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get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055 |
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.. | ||
build.rules | ||
cpuspeed.s | ||
debug-gdbstub-usb.cpp | ||
gfx_splash.h | ||
gp32.cpp | ||
gp32.h | ||
gp-fs.cpp | ||
graphics.h | ||
Makefile | ||
portdefs.h | ||
README.GP32 | ||
setup.h | ||
startup.c | ||
startup.h |
ScummVM port for GamePark 32 ============================ Compiling instructions: 1. download and install Fenix's devkit advance (see Windows.txt) 2. get chn's gp32 devkit and install it (see readme-gp32.txt) 3. In Makefile change the line: build.rules: to $(CP) backends/gp32/build.rules build.rules 4. run make * In case you have installed devkitadv to a different directory than it's default, you'll have to modify build.rules in backend/gp32/ How to run: - upload scummvm.fxe in gp:\gpmm - upload all game data files in gp:\ Controls: A: left click B: right click L: debug console R: game screen Start: menu Select:skip L+R: save For the latest source release visit the official ScummVM page: http://www.scummvm.org/ You can get the precompiled gp32 executable (fxe) from my site: http://people.inf.elte.hu/ph0x Thanks to the following people for their help: Endy, khalek and the rest ScummVM team members, Jeff, DarkFader, Inopia, groepaz, chn, FireFly, #gp32dev ph0x (ph0x@freemail.hu)