scummvm/engines/tsage/metaengine.cpp
2021-12-26 18:48:43 +01:00

164 lines
4.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/system.h"
#include "common/savefile.h"
#include "engines/advancedDetector.h"
#include "base/plugins.h"
#include "tsage/tsage.h"
#include "tsage/detection.h"
namespace TsAGE {
const char *TSageEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 TSageEngine::getGameID() const {
return _gameDescription->gameID;
}
uint32 TSageEngine::getFeatures() const {
return _gameDescription->features;
}
Common::Language TSageEngine::getLanguage() const {
return _gameDescription->desc.language;
}
Common::String TSageEngine::getPrimaryFilename() const {
return Common::String(_gameDescription->desc.filesDescriptions[0].fileName);
}
} // End of namespace TsAGE
enum {
MAX_SAVES = 100
};
class TSageMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "tsage";
}
bool hasFeature(MetaEngineFeature f) const override {
switch (f) {
case kSupportsListSaves:
case kSupportsDeleteSave:
case kSupportsLoadingDuringStartup:
case kSavesSupportMetaInfo:
case kSavesSupportThumbnail:
case kSavesSupportCreationDate:
case kSavesSupportPlayTime:
case kSimpleSavesNames:
return true;
default:
return false;
}
}
Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
*engine = new TsAGE::TSageEngine(syst, (const TsAGE::tSageGameDescription *)desc);
return Common::kNoError;
}
static Common::String generateGameStateFileName(const char *target, int slot) {
return Common::String::format("%s.%03d", target, slot);
}
SaveStateList listSaves(const char *target) const override {
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
TsAGE::tSageSavegameHeader header;
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot < MAX_SAVES) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (TsAGE::Saver::readSavegameHeader(in, header)) {
saveList.push_back(SaveStateDescriptor(this, slot, header._saveName));
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int getMaximumSaveSlot() const override {
return MAX_SAVES - 1;
}
void removeSaveState(const char *target, int slot) const override {
Common::String filename = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
generateGameStateFileName(target, slot));
if (f) {
TsAGE::tSageSavegameHeader header;
if (!TsAGE::Saver::readSavegameHeader(f, header, false)) {
delete f;
return SaveStateDescriptor();
}
delete f;
// Create the return descriptor
SaveStateDescriptor desc(this, slot, header._saveName);
desc.setThumbnail(header._thumbnail);
desc.setSaveDate(header._saveYear, header._saveMonth, header._saveDay);
desc.setSaveTime(header._saveHour, header._saveMinutes);
desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
return desc;
}
return SaveStateDescriptor();
}
};
#if PLUGIN_ENABLED_DYNAMIC(TSAGE)
REGISTER_PLUGIN_DYNAMIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine);
#else
REGISTER_PLUGIN_STATIC(TSAGE, PLUGIN_TYPE_ENGINE, TSageMetaEngine);
#endif