scummvm/engines/sword1
Marcus Comstedt 40f9506163 The default keycolor for mouse pointers used to be 255.
This makes sense as a default for CLUT8 modes, but not really
for anything else.  As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode.  However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether.  Engines which relied
on the old default of 255 have been updated to specify it explicitly.

svn-id: r47118
2010-01-07 15:07:36 +00:00
..
animation.cpp - Move openStreamFile from AudioStream to SeekableAudioStream. 2010-01-06 15:23:33 +00:00
animation.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
collision.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
control.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
control.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
debug.cpp do not include common/debug.h from common/util.h 2009-01-30 05:25:17 +00:00
debug.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
detection.cpp Change BS 1 & 2 to I & II (see discussion on -devel) 2010-01-03 21:20:05 +00:00
eventman.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
eventman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
logic.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
logic.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
memman.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
memman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
menu.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
menu.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
module.mk Moving sword1/vag.* into sound/, to be used by Broken Sword 2 PSX 2009-03-15 10:25:22 +00:00
mouse.cpp The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
mouse.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
music.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
music.h Patch #2638336: Broken Sword PSX Support 2009-02-28 10:46:33 +00:00
object.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
objectman.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
objectman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
resman.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
resman.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
router.cpp SWORD1: Resolve FIXME about weird static var 'left' in Router::slidyWalkAnimator 2009-10-20 19:11:46 +00:00
router.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
screen.cpp Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
screen.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sound.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sound.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
staticres.cpp Fix indentation 2009-08-30 20:50:23 +00:00
sword1.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
sword1.h Added Doxygen comments for the various engine namespaces (currently mostly without details; help filling these out is welcome) 2009-11-24 22:10:14 +00:00
sworddefs.h Add missing PACKED_STRUCT attribute to FrameHeader. 2009-10-04 15:49:40 +00:00
swordres.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
text.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
text.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00