mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 07:39:08 +00:00
d70c83bd4b
svn-id: r25194
114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "base/plugins.h"
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#include "common/advancedDetector.h"
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#include "parallaction/parallaction.h"
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namespace Parallaction {
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struct PARALLACTIONGameDescription {
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Common::ADGameDescription desc;
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int gameType;
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uint32 features;
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};
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int Parallaction::getGameType() const { return _gameDescription->gameType; }
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uint32 Parallaction::getFeatures() const { return _gameDescription->features; }
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Common::Language Parallaction::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform Parallaction::getPlatform() const { return _gameDescription->desc.platform; }
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static GameList GAME_detectGames(const FSList &fslist);
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}
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static const PlainGameDescriptor parallactionGames[] = {
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{"nippon", "Nippon Safes Inc."},
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{0, 0}
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};
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namespace Parallaction {
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static const PARALLACTIONGameDescription gameDescriptions[] = {
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{
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{
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"nippon",
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"",
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{
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{ "disk1", 0, "610363308258e926dbabd5a9e7bb769f", 1060142},
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{ "disk2", 0, "bfdd7bcfbc226f4acf3f67fa9efa2826", 907205},
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{ "disk3", 0, "eec08180240888d76e3cfe3e183d5d5d", 1030721},
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{ "disk4", 0, "5bffddc7db226bdaa7dd3e10e5a15e68", 1151403},
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{ "en", 0, "65cbfa81eafe308621184796ed116700", 399360},
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{ "fr", 0, "ac20c743ea10f2cb4491f76c5644582c", 410624},
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{ "ge", 0, "50916bfa34aee1380e0e959b37eceb5a", 410624},
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{ "it", 0, "89964aef04d2c53a615ee8983caf2775", 410624},
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{ NULL, 0, NULL, 0}
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},
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Common::EN_ANY,
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Common::kPlatformPC,
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},
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GType_Nippon,
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0,
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},
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{ { NULL, NULL, { { NULL, 0, NULL, 0 } }, Common::UNK_LANG, Common::kPlatformUnknown }, 0, 0 }
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};
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}
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static const Common::ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Parallaction::gameDescriptions,
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// Size of that superset structure
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sizeof(Parallaction::PARALLACTIONGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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parallactionGames,
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// Structure for autoupgrading obsolete targets
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0
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};
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ADVANCED_DETECTOR_DEFINE_PLUGIN(PARALLACTION, Parallaction::Parallaction, Parallaction::GAME_detectGames, detectionParams);
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REGISTER_PLUGIN(PARALLACTION, "Parallaction engine", "Nippon Safes Inc. (C) Dynabyte");
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namespace Parallaction {
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bool Parallaction::detectGame() {
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int i = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
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_gameDescription = &gameDescriptions[i];
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return true;
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}
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GameList GAME_detectGames(const FSList &fslist) {
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return Common::AdvancedDetector::detectAllGames(fslist, detectionParams);
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}
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} // End of namespace Parallaction
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