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74 lines
1.7 KiB
C++
74 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HDB_MAP_LOADER_H
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#define HDB_MAP_LOADER_H
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#include "common/system.h"
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namespace HDB {
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struct MSMHeader {
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char name[32];
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uint16 width;
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uint16 height;
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uint32 background;
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uint32 foreground;
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uint16 iconNum;
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uint32 iconList;
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uint16 infoNum;
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uint32 infoList;
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};
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struct MSMIcon {
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uint16 icon; // index into icon list
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uint16 x;
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uint16 y;
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char funcInit[32]; // Lua init function for this entity
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char funcAction[32];
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char funcUse[32];
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uint16 dir; // direction entity is facing
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uint16 level; // which floor level entity is on
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uint16 value1, value2;
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};
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class MapLoader {
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public:
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MapLoader();
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bool loadMap(Common::SeekableReadStream *stream, int32 length);
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int loadTiles();
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bool isLoaded() {
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return _mapLoaded;
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}
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private:
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MSMHeader *mapHeader;
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bool _mapLoaded;
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};
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}
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#endif // !HDB_MAP_LOADER_H
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