mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
9880288669
svn-id: r17187
1544 lines
39 KiB
C++
1544 lines
39 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "backends/sdl/sdl-common.h"
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#include "common/scaler.h"
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#include "common/util.h"
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#include "graphics/font.h"
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#include "graphics/fontman.h"
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static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
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{"1x", "Normal (no scaling)", GFX_NORMAL},
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{"2x", "2x", GFX_DOUBLESIZE},
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{"3x", "3x", GFX_TRIPLESIZE},
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{"2xsai", "2xSAI", GFX_2XSAI},
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{"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
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{"supereagle", "SuperEagle", GFX_SUPEREAGLE},
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{"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
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{"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
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{"hq2x", "HQ2x", GFX_HQ2X},
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{"hq3x", "HQ3x", GFX_HQ3X},
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{"tv2x", "TV2x", GFX_TV2X},
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{"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
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{0, 0, 0}
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};
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// Table of relative scalers magnitudes
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// [definedScale-1][_scaleFactor-1]
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static ScalerProc *scalersMagn[3][3] = {
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{ Normal1x, AdvMame2x, AdvMame3x },
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{ Normal1x, Normal1x, Normal1o5x },
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{ Normal1x, Normal1x, Normal1x }
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};
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static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
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const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
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return s_supportedGraphicsModes;
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}
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int OSystem_SDL::getDefaultGraphicsMode() const {
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return GFX_DOUBLESIZE;
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}
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void OSystem_SDL::beginGFXTransaction(void) {
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assert (_transactionMode == kTransactionNone);
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_transactionMode = kTransactionActive;
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_transactionDetails.modeChanged = false;
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_transactionDetails.sizeChanged = false;
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_transactionDetails.arChanged = false;
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_transactionDetails.fsChanged = false;
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_transactionDetails.needHotswap = false;
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_transactionDetails.needUpdatescreen = false;
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_transactionDetails.needUnload = false;
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_transactionDetails.normal1xScaler = false;
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}
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void OSystem_SDL::endGFXTransaction(void) {
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// for each engine we run initCommonGFX() as first thing in the transaction
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// and initSize() is called later. If user runs launcher at 320x200 with
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// 2x overlay, setting to Nomral1x sclaler in that case will be suppressed
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// and backend is forced to 2x
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//
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// This leads to bad results such as 1280x960 window for 640x480 engines.
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// To prevent that we rerun setGraphicsMode() if there was 1x scaler request
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if (_transactionDetails.normal1xScaler)
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setGraphicsMode(GFX_NORMAL);
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assert (_transactionMode == kTransactionActive);
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_transactionMode = kTransactionCommit;
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if (_transactionDetails.modeChanged)
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setGraphicsMode(_transactionDetails.mode);
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if (_transactionDetails.sizeChanged)
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initSize(_transactionDetails.w, _transactionDetails.h,
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_transactionDetails.overlayScale);
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if (_transactionDetails.arChanged)
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setAspectRatioCorrection(_transactionDetails.ar);
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if (_transactionDetails.needUnload) {
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unloadGFXMode();
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loadGFXMode();
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clearOverlay();
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} else {
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if (!_transactionDetails.fsChanged)
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if (_transactionDetails.needHotswap)
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hotswapGFXMode();
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else if (_transactionDetails.needUpdatescreen)
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internUpdateScreen();
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}
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if (_transactionDetails.fsChanged)
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setFullscreenMode(_transactionDetails.fs);
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_transactionMode = kTransactionNone;
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}
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bool OSystem_SDL::setGraphicsMode(int mode) {
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Common::StackLock lock(_graphicsMutex);
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int newScaleFactor = 1;
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ScalerProc *newScalerProc;
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switch(mode) {
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case GFX_NORMAL:
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newScaleFactor = 1;
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newScalerProc = Normal1x;
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break;
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case GFX_DOUBLESIZE:
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newScaleFactor = 2;
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newScalerProc = Normal2x;
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break;
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case GFX_TRIPLESIZE:
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newScaleFactor = 3;
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newScalerProc = Normal3x;
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break;
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case GFX_2XSAI:
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newScaleFactor = 2;
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newScalerProc = _2xSaI;
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break;
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case GFX_SUPER2XSAI:
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newScaleFactor = 2;
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newScalerProc = Super2xSaI;
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break;
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case GFX_SUPEREAGLE:
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newScaleFactor = 2;
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newScalerProc = SuperEagle;
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break;
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case GFX_ADVMAME2X:
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newScaleFactor = 2;
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newScalerProc = AdvMame2x;
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break;
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case GFX_ADVMAME3X:
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newScaleFactor = 3;
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newScalerProc = AdvMame3x;
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break;
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case GFX_HQ2X:
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newScaleFactor = 2;
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newScalerProc = HQ2x;
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break;
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case GFX_HQ3X:
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newScaleFactor = 3;
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newScalerProc = HQ3x;
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break;
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case GFX_TV2X:
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newScaleFactor = 2;
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newScalerProc = TV2x;
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break;
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case GFX_DOTMATRIX:
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newScaleFactor = 2;
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newScalerProc = DotMatrix;
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break;
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default:
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warning("unknown gfx mode %d", mode);
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return false;
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}
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_transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
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// Do not let switch to lesser than overlay size resolutions
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if (_screenWidth * newScaleFactor < _overlayWidth) {
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if (_scaleFactor == 1) { // Force 2x mode
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mode = GFX_DOUBLESIZE;
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newScaleFactor = 2;
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newScalerProc = Normal2x;
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_scaleFactor = 2;
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} else
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return false;
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}
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_mode = mode;
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_scalerProc = newScalerProc;
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if (_transactionMode == kTransactionActive) {
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_transactionDetails.mode = mode;
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_transactionDetails.modeChanged = true;
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if (newScaleFactor != _scaleFactor) {
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_transactionDetails.needHotswap = true;
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_scaleFactor = newScaleFactor;
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}
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_transactionDetails.needUpdatescreen = true;
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return true;
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}
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// NOTE: This should not be executed at transaction commit
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// Otherwise there is some unsolicited setGraphicsMode() call
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// which should be properly removed
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if (newScaleFactor != _scaleFactor) {
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assert(_transactionMode != kTransactionCommit);
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_scaleFactor = newScaleFactor;
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hotswapGFXMode();
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}
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// Determine the "scaler type", i.e. essentially an index into the
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// s_gfxModeSwitchTable array defined in events.cpp.
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if (_mode != GFX_NORMAL) {
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for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
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if (s_gfxModeSwitchTable[i][1] == _mode || s_gfxModeSwitchTable[i][2] == _mode) {
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_scalerType = i;
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break;
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}
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}
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}
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if (!_screen)
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return true;
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// Blit everything to the screen
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_forceFull = true;
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if (_transactionMode != kTransactionCommit)
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internUpdateScreen();
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// Make sure that an EVENT_SCREEN_CHANGED gets sent later
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_modeChanged = true;
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return true;
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}
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int OSystem_SDL::getGraphicsMode() const {
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assert (_transactionMode == kTransactionNone);
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return _mode;
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}
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void OSystem_SDL::initSize(uint w, uint h, int overlayScale) {
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// Avoid redundant res changes
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if ((int)w == _screenWidth && (int)h == _screenHeight &&
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(int)overlayScale == _overlayScale &&
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_transactionMode != kTransactionCommit)
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return;
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_screenWidth = w;
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_screenHeight = h;
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if (h != 200)
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_adjustAspectRatio = false;
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if (overlayScale != -1) {
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_overlayScale = overlayScale;
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if (w != 320)
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_overlayScale = 1;
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_overlayWidth = w * _overlayScale;
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_overlayHeight = h * _overlayScale;
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}
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_cksumNum = (_screenWidth * _screenHeight / (8 * 8));
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if (_transactionMode == kTransactionActive) {
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_transactionDetails.w = w;
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_transactionDetails.h = h;
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_transactionDetails.overlayScale = _overlayScale;
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_transactionDetails.sizeChanged = true;
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_transactionDetails.needUnload = true;
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return;
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}
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free(_dirtyChecksums);
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_dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32));
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if (_transactionMode != kTransactionCommit) {
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unloadGFXMode();
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loadGFXMode();
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// if initSize() gets called in the middle, overlay is not transparent
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clearOverlay();
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}
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}
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void OSystem_SDL::loadGFXMode() {
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_forceFull = true;
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_modeFlags |= DF_UPDATE_EXPAND_1_PIXEL;
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//
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// Create the surface that contains the 8 bit game data
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//
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_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth, _screenHeight, 8, 0, 0, 0, 0);
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if (_screen == NULL)
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error("allocating _screen failed");
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//
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// Create the surface that contains the scaled graphics in 16 bit mode
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//
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_hwscreen = SDL_SetVideoMode(_screenWidth * _scaleFactor, effectiveScreenHeight(), 16,
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_fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
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);
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if (_hwscreen == NULL) {
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// DON'T use error(), as this tries to bring up the debug
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// console, which WON'T WORK now that _hwscreen is hosed.
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// FIXME: We should be able to continue the game without
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// shutting down or bringing up the debug console, but at
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// this point we've already screwed up all our member vars.
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// We need to find a way to call SDL_SetVideoMode *before*
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// that happens and revert to all the old settings if we
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// can't pull off the switch to the new settings.
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//
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// Fingolfin says: the "easy" way to do that is not to modify
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// the member vars before we are sure everything is fine. Think
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// of "transactions, commit, rollback" style... we use local vars
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// in place of the member vars, do everything etc. etc.. In case
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// of a failure, rollback is trivial. Only if everything worked fine
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// do we "commit" the changed values to the member vars.
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warning("SDL_SetVideoMode says we can't switch to that mode");
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quit();
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}
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//
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// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
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//
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// Distinguish 555 and 565 mode
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if (_hwscreen->format->Rmask == 0x7C00)
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InitScalers(555);
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else
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InitScalers(565);
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// Need some extra bytes around when using 2xSaI
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_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth + 3, _screenHeight + 3, 16, 0, 0, 0, 0);
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if (_tmpscreen == NULL)
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error("allocating _tmpscreen failed");
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_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth, _overlayHeight, 16, 0, 0, 0, 0);
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if (_overlayscreen == NULL)
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error("allocating _overlayscreen failed");
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_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _overlayWidth + 3, _overlayHeight + 3, 16, 0, 0, 0, 0);
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if (_tmpscreen2 == NULL)
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error("allocating _tmpscreen2 failed");
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#ifdef USE_OSD
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_osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
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_hwscreen->w,
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_hwscreen->h,
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16,
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_hwscreen->format->Rmask,
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_hwscreen->format->Gmask,
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_hwscreen->format->Bmask,
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_hwscreen->format->Amask);
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if (_osdSurface == NULL)
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error("allocating _osdSurface failed");
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SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
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#endif
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// keyboard cursor control, some other better place for it?
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_km.x_max = _screenWidth * _scaleFactor - 1;
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_km.y_max = effectiveScreenHeight() - 1;
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_km.delay_time = 25;
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_km.last_time = 0;
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}
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void OSystem_SDL::unloadGFXMode() {
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if (_screen) {
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SDL_FreeSurface(_screen);
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_screen = NULL;
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}
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if (_hwscreen) {
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SDL_FreeSurface(_hwscreen);
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_hwscreen = NULL;
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}
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if (_tmpscreen) {
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SDL_FreeSurface(_tmpscreen);
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_tmpscreen = NULL;
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}
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if (_tmpscreen2) {
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SDL_FreeSurface(_tmpscreen2);
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_tmpscreen2 = NULL;
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}
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if (_overlayscreen) {
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SDL_FreeSurface(_overlayscreen);
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_overlayscreen = NULL;
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}
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#ifdef USE_OSD
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if (_osdSurface) {
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SDL_FreeSurface(_osdSurface);
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_osdSurface = NULL;
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}
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#endif
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}
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void OSystem_SDL::hotswapGFXMode() {
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if (!_screen)
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return;
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// Keep around the old _screen & _overlayscreen so we can restore the screen data
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// after the mode switch.
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SDL_Surface *old_screen = _screen;
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SDL_Surface *old_overlayscreen = _overlayscreen;
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// Release the HW screen surface
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SDL_FreeSurface(_hwscreen);
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SDL_FreeSurface(_tmpscreen);
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SDL_FreeSurface(_tmpscreen2);
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#ifdef USE_OSD
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// Release the OSD surface
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SDL_FreeSurface(_osdSurface);
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#endif
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// Setup the new GFX mode
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loadGFXMode();
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// reset palette
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SDL_SetColors(_screen, _currentPalette, 0, 256);
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// Restore old screen content
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SDL_BlitSurface(old_screen, NULL, _screen, NULL);
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SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
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// Free the old surfaces
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SDL_FreeSurface(old_screen);
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SDL_FreeSurface(old_overlayscreen);
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// Update cursor to new scale
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blitCursor();
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// Blit everything to the screen
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internUpdateScreen();
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// Make sure that an EVENT_SCREEN_CHANGED gets sent later
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_modeChanged = true;
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}
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void OSystem_SDL::updateScreen() {
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assert (_transactionMode == kTransactionNone);
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Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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internUpdateScreen();
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}
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void OSystem_SDL::internUpdateScreen() {
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SDL_Surface *srcSurf, *origSurf;
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int height, width;
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ScalerProc *scalerProc;
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int scale1, scale2;
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assert(_hwscreen != NULL);
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// If the shake position changed, fill the dirty area with blackness
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if (_currentShakePos != _newShakePos) {
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SDL_Rect blackrect = {0, 0, _screenWidth * _scaleFactor, _newShakePos * _scaleFactor};
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if (_adjustAspectRatio)
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blackrect.h = real2Aspect(blackrect.h - 1) + 1;
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SDL_FillRect(_hwscreen, &blackrect, 0);
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_currentShakePos = _newShakePos;
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_forceFull = true;
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}
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// Check whether the palette was changed in the meantime and update the
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// screen surface accordingly.
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if (_paletteDirtyEnd != 0) {
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SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
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_paletteDirtyStart,
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_paletteDirtyEnd - _paletteDirtyStart);
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_paletteDirtyEnd = 0;
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_forceFull = true;
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}
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#ifdef USE_OSD
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// OSD visible (i.e. non-transparent)?
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if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
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// Updated alpha value
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const int diff = SDL_GetTicks() - _osdFadeStartTime;
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if (diff > 0) {
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if (diff >= kOSDFadeOutDuration) {
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// Back to full transparency
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_osdAlpha = SDL_ALPHA_TRANSPARENT;
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} else {
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// Do a linear fade out...
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const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
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_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
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}
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SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
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_forceFull = true;
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}
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}
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#endif
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if (!_overlayVisible) {
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|
origSurf = _screen;
|
|
srcSurf = _tmpscreen;
|
|
width = _screenWidth;
|
|
height = _screenHeight;
|
|
scalerProc = _scalerProc;
|
|
scale1 = _scaleFactor;
|
|
scale2 = 1;
|
|
} else {
|
|
origSurf = _overlayscreen;
|
|
srcSurf = _tmpscreen2;
|
|
width = _overlayWidth;
|
|
height = _overlayHeight;
|
|
scalerProc = scalersMagn[_overlayScale-1][_scaleFactor-1];
|
|
|
|
scale1 = _scaleFactor;
|
|
scale2 = _overlayScale;
|
|
}
|
|
|
|
// Force a full redraw if requested
|
|
if (_forceFull) {
|
|
_numDirtyRects = 1;
|
|
_dirtyRectList[0].x = 0;
|
|
_dirtyRectList[0].y = 0;
|
|
_dirtyRectList[0].w = width;
|
|
_dirtyRectList[0].h = height;
|
|
} else
|
|
undrawMouse();
|
|
|
|
// Only draw anything if necessary
|
|
if (_numDirtyRects > 0) {
|
|
|
|
SDL_Rect *r;
|
|
SDL_Rect dst;
|
|
uint32 srcPitch, dstPitch;
|
|
SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
|
|
|
|
if (scalerProc == Normal1x && !_adjustAspectRatio && 0) {
|
|
for (r = _dirtyRectList; r != lastRect; ++r) {
|
|
dst = *r;
|
|
|
|
dst.y += _currentShakePos;
|
|
if (SDL_BlitSurface(origSurf, r, _hwscreen, &dst) != 0)
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
}
|
|
} else {
|
|
for (r = _dirtyRectList; r != lastRect; ++r) {
|
|
dst = *r;
|
|
dst.x++; // Shift rect by one since 2xSai needs to acces the data around
|
|
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
|
|
|
|
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
}
|
|
|
|
SDL_LockSurface(srcSurf);
|
|
SDL_LockSurface(_hwscreen);
|
|
|
|
srcPitch = srcSurf->pitch;
|
|
dstPitch = _hwscreen->pitch;
|
|
|
|
for (r = _dirtyRectList; r != lastRect; ++r) {
|
|
register int dst_y = r->y + _currentShakePos;
|
|
register int dst_h = 0;
|
|
register int orig_dst_y = 0;
|
|
register int rx1 = r->x * scale1 / scale2;
|
|
|
|
if (dst_y < height) {
|
|
dst_h = r->h;
|
|
if (dst_h > height - dst_y)
|
|
dst_h = height - dst_y;
|
|
|
|
orig_dst_y = dst_y;
|
|
dst_y = dst_y * scale1 / scale2;
|
|
|
|
if (_adjustAspectRatio)
|
|
dst_y = real2Aspect(dst_y);
|
|
|
|
if (scale1 == 3 && scale2 == 2 && _overlayVisible) {
|
|
if (r->y % 2)
|
|
r->y--;
|
|
dst_y -= dst_y % 3;
|
|
}
|
|
|
|
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
|
|
(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
|
|
}
|
|
|
|
r->x = rx1;
|
|
r->y = dst_y;
|
|
r->w = r->w * scale1 / scale2;
|
|
r->h = dst_h * scale1 / scale2;
|
|
|
|
if (_adjustAspectRatio && orig_dst_y < height)
|
|
r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1 / scale2);
|
|
}
|
|
SDL_UnlockSurface(srcSurf);
|
|
SDL_UnlockSurface(_hwscreen);
|
|
}
|
|
|
|
// Readjust the dirty rect list in case we are doing a full update.
|
|
// This is necessary if shaking is active.
|
|
if (_forceFull) {
|
|
_dirtyRectList[0].y = 0;
|
|
_dirtyRectList[0].h = effectiveScreenHeight();
|
|
}
|
|
|
|
drawMouse();
|
|
|
|
#ifdef USE_OSD
|
|
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
|
|
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
|
|
}
|
|
#endif
|
|
// Finally, blit all our changes to the screen
|
|
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
|
|
} else {
|
|
drawMouse();
|
|
if (_numDirtyRects)
|
|
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
|
|
}
|
|
|
|
_numDirtyRects = 0;
|
|
_forceFull = false;
|
|
}
|
|
|
|
bool OSystem_SDL::saveScreenshot(const char *filename) {
|
|
assert(_hwscreen != NULL);
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
return SDL_SaveBMP(_hwscreen, filename) == 0;
|
|
}
|
|
|
|
void OSystem_SDL::setFullscreenMode(bool enable) {
|
|
Common::StackLock lock(_graphicsMutex);
|
|
|
|
if (_fullscreen != enable || _transactionMode == kTransactionCommit) {
|
|
assert(_hwscreen != 0);
|
|
_fullscreen = enable;
|
|
|
|
if (_transactionMode == kTransactionActive) {
|
|
_transactionDetails.fs = enable;
|
|
_transactionDetails.fsChanged = true;
|
|
|
|
_transactionDetails.needHotswap = true;
|
|
|
|
return;
|
|
}
|
|
|
|
#if defined(MACOSX) && !SDL_VERSION_ATLEAST(1, 2, 6)
|
|
// On OS X, SDL_WM_ToggleFullScreen is currently not implemented. Worse,
|
|
// before SDL 1.2.6 it always returned -1 (which would indicate a
|
|
// successful switch). So we simply don't call it at all and use
|
|
// hotswapGFXMode() directly to switch to fullscreen mode.
|
|
hotswapGFXMode();
|
|
#else
|
|
if (!SDL_WM_ToggleFullScreen(_hwscreen)) {
|
|
// if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
|
|
hotswapGFXMode();
|
|
} else {
|
|
// Blit everything to the screen
|
|
internUpdateScreen();
|
|
|
|
// Make sure that an EVENT_SCREEN_CHANGED gets sent later
|
|
_modeChanged = true;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void OSystem_SDL::setAspectRatioCorrection(bool enable) {
|
|
if ((_screenHeight == 200 && _adjustAspectRatio != enable) ||
|
|
_transactionMode == kTransactionCommit) {
|
|
Common::StackLock lock(_graphicsMutex);
|
|
|
|
//assert(_hwscreen != 0);
|
|
_adjustAspectRatio = enable;
|
|
|
|
if (_transactionMode == kTransactionActive) {
|
|
_transactionDetails.ar = enable;
|
|
_transactionDetails.arChanged = true;
|
|
|
|
_transactionDetails.needHotswap = true;
|
|
|
|
return;
|
|
} else {
|
|
if (_transactionMode != kTransactionCommit)
|
|
hotswapGFXMode();
|
|
}
|
|
|
|
// Make sure that an EVENT_SCREEN_CHANGED gets sent later
|
|
_modeChanged = true;
|
|
}
|
|
}
|
|
|
|
void OSystem_SDL::clearScreen() {
|
|
assert (_transactionMode == kTransactionNone);
|
|
|
|
// Try to lock the screen surface
|
|
if (SDL_LockSurface(_screen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
byte *dst = (byte *)_screen->pixels;
|
|
|
|
// Clear the screen
|
|
memset(dst, 0, _screenWidth * _screenHeight);
|
|
|
|
// Unlock the screen surface
|
|
SDL_UnlockSurface(_screen);
|
|
}
|
|
|
|
void OSystem_SDL::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
|
|
assert (_transactionMode == kTransactionNone);
|
|
assert(src);
|
|
|
|
if (_screen == NULL)
|
|
return;
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
|
|
if (((long)src & 3) == 0 && pitch == _screenWidth && x == 0 && y == 0 &&
|
|
w == _screenWidth && h == _screenHeight && _modeFlags & DF_WANT_RECT_OPTIM) {
|
|
/* Special, optimized case for full screen updates.
|
|
* It tries to determine what areas were actually changed,
|
|
* and just updates those, on the actual display. */
|
|
addDirtyRgnAuto(src);
|
|
} else {
|
|
/* Clip the coordinates */
|
|
if (x < 0) {
|
|
w += x;
|
|
src -= x;
|
|
x = 0;
|
|
}
|
|
|
|
if (y < 0) {
|
|
h += y;
|
|
src -= y * pitch;
|
|
y = 0;
|
|
}
|
|
|
|
if (w > _screenWidth - x) {
|
|
w = _screenWidth - x;
|
|
}
|
|
|
|
if (h > _screenHeight - y) {
|
|
h = _screenHeight - y;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
_cksumValid = false;
|
|
addDirtyRect(x, y, w, h);
|
|
}
|
|
|
|
// Try to lock the screen surface
|
|
if (SDL_LockSurface(_screen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
byte *dst = (byte *)_screen->pixels + y * _screenWidth + x;
|
|
|
|
if (_screenWidth==pitch && pitch == w) {
|
|
memcpy(dst, src, h*w);
|
|
} else {
|
|
do {
|
|
memcpy(dst, src, w);
|
|
src += pitch;
|
|
dst += _screenWidth;
|
|
} while (--h);
|
|
}
|
|
|
|
// Unlock the screen surface
|
|
SDL_UnlockSurface(_screen);
|
|
}
|
|
|
|
|
|
void OSystem_SDL::addDirtyRect(int x, int y, int w, int h, bool mouseRect) {
|
|
if (_forceFull)
|
|
return;
|
|
|
|
if (mouseRect) {
|
|
SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
|
|
r->x = x;
|
|
r->y = y;
|
|
r->w = w;
|
|
r->h = h;
|
|
return;
|
|
}
|
|
|
|
int height, width;
|
|
|
|
if (!_overlayVisible) {
|
|
width = _screenWidth;
|
|
height = _screenHeight;
|
|
} else {
|
|
width = _overlayWidth;
|
|
height = _overlayHeight;
|
|
}
|
|
|
|
if (_numDirtyRects == NUM_DIRTY_RECT)
|
|
_forceFull = true;
|
|
else {
|
|
SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
|
|
// Extend the dirty region by 1 pixel for scalers
|
|
// that "smear" the screen, e.g. 2xSAI
|
|
if (_modeFlags & DF_UPDATE_EXPAND_1_PIXEL) {
|
|
x--;
|
|
y--;
|
|
w+=2;
|
|
h+=2;
|
|
}
|
|
|
|
// clip
|
|
if (x < 0) {
|
|
w += x; x = 0;
|
|
}
|
|
|
|
if (y < 0) {
|
|
h += y;
|
|
y=0;
|
|
}
|
|
|
|
if (w > width - x) {
|
|
w = width - x;
|
|
}
|
|
|
|
if (h > height - y) {
|
|
h = height - y;
|
|
}
|
|
|
|
if (_adjustAspectRatio) {
|
|
makeRectStretchable(x, y, w, h);
|
|
if (_scaleFactor == 3 && _overlayScale == 2 && _overlayVisible) {
|
|
if (y % 2)
|
|
y++;
|
|
}
|
|
}
|
|
|
|
r->x = x;
|
|
r->y = y;
|
|
r->w = w;
|
|
r->h = h;
|
|
}
|
|
}
|
|
|
|
|
|
void OSystem_SDL::makeChecksums(const byte *buf) {
|
|
assert(buf);
|
|
uint32 *sums = _dirtyChecksums;
|
|
uint x,y;
|
|
const uint last_x = (uint)_screenWidth / 8;
|
|
const uint last_y = (uint)_screenHeight / 8;
|
|
|
|
const uint BASE = 65521; /* largest prime smaller than 65536 */
|
|
|
|
/* the 8x8 blocks in buf are enumerated starting in the top left corner and
|
|
* reading each line at a time from left to right */
|
|
for(y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1))
|
|
for(x = 0; x != last_x; x++, buf += 8) {
|
|
// Adler32 checksum algorithm (from RFC1950, used by gzip and zlib).
|
|
// This computes the Adler32 checksum of a 8x8 pixel block. Note
|
|
// that we can do the modulo operation (which is the slowest part)
|
|
// of the algorithm) at the end, instead of doing each iteration,
|
|
// since we only have 64 iterations in total - and thus s1 and
|
|
// s2 can't overflow anyway.
|
|
uint32 s1 = 1;
|
|
uint32 s2 = 0;
|
|
const byte *ptr = buf;
|
|
for (int subY = 0; subY < 8; subY++) {
|
|
for (int subX = 0; subX < 8; subX++) {
|
|
s1 += ptr[subX];
|
|
s2 += s1;
|
|
}
|
|
ptr += _screenWidth;
|
|
}
|
|
|
|
s1 %= BASE;
|
|
s2 %= BASE;
|
|
|
|
/* output the checksum for this block */
|
|
*sums++ = (s2 << 16) + s1;
|
|
}
|
|
}
|
|
|
|
void OSystem_SDL::addDirtyRgnAuto(const byte *buf) {
|
|
assert(buf);
|
|
assert(((long)buf & 3) == 0);
|
|
|
|
/* generate a table of the checksums */
|
|
makeChecksums(buf);
|
|
|
|
if (!_cksumValid) {
|
|
_forceFull = true;
|
|
_cksumValid = true;
|
|
}
|
|
|
|
/* go through the checksum list, compare it with the previous checksums,
|
|
and add all dirty rectangles to a list. try to combine small rectangles
|
|
into bigger ones in a simple way */
|
|
if (!_forceFull) {
|
|
int x, y, w;
|
|
uint32 *ck = _dirtyChecksums;
|
|
|
|
for(y = 0; y != _screenHeight / 8; y++) {
|
|
for(x = 0; x != _screenWidth / 8; x++, ck++) {
|
|
if (ck[0] != ck[_cksumNum]) {
|
|
/* found a dirty 8x8 block, now go as far to the right as possible,
|
|
and at the same time, unmark the dirty status by setting old to new. */
|
|
w=0;
|
|
do {
|
|
ck[w + _cksumNum] = ck[w];
|
|
w++;
|
|
} while (x + w != _screenWidth / 8 && ck[w] != ck[w + _cksumNum]);
|
|
|
|
addDirtyRect(x * 8, y * 8, w * 8, 8);
|
|
|
|
if (_forceFull)
|
|
goto get_out;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
get_out:;
|
|
/* Copy old checksums to new */
|
|
memcpy(_dirtyChecksums + _cksumNum, _dirtyChecksums, _cksumNum * sizeof(uint32));
|
|
}
|
|
}
|
|
|
|
int16 OSystem_SDL::getHeight() {
|
|
return _screenHeight;
|
|
}
|
|
|
|
int16 OSystem_SDL::getWidth() {
|
|
return _screenWidth;
|
|
}
|
|
|
|
void OSystem_SDL::setPalette(const byte *colors, uint start, uint num) {
|
|
assert(colors);
|
|
const byte *b = colors;
|
|
uint i;
|
|
SDL_Color *base = _currentPalette + start;
|
|
for (i = 0; i < num; i++) {
|
|
base[i].r = b[0];
|
|
base[i].g = b[1];
|
|
base[i].b = b[2];
|
|
b += 4;
|
|
}
|
|
|
|
if (start < _paletteDirtyStart)
|
|
_paletteDirtyStart = start;
|
|
|
|
if (start + num > _paletteDirtyEnd)
|
|
_paletteDirtyEnd = start + num;
|
|
|
|
// Some games blink cursors with palette
|
|
if (!_overlayVisible && (!_cursorHasOwnPalette || _cursorPaletteDisabled))
|
|
blitCursor();
|
|
}
|
|
|
|
void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) {
|
|
assert(colors);
|
|
const byte *b = colors;
|
|
uint i;
|
|
SDL_Color *base = _cursorPalette + start;
|
|
for (i = 0; i < num; i++) {
|
|
base[i].r = b[0];
|
|
base[i].g = b[1];
|
|
base[i].b = b[2];
|
|
b += 4;
|
|
}
|
|
|
|
_cursorHasOwnPalette = true;
|
|
_cursorPaletteDisabled = false;
|
|
|
|
if (!_overlayVisible)
|
|
blitCursor();
|
|
}
|
|
|
|
void OSystem_SDL::setShakePos(int shake_pos) {
|
|
assert (_transactionMode == kTransactionNone);
|
|
|
|
_newShakePos = shake_pos;
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Overlays ---
|
|
#pragma mark -
|
|
|
|
void OSystem_SDL::showOverlay() {
|
|
assert (_transactionMode == kTransactionNone);
|
|
|
|
_overlayVisible = true;
|
|
clearOverlay();
|
|
}
|
|
|
|
void OSystem_SDL::hideOverlay() {
|
|
assert (_transactionMode == kTransactionNone);
|
|
|
|
_overlayVisible = false;
|
|
clearOverlay();
|
|
_forceFull = true;
|
|
}
|
|
|
|
void OSystem_SDL::clearOverlay() {
|
|
//assert (_transactionMode == kTransactionNone);
|
|
|
|
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
|
|
|
|
if (!_overlayVisible)
|
|
return;
|
|
|
|
// Clear the overlay by making the game screen "look through" everywhere.
|
|
SDL_Rect src, dst;
|
|
src.x = src.y = 0;
|
|
dst.x = dst.y = 1;
|
|
src.w = dst.w = _screenWidth;
|
|
src.h = dst.h = _screenHeight;
|
|
if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
|
|
SDL_LockSurface(_tmpscreen);
|
|
SDL_LockSurface(_overlayscreen);
|
|
if (_overlayScale == _scaleFactor) {
|
|
_scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2,
|
|
_tmpscreen->pitch, (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight);
|
|
} else {
|
|
// Quality is degraded here. It is possible to run one-less scaler here, but is it
|
|
// really needed? Quality will anyway be degraded because of 1.5x scaler.
|
|
(scalersMagn[0][_overlayScale-1])((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2,
|
|
_tmpscreen->pitch, (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _screenWidth, _screenHeight);
|
|
}
|
|
SDL_UnlockSurface(_tmpscreen);
|
|
SDL_UnlockSurface(_overlayscreen);
|
|
|
|
_forceFull = true;
|
|
}
|
|
|
|
void OSystem_SDL::grabOverlay(OverlayColor *buf, int pitch) {
|
|
assert (_transactionMode == kTransactionNone);
|
|
|
|
if (_overlayscreen == NULL)
|
|
return;
|
|
|
|
if (SDL_LockSurface(_overlayscreen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
byte *src = (byte *)_overlayscreen->pixels;
|
|
int h = _overlayHeight;
|
|
do {
|
|
memcpy(buf, src, _overlayWidth*2);
|
|
src += _overlayscreen->pitch;
|
|
buf += pitch;
|
|
} while (--h);
|
|
|
|
SDL_UnlockSurface(_overlayscreen);
|
|
}
|
|
|
|
void OSystem_SDL::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
|
|
assert (_transactionMode == kTransactionNone);
|
|
|
|
if (_overlayscreen == NULL)
|
|
return;
|
|
|
|
// Clip the coordinates
|
|
if (x < 0) {
|
|
w += x;
|
|
buf -= x;
|
|
x = 0;
|
|
}
|
|
|
|
if (y < 0) {
|
|
h += y; buf -= y * pitch;
|
|
y = 0;
|
|
}
|
|
|
|
if (w > _overlayWidth - x) {
|
|
w = _overlayWidth - x;
|
|
}
|
|
|
|
if (h > _overlayHeight - y) {
|
|
h = _overlayHeight - y;
|
|
}
|
|
|
|
if (w <= 0 || h <= 0)
|
|
return;
|
|
|
|
// Mark the modified region as dirty
|
|
_cksumValid = false;
|
|
addDirtyRect(x, y, w, h);
|
|
|
|
if (SDL_LockSurface(_overlayscreen) == -1)
|
|
error("SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
|
|
do {
|
|
memcpy(dst, buf, w * 2);
|
|
dst += _overlayscreen->pitch;
|
|
buf += pitch;
|
|
} while (--h);
|
|
|
|
SDL_UnlockSurface(_overlayscreen);
|
|
}
|
|
|
|
OverlayColor OSystem_SDL::RGBToColor(uint8 r, uint8 g, uint8 b) {
|
|
return SDL_MapRGB(_overlayscreen->format, r, g, b);
|
|
}
|
|
|
|
void OSystem_SDL::colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) {
|
|
SDL_GetRGB(color, _overlayscreen->format, &r, &g, &b);
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Mouse ---
|
|
#pragma mark -
|
|
|
|
bool OSystem_SDL::showMouse(bool visible) {
|
|
if (_mouseVisible == visible)
|
|
return visible;
|
|
|
|
bool last = _mouseVisible;
|
|
_mouseVisible = visible;
|
|
|
|
updateScreen();
|
|
|
|
return last;
|
|
}
|
|
|
|
void OSystem_SDL::setMousePos(int x, int y) {
|
|
if (x != _mouseCurState.x || y != _mouseCurState.y) {
|
|
_mouseCurState.x = x;
|
|
_mouseCurState.y = y;
|
|
updateScreen();
|
|
}
|
|
}
|
|
|
|
void OSystem_SDL::warpMouse(int x, int y) {
|
|
if (_mouseCurState.x != x || _mouseCurState.y != y) {
|
|
if (_overlayVisible)
|
|
SDL_WarpMouse(x * _scaleFactor / _overlayScale, y * _scaleFactor / _overlayScale);
|
|
else
|
|
SDL_WarpMouse(x * _scaleFactor, y * _scaleFactor);
|
|
|
|
// SDL_WarpMouse() generates a mouse movement event, so
|
|
// setMousePos() would be called eventually. However, the
|
|
// cannon script in CoMI calls this function twice each time
|
|
// the cannon is reloaded. Unless we update the mouse position
|
|
// immediately the second call is ignored, causing the cannon
|
|
// to change its aim.
|
|
|
|
setMousePos(x, y);
|
|
}
|
|
}
|
|
|
|
void OSystem_SDL::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) {
|
|
if (w == 0 || h == 0)
|
|
return;
|
|
|
|
_mouseHotspotX = hotspot_x;
|
|
_mouseHotspotY = hotspot_y;
|
|
|
|
_mouseKeyColor = keycolor;
|
|
|
|
_cursorTargetScale = cursorTargetScale;
|
|
|
|
if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
|
|
_mouseCurState.w = w;
|
|
_mouseCurState.h = h;
|
|
|
|
if (_mouseOrigSurface)
|
|
SDL_FreeSurface(_mouseOrigSurface);
|
|
|
|
// Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
|
|
_mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
|
|
_mouseCurState.w + 2,
|
|
_mouseCurState.h + 2,
|
|
16,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask);
|
|
|
|
if (_mouseOrigSurface == NULL)
|
|
error("allocating _mouseOrigSurface failed");
|
|
SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
|
|
}
|
|
|
|
free(_mouseData);
|
|
|
|
_mouseData = (byte *)malloc(w * h);
|
|
memcpy(_mouseData, buf, w * h);
|
|
blitCursor();
|
|
}
|
|
|
|
void OSystem_SDL::blitCursor() {
|
|
byte *dstPtr;
|
|
const byte *srcPtr = _mouseData;
|
|
byte color;
|
|
int w, h, i, j;
|
|
|
|
if (!_mouseOrigSurface || !_mouseData)
|
|
return;
|
|
|
|
w = _mouseCurState.w;
|
|
h = _mouseCurState.h;
|
|
|
|
SDL_LockSurface(_mouseOrigSurface);
|
|
|
|
// Make whole surface transparent
|
|
for (i = 0; i < h + 2; i++) {
|
|
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
|
|
for (j = 0; j < w + 2; j++) {
|
|
*(uint16 *)dstPtr = kMouseColorKey;
|
|
dstPtr += 2;
|
|
}
|
|
}
|
|
|
|
// Draw from [1,1] since AdvMame2x adds artefact at 0,0
|
|
dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
|
|
|
|
for (i = 0; i < h; i++) {
|
|
for (j = 0; j < w; j++) {
|
|
color = *srcPtr;
|
|
if (color != _mouseKeyColor) { // transparent, don't draw
|
|
if (_cursorHasOwnPalette && !_overlayVisible && !_cursorPaletteDisabled)
|
|
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
|
|
_cursorPalette[color].r, _cursorPalette[color].g,
|
|
_cursorPalette[color].b);
|
|
else
|
|
*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
|
|
_currentPalette[color].r, _currentPalette[color].g,
|
|
_currentPalette[color].b);
|
|
}
|
|
dstPtr += 2;
|
|
srcPtr++;
|
|
}
|
|
dstPtr += _mouseOrigSurface->pitch - w * 2;
|
|
}
|
|
|
|
int hW, hH, hH1;
|
|
|
|
if (_cursorTargetScale >= _scaleFactor) {
|
|
hW = w;
|
|
hH = hH1 = h;
|
|
} else {
|
|
hW = w * _scaleFactor / _cursorTargetScale;
|
|
hH = hH1 = h * _scaleFactor / _cursorTargetScale;
|
|
}
|
|
|
|
if (_adjustAspectRatio) {
|
|
hH = real2Aspect(hH - 1) + 1;
|
|
}
|
|
|
|
if (_mouseCurState.hW != hW || _mouseCurState.hH != hH) {
|
|
_mouseCurState.hW = hW;
|
|
_mouseCurState.hH = hH;
|
|
|
|
if (_mouseSurface)
|
|
SDL_FreeSurface(_mouseSurface);
|
|
|
|
_mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
|
|
_mouseCurState.hW,
|
|
_mouseCurState.hH,
|
|
16,
|
|
_hwscreen->format->Rmask,
|
|
_hwscreen->format->Gmask,
|
|
_hwscreen->format->Bmask,
|
|
_hwscreen->format->Amask);
|
|
|
|
if (_mouseSurface == NULL)
|
|
error("allocating _mouseSurface failed");
|
|
|
|
SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
|
|
}
|
|
|
|
SDL_LockSurface(_mouseSurface);
|
|
|
|
ScalerProc *scalerProc;
|
|
|
|
// If possible, use the same scaler for the cursor as for the rest of
|
|
// the game. This only works well with the non-blurring scalers so we
|
|
// actually only use the 1x, 1.5x, 2x and AdvMame scalers.
|
|
|
|
if (_cursorTargetScale == 1 && (_mode == GFX_DOUBLESIZE || _mode == GFX_TRIPLESIZE))
|
|
scalerProc = _scalerProc;
|
|
else
|
|
scalerProc = scalersMagn[_cursorTargetScale - 1][_scaleFactor - 1];
|
|
|
|
scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
|
|
_mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
|
|
_mouseCurState.w, _mouseCurState.h);
|
|
|
|
if (_adjustAspectRatio)
|
|
cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, hW, hH1, 0, 0, 0);
|
|
|
|
SDL_UnlockSurface(_mouseSurface);
|
|
SDL_UnlockSurface(_mouseOrigSurface);
|
|
}
|
|
|
|
// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
|
|
// common/scale/aspect.cpp
|
|
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
|
|
int maxDstY = real2Aspect(origSrcY + height - 1);
|
|
int y;
|
|
const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
|
|
uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
|
|
|
|
for (y = maxDstY; y >= srcY; y--) {
|
|
const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
|
|
|
|
if (srcPtr == dstPtr)
|
|
break;
|
|
memcpy(dstPtr, srcPtr, width * 2);
|
|
dstPtr -= pitch;
|
|
}
|
|
|
|
return 1 + maxDstY - srcY;
|
|
}
|
|
|
|
void OSystem_SDL::toggleMouseGrab() {
|
|
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF)
|
|
SDL_WM_GrabInput(SDL_GRAB_ON);
|
|
else
|
|
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
|
}
|
|
|
|
void OSystem_SDL::undrawMouse() {
|
|
// When we switch bigger overlay off mouse jumps. Argh!
|
|
// this intended to prevent undrawing offscreen mouse
|
|
if (!_overlayVisible)
|
|
if (_adjustAspectRatio) {
|
|
if (_mouseBackup.x > _screenWidth || aspect2Real(_mouseBackup.y) > _screenHeight)
|
|
return;
|
|
} else {
|
|
if (_mouseBackup.x > _screenWidth || _mouseBackup.y > _screenHeight)
|
|
return;
|
|
}
|
|
|
|
if (_mouseBackup.w) {
|
|
if (_adjustAspectRatio)
|
|
addDirtyRect(_mouseBackup.x, aspect2Real(_mouseBackup.y), _mouseBackup.w,
|
|
_mouseBackup.h);
|
|
else
|
|
addDirtyRect(_mouseBackup.x, _mouseBackup.y, _mouseBackup.w,
|
|
_mouseBackup.h);
|
|
}
|
|
}
|
|
|
|
void OSystem_SDL::drawMouse() {
|
|
if (!_mouseVisible) {
|
|
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
|
|
return;
|
|
}
|
|
|
|
SDL_Rect src, dst;
|
|
bool scale;
|
|
int scale1, scale2;
|
|
int width, height;
|
|
|
|
if (!_overlayVisible) {
|
|
scale1 = _scaleFactor;
|
|
scale2 = 1;
|
|
width = _screenWidth;
|
|
height = _screenHeight;
|
|
} else {
|
|
scale1 = _scaleFactor;
|
|
scale2 = _overlayScale;
|
|
width = _overlayWidth;
|
|
height = _overlayHeight;
|
|
}
|
|
|
|
scale = (_scaleFactor > _cursorTargetScale);
|
|
|
|
dst.x = _mouseCurState.x - _mouseHotspotX / _cursorTargetScale;
|
|
dst.y = _mouseCurState.y - _mouseHotspotY / _cursorTargetScale;
|
|
|
|
dst.w = _mouseCurState.hW;
|
|
dst.h = _mouseCurState.hH;
|
|
src.x = src.y = 0;
|
|
|
|
// clip the mouse rect, and adjust the src pointer accordingly
|
|
int dx, dy;
|
|
|
|
dx = dst.x; dy = dst.y;
|
|
dx = scale ? dst.x * scale1 / scale2 / _cursorTargetScale : dst.x;
|
|
dy = scale ? dst.y * scale1 / scale2 / _cursorTargetScale : dst.y;
|
|
|
|
if (dst.x < 0) {
|
|
dst.w += dx;
|
|
src.x -= dx;
|
|
dst.x = 0;
|
|
}
|
|
if (dst.y < 0) {
|
|
dst.h += dy;
|
|
src.y -= dy;
|
|
dst.y = 0;
|
|
}
|
|
|
|
// Quick check to see if anything has to be drawn at all
|
|
if (dst.w <= 0 || dst.h <= 0 || dst.x >= width || dst.y >= height)
|
|
return;
|
|
|
|
src.w = dst.w;
|
|
src.h = dst.h;
|
|
|
|
if (_adjustAspectRatio)
|
|
dst.y = real2Aspect(dst.y);
|
|
|
|
// special case for 1o5x scaler to prevent backgound shaking
|
|
if (scale1 == 3 && scale2 == 2) {
|
|
if (dst.x % 2)
|
|
dst.x--;
|
|
if (dst.y % 2)
|
|
dst.y--;
|
|
}
|
|
|
|
_mouseBackup.x = dst.x;
|
|
_mouseBackup.y = dst.y;
|
|
_mouseBackup.w = dst.w;
|
|
_mouseBackup.h = dst.h;
|
|
|
|
dst.x = dst.x * scale1 / scale2;
|
|
dst.y = dst.y * scale1 / scale2;
|
|
|
|
if (SDL_BlitSurface(_mouseSurface, &src, _hwscreen, &dst) != 0)
|
|
error("SDL_BlitSurface failed: %s", SDL_GetError());
|
|
|
|
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark --- Mouse ---
|
|
#pragma mark -
|
|
|
|
#ifdef USE_OSD
|
|
void OSystem_SDL::displayMessageOnOSD(const char *msg) {
|
|
assert (_transactionMode == kTransactionNone);
|
|
assert(msg);
|
|
|
|
uint i;
|
|
|
|
// Lock the OSD surface for drawing
|
|
if (SDL_LockSurface(_osdSurface))
|
|
error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
|
|
|
|
Graphics::Surface dst;
|
|
dst.pixels = _osdSurface->pixels;
|
|
dst.w = _osdSurface->w;
|
|
dst.h = _osdSurface->h;
|
|
dst.pitch = _osdSurface->pitch;
|
|
dst.bytesPerPixel = _osdSurface->format->BytesPerPixel;
|
|
|
|
// The font we are going to use:
|
|
const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont);
|
|
|
|
// Clear everything with the "transparent" color, i.e. the colorkey
|
|
SDL_FillRect(_osdSurface, 0, kOSDColorKey);
|
|
|
|
// Split the message into separate lines.
|
|
Common::StringList lines;
|
|
const char *ptr;
|
|
for (ptr = msg; *ptr; ++ptr) {
|
|
if (*ptr == '\n') {
|
|
lines.push_back(Common::String(msg, ptr - msg));
|
|
msg = ptr + 1;
|
|
}
|
|
}
|
|
lines.push_back(Common::String(msg, ptr - msg));
|
|
|
|
// Determine a rect which would contain the message string (clipped to the
|
|
// screen dimensions).
|
|
const int vOffset = 6;
|
|
const int lineSpacing = 1;
|
|
const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
|
|
int width = 0;
|
|
int height = lineHeight * lines.size() + 2 * vOffset;
|
|
for (i = 0; i < lines.size(); i++) {
|
|
width = MAX(width, font->getStringWidth(lines[i]) + 14);
|
|
}
|
|
|
|
// Clip the rect
|
|
if (width > dst.w)
|
|
width = dst.w;
|
|
if (height > dst.h)
|
|
height = dst.h;
|
|
|
|
// Draw a dark gray rect
|
|
// TODO: Rounded corners ? Border?
|
|
SDL_Rect osdRect;
|
|
osdRect.x = (dst.w - width) / 2;
|
|
osdRect.y = (dst.h - height) / 2;
|
|
osdRect.w = width;
|
|
osdRect.h = height;
|
|
SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));
|
|
|
|
// Render the message, centered, and in white
|
|
for (i = 0; i < lines.size(); i++) {
|
|
font->drawString(&dst, lines[i],
|
|
osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
|
|
SDL_MapRGB(_osdSurface->format, 255, 255, 255),
|
|
Graphics::kTextAlignCenter);
|
|
}
|
|
|
|
// Finished drawing, so unlock the OSD surface again
|
|
SDL_UnlockSurface(_osdSurface);
|
|
|
|
// Init the OSD display parameters, and the fade out
|
|
_osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
|
|
_osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
|
|
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
|
|
|
|
// Ensure a full redraw takes place next time the screen is updated
|
|
_forceFull = true;
|
|
}
|
|
#endif
|