scummvm/engines/tsage/screen.h
2021-12-26 18:48:43 +01:00

66 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TSAGE_SCREEN_H
#define TSAGE_SCREEN_H
#include "common/scummsys.h"
#include "common/array.h"
#include "graphics/screen.h"
#include "tsage/graphics.h"
namespace TsAGE {
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 200
#define SCREEN_CENTER_X 160
#define SCREEN_CENTER_Y 100
#define UI_INTERFACE_Y 168
class Screen : public GfxSurface {
/**
* Override the addDirtyRect from GfxSurface, since for our screen
* class we need to reintroduce the standard Graphics::Screen implementation
*/
void addDirtyRect(const Common::Rect &r) override {
Graphics::Screen::addDirtyRect(r);
}
public:
/**
* Constructor
*/
Screen();
/**
* Destructor
*/
~Screen() override;
/**
* Update the screen
*/
void update() override;
};
} // End of namespace TsAGE
#endif /* MADS_SCREEN_H */