 1) {
case 0:
_field92 = 2;
setStrip(7);
setFrame(1);
if (_field90 == 1) {
scene->_breakerButtonCtr = 14;
scene->_breakerBoxInset._object27.setupBreaker(182, 92, 2, BF_GLOBALS._breakerBoxStatusArr[14]);
} else {
scene->_breakerButtonCtr = 15;
scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]);
}
SceneItem::display2(910, 12);
break;
case 1:
_field92 = 3;
setStrip(6);
setFrame(3);
if (_field90 == 1)
scene->_breakerBoxInset._object27.remove();
else
scene->_breakerBoxInset._object28.remove();
break;
case 2:
_field92 = 2;
setStrip(7);
setFrame(1);
if (_field90 == 1) {
scene->_breakerButtonCtr = 14;
scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._breakerBoxStatusArr[14]);
} else {
scene->_breakerButtonCtr = 15;
scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]);
}
break;
case 3:
SceneItem::display2(910, 13);
break;
default:
break;
}
BF_GLOBALS._breakerBoxStatusArr[_field90 + 11] = _field92;
return true;
default:
return NamedObject::startAction(action, event);
break;
}
}
void Scene910::Object25::remove() {
BF_GLOBALS._sceneItems.remove(this);
SceneObject::remove();
}
void Scene910::Object25::setupHiddenSwitch(int x, int y, int arg8, int argA) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
NamedObject::postInit();
scene->_breakerButtonCtr++;
_field90 = arg8;
_field92 = argA;
setVisage(910);
if ((_field92 != 2) && (_field92 != 4)) {
setStrip(6);
setFrame(3);
} else {
setStrip(7);
setFrame(1);
if (_field90 == 1) {
scene->_breakerButtonCtr = 14;
scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._breakerBoxStatusArr[14]);
} else {
scene->_breakerButtonCtr = 15;
scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]);
}
}
fixPriority(251);
setPosition(Common::Point(x, y));
BF_GLOBALS._sceneItems.push_front(this);
}
bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display(910, 14, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
case CURSOR_USE:
switch (_frame - _state - 2) {
case 0:
SceneItem::display(910, 15, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
break;
case 1:
if (BF_GLOBALS._v4CECA == 1) {
BF_GLOBALS._v4CECA = 0;
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 910);
} else if (BF_GLOBALS._v4CECA == 2) {
BF_GLOBALS._v4CECA = 1;
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _state);
BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
scene->_blackCord.setPosition(Common::Point(540, 100));
}
setFrame(_state + 2);
break;
case 2:
if (BF_GLOBALS._v4CECC == 1) {
BF_GLOBALS._v4CECC = 0;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1);
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
} else if (BF_GLOBALS._v4CECC == 2) {
BF_GLOBALS._v4CECC = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _state);
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
scene->_yellowCord.setPosition(Common::Point(540, 100));
}
setFrame(_state + 2);
break;
case 3:
if ((_position.x - 12) - (5 * _state) < event.mousePos.x) {
if (BF_GLOBALS._v4CECA == 1) {
BF_GLOBALS._v4CECA = 0;
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 910);
scene->_blackCord.setPosition(Common::Point(540, 100));
} else if (BF_GLOBALS._v4CECA == 2) {
BF_GLOBALS._v4CECA = 1;
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 3 - _state);
BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
scene->_blackCord.setPosition(Common::Point(540, 100));
}
setFrame(_state + 4);
} else {
if (BF_GLOBALS._v4CECC == 1) {
BF_GLOBALS._v4CECC = 0;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1);
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
} else if (BF_GLOBALS._v4CECC == 2) {
BF_GLOBALS._v4CECC = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 3 - _state);
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
scene->_yellowCord.setPosition(Common::Point(540, 100));
}
setFrame(_state + 3);
}
default:
break;
}
BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame;
if (_state == 0) {
if (_frame == 2)
BF_GLOBALS._breakerBoxStatusArr[13] = 2;
else
BF_GLOBALS._breakerBoxStatusArr[13] = 4;
}
return true;
case INV_HALF_YELLOW_CORD:
if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == _state + 2) {
SceneItem::display(910, 85, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
if (BF_GLOBALS._nico910State == 3) {
SceneItem::display(910, 84, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
// fall through
case INV_YELLOW_CORD:
if (BF_GLOBALS._v4CECC == 0) {
BF_GLOBALS._v4CECC = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, _state + 2);
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
} else if (BF_GLOBALS._v4CECC == 1) {
BF_GLOBALS._v4CECC = 2;
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, _state + 2);
scene->_yellowCord.setStrip(4);
scene->_yellowCord.setFrame(2);
scene->_yellowCord.setPosition(Common::Point(135, 93));
scene->_yellowCord.fixPriority(50);
}
if (_frame - _state == 2)
setFrame(_state + 4);
else if (_frame - _state == 3)
setFrame(_state + 5);
BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame;
if (_state == 0) {
if (_frame == 2)
BF_GLOBALS._breakerBoxStatusArr[13] = 2;
else
BF_GLOBALS._breakerBoxStatusArr[13] = 4;
}
return true;
case INV_HALF_BLACK_CORD:
if (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == _state + 2) {
SceneItem::display(910, 85, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
// fall through
case INV_BLACK_CORD:
if (BF_GLOBALS._v4CECA == 0) {
if (_state == 1) {
if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForBlackCord);
}
} else {
if (!BF_GLOBALS.getFlag(fGotPointsForGeneratorPlug)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForGeneratorPlug);
}
}
BF_GLOBALS._v4CECA = 1;
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, _state + 2);
BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, 1);
} else if (BF_GLOBALS._v4CECA == 1) {
if (_state == 1) {
if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForBlackCord);
}
} else {
if (!BF_GLOBALS.getFlag(fGotPointsForGeneratorPlug)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForGeneratorPlug);
}
}
BF_GLOBALS._v4CECA = 2;
BF_INVENTORY.setObjectScene(INV_HALF_BLACK_CORD, _state + 2);
scene->_blackCord.setStrip(4);
scene->_blackCord.setFrame(1);
scene->_blackCord.setPosition(Common::Point(135, 93));
scene->_blackCord.fixPriority(50);
scene->_blackCord.show();
scene->_blackCord._field90 = 1;
if (BF_GLOBALS._breakerBoxStatusArr[17] == 1) {
if (BF_GLOBALS._breakerBoxStatusArr[14] == 2)
scene->closeHiddenDoor();
else
scene->openHiddenDoor();
}
}
if (_frame - _state == 2)
setFrame(_state + 3);
else if (_frame - _state == 4)
setFrame(_state + 5);
BF_GLOBALS._breakerBoxStatusArr[_state + 15] = _frame;
if (_state == 0) {
if (_frame == 2)
BF_GLOBALS._breakerBoxStatusArr[13] = 2;
else
BF_GLOBALS._breakerBoxStatusArr[13] = 4;
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
void Scene910::BlackPlug::init(int x, int y, int arg8, int8 argA) {
NamedObject::postInit();
_state = arg8;
_mode = argA;
setVisage(910);
if (_state == 0)
setStrip(7);
else
setStrip(3);
setFrame(argA);
fixPriority(251);
setPosition(Common::Point(x, y));
BF_GLOBALS._sceneItems.push_front(this);
}
void Scene910::BlackPlug::remove() {
BF_GLOBALS._sceneItems.remove(this);
SceneObject::remove();
}
void Scene910::GeneratorInset::postInit(SceneObjectList *OwnerList) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
FocusObject::postInit();
_resNum = 910;
_lookLineNum = 99;
_useLineNum = 87;
BF_GLOBALS._sceneItems.push_front(this);
scene->_breakerButtonCtr = 16;
_blackPlug.init(142, 86, 1, BF_GLOBALS._breakerBoxStatusArr[16]);
scene->_breakerButtonCtr = 17;
_powerButton.init(BF_GLOBALS._breakerBoxStatusArr[17]);
}
void Scene910::GeneratorInset::remove() {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 12;
BF_GLOBALS._player.animate(ANIM_MODE_6, scene);
_blackPlug.remove();
_powerButton.remove();
FocusObject::remove();
}
bool Scene910::PowerButton::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
if (_frame == 4) {
scene->_sound1.play(100);
scene->_sound1.holdAt(1);
if (!BF_GLOBALS.getFlag(fGotPointsForFuseBoxPlug)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForFuseBoxPlug);
}
setFrame(5);
_object32.setFrame(7);
if (BF_GLOBALS._v4CECA == 2) {
if (BF_GLOBALS._breakerBoxStatusArr[14] == 2)
scene->closeHiddenDoor();
else
scene->openHiddenDoor();
}
} else {
scene->_sound1.release();
if (BF_GLOBALS._bookmark == bEndDayThree) {
if (!BF_GLOBALS.getFlag(fGotPointsForLightsOff)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForLightsOff);
}
}
setFrame(4);
_object32.setFrame(6);
}
BF_GLOBALS._breakerBoxStatusArr[17] = (_frame + 252) % 256;
return true;
} else
return NamedObject::startAction(action, event);
}
void Scene910::PowerButton::remove() {
_object32.remove();
SceneObject::remove();
}
void Scene910::PowerButton::init(int frame) {
NamedObject::postInit();
setVisage(910);
setStrip(6);
setFrame(frame + 4);
setPosition(Common::Point(159, 83));
fixPriority(251);
_object32.postInit();
_object32.setVisage(910);
_object32.setStrip(6);
_object32.setFrame(6 + frame);
_object32.setPosition(Common::Point(166, 84));
_object32.fixPriority(251);
BF_GLOBALS._sceneItems.push_front(this);
}
bool Scene910::Generator::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
if (scene->_lyle._position.x == 115)
SceneItem::display(910, 62, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
else if (BF_GLOBALS._nico910State == 1) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9118;
scene->setAction(&scene->_sequenceManager1, scene, 9118, &BF_GLOBALS._player, &scene->_nico, NULL);
} else {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 9103;
if (BF_GLOBALS.getFlag(gunDrawn)) {
scene->_sceneMode = 9123;
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
} else
scene->setAction(&scene->_sequenceManager1, scene, 9103, &BF_GLOBALS._player, NULL);
}
return true;
} else {
return NamedHotspot::startAction(action, event);
}
}
bool Scene910::Item2::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if (action == 59) {
BF_GLOBALS._player.disableControl();
scene->_destPos = Common::Point(151, 186);
scene->_sceneSubMode = 5;
scene->_sceneMode = 9123;
if (BF_GLOBALS._player._visage == 1911)
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
else
scene->signal();
return true;
} else
return NamedHotspot::startAction(action, event);
}
bool Scene910::Item3::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if ((action == CURSOR_TALK) && (BF_GLOBALS._nico910State == 4) && (BF_GLOBALS._stuart910State == 0)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 15;
scene->_stripManager.start(9102, scene);
return true;
} else {
return NamedHotspot::startAction(action, event);
}
}
bool Scene910::Item9::startAction(CursorType action, Event &event) {
if (BF_GLOBALS._hiddenDoorStatus == 0)
return NamedHotspot::startAction(action, event);
else
return false;
}
bool Scene910::Item15::startAction(CursorType action, Event &event) {
if (BF_GLOBALS._v4CEC8 == 0)
return false;
if ((action == CURSOR_LOOK) || (action == CURSOR_USE) || (action == CURSOR_TALK))
return NamedHotspot::startAction(action, event);
if (action >= CURSOR_WALK)
return false;
SceneItem::display(910, 2, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
return true;
}
bool Scene910::Item16::startAction(CursorType action, Event &event) {
Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene;
if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._nico910State != 0))
return false;
if (BF_GLOBALS._player._visage == 1911) {
BF_GLOBALS._player.disableControl();
scene->_destPos = Common::Point(292, 100);
scene->_sceneSubMode = 0;
scene->_sceneMode = 9123;
scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL);
} else {
Common::Point pt(292, 100);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, NULL);
}
return true;
}
bool Scene910::Item17::startAction(CursorType action, Event &event) {
Common::Point pt(15, 159);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, NULL);
return true;
}
void Scene910::remove() {
PalettedScene::remove();
}
void Scene910::synchronize(Serializer &s) {
PalettedScene::synchronize(s);
s.syncAsSint16LE(_sceneSubMode);
s.syncAsSint16LE(_breakerButtonCtr);
s.syncAsSint16LE(_field2DE0);
s.syncAsSint16LE(_field2DE2);
s.syncAsSint16LE(_field2DE4);
s.syncAsSint16LE(_destPos.x);
s.syncAsSint16LE(_destPos.y);
}
void Scene910::postInit(SceneObjectList *OwnerList) {
uint32 unk_50E94 = 0, unk_50E90 = 0;
uint32 unk_50E98 = 0, unk_50E9C = 0;
PalettedScene::postInit(OwnerList);
loadScene(910);
BF_GLOBALS._sound1.changeSound(99);
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
_stripManager.addSpeaker(&_fbiSpeaker);
_stripManager.addSpeaker(&_nicoSpeaker);
_stripManager.addSpeaker(&_daSpeaker);
BF_GLOBALS._player.postInit();
if (BF_GLOBALS._v4CEC8 == 0)
BF_GLOBALS._player.setVisage(129);
else
BF_GLOBALS._player.setVisage(911);
BF_GLOBALS._player.setPosition(Common::Point(330, 190));
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.disableControl();
_vent.postInit();
_vent.setVisage(910);
if ((BF_GLOBALS._breakerBoxStatusArr[3] == 2) && (BF_GLOBALS._breakerBoxStatusArr[4] == 2)) {
_action1.setActionIndex(4);
} else {
_vent.animate(ANIM_MODE_2, NULL);
_vent.setStrip(2);
}
_vent.setPosition(Common::Point(98, 34));
_vent.setAction(&_action1);
_breakerBox.postInit();
_breakerBox.setVisage(910);
_breakerBox.setStrip(5);
_breakerBox.setFrame(1);
_breakerBox.setPosition(Common::Point(91, 66));
_fakeWall.postInit();
_fakeWall.setVisage(910);
_fakeWall.setStrip(8);
_fakeWall.setFrame(4);
_fakeWall.fixPriority(48);
_yellowCord.init(1);
_yellowCord.setVisage(910);
_yellowCord.setStrip(6);
_yellowCord.setFrame(2);
_yellowCord.fixPriority(50);
_blackCord.init(2);
_blackCord.setVisage(910);
_blackCord.setStrip(6);
_blackCord.setFrame(1);
_blackCord.setPosition(Common::Point(114, 149));
_blackCord.fixPriority(246);
if (BF_GLOBALS._dayNumber < 5)
_item17.setDetails(Rect(0, 149, 29, 167), 910, -1, -1, -1, 1, NULL);
if (BF_GLOBALS._nico910State == 0)
_item16.setDetails(Rect(265, 18, 319, 102), 910, -1, -1, -1, 1, NULL);
_breakerBox.setDetails(910, 6, -1, -1, 1, (SceneItem *)NULL);
_item15.setDetails(Rect(0, 0, 320, 170), 910, 0, 1, 2, 1, NULL);
_yellowCord.setDetails(910, 52, 53, -1, 1, (SceneItem *)NULL);
_blackCord.setDetails(910, 54, 55, -1, 1, (SceneItem *)NULL);
_item2.setDetails(3, 910, 22, -1, 24, 1);
_item4.setDetails(1, 910, 16, 17, 18, 1);
_item8.setDetails(4, 910, 25, 26, 27, 1);
_item6.setDetails(Rect(37, 58, 42, 67), 910, 34, 35, 36, 1, NULL);
_item7.setDetails(Rect(114, 53, 135, 87), 910, 37, 38, 39, 1, NULL);
_generator.setDetails(Rect(146, 67, 184, 93), 910, 40, 41, 42, 1, NULL);
_item9.setDetails(Rect(266, 39, 274, 70), 910, 43, 44, 45, 1, NULL);
_item10.setDetails(Rect(276, 27, 288, 83), 910, 46, 47, 48, 1, NULL);
_item11.setDetails(Rect(295, 42, 312, 87), 910, 49, 50, 51, 1, NULL);
_fakeWall.setDetails(910, 28, -1, 30, 1, (SceneItem *)NULL);
_item3.setDetails(7, 910, 59, 60, 61, 1);
_item5.setDetails(2, 910, 19, 20, 21, 1);
_backWall.setDetails(6, 910, 28, 29, 30, 1);
_item13.setDetails(5, 910, 31, 32, 33, 1);
_item14.setDetails(Rect(0, 0, 320, 170), 910, 3, 4, 5, 1, NULL);
if (BF_GLOBALS._dayNumber == 0) {
BF_GLOBALS._dayNumber = 5;
BF_GLOBALS._sceneManager._previousScene = 900;
BF_GLOBALS.setFlag(fWithLyle);
}
if ( (BF_GLOBALS._sceneManager._previousScene == 910)
|| (BF_GLOBALS._sceneManager._previousScene == 190)
|| (BF_GLOBALS._sceneManager._previousScene == 300)) {
BF_GLOBALS._sceneManager._previousScene = 900;
BF_GLOBALS._nico910State = 0;
BF_GLOBALS._stuart910State = 0;
}
_field2DE0 = 0;
_field2DE2 = 0;
_field2DE4 = 0;
BF_GLOBALS.clearFlag(fCanDrawGun);
_lyle._position.x = 0;
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._sceneManager._previousScene == 900)){
BF_GLOBALS.setFlag(fCanDrawGun);
BF_GLOBALS._v4CEC8 = 0;
BF_GLOBALS._player.setVisage(129);
_lyle.postInit();
_lyle.setVisage(811);
_lyle.setPosition(Common::Point(-52, 217));
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle._field90 = 0;
_lyle.setDetails(910, 69, 70, 71, 5, &_item4);
BF_GLOBALS._breakerBoxStatusArr[0] = 3;
BF_GLOBALS._breakerBoxStatusArr[12] = 2;
BF_GLOBALS._breakerBoxStatusArr[13] = 4;
BF_GLOBALS._breakerBoxStatusArr[14] = 3;
BF_GLOBALS._breakerBoxStatusArr[15] = 3;
BF_GLOBALS._breakerBoxStatusArr[16] = 4;
BF_GLOBALS._breakerBoxStatusArr[17] = 1;
BF_GLOBALS._v4CECA = 2;
BF_GLOBALS._hiddenDoorStatus = 1;
_yellowCord.setPosition(Common::Point(291, -30));
BF_GLOBALS._v4CECC = 0;
}
if (BF_GLOBALS._sceneManager._previousScene == 920) {
BF_GLOBALS.setFlag(fCanDrawGun);
BF_GLOBALS._player.setPosition(Common::Point(276, 119));
BF_GLOBALS._player.setStrip(6);
if (BF_GLOBALS._v4CECC == 0)
_yellowCord.setPosition(Common::Point(291, -30));
if (BF_GLOBALS._dayNumber == 5) {
_nico.postInit();
_nico.setVisage(914);
_nico.setStrip(5);
_nico.setFrame(8);
_nico.setPosition(Common::Point(263, 120));
_nico.setDetails(910, 63, 64, 65, 5, &_item4);
_stuart.postInit();
_stuart.setVisage(918);
_stuart.setStrip(4);
_stuart.setFrame(1);
_stuart.setPosition(Common::Point(291, 127));
_stuart.setDetails(910, 66, 67, 68, 5, &_nico);
_lyle.postInit();
_lyle.setVisage(916);
_lyle.setPosition(Common::Point(155, 113));
_lyle.setStrip(3);
_lyle.setFrame(3);
_lyle._field90 = 1;
_lyle.setDetails(910, 69, 70, 71, 5, &_item4);
}
BF_GLOBALS._player.enableControl();
} else if (BF_GLOBALS._sceneManager._previousScene == 935) {
BF_GLOBALS.setFlag(fCanDrawGun);
BF_GLOBALS._v4CEC8 = 0;
_lyle.postInit();
_lyle.setVisage(916);
_lyle.setPosition(Common::Point(155, 113));
_lyle.setStrip(3);
_lyle.setFrame(3);
_lyle._field90 = 1;
_lyle.setDetails(910, 69, 70 ,71 , 5, &_item4);
BF_GLOBALS._walkRegions.disableRegion(15);
BF_GLOBALS._walkRegions.disableRegion(16);
BF_GLOBALS._walkRegions.disableRegion(14);
BF_GLOBALS._walkRegions.disableRegion(10);
if (BF_GLOBALS.getFlag(gunDrawn)) {
BF_GLOBALS._player.setVisage(1911);
BF_GLOBALS._player.animate(ANIM_MODE_NONE, 0, NULL);
BF_GLOBALS._player.setFrame(7);
}
BF_GLOBALS._player.setPosition(Common::Point(174, 157));
BF_GLOBALS._player._strip = 7;
_nico.postInit();
_nico.setVisage(913);
_nico.setPosition(Common::Point(262, 124));
_nico.setStrip(6);
BF_GLOBALS._nico910Talk = 0;
BF_GLOBALS._nico910State = 1;
_nico.setDetails(910, 63, 64, 67, 5, &_item4);
BF_GLOBALS._v4CECA = 2;
if (BF_GLOBALS._v4CECC == 0)
_yellowCord.setPosition(Common::Point(291, -30));
_sceneMode = 11;
if (BF_GLOBALS._v4CEC8 == 0)
add2Faders((const byte *)&unk_50E94, 2, 913, this);
else
add2Faders((const byte *)&unk_50E90, 2, 911, this);
} else {
BF_GLOBALS.clearFlag(gunDrawn);
BF_GLOBALS._player.disableControl();
}
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)){
_shadow.postInit();
_shadow.setAction(&_action2);
}
if (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 1)
_yellowCord.setPosition(Common::Point(540, 100));
if (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 1)
_blackCord.setPosition(Common::Point(540, 100));
if (BF_GLOBALS._v4CECC == 2) {
_yellowCord.setStrip(4);
_yellowCord.setFrame(2);
_yellowCord.setPosition(Common::Point(135, 93));
_yellowCord.setPriority(50);
_yellowCord._field90 = 1;
_breakerBox.setFrame(3);
}
if (BF_GLOBALS._v4CECA == 2) {
_blackCord.setStrip(4);
_blackCord.setFrame(1);
_blackCord.setPosition(Common::Point(135, 93));
_blackCord.fixPriority(50);
_blackCord._field90 = 1;
_breakerBox.setFrame(3);
}
_object5.postInit();
_object5.setVisage(919);
_object5.setStrip(5);
_object5.setPosition(Common::Point(286, 129));
_object5.fixPriority(1);
if (BF_GLOBALS._v4CEC8 == 0)
_object5.hide();
if (BF_GLOBALS._hiddenDoorStatus == 0) {
_object5.setFrame(1);
_fakeWall.setPosition(Common::Point(292, 107));
if (BF_GLOBALS._v4CECC != 2)
_yellowCord.setPosition(Common::Point(288, 57));
BF_GLOBALS._walkRegions.disableRegion(10);
} else {
_object5.setFrame(6);
_fakeWall.setPosition(Common::Point(295, 20));
_fakeWall.hide();
if (BF_GLOBALS._v4CECC != 2)
_yellowCord.setPosition(Common::Point(291, -30));
BF_GLOBALS._walkRegions.enableRegion(10);
}
if (BF_GLOBALS._breakerBoxStatusArr[17] != 0) {
_sound1.play(100);
_sound1.holdAt(1);
}
if (BF_GLOBALS._sceneManager._previousScene != 935) {
_sceneMode = 11;
if (BF_GLOBALS._v4CEC8 == 0)
add2Faders((const byte *)&unk_50E9C, 10, 910, this);
else
add2Faders((const byte *)&unk_50E98, 10, 911, this);
}
}
void Scene910::signal() {
static uint32 black = 0;
switch (_sceneMode) {
case 2:
_sceneMode = 3;
_timer1.set(60, this);
break;
case 3:
_sceneMode = 4;
transition((const byte *)&black, 35, 910, this, 0, 111, 112, 255, false);
break;
case 4:
_sceneMode = 5;
_timer1.set(30, this);
break;
case 5:
_sceneMode = 6;
transition((const byte *)&black, 40, 910, this, 0, 111, 112, 255, false);
break;
case 6:
_sceneMode = 7;
_timer1.set(60, this);
break;
case 7:
BF_GLOBALS._player.setVisage(129);
_lyle.setVisage(811);
_object5.hide();
_sceneMode = 8;
transition((const byte *)&black, 95, 910, this, 0, 111, 112, 255, false);
break;
case 8:
_sceneMode = 9;
_timer1.set(30, this);
break;
case 9:
_sceneMode = 0;
transition((const byte *)&black, 100, 910, this, 0, 111, 112, 255, false);
BF_GLOBALS._player.enableControl();
break;
case 10:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._sceneManager.changeScene(935);
break;
case 11:
if (BF_GLOBALS._sceneManager._previousScene == 900) {
if (BF_GLOBALS._v4CEC8 != 0)
transition((const byte *)&black, 25, 910, NULL, 0, 111, 112, 255, false);
if (BF_GLOBALS.getFlag(fWithLyle)) {
NpcMover *mover = new NpcMover();
Common::Point destPos(22, 157);
_lyle.addMover(mover, &destPos, NULL);
}
_sceneMode = 9100;
setAction(&_sequenceManager1, this, 9100, &BF_GLOBALS._player, NULL);
} else if (BF_GLOBALS._sceneManager._previousScene == 935) {
_sceneMode = 9146;
_stripManager.start(9103, this);
}
break;
case 12:
BF_GLOBALS._player.setVisage(129);
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.setStrip(7);
BF_GLOBALS._player.enableControl();
break;
case 13:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9117, &_nico, NULL);
BF_GLOBALS._nico910State = 2;
// fall through
case 15:
_stuart.postInit();
_stuart.setDetails(910, 66, 67, 68, 5, &_nico);
BF_GLOBALS._stuart910Talk = 0;
_sceneMode = 9121;
setAction(&_sequenceManager1, this, 9121, &_stuart, NULL);
break;
case 14:
BF_GLOBALS._sceneManager.changeScene(940);
break;
case 16:
_lyle._field90 = 1;
_sceneMode = 10;
addFader((const byte *)&black, 2, this);
BF_GLOBALS._nico910State = 1;
BF_GLOBALS._walkRegions.disableRegion(16);
BF_GLOBALS._walkRegions.disableRegion(14);
BF_GLOBALS._sceneItems.remove(&_item16);
break;
case 17:
BF_GLOBALS._player._strip = 7;
BF_GLOBALS._player._frame = 1;
if (_field2DE2 == 0) {
_field2DE2 = 1;
if (BF_GLOBALS._nico910State == 4) {
_sceneMode = 9149;
setAction(&_sequenceManager1, this, 9149, &BF_GLOBALS._player, NULL);
} else {
_sceneMode = 9141;
setAction(&_sequenceManager1, this, 9141, &BF_GLOBALS._player, &_nico, NULL);
}
} else {
SceneItem::display(910, 91, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
BF_GLOBALS._player.enableControl();
}
break;
case 18:
BF_GLOBALS._player._strip = 7;
BF_GLOBALS._player._frame = 1;
if (BF_GLOBALS._stuart910State == 3) {
if (_field2DE4 == 0) {
_field2DE4 = 1;
_sceneMode = 9142;
setAction(&_sequenceManager1, this, 9142, &BF_GLOBALS._player, &_stuart, NULL);
} else {
SceneItem::display(910, 92, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
BF_GLOBALS._player.enableControl();
}
} else {
SceneItem::display(910, 94, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
BF_GLOBALS._player.enableControl();
}
break;
case 19:
BF_GLOBALS._deathReason = 14;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 20:
BF_GLOBALS._player.enableControl();
break;
case 9100:
if (BF_GLOBALS._dayNumber == 5)
BF_GLOBALS._walkRegions.disableRegion(1);
BF_GLOBALS._player.enableControl();
break;
case 9101:
if ((BF_GLOBALS._hiddenDoorStatus == 0) && (BF_GLOBALS._v4CEC8 != 0) && (BF_GLOBALS._breakerBoxStatusArr[17] == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910) && (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 910))
BF_GLOBALS.clearFlag(fGotPointsForSearchingDA);
else
BF_GLOBALS.setFlag(fGotPointsForSearchingDA);
BF_GLOBALS._sceneManager.changeScene(900);
break;
case 9102:
if ((BF_GLOBALS._breakerBoxStatusArr[13] < 4) && (_breakerBox._frame == 1))
_breakerBox.animate(ANIM_MODE_5, NULL);
BF_GLOBALS._player.enableControl();
_breakerBoxInset.postInit();
_breakerBoxInset.setVisage(910);
_breakerBoxInset.setStrip(3);
_breakerBoxInset.setFrame(1);
_breakerBoxInset.setPosition(Common::Point(160, 130));
_breakerBoxInset.fixPriority(250);
break;
case 9103:
BF_GLOBALS._player.enableControl();
_generatorInset.postInit();
_generatorInset.setVisage(910);
_generatorInset.setStrip(3);
_generatorInset.setFrame(2);
_generatorInset.setPosition(Common::Point(160, 130));
_generatorInset.fixPriority(250);
break;
case 9110:
if (!BF_GLOBALS.getFlag(fGotPointsForCrate)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCrate);
}
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
_blackCord.setPosition(Common::Point(540, 100));
BF_GLOBALS._player.enableControl();
break;
case 9111:
if ((BF_GLOBALS._bookmark == bEndDayThree) && (!BF_GLOBALS.getFlag(fGotPointsForGeneratorOff))) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForGeneratorOff);
}
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 910);
_blackCord.setStrip(6);
_blackCord.setFrame(1);
_blackCord.setPosition(Common::Point(114, 149));
_blackCord.fixPriority(249);
BF_GLOBALS._v4CECA = 0;
_blackCord._field90 = 0;
BF_GLOBALS._player.enableControl();
break;
case 9112:
BF_GLOBALS._player._strip = 4;
BF_GLOBALS._player._frame = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 1);
_yellowCord.setPosition(Common::Point(540, 100));
BF_GLOBALS._player.enableControl();
break;
case 9113:
BF_GLOBALS._player._strip = 4;
BF_GLOBALS._player._frame = 1;
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 910);
_yellowCord.setStrip(6);
_yellowCord.setFrame(2);
_yellowCord.setPosition(Common::Point(_fakeWall._position.x - 4, _fakeWall._position.y - 50));
_yellowCord.fixPriority(50);
BF_GLOBALS._v4CECC = 0;
_yellowCord._field90 = 0;
_yellowCord.show();
BF_GLOBALS._player.enableControl();
break;
case 9114:
_fakeWall.hide();
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)) {
BF_GLOBALS._player.disableControl();
_nico.postInit();
_nico.setDetails(910, 63, 64, 65, 5, &_item4);
BF_GLOBALS._nico910Talk = 0;
_shadow.postInit();
_action2.remove();
_sceneMode = 9116;
setAction(&_sequenceManager1, this, 9116, &_nico, NULL);
} else {
BF_GLOBALS._player.enableControl();
}
break;
case 9115:
BF_GLOBALS._player.enableControl();
break;
case 9116:
BF_GLOBALS._player.disableControl();
_sceneMode = 16;
_stripManager.start(9119, this);
break;
case 9118:
// No break on purpose
case 9137:
BF_GLOBALS._deathReason = 16;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9119:
if (!BF_GLOBALS.getFlag(fGotPointsForCordOnForklift)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCordOnForklift);
}
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0);
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 1);
BF_GLOBALS._player.enableControl();
break;
case 9120:
BF_GLOBALS._walkRegions.disableRegion(7);
BF_GLOBALS._player.enableControl();
break;
case 9121:
_item3.setDetails(7, 910, 96, 60, 61, 3);
BF_GLOBALS._stuart910State = 2;
if (BF_GLOBALS._nico910State == 4) {
_sceneMode = 20;
_stripManager.start(9115, this);
} else {
BF_GLOBALS._player.enableControl();
}
break;
case 9123:
BF_GLOBALS.clearFlag(gunDrawn);
switch (_sceneSubMode - 1) {
case 0:
_sceneMode = 9102;
setAction(&_sequenceManager1, this, 9102, &BF_GLOBALS._player, NULL);
break;
case 1:
_sceneMode = 9103;
setAction(&_sequenceManager1, this, 9103, &BF_GLOBALS._player, NULL);
break;
case 2:
_sceneMode = 9143;
setAction(&_sequenceManager1, this, 9143, &BF_GLOBALS._player, NULL);
break;
case 3:
_sceneMode = 9110;
setAction(&_sequenceManager1, this, 9110, &BF_GLOBALS._player, &_blackCord, NULL);
break;
case 4:
_sceneMode = 9111;
setAction(&_sequenceManager1, this, 9111, &BF_GLOBALS._player, &_blackCord, NULL);
break;
case 5:
switch (BF_GLOBALS._nico910State - 1) {
case 0:
_sceneMode = 9118;
setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_nico, NULL);
break;
case 1:
_sceneMode = 9148;
setAction(&_sequenceManager1, this, 9148, &BF_GLOBALS._player, &_nico, NULL);
break;
case 2:
// No break on purpose
case 3: {
_sceneMode = 17;
PlayerMover *mover = new PlayerMover();
Common::Point destPos(232, 138);
BF_GLOBALS._player.addMover(mover, &destPos, this);
}
default:
break;
}
break;
case 6: {
_sceneMode = 18;
PlayerMover *mover = new PlayerMover();
Common::Point destPos(248, 137);
BF_GLOBALS._player.addMover(mover, &destPos, this);
break;
}
case 7: {
_sceneMode = 9112;
PlayerMover *mover = new PlayerMover();
Common::Point destPos(285, 114);
BF_GLOBALS._player.addMover(mover, &destPos, this);
break;
}
case 8: {
_sceneMode = 9113;
PlayerMover *mover = new PlayerMover();
Common::Point destPos(285, 114);
BF_GLOBALS._player.addMover(mover, &destPos, this);
break;
}
case 9:
_sceneMode = 9119;
setAction(&_sequenceManager1, this, 9119, &BF_GLOBALS._player, &_nico, &_yellowCord, NULL);
break;
case 10:
_yellowCord.fixPriority(127);
if (_yellowCord._position.x != 267)
_yellowCord.hide();
_sceneMode = 9136;
setAction(&_sequenceManager1, this, 9136, &BF_GLOBALS._player, &_stuart, &_yellowCord, NULL);
BF_GLOBALS._stuart910State = 3;
break;
case 11:
_sceneMode = 9137;
setAction(&_sequenceManager1, this, 9137, &BF_GLOBALS._player, &_nico, NULL);
break;
default:
BF_GLOBALS._player.enableControl();
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &_destPos, NULL);
break;
}
break;
case 9124:
BF_GLOBALS._player.enableControl();
BF_GLOBALS.setFlag(gunDrawn);
break;
case 9125:
BF_GLOBALS.setFlag(fBackupAt340);
BF_GLOBALS._nico910State = 4;
_stuart.postInit();
_nico.setDetails(910, 72, 73, 74, 3, (SceneItem *)NULL);
_stuart.setDetails(910, 66, 67, 68, 5, &_nico);
BF_GLOBALS._stuart910Talk = 0;
_sceneMode = 9121;
setAction(&_sequenceManager1, this, 9121, &_stuart, NULL);
break;
case 9126:
_sceneMode = 19;
if (BF_GLOBALS._stuart910State == 0)
signal();
else
_stripManager.start(9115, this);
break;
case 9129:
// No break on purpose
case 9134:
BF_GLOBALS._deathReason = 17;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9130:
_lyle.setAction(&_sequenceManager2, NULL, 9133, &_lyle, NULL);
BF_GLOBALS._breakerBoxStatusArr[14] = 3;
openHiddenDoor();
BF_GLOBALS._walkRegions.disableRegion(15);
break;
case 9132:
BF_GLOBALS._player.enableControl();
BF_GLOBALS._stuart910State = 4;
BF_GLOBALS._deathReason = 13;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9135:
BF_GLOBALS._deathReason = 15;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9136:
if (!BF_GLOBALS.getFlag(fGotPointsForCuffingNico)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCuffingNico);
}
_lyle.setAction(&_sequenceManager2, NULL, 9131, &_lyle, NULL);
BF_GLOBALS._walkRegions.enableRegion(16);
if (BF_GLOBALS._nico910State == 4)
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0);
else
BF_INVENTORY.setObjectScene(INV_HALF_YELLOW_CORD, 910);
_forbes.postInit();
_forbes.setDetails(910, 86, 87, 88, 4, &_item8);
_sceneMode = 9139;
setAction(&_sequenceManager1, this, 9139, &_forbes, &BF_GLOBALS._player, NULL);
break;
case 9139:
BF_GLOBALS._walkRegions.disableRegion(4);
_field2DE0 = 1;
BF_GLOBALS._player.enableControl();
break;
case 9140:
_sceneMode = 14;
addFader((const byte *)&black, 2, this);
break;
case 9141:
BF_INVENTORY.setObjectScene(INV_22_SNUB, 1);
if (!BF_GLOBALS.getFlag(fGotPointsForCuffingDA)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCuffingDA);
}
BF_GLOBALS._player.enableControl();
break;
case 9142:
BF_GLOBALS._player.enableControl();
if (!BF_GLOBALS.getFlag(fGotPointsForSearchingNico)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForSearchingNico);
}
break;
case 9143:
if (BF_GLOBALS._nico910State == 0) {
BF_GLOBALS._sceneManager.changeScene(920);
} else {
SceneItem::display(910, 89, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
_sceneMode = 9144;
setAction(&_sequenceManager1, this, 9144, &BF_GLOBALS._player, NULL);
}
break;
case 9144:
// No break on purpose
case 9146:
BF_GLOBALS._player.enableControl();
break;
case 9148:
BF_GLOBALS._deathReason = 23;
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 9149:
SceneItem::display(910, 74, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
BF_INVENTORY.setObjectScene(INV_22_SNUB, 1);
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player.setVisage(129);
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player._strip = 7;
BF_GLOBALS._player._frame = 1;
break;
default:
break;
}
}
void Scene910::process(Event &event) {
SceneExt::process(event);
if ((!BF_GLOBALS._player._enabled) || (event.mousePos.y >= 167))
return;
if (!_focusObject) {
if (_item17._bounds.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW);
BF_GLOBALS._events.setCursor(surface);
} else if ((BF_GLOBALS._hiddenDoorStatus == 0) || (BF_GLOBALS._nico910State != 0)) {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
} else if (!_item16._bounds.contains(event.mousePos)) {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
} else {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_NW);
BF_GLOBALS._events.setCursor(surface);
}
}
if (event.eventType != EVENT_BUTTON_DOWN)
return;
switch (BF_GLOBALS._events.getCursor()) {
case INV_COLT45:
if (!BF_GLOBALS._player._bounds.contains(event.mousePos))
break;
if (BF_GLOBALS.getFlag(gunDrawn)) {
BF_GLOBALS._player.disableControl();
_destPos = BF_GLOBALS._player._position;
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
event.handled = true;
} else if (BF_GLOBALS._nico910State <= 1) {
if (BF_GLOBALS.getFlag(fCanDrawGun)) {
BF_GLOBALS._player.addMover(NULL);
BF_GLOBALS._player.disableControl();
_sceneMode = 9124;
setAction(&_sequenceManager1, this, 9124, &BF_GLOBALS._player, NULL);
} else
SceneItem::display(1, 4, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
} else
SceneItem::display(910, 81, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
event.handled = true;
break;
case CURSOR_WALK:
if (BF_GLOBALS._nico910State == 1) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._player._visage == 1911) {
BF_GLOBALS._player.disableControl();
_destPos = event.mousePos;
_sceneSubMode = 0;
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
} else {
_sceneMode = 9118;
setAction(&_sequenceManager1, this, 9118, &BF_GLOBALS._player, &_nico, NULL);
event.handled = true;
}
} else if (BF_GLOBALS._player._visage == 1911) {
BF_GLOBALS._player.disableControl();
_destPos = event.mousePos;
_sceneSubMode = 0;
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
}
default:
break;
}
}
void Scene910::dispatch() {
SceneExt::dispatch();
if (_action)
return;
if ((_sceneMode != 14) && (BF_GLOBALS._player._position.x < 30) && (BF_GLOBALS._player._position.y > 148)) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._dayNumber != 5) {
_sceneMode = 9101;
setAction(&_sequenceManager1, this, 9101, &BF_GLOBALS._player, NULL);
} else {
_sceneMode = 9146;
if (BF_GLOBALS._hiddenDoorStatus == 0)
setAction(&_sequenceManager1, this, 9146, &BF_GLOBALS._player, NULL);
else
setAction(&_sequenceManager1, this, 9145, &BF_GLOBALS._player, NULL);
}
}
if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._hiddenDoorStatus != 0) && (_sceneMode != 9143)) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS.getFlag(gunDrawn)) {
_sceneSubMode = 3;
_sceneMode = 9123;
setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL);
} else if (BF_GLOBALS._nico910State == 0) {
_sceneMode = 9143;
setAction(&_sequenceManager1, this, 9143, &BF_GLOBALS._player, NULL);
} else {
SceneItem::display(910, 98, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
_sceneMode = 9144;
setAction(&_sequenceManager1, this, 9144, &BF_GLOBALS._player, NULL);
}
}
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._player._position.x > 250) && (_sceneMode != 9135) && (_sceneMode != 11) && (BF_GLOBALS._hiddenDoorStatus != 0) && (BF_GLOBALS._nico910State == 0)) {
BF_GLOBALS._player.disableControl();
_shadow.remove();
_nico.remove();
_nico.postInit();
_nico.setDetails(910, 63, 64, 65, 5, &_item4);
_sceneMode = 9135;
setAction(&_sequenceManager1, this, 9135, &BF_GLOBALS._player, &_nico, NULL);
}
}
void Scene910::checkGun() {
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0) && (BF_GLOBALS._hiddenDoorStatus != 0))
SceneItem::display(910, 70, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
else
SceneExt::checkGun();
}
void Scene910::openHiddenDoor() {
if (BF_GLOBALS._hiddenDoorStatus != 0)
return;
if (! BF_GLOBALS.getFlag(fGotPointsForLightsOn)) {
T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS.setFlag(fGotPointsForLightsOn);
}
BF_GLOBALS._hiddenDoorStatus = 1;
BF_GLOBALS._player.disableControl();
BF_GLOBALS._walkRegions.enableRegion(10);
_sceneMode = 9114;
_sound2.play(42);
if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910))
setAction(&_sequenceManager1, this, 9127, &_fakeWall, &_yellowCord, &_object5, NULL);
else
setAction(&_sequenceManager1, this, 9114, &_fakeWall, &_object5, NULL);
}
void Scene910::closeHiddenDoor() {
if (BF_GLOBALS._hiddenDoorStatus != 0) {
_fakeWall.show();
if ((BF_GLOBALS._bookmark == bEndDayThree) && (!BF_GLOBALS.getFlag(fGotPointsForOpeningDoor))) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForOpeningDoor);
}
BF_GLOBALS._hiddenDoorStatus = 0;
BF_GLOBALS._walkRegions.disableRegion(10);
BF_GLOBALS._player.disableControl();
_sceneMode = 9115;
_sound2.play(42);
if ((BF_GLOBALS._v4CECC == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910))
setAction(&_sequenceManager1, this, 9128, &_fakeWall, &_yellowCord, &_object5, NULL);
else
setAction(&_sequenceManager1, this, 9115, &_fakeWall, &_object5, NULL);
}
if ((BF_GLOBALS._dayNumber == 5) && (BF_GLOBALS._nico910State == 0)) {
// _objectList.draw();
if (BF_GLOBALS._sceneObjects->contains(&_breakerBoxInset))
_breakerBoxInset.remove();
if (BF_GLOBALS._sceneObjects->contains(&_generatorInset))
_generatorInset.remove();
BF_GLOBALS._player.disableControl();
_sceneMode = 9120;
BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 9120, &BF_GLOBALS._player, &_lyle, NULL);
BF_GLOBALS._walkRegions.enableRegion(1);
}
}
/*--------------------------------------------------------------------------
* Scene 920 - Inside Warehouse: Secret Room
*
*--------------------------------------------------------------------------*/
// Crate
bool Scene920::Item1::startAction(CursorType action, Event &event) {
Scene920 *scene = (Scene920 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
if ((BF_GLOBALS.getFlag(fCrateOpen)) && (BF_GLOBALS._player._visage == 921)) {
BF_GLOBALS._player.disableControl();
scene->_crateWindow.postInit();
scene->_sceneMode = 9204;
if (!BF_GLOBALS.getFlag(fGotPointsForBoots)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForBoots);
}
scene->setAction(&scene->_sequenceManager1, scene, 9204, &BF_GLOBALS._player, &scene->_crateWindow, NULL);
return true;
} else
return NamedHotspot::startAction(action, event);
break;
case CURSOR_USE:
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS.getFlag(fCrateOpen)) {
if (BF_GLOBALS._player._visage == 921) {
if ((BF_INVENTORY.getObjectScene(INV_AUTO_RIFLE) != 1) && (BF_GLOBALS.getFlag(fSawGuns))) {
scene->_sceneMode = 9207;
scene->setAction(&scene->_sequenceManager1, scene, 9207, &BF_GLOBALS._player, NULL);
} else {
scene->_sceneMode = 9203;
scene->setAction(&scene->_sequenceManager1, scene, 9203, &BF_GLOBALS._player, &scene->_crateTop, NULL);
BF_GLOBALS.clearFlag(fCrateOpen);
}
} else {
scene->_sceneMode = 9205;
scene->setAction(&scene->_sequenceManager1, scene, 9205, &BF_GLOBALS._player, NULL);
}
} else {
scene->_sceneMode = 9202;
scene->setAction(&scene->_sequenceManager1, scene, 9202, &BF_GLOBALS._player, &scene->_crateTop, NULL);
BF_GLOBALS.setFlag(fCrateOpen);
}
return true;
break;
default:
return NamedHotspot::startAction(action, event);
break;
}
}
// North Exit
bool Scene920::Item8::startAction(CursorType action, Event &event) {
Scene920 *scene = (Scene920 *)BF_GLOBALS._sceneManager._scene;
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._player._visage == 921) {
scene->_sceneMode = 10;
scene->setAction(&scene->_sequenceManager1, scene, 9206, &BF_GLOBALS._player, NULL);
// TO BE CHECKED: Original code uses a variable to store the address of scene instance.
// As it's used later a coordinates to create a playermover, I don't understand.
// On the other hand, it's not really important as just after the hero leaves the scene
// so the variable is no longer used.
// scene->_oldCoord = &scene;
} else {
scene->_sceneMode = 9201;
scene->setAction(&scene->_sequenceManager1, scene, 9201, &BF_GLOBALS._player, NULL);
}
return true;
}
void Scene920::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(920);
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
if (BF_GLOBALS._dayNumber == 0)
BF_GLOBALS._dayNumber = 4;
BF_GLOBALS._player.postInit();
if (BF_GLOBALS._v4CEC8 != 0) {
_doorway.postInit();
_doorway.setVisage(922);
_doorway.setStrip(2);
_doorway.fixPriority(1);
_doorway.setPosition(Common::Point(145, 82));
}
_crateTop.postInit();
_crateTop.setVisage(922);
if (BF_GLOBALS.getFlag(fCrateOpen)) {
_crateTop.setStrip(3);
_crateTop.setFrame(5);
}
_crateTop.setPosition(Common::Point(158, 107));
_crateTop.fixPriority(130);
_exitN.setDetails(Rect(116, 12, 165, 81), 920, -1, -1, -1, 1, NULL);
_item6.setDetails(6, 920, 15, 16, 17, 1);
_item4.setDetails(5, 920, 12, 13, 14, 1);
_item7.setDetails(4, 920, 9, 10, 11, 1);
_item5.setDetails(3, 920, 6, 7, 8, 1);
_crate.setDetails(2, 920, 3, 4, 5, 1);
_item3.setDetails(1, 920, 3, 4, 5, 1);
_item2.setDetails(Rect(0, 0, 320, 200), 920, 0, 1, 2, 1, NULL);
BF_GLOBALS._player.disableControl();
_sceneMode = 9200;
setAction(&_sequenceManager1, this, 9200, &BF_GLOBALS._player, NULL);
}
void Scene920::signal() {
switch (_sceneMode) {
case 10:
_sceneMode = 9201;
setAction(&_sequenceManager1, this, 9201, &BF_GLOBALS._player, NULL);
break;
case 9201:
if (BF_GLOBALS.getFlag(fCrateOpen))
BF_GLOBALS.setFlag(fLeftTraceIn920);
else
BF_GLOBALS.clearFlag(fLeftTraceIn920);
BF_GLOBALS._sceneManager.changeScene(910);
break;
case 9204:
_crateWindow.remove();
BF_GLOBALS.setFlag(fSawGuns);
BF_GLOBALS._player.enableControl();
break;
case 9206: {
BF_GLOBALS._player.enableControl();
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &_oldCoord, NULL);
break;
}
case 9207:
BF_GLOBALS._player.enableControl();
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_AUTO_RIFLE, 1);
BF_GLOBALS._bookmark = bEndDayThree;
break;
default:
BF_GLOBALS._player.enableControl();
break;
}
}
void Scene920::process(Event &event) {
SceneExt::process(event);
if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
if (_exitN.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);
BF_GLOBALS._events.setCursor(surface);
} else {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == CURSOR_WALK) && (BF_GLOBALS._player._visage == 921)) {
BF_GLOBALS._player.disableControl();
_sceneMode = 9206;
setAction(&_sequenceManager1, this, 9206, &BF_GLOBALS._player, NULL);
_oldCoord = event.mousePos;
event.handled = true;
}
}
void Scene920::dispatch() {
SceneExt::dispatch();
if ((_action == 0) && (BF_GLOBALS._player._position.y < 75)) {
BF_GLOBALS._player.disableControl();
BF_GLOBALS._sceneManager.changeScene(910);
}
}
void Scene920::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_oldCoord.x);
s.syncAsSint16LE(_oldCoord.y);
}
/*--------------------------------------------------------------------------
* Scene 930 - Inside the caravan
*
*--------------------------------------------------------------------------*/
/* Objects */
bool Scene930::Object1::startAction(CursorType action, Event &event) {
// Small box
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
bool result;
if ((action == CURSOR_USE) && (!BF_GLOBALS.getFlag(fGotPointsForFBI))) {
scene->setAction(&scene->_action2);
result = true;
} else
result = NamedObject::startAction(action, event);
return result;
}
bool Scene930::Object2::startAction(CursorType action, Event &event) {
// Small box Inset
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return NamedObject::startAction(action, event);
NamedObject::startAction(action, event);
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_9MM_BULLETS, 1);
BF_GLOBALS.setFlag(fGotPointsForFBI);
remove();
scene->_box.remove();
return true;
}
bool Scene930::Object3::startAction(CursorType action, Event &event) {
// Boots
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
if (action != CURSOR_USE)
return NamedObject::startAction(action, event);
if (!scene->_bootInsetDisplayed)
scene->setAction(&scene->_action1);
return true;
}
bool Scene930::Object4::startAction(CursorType action, Event &event) {
// Boot inset
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_WALK:
return true;
case CURSOR_LOOK:
if (BF_GLOBALS._bookmark >= bFlashBackTwo) {
_lookLineNum = 94;
return NamedObject::startAction(action, event);
} else {
BF_GLOBALS._player.disableControl();
NamedObject::startAction(action, event);
BF_GLOBALS._bookmark = bFlashBackTwo;
scene->_sceneMode = 2;
scene->signal();
return true;
}
break;
case CURSOR_USE:
if (BF_GLOBALS._bookmark >= bFlashBackTwo) {
_lookLineNum = 71;
NamedObject::startAction(action, event);
scene->showSoleInset();
remove();
} else
NamedObject::startAction(action, event);
return true;
default:
return NamedObject::startAction(action, event);
break;
}
}
void Scene930::Object4::remove() {
// Boots inset
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
if (scene->_bootInsetDisplayed && !BF_GLOBALS._sceneObjects->contains(&scene->_soleInset)) {
scene->_boots.setAction(&scene->_action3);
}
FocusObject::remove();
}
bool Scene930::Object5::startAction(CursorType action, Event &event) {
// Boots sole inset
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_WALK:
return true;
case CURSOR_USE:
if (BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1)
return NamedObject::startAction(action, event);
if (!scene->_soleOpened) {
animate(ANIM_MODE_4, getFrameCount() - 1, 1, NULL);
scene->_soleOpened = 1;
_lookLineNum = 76;
_useLineNum = 78;
} else {
T2_GLOBALS._uiElements.addScore(50);
BF_INVENTORY.setObjectScene(INV_SCHEDULE, 1);
setFrame2(getFrameCount());
_lookLineNum = 92;
_useLineNum = -1;
}
return true;
default:
return NamedObject::startAction(action, event);
break;
}
}
void Scene930::Object5::remove() {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
scene->_boots.setAction(&scene->_action3);
FocusObject::remove();
}
/* Items */
bool Scene930::Item1::startAction(CursorType action, Event &event) {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
if ((action == CURSOR_WALK) || (action == CURSOR_USE)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 1;
scene->setAction(&scene->_sequenceManager1, scene, 9301, &BF_GLOBALS._player, NULL);
return true;
} else
return NamedHotspot::startAction(action, event);
}
/* Actions */
void Scene930::Action1::signal() {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(10);
BF_GLOBALS._player.disableControl();
scene->_bootInsetDisplayed = 1;
break;
case 1: {
Common::Point pt(50, 142);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, this);
break;
}
case 2:
BF_GLOBALS._player.changeAngle(270);
setDelay(10);
break;
case 3:
BF_GLOBALS._player.changeZoom(110);
BF_GLOBALS._player.setVisage(931);
BF_GLOBALS._player.setStrip(1);
BF_GLOBALS._player.setFrame(1);
BF_GLOBALS._player.animate(ANIM_MODE_4, 4, 1, this);
break;
case 4:
scene->_boots.setFrame(2);
BF_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 5:
scene->showBootInset();
if (!BF_GLOBALS.getFlag(fGotPointsForCPU)) {
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCPU);
}
SceneItem::display(0, 312);
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene930::Action2::signal() {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(10);
BF_GLOBALS._player.disableControl();
break;
case 1: {
Common::Point pt(176, 137);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, this);
break;
}
case 2:
setDelay(10);
break;
case 3:
SceneItem::display(930, scene->_box._useLineNum, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
scene->showBoxInset();
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene930::Action3::signal() {
Scene930 *scene = (Scene930 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.animate(ANIM_MODE_4, 4, -1, this);
break;
case 1:
scene->_boots.setFrame(1);
BF_GLOBALS._player.animate(ANIM_MODE_6, this);
break;
case 2:
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player.setVisage(368);
BF_GLOBALS._player.setStrip(6);
BF_GLOBALS._player.setFrame(1);
scene->_bootInsetDisplayed = 0;
remove();
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.enableControl();
break;
default:
break;
}
}
void Scene930::postInit(SceneObjectList *OwnerList) {
PalettedScene::postInit();
loadScene(930);
BF_GLOBALS._sound1.changeSound(85);
if (BF_GLOBALS._dayNumber == 0)
BF_GLOBALS._dayNumber = 1;
setZoomPercents(83, 75, 140, 100);
_soleOpened = 0;
_bootInsetDisplayed = 0;
if (BF_INVENTORY.getObjectScene(INV_9MM_BULLETS) != 1) {
_box.postInit();
_box.setVisage(930);
_box.setStrip(1);
_box.setPosition(Common::Point(223, 21));
_box.setDetails(930, 66, 67, 68, 1, (SceneItem *)NULL);
}
_boots.postInit();
_boots.setVisage(930);
_boots.setStrip(2);
_boots.setPosition(Common::Point(9, 161));
_boots.fixPriority(120);
_boots.setDetails(930, 62, 63, 64, 1, (SceneItem *)NULL);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(368);
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.setPosition(Common::Point(170, 92));
BF_GLOBALS._player.fixPriority(80);
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player.enableControl();
BF_GLOBALS._events.setCursor(CURSOR_WALK);
_item1.setDetails( 1, 930, 0, 1, 2, 1);
_item2.setDetails( 2, 930, 4, 5, 6, 1);
_item3.setDetails( 3, 930, 8, 9, 10, 1);
_item4.setDetails( 4, 930, 12, 13, 14, 1);
_item5.setDetails( 5, 930, 16, 17, 18, 1);
_item6.setDetails( 20, 930, 20, 21, 22, 1);
_item7.setDetails( 6, 930, 23, 24, 25, 1);
_item8.setDetails( 7, 930, 26, 27, 28, 1);
_item21.setDetails( 8, 930, 89, 90, 91, 1);
_item9.setDetails( 9, 930, 29, 30, 31, 1);
_item20.setDetails(10, 930, 86, 87, 88, 1);
_item10.setDetails(11, 930, 33, 34, 35, 1);
_item11.setDetails(12, 930, 37, 38, 39, 1);
_item13.setDetails(13, 930, 40, 41, 42, 1);
_item14.setDetails(14, 930, 44, 45, 46, 1);
_item15.setDetails(15, 930, 48, 49, 50, 1);
_item16.setDetails(16, 930, 52, 53, 54, 1);
_item17.setDetails(17, 930, 56, 57, 58, 1);
_item12.setDetails(18, 930, 59, 60, 61, 1);
_item18.setDetails(19, 930, 80, 81, 82, 1);
_item19.setDetails(21, 930, 83, 84, 85, 1);
if (BF_GLOBALS._sceneManager._previousScene != 935) {
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager1, this, 9300, &BF_GLOBALS._player, NULL);
} else {
// After flashback
_bootInsetDisplayed = 1;
BF_GLOBALS._player.animate(ANIM_MODE_NONE);
BF_GLOBALS._player.setPosition(Common::Point(50, 142));
BF_GLOBALS._player.setVisage(931);
BF_GLOBALS._player.setStrip(1);
BF_GLOBALS._player.setFrame(9);
BF_GLOBALS._player.fixPriority(-1);
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player.changeZoom(110);
_boots.setFrame(2);
showBootInset();
}
}
void Scene930::signal() {
static uint32 v50EC4 = 0;
switch (_sceneMode++) {
case 1:
BF_GLOBALS._sceneManager.changeScene(550);
break;
case 2:
_sceneMode = 3;
SceneItem::display(930, 95, SET_WIDTH, 312,
SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 4,
SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + UI_INTERFACE_Y + 2,
SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 19, SET_EXT_BGCOLOR, 9,
SET_EXT_FGCOLOR, 13, LIST_END);
signal();
break;
case 3:
_sceneMode = 4;
addFader((const byte *)&v50EC4, 5, this);
break;
case 4:
BF_GLOBALS._sceneManager.changeScene(935);
break;
default:
BF_GLOBALS._player.enableControl();
break;
}
}
void Scene930::dispatch() {
SceneExt::dispatch();
}
void Scene930::showBootInset() {
_bootsInset.postInit();
_bootsInset.setVisage(930);
_bootsInset.setStrip(3);
_bootsInset.setFrame2(1);
_bootsInset.fixPriority(260);
_bootsInset.setPosition(Common::Point(147, 128));
_bootsInset.setDetails(930, 69, 70, 93);
}
void Scene930::showBoxInset() {
_boxInset.postInit();
_boxInset.setVisage(930);
_boxInset.setStrip(1);
_boxInset.setFrame2(2);
_boxInset.fixPriority(260);
_boxInset.setPosition(Common::Point(147, 128));
_boxInset.setDetails(930, 73, 74, 75);
}
void Scene930::showSoleInset() {
_soleInset.postInit();
_soleInset.setVisage(930);
_soleInset.setStrip(3);
if (BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) {
_soleInset.setFrame(_soleInset.getFrameCount());
_soleInset.setDetails(930, 92, 77, -1);
} else if (!_soleOpened) {
_soleInset.setFrame(2);
_soleInset.setDetails(930, 93, 77, -1);
} else {
_soleInset.setFrame(_soleInset.getFrameCount());
_soleInset.setDetails(930, 76, 77, 78);
}
_soleInset.fixPriority(260);
_soleInset.setPosition(Common::Point(147, 128));
}
void Scene930::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_soleOpened);
s.syncAsSint16LE(_bootInsetDisplayed);
}
/*--------------------------------------------------------------------------
* Scene 935 - Hidden in the wardrobe
*
*--------------------------------------------------------------------------*/
void Scene935::Action1::signal() {
Scene935 *scene = (Scene935 *)BF_GLOBALS._sceneManager._scene;
static uint32 v50ECC = 0, v50EEA = 0, v50EEE = 0, v50F26 = 0, v50F2A = 0, v50F62 = 0, v50F66 = 0, v50F6A = 0;
switch (_actionIndex++) {
case 0:
scene->addFader((const byte *)&v50ECC, 100, this);
break;
case 1:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
scene->transition((const byte *)&v50EEA, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 2:
scene->addFader((const byte *)&v50EEE, 5, this);
break;
case 3:
scene->_visualSpeaker.removeText();
scene->_visualSpeaker._textPos.y = scene->_sceneBounds.top + 80;
scene->_visualSpeaker._color1 = 252;
scene->_visualSpeaker._color2 = 251;
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
setDelay(3);
break;
case 4:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
scene->transition((const byte *)&v50F26, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 5:
scene->addFader((const byte *)&v50F2A, 5, this);
break;
case 6:
scene->_visualSpeaker.removeText();
scene->_visualSpeaker._textPos.y = scene->_sceneBounds.top + 150;
scene->_visualSpeaker._color1 = 250;
scene->_visualSpeaker._color2 = 249;
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
setDelay(3);
break;
case 7:
scene->_visualSpeaker.setText("Jake! Hide in the closet!");
for (int i = 1; i < 21; i++)
scene->transition((const byte *)&v50F62, 5 * i, 935, NULL, 0, 255, 249, 255, 1);
setDelay(3);
break;
case 8:
scene->addFader((const byte *)&v50F66, 5, this);
break;
case 9:
scene->_visualSpeaker.removeText();
setDelay(3);
break;
case 10:
scene->_sceneMode = 1;
scene->add2Faders((const byte *)&v50F6A, 5, 935, scene);
remove();
break;
default:
break;
}
}
void Scene935::postInit(SceneObjectList *OwnerList) {
PalettedScene::postInit();
loadScene(935);
BF_GLOBALS._interfaceY = SCREEN_HEIGHT;
BF_GLOBALS._player.disableControl();
_visualSpeaker._textMode = ALIGN_CENTER;
_visualSpeaker._hideObjects = false;
_visualSpeaker._color1 = 254;
_visualSpeaker._color2 = 253;
_visualSpeaker._textPos.y = _sceneBounds.top + 18;
_visualSpeaker._textWidth = 300;
_visualSpeaker._textPos.x = _sceneBounds.left + 10;
setAction(&_action1);
BF_GLOBALS._sound1.fadeSound(67);
}
void Scene935::remove() {
BF_GLOBALS._sound1.fadeOut2(NULL);
BF_GLOBALS._scrollFollower = &BF_GLOBALS._player;
PalettedScene::remove();
}
void Scene935::signal() {
static uint32 v50EC8 = 0;
switch (_sceneMode) {
case 1:
_object1.postInit();
if (BF_GLOBALS._sceneManager._previousScene == 810) {
BF_GLOBALS._player.disableControl();
_sceneMode = 9352;
setAction(&_sequenceManager, this, 9350, &_object1, NULL);
} else if (BF_GLOBALS._sceneManager._previousScene == 930) {
_object3.postInit();
_object3.setVisage(938);
_object3.fixPriority(255);
_object3.setPosition(Common::Point(260, -4));
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager, this, 9354, &_object1, &_object3, NULL);
} else {
_sceneMode = 9351;
setAction(&_sequenceManager, this, 9350, &_object1, NULL);
}
break;
case 2:
BF_GLOBALS._sound1.play(68);
_sceneMode = 0;
addFader((const byte *)&v50EC8, 5, this);
break;
case 3:
_sceneMode = 2;
_object1.animate(ANIM_MODE_6, NULL);
signal();
break;
case 9351:
BF_GLOBALS._player.disableControl();
_sceneMode = 2;
setAction(&_sequenceManager, this, 9351, &_object1, NULL);
if (BF_GLOBALS._sceneManager._previousScene == 910)
_sceneMode = 9353;
break;
case 9352:
BF_GLOBALS._player.disableControl();
_sceneMode = 2;
setAction(&_sequenceManager, this, 9352, &_object1, NULL);
break;
case 9353:
_object2.postInit();
BF_GLOBALS._player.disableControl();
_sceneMode = 3;
setAction(&_sequenceManager, this, 9353, &_object1, &_object2, NULL);
break;
default:
BF_GLOBALS._sceneManager.changeScene(BF_GLOBALS._sceneManager._previousScene);
break;
}
}
void Scene935::dispatch() {
SceneExt::dispatch();
}
/*--------------------------------------------------------------------------
* Scene 940 - Jail ending animation
*
*--------------------------------------------------------------------------*/
bool Scene940::Item1::startAction(CursorType action, Event &event) {
return true;
}
void Scene940::Action1::signal() {
Scene940 *scene = (Scene940 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex) {
case 0:
_actionIndex = 2;
setDelay(60);
break;
case 2:
_actionIndex = 941;
if (BF_GLOBALS.getFlag(fBackupAt340)) {
// WORKAROUND: If the player shot Nico, the alternate text was previously going off-screen
scene->_gameTextSpeaker1._offsetPos.y -= 10;
scene->_stripManager.start(9408, this);
} else
scene->_stripManager.start(9400, this);
break;
case 5:
setActionIndex(948);
setDelay(90);
scene->_object2.remove();
scene->_object3.remove();
scene->_object4.remove();
scene->_object5.remove();
scene->_object6.remove();
scene->_object7.remove();
scene->_object8.remove();
scene->_object9.remove();
scene->_object10.remove();
break;
case 99:
BF_GLOBALS._sound1.play(117);
BF_GLOBALS._sceneManager.changeScene(100);
remove();
break;
case 941:
scene->_gameTextSpeaker1._textWidth = 312;
_actionIndex = 944;
setAction(&scene->_sequenceManager1, this, 941, &BF_GLOBALS._player, NULL);
break;
case 942:
_actionIndex = 955;
setAction(&scene->_sequenceManager1, this, 942, &scene->_object2, NULL);
break;
case 943:
_actionIndex = 946;
setAction(&scene->_sequenceManager1, this, 943, &scene->_object3, NULL);
break;
case 944:
scene->_object4.setAction(&scene->_sequenceManager2, NULL, 944, &scene->_object4, &scene->_object5);
_actionIndex = 945;
setDelay(3);
break;
case 945:
scene->_object6.setAction(&scene->_sequenceManager3, NULL, 945, &scene->_object6, &scene->_object10, NULL);
_actionIndex = 943;
setDelay(3);
break;
case 946:
_actionIndex = 942;
setAction(&scene->_sequenceManager1, this, 946, &scene->_object7, &scene->_object8, NULL);
break;
case 947:
_actionIndex = 5;
setAction(&scene->_sequenceManager1, this, 947, &scene->_object1, &scene->_object11, &scene->_object12, &scene->_object13, NULL);
break;
case 948:
scene->_gameTextSpeaker1._textPos.x = scene->_sceneBounds.left + 10;
scene->_object17.postInit();
scene->_object17.hide();
scene->_object18.postInit();
scene->_object18.hide();
_actionIndex = 960;
setAction(&scene->_sequenceManager1, this, 948, &scene->_object11, &scene->_object12, &scene->_object13, &scene->_object1, &scene->_object14, NULL);
break;
case 949:
_actionIndex = 950;
setAction(&scene->_sequenceManager1, this, 949, &scene->_object17, &scene->_object18, &scene->_object1, &scene->_object12, &scene->_object13, &scene->_object15, NULL);
scene->_object11.setAction(&scene->_sequenceManager2, NULL, 952, &scene->_object11, NULL);
break;
case 950:
_actionIndex = 951;
setAction(&scene->_sequenceManager1, this, 950, &scene->_object17, &scene->_object18, &scene->_object1, &scene->_object13, &scene->_object16, NULL);
scene->_object12.setAction(&scene->_sequenceManager3, NULL, 953, &scene->_object12, NULL);
break;
case 951:
scene->_object13.setAction(&scene->_sequenceManager4, NULL, 954, &scene->_object13, NULL);
scene->_object11.setAction(&scene->_sequenceManager2, NULL, 952, &scene->_object11, NULL);
scene->_stripManager.start(9407, this);
setActionIndex(99);
break;
case 955:
scene->_object2.remove();
_actionIndex = 956;
setAction(&scene->_sequenceManager1, this, 955, &BF_GLOBALS._player, NULL);
break;
case 956:
_actionIndex = 947;
setAction(&scene->_sequenceManager1, this, 956, &scene->_object3, NULL);
scene->_object11.postInit();
scene->_object11.setVisage(943);
scene->_object11.setStrip(1);
scene->_object11.setPosition(Common::Point(-8, 178));
scene->_object12.postInit();
scene->_object12.setVisage(942);
scene->_object12.setStrip(1);
scene->_object12.setPosition(Common::Point(-41, 181));
scene->_object13.postInit();
scene->_object13.setVisage(944);
scene->_object13.setStrip(2);
scene->_object13.setPosition(Common::Point(-74, 179));
scene->_object1.postInit();
scene->_object1.setVisage(948);
scene->_object1.setStrip(2);
scene->_object1.setPosition(Common::Point(-107, 180));
scene->_object14.postInit();
scene->_object14.setVisage(949);
scene->_object14.setStrip(1);
scene->_object14.setFrame(3);
scene->_object14.setPosition(Common::Point(234, 75));
scene->_object15.postInit();
scene->_object15.setVisage(949);
scene->_object15.setStrip(1);
scene->_object15.setFrame(2);
scene->_object15.setPosition(Common::Point(144, 76));
scene->_object16.postInit();
scene->_object16.setVisage(949);
scene->_object16.setStrip(1);
scene->_object16.setFrame(1);
scene->_object16.setPosition(Common::Point(45, 77));
break;
case 960:
_actionIndex = 949;
setAction(&scene->_sequenceManager1, this, 960, &scene->_object11, &scene->_object17, &scene->_object18, &scene->_object1, &scene->_object14, NULL);
break;
default:
break;
}
}
void Scene940::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(940);
BF_GLOBALS._sound1.play(115);
BF_GLOBALS._dayNumber = 6;
BF_GLOBALS._interfaceY = SCREEN_HEIGHT;
T2_GLOBALS._uiElements._active = false;
_gameTextSpeaker2._speakerName = "SENTTEXT";
_gameTextSpeaker2._color1 = 104;
_gameTextSpeaker2._textMode = ALIGN_CENTER;
_stripManager.addSpeaker(&_gameTextSpeaker1);
_stripManager.addSpeaker(&_gameTextSpeaker2);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(941);
BF_GLOBALS._player.setStrip(1);
BF_GLOBALS._player.setFrame(7);
BF_GLOBALS._player.setPosition(Common::Point(563, 80));
BF_GLOBALS._player.disableControl();
_object3.postInit();
_object3.setVisage(944);
_object3.setStrip(3);
_object3.setFrame(3);
_object3.setPosition(Common::Point(626, 78));
_object3.fixPriority(0);
_object2.postInit();
_object2.setVisage(944);
_object2.setStrip(3);
_object2.setFrame(6);
_object2.setPosition(Common::Point(378, 136));
_object2.setZoom(80);
_object2.fixPriority(0);
_object4.postInit();
_object4.setVisage(945);
_object4.setStrip(6);
_object4.setPosition(Common::Point(361, 70));
_object4.setZoom(80);
_object4.fixPriority(0);
_object5.postInit();
_object5.setVisage(945);
_object5.setStrip(7);
_object5.setPosition(Common::Point(366, 39));
_object5.setZoom(80);
_object5.fixPriority(3);
_object6.postInit();
_object6.setVisage(945);
_object6.setStrip(4);
_object6.setPosition(Common::Point(432, 70));
_object6.setZoom(65);
_object6.fixPriority(0);
_object7.postInit();
_object7.setVisage(945);
_object7.setStrip(1);
_object7.setPosition(Common::Point(423, 131));
_object7.setZoom(65);
_object7.fixPriority(0);
_object8.postInit();
_object8.setVisage(945);
_object8.setStrip(2);
_object8.setPosition(Common::Point(420, 99));
_object8.setZoom(65);
_object8.fixPriority(3);
_object9.postInit();
_object9.setVisage(945);
_object9.setStrip(3);
_object9.setPosition(Common::Point(458, 65));
_object9.setZoom(55);
_object9.fixPriority(0);
_object10.postInit();
_object10.setVisage(945);
_object10.setStrip(3);
_object10.setFrame(2);
_object10.setPosition(Common::Point(465, 118));
_object10.setZoom(55);
_object10.fixPriority(0);
_item1.setBounds(Rect(0, 0, 320, 200));
BF_GLOBALS._sceneItems.push_back(&_item1);
_sceneBounds.moveTo(320, 0);
_gameTextSpeaker1._textPos.x = _sceneBounds.left + 10;
_gameTextSpeaker1._color1 = 16;
_gameTextSpeaker1._textWidth = 265;
setAction(&_action1);
}
void Scene940::remove() {
// clearScren();
BF_GLOBALS._scrollFollower = &BF_GLOBALS._player;
SceneExt::remove();
T2_GLOBALS._uiElements._active = true;
}
} // End of namespace BlueForce
} // End of namespace TsAGE