2015-05-05 23:27:23 +02:00

62 lines
1.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_LAYER_H
#define GRIM_LAYER_H
#include "common/endian.h"
#include "engines/grim/pool.h"
namespace Grim {
class Bitmap;
class Layer : public PoolObject<Layer> {
public:
Layer();
Layer(const Common::String &filename, int sortOrder);
~Layer();
static int32 getStaticTag() { return MKTAG('L','A','Y','R'); }
void draw();
void setFrame(int frame);
void setSortOrder(int order);
void advanceFrame(int num);
int getSortOrder() const { return _sortOrder; }
void saveState(SaveGame *state);
void restoreState(SaveGame *state);
private:
Common::String _filename;
Bitmap *_bitmap;
int _sortOrder;
int _frame;
};
}
#endif