scummvm/engines/drascula
Marcus Comstedt 40f9506163 The default keycolor for mouse pointers used to be 255.
This makes sense as a default for CLUT8 modes, but not really
for anything else.  As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode.  However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether.  Engines which relied
on the old default of 255 have been updated to specify it explicitly.

svn-id: r47118
2010-01-07 15:07:36 +00:00
..
actors.cpp
animation.cpp
converse.cpp 78 bytes isn't enough for some of the longer conversation options. 128 might 2009-07-26 10:10:08 +00:00
detection.cpp Consistency change: Use uniform copyright strings in getOriginalCopyright. 2009-12-25 03:31:19 +00:00
drascula.cpp Made AGOS, DRASCULA, GOB, GROOVIE, MADE, SCUMM and TINSEL properly stop CD audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files) 2009-08-18 15:31:26 +00:00
drascula.h Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome) 2009-11-24 22:10:14 +00:00
graphics.cpp Cleanup 2009-08-04 21:56:59 +00:00
interface.cpp The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
module.mk Change "=" to ":=" in some module.mk files for consistency. 2009-10-24 21:55:53 +00:00
objects.cpp
palette.cpp
rooms.cpp Cleanup 2009-08-04 21:56:59 +00:00
saveload.cpp
sound.cpp
talk.cpp Make sure that "buf" is properly terminated. Actually, we could probably get 2009-07-25 17:48:51 +00:00