mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 07:07:10 +00:00
8e44180423
svn-id: r7181
541 lines
11 KiB
C++
541 lines
11 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include <string.h>
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#include "common/scummsys.h"
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#include "sky/skydefs.h"
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#include "sky/sky.h"
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#define WAIT_SEQUENCE while (_tseqFrames != 0) { checkCommands(commandPtr); delay(50); }
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#define INTRO_TEXT_WIDTH 128
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#define FN_A_PAL 60080
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#define FN_1A_LOG 60081
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#define FN_1A 60082
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#define FN_1B 60083
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#define FN_1C 60084
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#define FN_1D 60085
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#define FN_1E 60086
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#define FN_4A 60087
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#define FN_4B_LOG 60088
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#define FN_4B 60089
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#define FN_4C_LOG 60090
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#define FN_4C 60091
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#define FN_5_PAL 60092
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#define FN_5_LOG 60093
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#define FN_5 60094
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#define FN_6_PAL 60095
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#define FN_6_LOG 60096
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#define FN_6A 60097
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#define FN_6B 60098
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#define IC_PREPARE_TEXT 0
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#define IC_SHOW_TEXT 1
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#define IC_REMOVE_TEXT 2
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#define IC_MAKE_SOUND 3
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#define IC_FX_VOLUME 4
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uint32 cockpitCommands[] = {
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1000, //do straight away
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IC_PREPARE_TEXT,
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77,
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220,
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IC_SHOW_TEXT, //radar detects jamming signal
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20,
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160,
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105,
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IC_REMOVE_TEXT,
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105,
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IC_PREPARE_TEXT,
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81,
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105,
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IC_SHOW_TEXT, //well switch to override you fool
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170,
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86,
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35,
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IC_REMOVE_TEXT,
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35,
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IC_PREPARE_TEXT,
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477,
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35,
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IC_SHOW_TEXT,
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30,
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160,
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3,
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IC_REMOVE_TEXT,
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0
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};
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uint32 zeroCommands[] = { 0 };
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uint32 anim5Commands[] = {
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31,
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IC_MAKE_SOUND,
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2,
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127,
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0
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};
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uint32 anim4aCommands[] = {
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136,
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IC_MAKE_SOUND,
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1,
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70,
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90,
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IC_FX_VOLUME,
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80,
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50,
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IC_FX_VOLUME,
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90,
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5,
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IC_FX_VOLUME,
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100,
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0
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};
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uint32 anim4cCommands[] = {
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1000,
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IC_FX_VOLUME,
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100,
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25,
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IC_FX_VOLUME,
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110,
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15,
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IC_FX_VOLUME,
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120,
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4,
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IC_FX_VOLUME,
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127,
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0
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};
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uint32 anim6aCommands[] = {
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1000,
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IC_PREPARE_TEXT,
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478,
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13,
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IC_SHOW_TEXT,
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175,
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155,
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0
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};
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uint32 anim6bCommands[] = {
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131,
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IC_REMOVE_TEXT,
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131,
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IC_PREPARE_TEXT,
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479,
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74,
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IC_SHOW_TEXT,
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175,
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155,
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45,
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IC_REMOVE_TEXT,
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45,
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IC_PREPARE_TEXT,
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162,
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44,
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IC_SHOW_TEXT,
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175,
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155,
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4,
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IC_REMOVE_TEXT,
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0
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};
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typedef void (SkyState::*commandRoutinesProc)(uint32 *&cmdPtr);
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static const commandRoutinesProc commandRoutines[] = {
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&SkyState::prepareText,
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&SkyState::showIntroText,
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&SkyState::removeText,
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&SkyState::introFx,
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&SkyState::introVol,
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};
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void SkyState::initVirgin() {
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_tempPal = _skyDisk->loadFile(60111, NULL);
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if (_tempPal != NULL)
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setPalette(_tempPal);
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_workScreen = _skyDisk->loadFile(60110, NULL);
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if (_workScreen != NULL)
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showScreen();
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// free the memory that was malloc'ed indirectly via load_file
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free(_workScreen);
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free(_tempPal);
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}
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void SkyState::intro(void) {
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uint8 *seq1aData, *seq1bData, *seq1cData, *seq1dData, *seq1eData;
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uint8 *seq4aData, *seq4bData, *seq4cData;
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uint8 *seq5Data;
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uint8 *seq6aData, *seq6bData;
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uint32 *commandPtr = (uint32 *)zeroCommands;
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_workScreen = _skyDisk->loadFile(60112, NULL); //while virgin screen is up, load rev screen
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_tempPal = _skyDisk->loadFile(60113, NULL);
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_music->loadSectionMusic(0);
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delay(3000); //keep virgin screen up for 3 seconds
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if (!isCDVersion(_gameVersion))
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_music->startMusic(1);
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delay(3000); //and another 3 seconds.
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fnFadeDown(0); //remove virgin screen
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showScreen();
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paletteFadeUp(_tempPal);
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free (_tempPal);
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free (_workScreen);
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//while rev is up, load gibbons screen
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_workScreen = _skyDisk->loadFile(60114, NULL);
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_tempPal = _skyDisk->loadFile(60115, NULL);
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_introTextSpace = (uint8 *)calloc(10000, 1);
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_introTextSave = (uint8 *)calloc(10000, 1);
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_skyText->getText(77, _language);
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delay(8000); // keep revolution up for 8 seconds
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fnFadeDown(0);
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showScreen();
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paletteFadeUp(_tempPal);
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free (_tempPal);
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free (_workScreen);
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if (isCDVersion(_gameVersion)) {
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doCDIntro();
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} else {
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_tempPal = _skyDisk->loadFile(FN_A_PAL, NULL);
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_workScreen = _skyDisk->loadFile(FN_1A_LOG, NULL);
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seq1aData = _skyDisk->loadFile(FN_1A, NULL);
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//keep gibbo up for 2 seconds
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delay(2000);
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fnFadeDown(0);
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showScreen();
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paletteFadeUp(_tempPal);
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startTimerSequence(seq1aData);
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free(_tempPal);
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seq1bData = _skyDisk->loadFile(FN_1B, NULL);
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seq1cData = _skyDisk->loadFile(FN_1C, NULL);
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WAIT_SEQUENCE;
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startTimerSequence(seq1bData);
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WAIT_SEQUENCE;
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startTimerSequence(seq1cData);
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WAIT_SEQUENCE;
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free(seq1aData);
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free(seq1bData);
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seq1dData = _skyDisk->loadFile(FN_1D, NULL);
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seq1eData = _skyDisk->loadFile(FN_1E, NULL);
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startTimerSequence(seq1dData);
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WAIT_SEQUENCE;
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startTimerSequence(seq1eData);
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free(seq1cData);
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free(seq1dData);
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_vgaData = _skyDisk->loadFile(60100, NULL);
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_vgaPointer = _vgaData;
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_diffData = _skyDisk->loadFile(60101, NULL);
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_noFrames = READ_LE_UINT16(_diffData);
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_diffPointer = _diffData + 2;
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seq4aData = _skyDisk->loadFile(FN_4A, NULL);
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WAIT_SEQUENCE;
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//set up the scrolling intro
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_workBase = (byte *)malloc(GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT * 2);
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//clear the base
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memset(_workBase, 0, GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
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WAIT_SEQUENCE; //1e
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memcpy(_workBase + (GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT), _workScreen, GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
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free(_workScreen);
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_workScreen = _workBase + (GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
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_workScreenEnd = _workScreen + (GAME_SCREEN_WIDTH * GAME_SCREEN_HEIGHT);
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_frameCounter = 1;
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free(seq1eData);
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byte scrollByte;
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while (_frameCounter < _noFrames) {
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scrollByte = *_diffPointer++;
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if (scrollByte) {
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_workScreen -= scrollByte * GAME_SCREEN_WIDTH;
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_workScreenEnd -= scrollByte * GAME_SCREEN_WIDTH;
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}
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delay(40);
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//non-scrolling frame update
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introFrame();
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}
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startTimerSequence(seq4aData);
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free(_vgaData);
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free(_diffData);
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WAIT_SEQUENCE;
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free(_workScreen);
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_workScreen = _skyDisk->loadFile(FN_4B_LOG, NULL);
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seq4bData = _skyDisk->loadFile(FN_4B, NULL);
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showScreen();
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commandPtr = (uint32 *)anim4aCommands;
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WAIT_SEQUENCE;
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commandPtr = (uint32 *)cockpitCommands;
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startTimerSequence(seq4bData);
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checkCommands(commandPtr);
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checkCommands(commandPtr);
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WAIT_SEQUENCE; //4b
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free (_workScreen);
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free (seq4aData);
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_workScreen = _skyDisk->loadFile(FN_4C_LOG, NULL);
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seq4cData = _skyDisk->loadFile(FN_4C, NULL);
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showScreen();
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startTimerSequence(seq4cData);
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free(seq4bData);
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commandPtr = (uint32 *)anim4cCommands;
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WAIT_SEQUENCE; //4c
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free (_workScreen);
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_tempPal = _skyDisk->loadFile(FN_5_PAL, NULL);
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_workScreen = _skyDisk->loadFile(FN_5_LOG, NULL);
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seq5Data = _skyDisk->loadFile(FN_5, NULL);
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fnFadeDown(0);
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showScreen();
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paletteFadeUp(_tempPal);
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startTimerSequence(seq5Data);
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free (_tempPal);
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free (seq4cData);
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commandPtr = (uint32 *)anim5Commands;
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WAIT_SEQUENCE;
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free (_workScreen);
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_tempPal = _skyDisk->loadFile(FN_6_PAL, NULL);
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_workScreen = _skyDisk->loadFile(FN_6_LOG, NULL);
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seq6aData = _skyDisk->loadFile(FN_6A, NULL);
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fnFadeDown(0);
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showScreen();
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_music->startMusic(2);
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paletteFadeUp(_tempPal);
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startTimerSequence(seq6aData);
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seq6bData = _skyDisk->loadFile(FN_6B, NULL);
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commandPtr = (uint32 *)anim6aCommands;
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WAIT_SEQUENCE; //6a
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free (seq5Data);
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free (_tempPal);
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startTimerSequence(seq6bData);
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free (seq6aData);
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commandPtr = (uint32 *)anim6bCommands;
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WAIT_SEQUENCE; //6b
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free (seq6bData);
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}
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}
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void SkyState::showScreen(void) {
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_system->copy_rect(_workScreen, 320, 0, 0, GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
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_system->update_screen();
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}
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void SkyState::introFrame(void) {
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_frameCounter++;
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byte *diffPtr = _diffPointer;
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byte *vgaPtr = _vgaPointer;
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byte *scrPtr = _workScreen;
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byte count;
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do {
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do {
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count = *diffPtr++;
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scrPtr += count;
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} while (count == 255);
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do {
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count = *diffPtr++;
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memcpy(scrPtr, vgaPtr, count);
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scrPtr += count;
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vgaPtr += count;
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} while (*(diffPtr - 1) == 255);
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} while (scrPtr < _workScreenEnd);
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_diffPointer = diffPtr;
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_vgaPointer = vgaPtr;
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showScreen();
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}
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void SkyState::checkCommands(uint32 *&cmdPtr) {
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//check for sequence commands
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assert (cmdPtr != NULL);
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uint32 afterFrame = READ_LE_UINT32(cmdPtr);
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if (afterFrame >= _tseqFrames) {
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//do a command
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uint32 command = READ_LE_UINT32(cmdPtr + 1);
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(this->*commandRoutines[command])(cmdPtr);
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}
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}
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void SkyState::prepareText(uint32 *&cmdPtr) {
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uint32 textNum = READ_LE_UINT32(cmdPtr + 2);
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_skyText->getText(textNum, _language);
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_skyText->displayText(_introTextSpace, true, INTRO_TEXT_WIDTH, 255);
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cmdPtr += 3;
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}
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void SkyState::showIntroText(uint32 *&cmdPtr) {
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uint32 xPos = READ_LE_UINT32(cmdPtr + 2);
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uint32 yPos = READ_LE_UINT32(cmdPtr + 3);
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uint32 startPos = (yPos * FULL_SCREEN_WIDTH) + xPos;
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byte *destBuf = _introTextSpace;
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byte *saveBuf = _introTextSave;
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uint32 width = FROM_LE_32(((struct dataFileHeader *)destBuf)->s_width);
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uint32 height = FROM_LE_32(((struct dataFileHeader *)destBuf)->s_height);
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*(uint32 *)saveBuf = TO_LE_32(startPos);
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*(uint32 *)(saveBuf + 4) = TO_LE_32(height);
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*(uint32 *)(saveBuf + 8) = TO_LE_32(width);
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saveBuf += 12;
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//save current screen contents
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byte *savePtr = (byte *)_workScreen + startPos;
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for (unsigned int i = 0; i < height; i++) {
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memcpy(saveBuf, savePtr, width);
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saveBuf += width;
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savePtr += GAME_SCREEN_WIDTH;
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}
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//now print the text
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byte *textBuf = _introTextSpace + sizeof(struct dataFileHeader);
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byte *curPos = (byte *)_workScreen + startPos;
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for (unsigned int i = 0; i < height; i++) {
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byte *prevPos = curPos;
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for (unsigned int j = 0; j < width; j++) {
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uint8 pixel = *textBuf++;
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if (pixel)
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*curPos = pixel;
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curPos++;
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}
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curPos = prevPos + GAME_SCREEN_WIDTH;
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}
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cmdPtr += 4;
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}
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void SkyState::removeText(uint32 *&cmdPtr) {
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byte *saveBuf = _introTextSave;
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uint32 startPos = READ_LE_UINT32(saveBuf);
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uint32 height = READ_LE_UINT32(saveBuf + 4);
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uint32 width = READ_LE_UINT32(saveBuf + 8);
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byte *dest = _workScreen + startPos;
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saveBuf += 12;
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for (unsigned int i = 0; i < height; i++) {
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memcpy(dest, saveBuf, width);
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saveBuf += width;
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dest += FULL_SCREEN_WIDTH;
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}
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cmdPtr += 2;
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}
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void SkyState::introFx(uint32 *&cmdPtr) {
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warning("introFx() not implemented yet");
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cmdPtr += 4;
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}
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void SkyState::introVol(uint32 *&cmdPtr) {
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warning("introVol() not implemented yet");
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cmdPtr += 3;
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}
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