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8e4697946e
Previously we were clearing the whole backbuffer for 3 frames after a window size change, and then only clearing the game area. This assumes the OpenGL driver uses at most 3 render buffer and uses them in sequential order. This does not seem to be the case on Linux when using an Intel integrated GPU. Instead we now clear the whole backbuffer on each frame to make sure there are no leftovers remaining on the screen. All semi-recent GPUs should have hardware clear anyway so this should not impact negatively performance. Possibly fixes #10025. |
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audiocd | ||
cloud | ||
events | ||
fs | ||
graphics | ||
keymapper | ||
log | ||
midi | ||
mixer | ||
mutex | ||
networking | ||
platform | ||
plugins | ||
saves | ||
taskbar | ||
timer | ||
updates | ||
vkeybd | ||
base-backend.cpp | ||
base-backend.h | ||
modular-backend.cpp | ||
modular-backend.h | ||
module.mk |