scummvm/backends/gp32
Eugene Sandulenko 7bb53f3bf1 Patch #1013937 "OSystem layer with bigger resolution". Now you will always
get at least 640x400 window. And finally we have means of implementing
nice looking GUI.

Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.

svn-id: r17055
2005-03-09 23:07:32 +00:00
..
build.rules WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
cpuspeed.s WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
debug-gdbstub-usb.cpp WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
gfx_splash.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
gp32.cpp Patch #1013937 "OSystem layer with bigger resolution". Now you will always 2005-03-09 23:07:32 +00:00
gp32.h Patch #1013937 "OSystem layer with bigger resolution". Now you will always 2005-03-09 23:07:32 +00:00
gp-fs.cpp WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
graphics.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
Makefile WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
portdefs.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
README.GP32 WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
setup.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
startup.c WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
startup.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00

ScummVM port for GamePark 32
============================

Compiling instructions:
 1. download and install Fenix's devkit advance (see Windows.txt)
 2. get chn's gp32 devkit and install it (see readme-gp32.txt)
 3. In Makefile change the line: build.rules: to
      $(CP) backends/gp32/build.rules build.rules 
 4. run make

 * In case you have installed devkitadv to a different directory
 than it's default, you'll have to modify build.rules in backend/gp32/

How to run:
 - upload scummvm.fxe in gp:\gpmm
 - upload all game data files in gp:\

Controls:
 A:	left click
 B:	right click
 L:	debug console
 R:	game screen
 Start: menu
 Select:skip
 L+R:	save 

For the latest source release visit the official ScummVM page:
  http://www.scummvm.org/

You can get the precompiled gp32 executable (fxe) from my site:
  http://people.inf.elte.hu/ph0x


Thanks to the following people for their help:
 Endy, khalek and the rest ScummVM team members,
 Jeff, DarkFader, Inopia, groepaz, chn, FireFly, #gp32dev

	ph0x (ph0x@freemail.hu)